Board: Your Releases, Mugen 1.0 +
If it proves to be stable this time, i'll finally move to the next version and make this the final 3.0, so people can use it without the risk of data loss or any other serious issue.
Thanks!
When you paste a copied selection from one sprite to another, the new layer is not automatically activated (set to "current"), which is counter-intuitive and inconvinent for instance when you need to adjust the alignment.Yes, I will change this.
Yeeeeah, I'm still getting a strange error where hitting the 'copy all clsns of previous frame' causes the entire AIR file to be completely scrambled. Animations get moved around, and have their frames moved to other animations.The bug is already fixed as I said in reply to the first report of it. But as you see, I never released any fix I made after the Final release preview, so is obvious that the problem persists.

I was told this by a friend.Yes, it's fixed. Try the Final release preview that's the latest version, with more bug fixes than RC7.
but he said when patch 2 was made, the crop error from patch 1 , returned with it.
is this fixed or not yet?
(im using patch 1)
Hi all, I've just discovered this nice tool as I've never tried to create or mod a character before.I'll release the source under GPL later. But it's better to use the built-in Lua scripting system than relying on a custom build. This way we can share Lua scripts so everyone can enjoy the new capabilities added to FF3.
But I've discovered that the new trend is to change character portraits to match a screenpack. And for this, I have to directly modify a character .def using Fighter Factory. This can be quite annoying if I have to modify a lot of characters.
So, is there any batch mode to apply new custom portraits to several characters at once? If no, I'll be quite happy to help by adding this mode myself to Fighter Factory. I'm a professional developer proficient in C++ / C# / Java. But in order to do this, I need the source code.
Using Koldskool's latest Angel updateThere are syntax errors in the lines 2507 and 3912.I dunno why, but your Angel crashes my newest version of Fighter Factory!Everytime! Other chars are working fine, even other chars from you...
Just to make sure I re-downloaded Koldskool´s Angel... still the same...
- one thing that i noticed happens sometimes is loading a character which crashes FF3 (loading bar is at 60%): it happened randomly several times loading Goku Z2 (1.0 version) & a bunch of other chars (most of winmugen chars load normally usually but some never, and some load up but there are no files, except the basic author infos etc)Do you can send me one of those chars that only the .def is loaded?
- when using the auto-arrange button to order the anims chronologically, it sometimes don't do it and mixes up everything instead: attempting to use it again freezes the program & crashes it after
EDIT: hadn't seen the first page with the Windows Debug
Awesome - Glad I could help.Yes, edit the SyntaxMugen.xml file.
Quick question: Is there a way to modify the syntax errors that FF3 shows me in the .CNS editor? Little things like 'helpertype =' are showing up to be syntax errors - I would like to fix that.
What is your graphics card?Anyway, BG bug report. I'm not sure if anyone else ran into this problem, but any stage I load up basically does this.Try to reduce the zoom level and check if the problem persists.Spoiler, click to toggle visibilty
I can move the image around but it's all zoomed in super close.
Still nothing. It's zooming in and out, but the BG remains the same.
I managed to reproduce the bug.Congratulations, you found a bug in one of the Qt libraries!
-Had 2 projects open.
-Open a new blank project. New > New Project > Hit Enter.
-Options -> Interface -> Preset: Classic
-Apply.
-Crash.
I saved the .dmp file. Here it is: FF3.dmp
Hey, I don't know if this was ever brought up, but there's a bug in the animation text editor. If I copy and paste parts of one animation to another, It deletes the animation I was editing. As long as I don't save after applying the copy/paste, I still have it in the actual character, but it's gone from FF.OK, checking this.
FF3 crashes when I try to apply a new design template (Ultimate, Classic, ect.) when I have a project currently open. It doesn't crash if I apply a new template when there are no projects open.Can't reproduce.
Just wanted to point out this bug.
Click OkAs for BG editor, I realized just hours ago that you can preview the stage, that is pretty cool! I remember there is a stage from the 2013 Stage Competition (look at Mugen discussion) that the floor appears strange on the preview (cutted out) but works fine on the game. I can't remember the stage name, I THINK its the SC2 one.OK, I will test it.
btw, where is the full text editor for AIR? When it was removed?It's in the same place. Check the menu.
Anyway, BG bug report. I'm not sure if anyone else ran into this problem, but any stage I load up basically does this.Try to reduce the zoom level and check if the problem persists.Spoiler, click to toggle visibilty
I can move the image around but it's all zoomed in super close.
i need a link!First post.


That's right too.maybe people stopped to give feedback because they think you had quit (many people asked me this).
This. Not that we thought you quit. But that perhaps you were too busy to work on anything with it. You have to post on occasions here so people won't think you're AWOL.

Do you update the same link or do you post new updated ones?This time I changed the links for the full version because I modified many files. For patches, I will include a new link with the .exe.
I don't know if this was mentioned before.Fixed. Thanks! Patch 1 added on the first post.
but CROP does not work in the Sprite section.
Every time I press Crop, it does not crop, and it moves the sprite diagonally down by several pixels.
Please fix.
also, the crop before and after axis do not work either.
Send me one of these chars.You sure? I tried at least 4 chars in this moment (64bit) even saving states and nothing happens, they just go on working normally....Yes, I am positive. I tried mostly the MvC related characters because I like them. I even choose a random character in my character folder like Darktalbain & Cray's Wolvenom and got this:
Error message: Can't find file Wolvenom_Common1.cns
Error loading chars/ff3_0/ff3_0.def
Error loading p1
And when I booted up M.U.G.E.N and choose the character, he works just fine. So I know this a FF3 problem and not the character. Also I was using the 64bit version.