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ecthelionv2

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Messages by ecthelionv2

    

Re: :Evil Puppet [from Shining Force].

 October 05, 2011, 10:14:39 am View in topic context
 Posted by ecthelionv2  in :Evil Puppet [from Shining Force]. (Started by lux October 05, 2011, 09:30:43 am
 Board: Your Releases, older Mugen

Hm? Vid works for me.
    

Re: The End & Space Battle

 October 02, 2011, 04:34:17 pm View in topic context
 Posted by ecthelionv2  in The End & Space Battle (Started by ExShadow October 02, 2011, 02:22:39 pm
 Board: Your Releases, older Mugen

GBA Gundam Battle Assault stage?

Interesting.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 29, 2011, 04:03:01 am View in topic context
 Posted by ecthelionv2  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Also, I wanted to ask about which are the best versions of these characters:
-Urien

Source Accurate: Umihei (DL his patch, it's on the site as well, has a few bugs with the super meter in 1.0 but it can be disabled)
More custom: One Winged Angel
    

Re: TLOZ Link

 September 28, 2011, 08:20:01 pm View in topic context
 Posted by ecthelionv2  in TLOZ Link (no more updates) (Started by Werewood September 26, 2011, 08:39:50 pm
 Board: Your Releases, older Mugen

    

Re: TLOZ Link

 September 28, 2011, 03:03:02 pm View in topic context
 Posted by ecthelionv2  in TLOZ Link (no more updates) (Started by Werewood September 26, 2011, 08:39:50 pm
 Board: Your Releases, older Mugen

Quote
About the bomb drop, how about this change:  the dropped bomb will blow off after some time but I still don't want Link to be hit by his own bombs.........

Have you ever played the Zelda games? They have link get hit by his own bombs. Heck, even Faust from GG can be hit by his own bombs. Since bombs are the most powerful projectiles they have, it makes sense to give them high damage and that they can be hit by themselves. (Guardable of course)

If you keep the bombs to low damage, it's fine. Keep the bomb drop to it disappears after a while.

Quote
About bomb hold, how about adding the animation time of the bomb throw sprite?  Like increase it by 30-50 ticks?

Could work.

Quote
About fairy super, how about I change Link to be hittable when he is drinking the potion?
Fair enough.

Quote
And, I need to make my characters from strong to unfair in order to be able to beat other hard and unfair A.I. 
For example, an edited KFM with infinite priorities and invincibility and unfair A.I., how can my characters win them without being the same cheapness?

Know how to exploit their weaknesses, exploit what your strengths. Granted that they aren't going to make you popular but hated rather. Make them balanced without being too ridiculously oped or problematic in terms of gameplay.

Quote
I can consider to make non-boss character less broken.  But for bosses, they are meant to be cheap and unfair.

Of course they're supposed to be op. but not that damned op. There is a fine line I can draw between boss level to just too cheap. Saiki crossed to too cheap.

Also, my problem with the hammer move, again, is it's too safe. you cannot punish it and in either way it leaves you open ro being punished.
    

Re: TLOZ Link

 September 28, 2011, 01:52:33 pm View in topic context
 Posted by ecthelionv2  in TLOZ Link (no more updates) (Started by Werewood September 26, 2011, 08:39:50 pm
 Board: Your Releases, older Mugen

- my idea of bomb drop is this:  Link can drop as many bombs as he like and the bombs blow up only when P2 touches them.  Link should not get hurt by touching his own bombs because he can drop so many bombs in the screen, so I am not going to change my bomb drop idea.......sorry about that.......
- there are no bomb holding sprites so bomb holding move is not available
Quote
- Which means he can literally fill the whole screen with mines and stay and play keepaway with his arrows and the other bombs. That is broken and makes it too easy to win. opponent can't come close. keep sending bombs his way. Spam like a touhou.
- Keep him holding the first frame of the bomb throw animation.

Quote
- since the fairy super is not an attack, so it is important to give full invincibility to Link during this move; it  this move attacks P2 too then it should have been vulnerable
- Which is why I said it is too safe. Compare to another healing move like Strawbellys. He has invulnerability during start up, which is fine. But he is hittable during the whole animation. Link could easily abuse the whole healing ability, because for one, the potion is relatively close to him, which means he can easily hop over to it and gain invincibility and save himself through the whole thing.

*Sigh*

I feel like you constantly make your characters a bit too OP'ed for my taste. I wanted to try to like your Saiki, but it had an extremely easy infinite, unblockable projectiles, ridiculous range for a grab which would out-prioritize anything at all. In other words, for me, it was broken even by boss standards.
    

Re: TLOZ Link

 September 28, 2011, 01:10:10 pm View in topic context
 Posted by ecthelionv2  in TLOZ Link (no more updates) (Started by Werewood September 26, 2011, 08:39:50 pm
 Board: Your Releases, older Mugen

Ugh.... Ask. Dude. Ask. It's like you're not trying hard enough on that department.

And I'm going to give feedback now.

