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mAdLaX

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Re: Magic Dunker and Nick Command by Shimon

 February 13, 2010, 08:21:59 pm View in topic context
 Posted by mAdLaX  in RoppenHeimer released, Magic Dunker&Nick Command by Shimon updated 02/21/10 (Started by ☠Guardian Angel★☃ February 13, 2010, 07:54:23 am
 Board: Found Releases

It seems like a classic character...
    

Re: Muaythaiman Update.07/02/10

 February 13, 2010, 07:49:17 pm View in topic context
 Posted by mAdLaX  in Muaythaiman Update.07/02/10 (Started by zion January 27, 2010, 06:52:09 pm
 Board: Your Releases, older Mugen

Good character... :D
    

Check out my VeRy FiRsT SpRiTe!

 February 13, 2010, 07:26:05 pm View in topic context
 Posted by mAdLaX  in Check out my VeRy FiRsT SpRiTe! (Started by mAdLaX February 13, 2010, 07:26:05 pm
 Board: Graphics



It's my very first sprite... :D A Kula Clone of Ai Enma, from the anime series Jigoku Shoujo/Hell Girl... It kind of a miss a little bit...

Please Give me a FEEDBACK of this sprite...
    

Re: What mugen character would you plan to make next?

 February 13, 2010, 05:47:24 am View in topic context
 Posted by mAdLaX  in What mugen character would you plan to make next? (Started by Russell_0010 February 08, 2010, 06:59:39 pm
 Board: M.U.G.E.N Discussion

 :( If I can make one, then it would be AI ENMA. The character of the Anime series Jigoku Shoujo/Hell Girl... Too bad I don't know how make one...
    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 12, 2010, 08:23:00 pm View in topic context
 Posted by mAdLaX  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

http://i745.photobucket.com/albums/xx97/madlax418/NestWars.png
The Kula Clones that where encircled...

Some of those are actually sprite edits and strikers by this team, they come with Diana:

http://mugenguild.com/forumx/index.php?topic=97107.0

Maybe they will make the girl on the motorcycle one day...



http://i745.photobucket.com/albums/xx97/madlax418/zerof.jpg
Female Zero

That is a pic of an Inaba (Touhou character) cosplaying as Zero, this is the only Female Zero that I know of:

http://mugenguild.com/forumx/index.php?topic=99220.0


The last two are just sprite edits yet.

Ok... Thanks for the Info... I heared from other forum members, there actually 100+ of Kula Clones exist in MUGEN... Got to look for them...
    

Re: Pinoy MUGEN

 February 12, 2010, 08:15:13 pm View in topic context
 Posted by mAdLaX  in Pinoy MUGEN (Started by Patikan December 23, 2009, 06:11:58 am
 Board: Projects

 :D Darna and Mani are there... You bring honor to Phils....

Please add this in your project:

Panday
Lastikman

GOOD LUCK :sugoi:
    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 12, 2010, 07:23:27 pm View in topic context
 Posted by mAdLaX  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests


The Kula Clones that where encircled...


Female Zero


And this two...

Are all of them exist...?
    

Re: I'M NEW. PLEASE DON'T RAPE ME.

 February 11, 2010, 07:04:59 pm View in topic context
 Posted by mAdLaX  in Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE) (Started by shin. [OFWGKTA] July 07, 2007, 01:29:07 am
 Board: Introductions and Guides

Welcome to Mugenguild... Hope you like it here...
    

Re: DosMugen to WinMugen

 February 10, 2010, 08:55:27 pm View in topic context
 Posted by mAdLaX  in DosMugen to WinMugen (Started by mAdLaX February 08, 2010, 07:51:08 pm
 Board: M.U.G.E.N Development Help

It's already solved... Thanks for all your hellp... :D
    

Re: Hey

 February 10, 2010, 08:25:49 pm View in topic context
 Posted by mAdLaX  in Hey  (Started by TweaK66 February 09, 2010, 10:32:41 pm
 Board: Introductions and Guides

Welcome to MFG... Please enjoy your stay. :D
    

Re: DosMugen to WinMugen

 February 10, 2010, 07:41:46 pm View in topic context
 Posted by mAdLaX  in DosMugen to WinMugen (Started by mAdLaX February 08, 2010, 07:51:08 pm
 Board: M.U.G.E.N Development Help



After solving the HitDef... This is the third error that showed up... It has something to do with this 2 codes:

;Punch 3
[Statedef 202]
type    = S
movetype= A
physics = S
poweradd= 60
ctrl = 0
anim = 202

[State 1010, 3]
type = ReversalDef
trigger1 = AnimElem = 2
reversal.attr = SC, NA, SA
numhits = 0
pausetime = 12,30
sparkxy = 35,-80
hitsound = S4,1

[State 1010, 3]
type = ReversalDef
trigger1 = AnimElem = 3
reversal.attr = SC, NA, SA
numhits = 0
pausetime = 12,30
sparkxy = 35,-80
hitsound = S4,1

