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VirtuallTek

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Messages by VirtuallTek

    

Re: Fighter Factory Development Thread

 September 07, 2010, 10:12:58 pm View in topic context
 Posted by VirtuallTek  in Fighter Factory Development Thread (Started by VirtuallTek September 04, 2010, 04:06:44 am
 Board: Projects

Hello,

Some important news:
- Can open/edit/save chars, stages, fonts among others.
- In the future you can use Skins.
- The whole program configuration is done by XML.
- Customization of the interface (icons, buttons, keyboard shortcuts, ...) can be done manually by XML or in the program itself in a separate window.
- Ability to create Presets to adjust the interface. By default, it will come with the Presets:
  * Classic - for an interface similar to the FCC.
  * Ultimate - for an interface similar to the FFU.
  * Character - a mix of both, but focused on usability and exclusively for chars, leaving aside the compatibility with previous versions (new interface).
  * Font - remains visible and accessible only the features related to creating fonts for Mugen 1.x (def and sff editors).
  * Stage - remains  visible and accessible only the features related to creating stages for Mugen 1.x and winmugen (def, air and sff editor).
- If you don't like any of the available Presets, create your own and be happy!  :sugoi:

Thus, probably there not will be a Stage Factory in the future. The addition of more editors (BGs, etc.) can extend the tools of the program without adding complexity. All in One.

More quetions:
- Apply the Presets per tab or per window?
- About new editors and features related to fonts, stages and screenpacks. What do you suggest?

Thank you guys!
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Re: [PORTUGUESE ONLY] Português. Ena pá.

 September 07, 2010, 09:37:49 pm View in topic context
 Posted by VirtuallTek  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

    

Re: Fighter Factory Development Thread

 September 06, 2010, 03:47:07 pm View in topic context
 Posted by VirtuallTek  in Fighter Factory Development Thread (Started by VirtuallTek September 04, 2010, 04:06:44 am
 Board: Projects

Hello,

From what im reading, there is no confirmation and the backup saves everything back.

Those are not good practices, there should be a confirmation ( are you sure you want to save this version) and it should create a folder where it moves the current files, and then save the new ones. ( adding a version number on the def that could go up by a digit each time a backup is saved).

This way implementing versioning and avoiding both entering a lenghty process without confirmation ( useability rule, nothing drastic should be started without at least a confirmation) .


Confirmation should be added to any save action that saves more than one file, this being a code project you might want to keep some extra files open for reference that you dont want to overwrite by having a slip of the finger on the menu.
Yes, you are right.

Quote
Aye.
I'm running the latest FFU build here, just checked the options and the checkboxes for "ask for confirmation before overwritting files" are checked and when I press save, save all or backup, it gladly overrides my files without prompting me.
Yes, it is one of many fails. The confirmations only appears on the small save as button. It is related to the save dialog, when the user selects an file that already exists.

Quote
Instead of arguing over the positions of the buttons, why not add the ability to position them as you like by drag/dropping?  That's a common feature and that way everybody's happy.
Yes, this solves the problem.

More decisions:
- Fighter Factory 3 will use a customizable set of icons. Users can create your own iconset to curtomize the interface.
- The toolbar position, the button order and visibility and the keyboard shortcuts may be customized.
- Make backup in a new folder.
- Ask for confirmation on all save function related to multiple files.

Thank you guys!
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Re: Fighter Factory Development Thread

 September 06, 2010, 03:36:25 am View in topic context
 Posted by VirtuallTek  in Fighter Factory Development Thread (Started by VirtuallTek September 04, 2010, 04:06:44 am
 Board: Projects

Quote
Like what?
SFF and palettes editor. The rest don't depends on changes in Mugen except UTF-8.

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Hum, good question. Multiple windows will be mutiple instances of the same program right?
Yes, multiple instances.

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Offset viewer needs or support to transparent images or a cross sprite, to be used as a reference when we are handling animations of scaled down sprites
OK

Multiple windows, or some sort of multiple-character editing, sounds good to me; it's one of the things I really liked about FFU.
I personally like the all characters in one window, but don't use it since FFU limits itself when it comes to palletes and portraits.
Use the all characters in one window, it makes it easier to go from character to character rather than looking for the correct window with the character one is looking for.
2 votes to multiple-chars per window.  :)
And about MDI?

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This is cool. Is this exists thanks to *THAT* programming language?
Yeah, thanks to C++.

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Re: [PORTUGUESE ONLY] Português. Ena pá.

 September 06, 2010, 03:22:17 am View in topic context
 Posted by VirtuallTek  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

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VT, nao tira o botão de backup da barra do FF nao. Só pq tem um cara com dislexia que não consegue apertar o botão direito? Por usabilidade, aquele botão tem que ficar exatamente aonde está.
;D Cada coisa que posto vc chinga um  :P
Ainda não mexi no FF, to reunindo informações pra decidir o que mudar.