- First off why the hell does he have infinite priority. There is a difference between infinite priority and high priority.
- All his projectiles are indestructible. And it does not help that the items do not go away. Hell, give the bomb placement a limited amount of time before it blows up like Hsien Ko's super. Heck, it makes more sense that it will also damage him a bit if he stays too close to it when it blows up (like in Hsien Ko's bomb super and in the Zelda Games). Heck, you can hold the bomb and throw it later but hold it too long, you will get hurt.
- His healing super is too safe to do.His potion is indestructible. The opponent cannot pick it up to use it and he's invulnerable during the whole thing. Healing in fighting games are a risk-reward thing, and this one is all reward with no risk.
- Glitchy. I will say this, I fought him. He did his Faerie Summon and dropped a potion. I KOed him, he lands on his potion. Round ends, but will not go to Round 2.
    

Re: TLOZ Link

 September 28, 2011, 12:30:10 pm View in topic context
 Posted by ecthelionv2  in TLOZ Link (no more updates) (Started by Werewood September 26, 2011, 08:39:50 pm
 Board: Your Releases, older Mugen

Have you even considered asking Cybaster, Nanashi, or O. Gill.... *list goes on with loads of testers here* to Beta Test for you?

Just ask dude, sometimes it takes asking to get something right.
    

Re: Meta's Stages

 September 22, 2011, 05:40:17 pm View in topic context
 Posted by ecthelionv2  in Meta's Stages (Started by slothlemore September 22, 2011, 01:59:14 pm
 Board: Your Releases, older Mugen

These Stages are for one of my upcoming full games. But thanks to Cybermaster's tuitoral on making stages, I can finally make some!

i lol'ed...


anyway, sad thing is you don't need Cybaster's Stage Creation tool to make those ijs

i don't know what to say: it looks not promising :(

Actually people can use those as a base before adding animations and whatnot.

And if he's making an MS paint based game. I guess it would fit.
    

Re: Meta's Stages

 September 22, 2011, 03:47:04 pm View in topic context
 Posted by ecthelionv2  in Meta's Stages (Started by slothlemore September 22, 2011, 01:59:14 pm
 Board: Your Releases, older Mugen



Boxing Club

Feedback:
I assume you're fighting at the edge of the arena based on how it's made.
Move the ropes more to the front and the characters more to the front and put another set of ropes at the back.
Or
Move the characters to the front to simulate the inside of the ring better.



The Street
    

Re: Gill by Hero

 September 21, 2011, 05:35:08 pm View in topic context
 Posted by ecthelionv2  in Vega by Asccort (Started by Hyogo June 27, 2008, 12:40:51 am
 Board: Requests

Sent to PM
    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 20, 2011, 08:18:17 pm View in topic context
 Posted by ecthelionv2  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests



Stage info please?
    

Re: ronin warriors for mugen

 September 20, 2011, 05:43:54 pm View in topic context
 Posted by ecthelionv2  in in need of blazblue stage sounds (Started by ferretsshadow September 10, 2010, 02:29:00 am
 Board: Requests

Don't bother. Their works are private. Somewhat of a story here.
    

Re: Jiraiya NZC 1.0 Version

 September 20, 2011, 03:17:44 pm View in topic context
 Posted by ecthelionv2  in Jiraiya NZC 1.0 Version (Started by Dark_King September 19, 2011, 10:44:03 pm
 Board: Your Releases, Mugen 1.0 +

feedback:

- All the Rasengans, regardless of level or type, are unblockable. This includes the hyper rasengan.
- Your crouching hitboxes are terrible.

- Why does the frog have red all around?

- His running anim gives him low body invincibility.
    

Re: MvC3 Sanae by Tamago Kanten released 09/18/11

 September 19, 2011, 03:10:30 pm View in topic context
 Posted by ecthelionv2  in MvC3 Sanae by Tamago Kanten released 09/18/11 (Started by Shunt666 September 19, 2011, 02:18:43 pm
 Board: Found Releases



Return of the sort of launcher "infinite" as it seems.
    

Re: Balance patch for Daimonmau's Ragna

 September 19, 2011, 03:19:55 am View in topic context
 Posted by ecthelionv2  in Balance patch for Daimonmau's Ragna (Started by I am The Master Donut April 23, 2011, 06:04:11 am
 Board: Edits & Addons 1.0+

That was because he used that as an initial feature before he split the characters.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 18, 2011, 03:38:40 pm View in topic context
 Posted by ecthelionv2  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Balance patch for Daimonmau's Ragna

 September 17, 2011, 04:03:56 pm View in topic context
 Posted by ecthelionv2  in Balance patch for Daimonmau's Ragna (Started by I am The Master Donut April 23, 2011, 06:04:11 am
 Board: Edits & Addons 1.0+

Think you can fix up Hakumen? Possibly take away his weird spin when he jumps forward and his red eye effect? I don't understand how his eyes could be shown red if his mask doesnt even show his face.

His "eyes" are on the armor.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 17, 2011, 02:55:49 pm View in topic context
 Posted by ecthelionv2  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 16, 2011, 08:00:29 pm View in topic context
 Posted by ecthelionv2  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

is there any master guile
is there any master charlie

if yes, download link please

What? No. There are none.

If you're looking for a custom guile or charlie get Kamekaze's Guile and POTS Charlie.