[State 1010, 3]
type = ReversalDef
trigger1 = AnimElem = 4
reversal.attr = SC, NA, SA
numhits = 0
pausetime = 12,30
sparkxy = 35,-80
hitsound = S4,1

[State 202, 2]
type = Projectile
trigger1 = AnimElem = 5
projanim = 207
projremanim = -1
projhitanim = 207,2
projremovetime = 15
hitpause = 0,10
projshadow = -1
juggle = 20
air.juggle = 20
velocity = 0.1
offset = 5,0
attr = A, NA
hitflag = MAFP
numhits = 1
damage    = 110,10
animtype = heavy
getpower  = 10
givepower = 10
guardflag = HA
projpriority = 1
pausetime = 10,10
sparkxy = 20,-80
hitsound   = S4,0
guardsound = S4,1
ground.type = High
ground.slidetime = 25
ground.hittime  = 20
ground.velocity = -5,-4
air.velocity = -5,-5
fall = 1
down.bounce = 1

[State 202, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

----------------------------------------------------------------------------

; Pulse Burst
[Statedef 206]
type    = S
movetype= A
physics = S
juggle  = 5
poweradd= 65
ctrl = 0
velset = 0,0,0
anim = 206

[State 202, 2]
type = Projectile
trigger1 = AnimElem = 7
projanim = 207
projremanim = -1
projhitanim = 207,2
projremovetime = 15
hitpause = 15, 15
projshadow = -1
juggle = 20
air.juggle = 20
velocity = 0.1
offset = 6,10
attr = A,NA
hitflag = MAFP
numhits = 1
damage    = 90,10
animtype = heavy
getpower  = 10
givepower = 10
guardflag = HA
projpriority = 1
pausetime = 100,10
sparkxy = 50,-80
hitsound   = S3,1
guardsound = S3,2
ground.type = Low
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = -8
air.velocity = -8,-5

[State 206, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
    

Re: DosMugen to WinMugen

 February 10, 2010, 06:04:01 am View in topic context
 Posted by mAdLaX  in DosMugen to WinMugen (Started by mAdLaX February 08, 2010, 07:51:08 pm
 Board: M.U.G.E.N Development Help

(def: light) is all i can see in your notepad PICTURE (copy paste + mcode tags next time) put a ; in front of that line, or delete it. Same for the word default.

Ok... Here's the whole code of the error...

; Punch 1
[Statedef 200]
type    = S                      ;State-type: S-stand, C-crouch, A-air, L-liedown
movetype= A                      ;Move-type: A-attack, I-idle, H-gethit
physics = S                      ;Physics: S-stand, C-crouch, A-air
juggle  = 5                      ;Number of air juggle points move takes
;Commonly-used controllers:
velset = 0,0                     ;Set velocity (x,y) (Def: no change)
ctrl = 0                         ;Set ctrl (Def: no change)
anim = 200                       ;Change animation (Def: no change)
poweradd = 28                    ;Power to add (Def: 0)

[State 200, 1]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA                     ;Attribute: Standing, Normal Attack
damage    = 15                   ;Damage that move inflicts
animtype = Light                 ;Animation type: Light, Medium, Heavy, Back (def: Light)
getpower = 30,15                 ;Power to get on hit, on guard
                                 ;(Def Hit: 0)  (Def Guard: 1/2 of hit power)
givepower = 15,8                 ;Power to give opponent on hit, on guard
                                 ;(Def Hit: 0)  (Def Guard: 1/2 of hit power)
guardflag = MA                   ;Flags on how move is to be guarded against
hitflag = MAF                    ;Flags of conditions that move can hit
priority = 3, Hit                ;Attack priority: 0 (least) to 7 (most), 4 default
                                 ;Hit/Miss/Dodge type (Def: Hit)
pausetime = 8,8                  ;Time attacker pauses, time victim shakes
numhits = 1                      ;Number of hits to count as (Def: 1)
sparkno = 0, 5                   ;Spark image group and no (Def: set above)
sparkxy = -10,-70                ;X-offset for the "hit spark" rel. to p2,
                                 ;Y-offset for the spark rel. to p1
hitsound = 5,0                   ;Sound to play on hit
guardsound = 6,0                 ;Sound to play on guard
; mindist  = 0,0,0                 ;Min distance of p2 from p1 when hit
; maxdist  = 0,0,0                 ;Max distance of p2 from p1 when hit
; snap = 0,0,0                     ;Snaps p2 to position rel to p1
ground.type = High                 ;Type: High, Low, Trip (def: Normal)
ground.slidetime = 5             ;Time that the victim slides back
ground.hittime  = 11             ;Time victim is in hit state
ground.velocity = -4             ;Velocity at which victim is pushed
; guard.slidetime = 5              ;Values for guarded attack (def: ground.slidetime)
; guard.hittime  = 15              ; (def: ground.hittime)
; guard.velocity = -4              ; (def: ground.velocity)
; guard.ctrltime = 7               ;Time to regain control after guard (def: guard.slidetime)
airguard.velocity = -1.9,-.8     ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
; airguard.ctrltime = 7            ;Time to regain control after air guard (def: ground.ctrltime)
; air.type = High                  ;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -2,-3           ;X-velocity at which victim is pushed,
                                 ;Y-velocity at which victim is pushed
;air.hittime = 20                  ;Time before oppoment regains control in air
; attack.width = 3, 3              ;Override default attack width
; fall = 0                         ;1 to cause opponent to fall (def: 0)
; fall.damage = 0                  ;Damage opponent takes on fall
; fall.velocity = n/a,-4.5         ;X, Y-velocity after bouncing off ground
; fall.animtype = Back             ;Animation type for falling people (def: Back)
; air.fall = 0                     ;1 to cause opponent to fall if in air (def: same as fall)
; down.velocity = ?,?              ;Velocity for opponents lying down (def: same as air.velocity)
; down.hittime = 20                ;Time opponent is stunned on ground (only for down.y-velocity = 0) (def: 20)
; down.bounce = 0                  ;Set to 1 for opponent to bounce on ground (def: 0)