E Ilu, não rola um HQ2X nesse char?

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Re: Fighter Factory Development Thread

 September 05, 2010, 10:12:20 pm View in topic context
 Posted by VirtuallTek  in Fighter Factory Development Thread (Started by VirtuallTek September 04, 2010, 04:06:44 am
 Board: Projects

Quote
Tell me how the program knows you want 255,255,255 to be the white on his pants, 255,255,255 to be the white on his shirt and 255,255,255 to be the white on his eyes then. Cos that's all the program sees, a colour. It doesn't know what the colour is.
Yes, automatic color separation is impossible without user intervention.

There are no additional features in 1.0 that classic cannot handle EXCEPT for the newer sff filetype.

If you want to add sctrls, do it. I do and have. Triggers, does anyone use the "autoadd" triggers? Or do most people type them out? Neither of these are stumbling blocks to using older versions of fighter factory to develop for 1.0

I wouldn't have thought replicating the interface of FFC would have been too bad. Aside from the things that obviously cannot be replicated of course.

If you replicate it. Move the lock button to the file menu. I keep clicking it accidentally. FFC U3 was the best thing i've used for character development. Aside from some bugs and streamlining it was perfect. It was intuitive and sensible. FFU went too far towards the "casual" developers and made everything harder for people who actually wanted to code full characters.
Yes, SFF v2 and UTF-8 text files.
OK, will be changed to match FFC interface and the Backup button will be removed from toolbar.

Some decisions:
- .Def will be edited in text mode.
- The "default appearance" of the interface will be very similar to FFC. But can be changed in the Options window.
- All features are targeted to the 1.x version, but will be possible to make chars for WinMugen with some automatic small adjustments when needed.

New features:
- Includes new levels of zoom for working with large images: 0.5X and 0.25X.
- All levels of zoom is aplicable to all tools, such as Offset viewer.
- Allow to select, move, resize, copy and paste multiple CLSNs in one shot (multi-select feature).
- All tabs in CNS editor can be moved (drag and drop) and closed (small close button), like internet browsers.

New question: Multiple chars in one window (FFU) or multiple windows with one char in each (FFC)?
The FFU approach have advantages but caused some problems on interface update.
I can make copy and paste functions for other editors in the "multiple window" alternative.
Another alternative is MDI (Multiple Document Interface - http://en.wikipedia.org/wiki/Multiple_document_interface).

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Re: [PORTUGUESE ONLY] Português. Ena pá.

 September 04, 2010, 07:20:53 pm View in topic context
 Posted by VirtuallTek  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Quote
Faz isso não, cara.
;D

Sobre a database, tem uma amostrnha ai?  :)

Sobre o tópico da estabilidade do 1.0, o cara é teimoso e pegou pesado. Mas quanto mais reclamar, pior vai ficar  ;)

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Re: [PORTUGUESE ONLY] Português. Ena pá.

 September 04, 2010, 07:07:08 pm View in topic context
 Posted by VirtuallTek  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Quote
Mudando de assunto,

VT, pelo amor de Deus. Ignora metade das coisas que as pessoas falando no topico do FFU aqui. Tem gente que praticamente começa a babar quando ouve falar de winmugen pq agora ele só quer mugen 1.0. Se que a maioria ainda nao migrou.
Na minha opinião, pouca gente mudou porque hoje em dia são totalmente dependentes de um programa que facilite tudo, o que ainda não tem.
Sobre o Mugen 1.0 ser ruim ou não, não sei. Mas compartilho a opinião da Bia. Por isso mantenho outros projetos em paralelo e contato com o Sakir.
Mas sempre procuro avaliar todos os pontos, por isso criei o tópico lá. Não que eu não dê bola pro que você me fala, mas preciso avaliar o pensamento geral pra bolar algo melhor.

Quote
Só pra te lembrar:

- enquanto vc ouvia a gente, FFC
- Quando começou a ouvir os caras, FFU.

Tendeu? rs
Sim, é verdade. Mas também:

- enquanto bastante gente ajudava, FFC
- enquanto pouca gente ajudou, FFU

- enquanto os testes foram públicos, FFC
- quando os testes foram privados, FFU

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Re: Fighter Factory Development Thread

 September 04, 2010, 06:14:56 pm View in topic context
 Posted by VirtuallTek  in Fighter Factory Development Thread (Started by VirtuallTek September 04, 2010, 04:06:44 am
 Board: Projects

Hello,

Briefly, on what was discussed here so far:

FFC interface

Can't go back to the FFC interface because the changes with v2 SFF prevent me from keeping the exact same pattern, especially in relation to the palettes. I can make it similar (initial idea).

