Board: Your Releases, Mugen 1.0 +
Nice release... it's more stable with the sound module, but still has issues when you use looped playback, the first being that there is istill a gap when FF3 loops the sound (this sound I use is "perectly" cut so it loops without gaps)... but only seems to happen with sounds that are wider than 10 seconds i guess...Yes, I know the problem. I just can't fix it now using the built-in Qt functions that are the cause, not my fault. I will change to another playback system later.
The second is that, if you use the looped playback, and click on stop, you need to wait until FF3 actually gos to the last part of the sound, then it stops, otherwise it continues, normal playback stops correctly whenever you click the button
See ya!!
Update 1 on the first post.
You changed list to icons as you said earlier. That's good thing. But...
Before this update to launch 1st mugen you had to click Launch Mugen icon (1) and ok button (2)
To launch some other mugen in the list you had to click Launch Mugen icon(1), open list (2), select mugen (3), click ok (4)
But now, no matter which mugen you want to launch, you must click Launch Mugen (1), Select icon (3), and click ok (3)
It didn't become better! Why won't you make it possible to actiavte icon on double click or better just on normal click?
PS. Crop function in image editor works wrong - instead of deleting transparent area it find its width and delete width/2 from both sides of the sprite
Now you just must do one click (select mugen in the list). You can use a shortcut to the Run in Mugen function and Enter to the OK button. But, i agree with the double click thing. I will force the first item or the last used to be selected automatically, then we can use only the keyboard to launch Mugen.I sucessfully reproduced some problems like the SFF save function that won't work sometimes. Later I will release onother fix.
Thanks!






The Lua scripting system is very functional, i will complete the documentation and introduce new functions in new releases. It currently lacks control over images. Now you can do everything on def, cmd, cns, air, palettes and some things on sprites.
most of the missing work are things from the User Interface, that means a more Solid Application, thanx and congrats Virtuall. I hope to see it advanced soon, and how about the translation system? Is abandoned? 