[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
    

Re: [Beta] Elsa La Conti&Clarice Di Lanza released, 3 characters by Ina upd 02/04/10

 February 09, 2010, 07:29:08 pm View in topic context
 Posted by mAdLaX  in [Beta] Heart, Kunagi, Heita, Kendou Nakanishi by Ina updated 03/27/10 (Started by ☠Guardian Angel★☃ January 23, 2010, 09:39:00 pm
 Board: Found Releases

    

Re: Macheta by Jabulleta updated 02/07/10

 February 09, 2010, 07:20:09 pm View in topic context
 Posted by mAdLaX  in Macheta by Jabulleta updated 02/07/10 (Started by ☠Guardian Angel★☃ January 23, 2010, 08:48:13 pm
 Board: Found Releases

Is she baby bonnie hood's rival? She's a good character...
    

Re: [Beta] Elsa La Conti&Clarice Di Lanza released, 3 characters by Ina upd 02/0

 February 09, 2010, 07:16:34 pm View in topic context
 Posted by mAdLaX  in [Beta] Heart, Kunagi, Heita, Kendou Nakanishi by Ina updated 03/27/10 (Started by ☠Guardian Angel★☃ January 23, 2010, 09:39:00 pm
 Board: Found Releases

Elsa La Conti and Clarice Di Lanza doesn't have Super Moves... Is it still a WIP?
    

Re: DosMugen to WinMugen

 February 09, 2010, 06:58:41 pm View in topic context
 Posted by mAdLaX  in DosMugen to WinMugen (Started by mAdLaX February 08, 2010, 07:51:08 pm
 Board: M.U.G.E.N Development Help



Hello guys...! This the second error message I found, when I was editing the CNS file... I don't seem to understand this part...
                                                    |
                                                    |
                                                    V
    

Re: [Beta] Riesbyfe_Stridberg released, MBAA Len, Roa updated by ⑨ 02/08/10

 February 09, 2010, 07:24:34 am View in topic context
 Posted by mAdLaX  in All MBAA characters by ⑨ updated 06/07/10 (Japan time) (Started by ☠Guardian Angel★☃ February 07, 2010, 10:51:40 pm
 Board: Found Releases

I find her a good character... Even though it doesn't have any hit sparks... :D
    

Re: DosMugen to WinMugen

 February 09, 2010, 07:18:58 am View in topic context
 Posted by mAdLaX  in DosMugen to WinMugen (Started by mAdLaX February 08, 2010, 07:51:08 pm
 Board: M.U.G.E.N Development Help

You'll probably still have to run the sff file through charsffdtow. I can't remember any of the other stuff that breaks.

I'm sure if that's KoF97's orochi there is a version of him that works for winmugen around. If you PARTICULARLY like this one. Email it to me and i'll have a look through.

I like this OROCHI version... He has a lot of SDM... That's why I'm converting him to WINMUGEN... I have lots of older character, but it needs to be converted... Could I E-mail it to you?
    

Re: DosMugen to WinMugen

 February 09, 2010, 07:09:56 am View in topic context
 Posted by mAdLaX  in DosMugen to WinMugen (Started by mAdLaX February 08, 2010, 07:51:08 pm
 Board: M.U.G.E.N Development Help

Good god that's old even for dosmugen. That's 2000,01,01 version code. There were only like 2 shitty beta's before that.

Your problem is lack of quotes around commands Should be "hold_x" you need to do the same in the .def and the .cmd for anything that's a string.

I'm unsure if the program that did this still exists. Cos it's not a dos2win thing, it's an upgrade from olddosmugen to newdosmugen.

Is it going to be playable in WINMUGEN, if I fix the error of the character?
    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 08, 2010, 07:57:02 pm View in topic context
 Posted by mAdLaX  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests