YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*****
Markpachi is Offline
Contact Markpachi:

Markpachi

Contributor

Messages by Markpachi

    

Re: The MI threat is gone ... for now

 May 12, 2011, 01:00:18 pm View in topic context
 Posted by Markpachi  in The MI threat is gone ... for now (Started by Markpachi April 17, 2011, 09:52:09 pm
 Board: All That's Left

My bad. --;
    

Re: The MI threat is gone ... for now

 May 12, 2011, 12:28:31 pm View in topic context
 Posted by Markpachi  in The MI threat is gone ... for now (Started by Markpachi April 17, 2011, 09:52:09 pm
 Board: All That's Left

If its not a  Bot causing the Viruses, then it must be a Member. 8)
    

Re: Tekken - Blood Vengeance Tekken CGI Movie (finally)

 May 11, 2011, 12:24:21 pm View in topic context
 Posted by Markpachi  in Tekken - Blood Vengeance Tekken CGI Movie (finally) (Started by Bad News GBK May 11, 2011, 10:06:10 am
 Board: Entertainment

    

Re: [Theme Thread] CVS Sprite thread

 May 11, 2011, 12:21:31 pm View in topic context
 Posted by Markpachi  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

    

Re: Tekken - Blood Vengeance Tekken CGI Movie (finally)

 May 11, 2011, 10:23:11 am View in topic context
 Posted by Markpachi  in Tekken - Blood Vengeance Tekken CGI Movie (finally) (Started by Bad News GBK May 11, 2011, 10:06:10 am
 Board: Entertainment

I'm guessing the story is about the Fight between G corp. and Mishima Zaibatsu.
CGI looks awesome!
    

Re: San Francisco Rush 2049

 May 10, 2011, 08:03:24 pm View in topic context
 Posted by Markpachi  in San Francisco Rush 2049 (Started by Riptide May 10, 2011, 09:59:03 am
 Board: Your Releases, Mugen 1.0 +

Looks pretty sick man, though some stuff there might need some Antialias judging on the Screenies.
    

Re: Mech Zangief

 May 10, 2011, 05:29:16 pm View in topic context
 Posted by Markpachi  in Mech Zangief - Final Update Video (Started by BC May 03, 2011, 03:55:55 pm
 Board: Projects

Just like Zangyura.
    

Re: Mech Zangief

 May 10, 2011, 11:13:16 am View in topic context
 Posted by Markpachi  in Mech Zangief - Final Update Video (Started by BC May 03, 2011, 03:55:55 pm
 Board: Projects

Move Suggestions:
- Gatling Gun Punch
Zangief punches the emeny, and then there will be alot of hits ... maybe some gunshot sounds. :S

- Head Grenade
Zangief throws his Head to the enemy, then it explodes like the 4th of July.

- Self-Destruct sequence
The move speaks for itself.

- Nova Gas
The enemy will become dizzy after inhaling the gas.


Hope it helps. :)
    

Re: Last game you stopped playing + 2 lines review.

 May 10, 2011, 10:41:20 am View in topic context
 Posted by Markpachi  in Last game you stopped playing + 2 lines review. (Started by The Simplistic Fubini April 10, 2011, 01:44:39 am
 Board: Gaming

Metal Slug X
- Nice Game, especially the ending.
- I stopped playing it because I ran out of Tokens. --;
    

Re: [18+] Queens Blade Mugen Project {Update 05/08/11}

 May 09, 2011, 04:41:37 pm View in topic context
 Posted by Markpachi  in [18+] Queens Blade Mugen Project {Update 05/08/11} (Started by Valares April 17, 2011, 01:25:50 pm
 Board: Projects


If you're talking about this, it was ripped from the game.
    

