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Justnormal

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Messages by Justnormal

    

Re: SF3 Alex by Most_Mysterious re-released

 May 08, 2010, 07:22:23 am View in topic context
 Posted by Justnormal  in SF3 Alex by Most_Mysterious re-released (Started by The_None April 01, 2010, 08:46:35 am
 Board: Your Releases, older Mugen

Wait, don't tell me. Even if this ISN'T source accurate, doesn't it suffer from lack of postadds not pronounced enough, sloppy coding and shit like that? Or was that only in an old The_None video?
    

Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw

 May 02, 2010, 08:54:23 am View in topic context
 Posted by Justnormal  in Reu's characters: Evil Ken, Evil Ryu and Dragon Claw (Started by PotS January 10, 2010, 01:25:19 pm
 Board: Edits & Addons 1.0+

Ah. It's good to see that Reu's creations are compatible now with 1.0. Sucks that Reu isn't here. He was a wondeful guy. I love this guy's characters, but they are HARD to beat. But hey, they're characters, they're functional, and they're good. ;)
    

Re: Youmu Zero by Felicity updated 04/20/10

 May 02, 2010, 01:27:33 am View in topic context
 Posted by Justnormal  in Youmu Zero by Felicity updated 04/20/10 (Started by ☠Guardian Angel★☃ December 31, 2009, 05:38:34 am
 Board: Found Releases

The character is nice. Haven't found all that many bugs. I think the author might have fixed up the issues. I don't know if it's a mix of Zero from Megaman and Youmu from Touhou, or something else. :/ Might se if I might have overseen anything not mentioned in the comments already.
    

Re: Cartman Updated

 May 02, 2010, 01:22:40 am View in topic context
 Posted by Justnormal  in Cartman Updated  (Started by AndysMugen March 07, 2010, 07:48:06 am
 Board: Your Releases, older Mugen

Well, I'll at least try the character and give feedback. Sorry for the whole critic nonsense.
    

Re: BattleCry hi-res Screenpack

 May 02, 2010, 01:21:56 am View in topic context
 Posted by Justnormal  in BattleCry hi-res Screenpack (Started by BIG BOSS January 09, 2010, 04:24:08 am
 Board: Your Releases, older Mugen

Well, I am pleased with the stuff in this screenpack, and I mean everything. I might have overreacted with the "Loading..." issue. I am trying out why the ORDER=# is not working with my MUGEN. I'll try and figure that out on my own time.
    

Re: Cartman Updated

 May 01, 2010, 05:06:19 am View in topic context
 Posted by Justnormal  in Cartman Updated  (Started by AndysMugen March 07, 2010, 07:48:06 am
 Board: Your Releases, older Mugen

lolwut? Are my eyes decieiving me? Am I really seeing a topic, on MUGEN Guild Forums, saying that an Eric Cartman from the seriously fail show South Park, getting a MUGEN conversion, just so I could stain my eyes and ears again with this...? I sorta don't know what to say. The only thing I feel at this point is just pure HYPERANGRYRAGEQUITMODE angry.

Ugghhh...Do you know how much I hate South Park? Words cannot express it TBH. So I'm going to pretend I never walked into this topic...

Thank you, that was necassary  --;

Bleh though it was a new update oh well

Well, it's just that I never liked South Park. Not to ruin the concept, but it sounds okay.
    

Re: Evil Ryu SF'2 Updated (29/03/10)

 May 01, 2010, 04:57:33 am View in topic context
 Posted by Justnormal  in Evil Ryu SF'2 Updated (29/03/10) (Started by guille_n_roll November 10, 2008, 05:29:59 am
 Board: Your Releases, older Mugen

I don't know if this is one of the older versions or not, but I might as well tell you one of the major problems I found:

In his QCFx2 super, it can be pulled off without any energy whatsoever. o_O

A few issuses that I find rather bothersome:
Instead of common parry sprites for E. Ryu's parry, you find the skull from Rugal's God End, I think. : l I feel it's too flashy.
A little bit too much lag after the QCF+HK.
The intro looks too flashy. I also feel the skull pilar in the intro is a bit wierd in a way.
The Shinkuu Hadou-Ken should fly like a normal super projectile IMO.