Win Mugen Support
About winmugen support at the time FF3 allow you to open and save SFF v1 and v2. But all features are targeted to 1.0, causing some automatic adjustments need to be done to save in SFF v1. And yes, it opens SFF v1 and automatically converts to v2, just save again to get a SFF v2 from a v1, fully functional.
I do not consider two separate versions a possibility, this doubles the development time and bug fixes, although most of the source code can be reused.
But if I restore the source code of the FFC successfully, an update is possible and the removal of winmugen support is likely in this case.

DEF editor
About DEF text mode, I can change if desired. Only warn for what I said before: The current method prevents syntax errors.

AIR text mode and toolbars
About the text editor in a separate window in AIR, I think to set an option to choose between one of two ways. Same for the position of buttons (toolbar). About the toolbar, as I said in the first post, the FFU positioning increases the free space on the left panel (unless everybody to use higher resolution than 1024x768).

Updating FFC
I can't do it because I missed part of the source code in a problem with my hard disk. I'm trying to restore it later.

Quote
Nice to see a nice editor with unicode and all.
Also, if you want to add more to the editor, you may want to take a look at this and talk to Kyran :
http://mugenguild.com/forumx/index.php?topic=113681.0
It highlights syntax mistakes, it has templates, tabs, etc.
Interesting.

Quote
KISS - Keep It Simple, Stupid :) Its a programming joke but it works like a charm.
I will try it  :sugoi:

Thanks!
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Re: Fighter Factory Development Thread

 September 04, 2010, 04:26:37 am View in topic context
 Posted by VirtuallTek  in Fighter Factory Development Thread (Started by VirtuallTek September 04, 2010, 04:06:44 am
 Board: Projects

YES YES YES! I was just talking hours ago how I wished Fighter Factory could display SFFv2! This is awesome!

Glad to see it can render Japanese now as well!
Yes. it displays and save SFF v2 in all supported encodings, including the RGBA added in the version 1.1 (thanks to Cyanide).
With unicode, all ideographic characters  are displayed correctly. :sugoi:

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Fighter Factory Development Thread

 September 04, 2010, 04:06:44 am View in topic context
 Posted by VirtuallTek  in Fighter Factory Development Thread (Started by VirtuallTek September 04, 2010, 04:06:44 am
 Board: Projects

Hello Mugen Fighters Guild.

I am developing Fighter Factory 3 and came to a halt. So I decided to make some questions to be discussed in order to reach a solution.
The FF lost its identity in the version 2 (Ultimate). So, to meet its goal, which is assist the charmaker in your creation easily and efficient (as in FFC), the version 3 is being designed to meet the needs of the charmakers to easily (as in FFC). Then, only with the cooperation of those who actually use the program, we can arrive at a consensus.

The problems are as follows:

1) With the arrival of Mugen 1.0, is essential that there is a visual editor. However, with the v2 SFF, the palettes are within the SFF, separated from the images (ie, the sprites aren't PCX images with palette but the image data (pixels) are encoded in a certain format, and the palette used by sprite is defined through the index of the palette in the SFF). This creates a number of possibilities for charmaker, especially the elimination of the relationship between the "palettization"/sprite order and greater freedom to manipulate palletes. But for an editor to support WinMugen and Mugen 1.0 simultaneously is a difficult decision to choose how to do it.
For example, the palettization in WinMugen is totally dependent on the order of sprites. If the editor is like the Mugen 1.0 (order independent), to save for winmugen, we have a problem. If the editor following the "rules" of WinMugen, you lose the "independence" of the 1.0.

2) Another issue, also related to earlier, is whether or not to support WinMugen. Removing support for WinMugen automatically exclude projects to Win in progress, mainly full game, as a possible port to 1.0 can be time consuming and impractical in some cases (though the FFC and FFU are still available for this purpose).

3) Due to the large impact of FF UP3 (FFC), users expect that the next versions be like her. Except that, with the Mugen 1.0, due to changes in SFF v2, it is IMPOSSIBLE to maintain the same standard.
The interface of the FFC and FFU do not fit to the new model, because the palettes are within the SFF, separated from the images and have a group and number for identification. So now requires a special treatment to the palettes.
A possibility is a separate editor (as in FFU) containing all the palettes of the SFF (in which case I can adapt the interface to accommodate the central idea of the FFC palettes editor).

Another possibility is an extra panel on the right side (as in the FFC). But would need an extra window for editing because it not accommodates space for many functions (as in FFC), which I think impractical.

4) About the interface, more questions are necessary:

4.1) DEF editor in text mode or as in FFU? I personally prefer as the FFU because it prevents syntax errors and allows for greater clarity on what should be filled.

4.2) Many people prefer a text-editor in AIR. How would it be better, a separate window (FFC) or a panel (FFU)? In the case of the panel had made a change in FF3 alpha where the location was changed from the bottom to the right, providing more space for the manipulation of the sprite.

4.3) Fusion of the editors CMD and CNS? Both deal with Code with the same language, could be used the traditional system of tabs (FFC), dealing with commands, constants and states in the same editor and eliminating the FF Notepad.

4.4) Function buttons on the right panel (FFC) or at the top (FFU)? The reason for the FFU have the buttons at the top is simple: standardize (all editors with the same visual pattern and accessibility) and gain extra space in the panels for new options.

5) Another suggestion? :D

Acknowledgments
Thanks to the creators who are always willing to help when a new tool is developed (obviously, without any order :D): {_Carnificina_}, O Ilusionista, Vans, Legendary XM90, Jesuszilla, Tony 3rd, Beatrice, Fervicante, Cybaster, Cyanide, Doom, Maximilianjenus, Pots, Angel, Kain the Supreme, Binho, Messatsu.

And, yes Moderator, this is a project  :P. Some progress:


hierarchical list of States


Unicode support

http://www.virtualltek.com/SoftRender.wmv
High Speed Renderer

Recently, I migrated to another framework and programming language. I already have prototypes running on Windows and Linux, but this is surprise  :twisted:.

More progress and news on twitter: @VirtuallTek  :sugoi:

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Re: [PORTUGUESE ONLY] Português. Ena pá.

 August 31, 2010, 02:34:53 am View in topic context
 Posted by VirtuallTek  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Quote
Pra lançar o jogo, precisa ter uma licensa né?
Na realidade pra rodar o game no Xbox 360 precisa pagar umas taxinhas pra entrar no Microsoft XNA Creator's Club.

Quote
Eu estou trabalhando neste projeto para pegar experiência antes de fazer um jogo comercial.  :ninja:
Ohhh, parece interessante.  :twisted:

Quote
Programando do zero, eu defino os limites.  :sugoi:
:sugoi:

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Re: firewall?

 August 10, 2010, 05:46:57 pm View in topic context
 Posted by VirtuallTek  in firewall? (Started by kakkoii superhero August 08, 2010, 02:18:08 pm
 Board: Off-Topic Help

I recommend using uTorrent.
Enable UPnP on your modem/router and in uTorrent.
Set it to force the encryption of packets, use random ports, NAT-PMP mapping and disable DHT network.
See if that helps.

The download speed depends on the upload speed of seeds, please take a look

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Re: firewall?

 August 09, 2010, 05:38:44 pm View in topic context
 Posted by VirtuallTek  in firewall? (Started by kakkoii superhero August 08, 2010, 02:18:08 pm
 Board: Off-Topic Help

Open an exception on Windows Firewall for your Torrent Client.

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Re: wxWidgets Problem

 July 19, 2010, 04:03:25 am View in topic context
 Posted by VirtuallTek  in wxWidgets Problem (Started by The Aboriginal One July 18, 2010, 10:32:49 pm
 Board: Off-Topic Help

It seems to be that the OnScroll event is not being called because you do not have setup a range in SetScrollbar(0,0,0,0,true);

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Re: Fighter Factory

 July 19, 2010, 03:44:01 am View in topic context
 Posted by VirtuallTek  in Fighter Factory (Started by Ehat July 18, 2010, 11:46:58 pm
 Board: M.U.G.E.N Configuration Help

Try to disable your anti-virus software during the installation or install in other folder, not in Program Files folder.

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Re: wxWidgets Problem

 July 19, 2010, 01:45:21 am View in topic context
 Posted by VirtuallTek  in wxWidgets Problem (Started by The Aboriginal One July 18, 2010, 10:32:49 pm
 Board: Off-Topic Help

The wxMessageBox not being called or Parent->ImgTxt->GetValue () does not return the correct value? What is wrong?
I not have compiled wxWidgets here to test, you are using Visual C++?
Not discovered nothing via Debugger? Call Stack, Local variables.

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Re: Fighter Factory

 July 19, 2010, 01:26:19 am View in topic context
 Posted by VirtuallTek  in Fighter Factory (Started by Ehat July 18, 2010, 11:46:58 pm
 Board: M.U.G.E.N Configuration Help

Hello guy, you posted in wrong section.
But, you have administrative privilegies?
Make sure if your installer isn't corrupt.

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Re: Easiest 3D modeling program

 July 17, 2010, 02:56:39 am View in topic context
 Posted by VirtuallTek  in Easiest 3D modeling program (Started by Bastard Walt July 16, 2010, 11:20:27 pm
 Board: Off-Topic Help

ZBrush is another alternative.

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Re: [PORTUGUESE ONLY] Português. Ena pá.

 June 29, 2010, 06:17:46 pm View in topic context
 Posted by VirtuallTek  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International