Re: [18+] Queens Blade Mugen Project {Update 05/08/11}

 May 09, 2011, 04:14:26 pm View in topic context
 Posted by Markpachi  in [18+] Queens Blade Mugen Project {Update 05/08/11} (Started by Valares April 17, 2011, 01:25:50 pm
 Board: Projects

    

Re: [18+] Queens Blade Mugen Project {Update 05/08/11}

 May 09, 2011, 10:32:33 am View in topic context
 Posted by Markpachi  in [18+] Queens Blade Mugen Project {Update 05/08/11} (Started by Valares April 17, 2011, 01:25:50 pm
 Board: Projects

    

Re: [18+] Queens Blade Mugen Project {Update 05/08/11}

 May 09, 2011, 08:54:06 am View in topic context
 Posted by Markpachi  in [18+] Queens Blade Mugen Project {Update 05/08/11} (Started by Valares April 17, 2011, 01:25:50 pm
 Board: Projects

Copy-Pasted from MI.

Is the Game title final?
If not, I suggest "Queens Blade United"
    

Re: Virgin Support Group Thread

 May 08, 2011, 07:23:09 pm View in topic context
 Posted by Markpachi  in The thread, the myth, the LEGEND: the shit thread (Started by gfw spacezilla August 30, 2007, 01:40:47 pm
 Board: Hall of Fame

It's like the Western and Japanese style of animation is merging into one.
    

Re: Psn is down for time unknown.

 May 08, 2011, 05:40:13 am View in topic context
 Posted by Markpachi  in Psn is back!... for now (Started by Iced April 22, 2011, 01:52:06 am
 Board: Gaming

Damn, Sony is struggling now. :-\
    

Re: Psn is down for time unknown.

 May 08, 2011, 05:21:18 am View in topic context
 Posted by Markpachi  in Psn is back!... for now (Started by Iced April 22, 2011, 01:52:06 am
 Board: Gaming

Has Sony announced the real date on when PSN will be back?
    

Re: Virgin Support Group Thread

 May 07, 2011, 06:55:55 pm View in topic context
 Posted by Markpachi  in The thread, the myth, the LEGEND: the shit thread (Started by gfw spacezilla August 30, 2007, 01:40:47 pm
 Board: Hall of Fame

So for Example, how will you call Avatar: The Last Airbender? Cartoon or Anime?
    

Re: [Hi-Res] Call of Duty Black Ops: Kowloon

 May 07, 2011, 08:20:49 am View in topic context
 Posted by Markpachi  in [Hi-Res] Call of Duty Black Ops: Kowloon  (Started by Markpachi May 06, 2011, 06:52:48 pm
 Board: Your Releases, older Mugen

I like it but you should add some fog to it or maybe since you have thunder and rain sounds in the music add some rain and dark clouds to it.
I might add some Rain, i'll need some rain sounds.

My fav stage in Black Ops, good choice. The overhead plane in the beginning would totally sell it, esp if included music with the sound effect. Just tossing ideas.
Damn you're right!
How could I forget about that. :o
And sure, suggestions/feedback is welcome.
    

Re: [Hi-Res] Call of Duty Black Ops: Kowloon

 May 06, 2011, 07:22:53 pm View in topic context
 Posted by Markpachi  in [Hi-Res] Call of Duty Black Ops: Kowloon  (Started by Markpachi May 06, 2011, 06:52:48 pm
 Board: Your Releases, older Mugen

Thanks for the feedback.
I'll be fixing the color loss, i'm still kinda learning some stuff.
Hopefully i'll be able to update it sooner.
    

[Hi-Res] Call of Duty Black Ops: Kowloon

 May 06, 2011, 06:52:48 pm View in topic context
 Posted by Markpachi  in [Hi-Res] Call of Duty Black Ops: Kowloon  (Started by Markpachi May 06, 2011, 06:52:48 pm
 Board: Your Releases, older Mugen


Special Thanks to SeanAltly and The S.H.A.D.E.S. of Manhattan Team
for letting me use their Floor Sprite.
Special Thanks to Sensei Yoda for letting me use the Building sprites.

Suggestions/Feedback is welcome.

Download Link:
http://www.sendspace.com/file/zd2eia



Some side notes:
- This stage is for Close Combat/In-fight type of battles.
- The stage suffers from color loss but do not worry, i'll be fixing that.
- I'll be fixing the values so that the characters will be much more "free".
- I might add a Helicopter in the background, hopefully i'll be able to find some Open Source sprites.