Well this is a sad day. You made alot of amazing works. I guess the RL isn't so kind afterall. I wanted to ask of what needs to be done on Kazuya and Juri but seeing how you're retiring, well, I guess in another time. Best of luck to your future CVSNB.
Ok so I've been experimenting with zoom on a few stages and I came across a minor problem. For some stages there is this clipping problem on corner edges, whether its the floor, or even background. I am experimenting on SS6 Hell's Gate and Nami's Darkness stages.
That is Hell's Gate.
Darkness.
Normally I would find a way around this but for the likes of me, I'm kinda stumped on this one. Help plz?
just type in whatever foldername the char is, then with a / type in the .def file Ex: Ken/ViolentKen.def Ken is the folder but with the .def chosen will go Violent mode only. see?
As for Juri. Overall Not bad. I'm quite impressed with her so far, but I would like to add a few things If it's alright with you.
1) Where is her run? I know she didn't really run in-game in either SFIV or SFXT but since you are following PotS style here it would be kinda important to have that handy. 2) I know the Feng Shui Engine can be considered her "Custom Combo", but if its possible maybe you can add in either MAX mode or Custom Combo perhaps? Just a thought really. I can see Feng Shui Engine as more...Super Custom Combo: One that will not stop until a special bar goes to Zero. She can even have her own special bar for it too. * Also missing the Super KO finish backgrounds and that COUNTER sprite for when she counterattacks. 3) I noticed that with some animations its a blit stiff both on effects and her animations. If you can make filler sprites to smooth out the animations, even if its on free time, That can help out ALOT on her. I've also noticed that Fuhaijin and projectile based attack could use better hitsparks, and that on some of her Feng Shui Ki effects can be iffy like when you go Feng shui mode you can sometimes see the white border thats normally transparent. I suggest looking up projectile codes from POTS Style characters to help you out.
3 things you REEEEALLY wanna look into bud. But overall, She's pretty damn solid as a character. Definite keeper I say.
well, Considering Memo's Terry is supposedly going to have 2 modes it can be a good thought to have 2 different sprite sets, one set for each mode. Both can share the palette if done correctly.