I got the version with these said issues at Mugen Infantry. I don't know if you updated E. Ryu here or not. Despite all these problems, the concept is really novel.
    

Re: Cartman Updated

 May 01, 2010, 04:44:47 am View in topic context
 Posted by Justnormal  in Cartman Updated  (Started by AndysMugen March 07, 2010, 07:48:06 am
 Board: Your Releases, older Mugen

lolwut? Are my eyes decieiving me? Am I really seeing a topic, on MUGEN Guild Forums, saying that an Eric Cartman from the seriously fail show South Park, getting a MUGEN conversion, just so I could stain my eyes and ears again with this...? I sorta don't know what to say. The only thing I feel at this point is just pure HYPERANGRYRAGEQUITMODE angry.

Ugghhh...Do you know how much I hate South Park? Words cannot express it TBH. So I'm going to pretend I never walked into this topic...
    

Re: BattleCry hi-res Screenpack

 May 01, 2010, 12:21:53 am View in topic context
 Posted by Justnormal  in BattleCry hi-res Screenpack (Started by BIG BOSS January 09, 2010, 04:24:08 am
 Board: Your Releases, older Mugen

Eh. It's really good. But my biggest complaint is the Vs. Screen. Why have it as "Loading..."? I'd like to at least know WHO I'm going to fight, and not have a guessing game. What if I have a final boss character in my roster and I can't set it at order=6 for some reason (that in fact DOES happen to me)? Am I gonna end up fighting Yoko Ritana, Dan Hibiki, Onslaught, who?!

That's ultimatly my only complaint. I don't think anything else is wrong.
    

Re: [Beta] Utsuho Reiuji with IaMP Mechanics

 March 31, 2010, 10:32:59 pm View in topic context
 Posted by Justnormal  in [Beta] Utsuho Reiuji with IaMP Mechanics (Started by fhqwhgads7 February 15, 2010, 04:40:42 am
 Board: Your Releases, older Mugen

Heh. Didn't think you'd create a Touhou character. But if you DO intend to ad AI and spell cards, could you at least add a trigger to disable them? I never did like Touhou (not because it's a doujin fighting game! --; ) because it always runs on projectiles for fighting. But hey. You do what you want to do.
    

Re: How difficult is it to actually make Mugen characters?

 March 14, 2010, 01:40:12 pm View in topic context
 Posted by Justnormal  in How difficult is it to actually make Mugen characters? (Started by Xhominid February 14, 2010, 08:26:43 am
 Board: M.U.G.E.N Discussion

Ironically, this was my very first question about the MUGEN engine. How hard is it to make a character? But I didn't meet a single soul who knew about MUGEN up until now.
    

Re: The best and worst MUGEN char death cries

 March 14, 2010, 01:34:37 pm View in topic context
 Posted by Justnormal  in The best and worst MUGEN char death cries (Started by Ashurex April 15, 2009, 02:24:26 am
 Board: M.U.G.E.N Discussion

Best: Knuckles and Amy by MUGENHunter.
Worst: Yagoshi's Symbiotes and Max Payne by King Star.

Ah yes. Yagoshi's fail and King Star's crap. Too bad the only thing we can do about King Star is just bash it to hell I suppose. Any other ideas?
    

Re: The best and worst MUGEN char death cries

 March 14, 2010, 01:32:05 pm View in topic context
 Posted by Justnormal  in The best and worst MUGEN char death cries (Started by Ashurex April 15, 2009, 02:24:26 am
 Board: M.U.G.E.N Discussion

Best deathcry: Rare Akuma's deathcry.
Worst deathcry: Kung Fu Man. Having that in a MUGEN character is just icing the cake of the lameness of it. :P
    

Re: Who do you think is the sexiest Mugen character?

 March 14, 2010, 01:27:34 pm View in topic context
 Posted by Justnormal  in Who do you think is the sexiest Mugen character? (Started by ExShadow January 14, 2010, 06:01:56 pm
 Board: M.U.G.E.N Discussion

Bah. What a burn. Gee, that's a tough question.

Uh, I don't know. I guess GoenikoD4. Can't remember who made her though. :P
    

Re: Who do you think is the sexiest Mugen character?

 March 14, 2010, 01:26:02 pm View in topic context
 Posted by Justnormal  in Who do you think is the sexiest Mugen character? (Started by ExShadow January 14, 2010, 06:01:56 pm
 Board: M.U.G.E.N Discussion

    

Re: Thoughts on Mugen Warehouses

 March 14, 2010, 01:17:29 pm View in topic context
 Posted by Justnormal  in Thoughts on Mugen Warehouses (Started by Itchyprophet February 01, 2010, 12:45:49 pm
 Board: M.U.G.E.N Discussion

Quote
since I didn't know who ANY of the creators were at the time, I couldn't go visit a website of an author I didn't even know existed.
And that's exactly why link databases are far superior.

I heavily disagree. It's merely just one good thing about warehousing. But, IMO, I feel that warehousing is pointless and should just link to the author's page, but if the website for the character is down, then we have no choice but to warehouse. :/
    

Re: Thoughts on Mugen Warehouses

 March 14, 2010, 01:14:09 pm View in topic context
 Posted by Justnormal  in Thoughts on Mugen Warehouses (Started by Itchyprophet February 01, 2010, 12:45:49 pm
 Board: M.U.G.E.N Discussion

This is what I've heard about warehousing MUGEN characters and stages, and I feel quite confident about it too:

Pros: If a creation is offline, then the creation can still be found in warehouses most of the time.

Cons: If the creation is online, then all you're probably doing is just hosting an older creation.

Well, that's about all I can remember. Just remember to link your characters so they can be found. ;)
    

Re: Your MUGEN roaster dream.

 March 14, 2010, 01:02:26 pm View in topic context
 Posted by Justnormal  in Your MUGEN roaster dream. (Started by Blade Art February 20, 2010, 12:41:47 am
 Board: M.U.G.E.N Discussion

Well, I'm sort of a mixed bag when it comes to character rosters. If I like it, I like it, and if I like it, I'll keep it. :P But if I had a perfect MUGEN roster...

*goes blank*

Right...Can't think of anything.  ???
    

Re: What character command styles do you prefer?

 March 14, 2010, 12:49:15 pm View in topic context
 Posted by Justnormal  in What character command styles do you prefer? (Started by Seravy March 08, 2010, 10:19:59 pm
 Board: M.U.G.E.N Discussion

Gah. I'm more into the MvC styles (i.e. D, DF, F, X; D, DF, F, AB) and CvS, I suppose. Some KoF fighters characters have those really akward looking commands, and I never could circumnavigate that, even though I can edit the commands. Usually the characters I download are typically female KoF characters who have those akward controls. T_T
    

Re: WH0'S THE CHEAPEST CHARACTER YOU'VE EVER HAD TO FIGHT?

 March 14, 2010, 12:42:08 pm View in topic context
 Posted by Justnormal  in WH0'S THE CHEAPEST CHARACTER YOU'VE EVER HAD TO FIGHT? (Started by cyberakuma February 10, 2008, 12:59:40 am
 Board: M.U.G.E.N Discussion

Go Hibiki (Palletes 7 and 10, a.k.a. Shadow Mode) by the DarkMasterS. Not only can it tear holes through Elque, but it can KILL two gold mode Arcueids, two Zero_Cols, without even TRYING! Why?

1. Massive amount of invulnerability frames. Too many for even a supercomputer to count.
2. Fixed damage counters for nearly EVERYTHING! If you don't know what fixed damage is, it's when an attack takes off a specific fraction of your health, so I suspect he could take down Gulthor's trio.
3. Fullscreen/undodgeable supers. Again, FIXED, DAMAGE, COUNTERS! They deal unbelieveable damage and always deal about 4/5ths of your life. o_O
4. If he guards, he teleports behind you, and your put into a LOT of customstates, and they ALSO have fixed damage counters. I think. I'm sure you're put into customstates because when I viewed the CLSN during his teleport, there was no red CLSN. o_O
5. Has an unbearable ammount of infinite combos that he will abuse to hell with you.

I managed to beat Go Hibiki Shadow Mode only once with zigg4d's Grappler Rugal, but too bad I don't have video evidence. :(