Posted by Markpachi
in Taybear's WIP Thread (Started by Taybear March 18, 2014, 01:13:03 amBoard: Projects
- You're completely right about the fish sprites. They don't fit in, and you might need to look for a much more suitable replacement. I think you should ask GLB about this, since he knows a lot of Stock Footage sites. He might be able to help you out about it. Though, I don't think the stage really needs them jumping fishes.
- As for the water animation; the waves, in my opinion, look too big, and kinda kills the effect of distance and depth. I think you should change it with smaller waves that have ring shaped waves in it due to the fact that it's raining in the stage. And just to make it even more sexy, add some parallax to the water animation, so that it'll look 3D! But that's completely optional.
- The rain animation and the lens flare looks great! I think you should add two more layers of rain in the background, which shrink as each layer stacks, to simulate distance. I think that'll look sexier than animated clouds! Also, you could probably make the lens flare animated by making it flicker/glow. (PS: I haven't checked the SFF yet, but is your rain overlay just a single sprite, but has velocity?)
- This is just super nitpicking, but I think you can still improve the look of the bridge sprite by making the far left side darker compared to the side with the sun.
- Perhaps you could add some sudden white flashes, to simulate thunder?
- Again, super nitpicking, but I think you should have the rain overlay have its own separate delta, which matches the floor's delta since it's the overlay layer. Then, if you implement the multiple-layer rain idea, you can then make them have different deltas, to simulate distance.





