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cj2fly07

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Messages by cj2fly07

    

WIP Hiko Seijuro Sprite (Ruroni Kenshin)

 April 06, 2014, 08:38:13 pm View in topic context
 Posted by cj2fly07  in WIP Hiko Seijuro Sprite (Ruroni Kenshin) (Started by cj2fly07 April 06, 2014, 08:38:13 pm
 Board: Sprite Projects

trying to start a basic sprite for A0shi24 to upgrade ltr on....using Haomaru's top, kaede from last blade 2's bottom and moriya's cape from last blade



Better sized image main base

    

Re: Rurouni Kenshin: Soul And Sword Full Game WIP

 March 01, 2014, 09:04:13 pm View in topic context
 Posted by cj2fly07  in Rurouni Kenshin: Soul And Sword Full Game WIP (Started by Aoshi24 June 30, 2012, 11:45:58 pm
 Board: Rurouni Kenshin: Soul And Sword

nice!!! cant wait til august lol
    

Re: Rurouni Kenshin: Soul And Sword Full Game WIP

 February 27, 2014, 06:59:11 am View in topic context
 Posted by cj2fly07  in Rurouni Kenshin: Soul And Sword Full Game WIP (Started by Aoshi24 June 30, 2012, 11:45:58 pm
 Board: Rurouni Kenshin: Soul And Sword

Yeh i prefer Exblades aswell i just cant seem to get in contact with him is all

      Posted: February 28, 2014, 10:34:12 am


also I know its not better then EXBlade but just in case we cant contact him and someone isn't able to make a sheet from the base, here is an option wit Haomaru's top, kaede from last blade 2's bottom and moriya's cape from last blade as for muscle proportion Hiko is more muscular then the average character so it works in my opinion... but then again you know best. best of luck can wait to play the beta version of your game in MAY!!!
    

Re: Rurouni Kenshin: Soul And Sword Full Game WIP

 February 26, 2014, 07:18:48 am View in topic context
 Posted by cj2fly07  in Rurouni Kenshin: Soul And Sword Full Game WIP (Started by Aoshi24 June 30, 2012, 11:45:58 pm
 Board: Rurouni Kenshin: Soul And Sword



To show how he could definitly be hiko just gotta edit the pants .....................for you and warner this should be a simple edit
    

Re: Rurouni Kenshin: Soul And Sword Full Game WIP

 February 21, 2014, 04:27:08 pm View in topic context
 Posted by cj2fly07  in Rurouni Kenshin: Soul And Sword Full Game WIP (Started by Aoshi24 June 30, 2012, 11:45:58 pm
 Board: Rurouni Kenshin: Soul And Sword

Maybe Haomaru from Samurai Shodown can be used for hiko.  I would also like to work on udo jinei.  I have no clue how to sprite but read some tutorials. Also, i downloaded Gimp for sprite editing. Do you have any suggestions?

I don't have internet at home so I may not respond very often.

Thank for responding so quickly. I'm glad that I can work with you.

Yes i was thinking the same thing the cvs version sprites have similar upper bodies and could be a simple palette edit with a few modifications for the top half then .....the legs would be a whole nother story.

     Posted: February 21, 2014, 06:07:44 pm
A palette like this but change the handle of the sword of course the hair style and the legs completely

    

Re: Rurouni Kenshin: Soul And Sword Full Game WIP

 February 17, 2014, 02:49:25 pm View in topic context
 Posted by cj2fly07  in Rurouni Kenshin: Soul And Sword Full Game WIP (Started by Aoshi24 June 30, 2012, 11:45:58 pm
 Board: Rurouni Kenshin: Soul And Sword

    

Re: Rurouni Kenshin: Soul And Sword Full Game WIP

 February 17, 2014, 05:14:58 am View in topic context
 Posted by cj2fly07  in Rurouni Kenshin: Soul And Sword Full Game WIP (Started by Aoshi24 June 30, 2012, 11:45:58 pm
 Board: Rurouni Kenshin: Soul And Sword

Oh yeh and wats the base for Misao is it Akari Ichijou from last blade?
    

Re: Rurouni Kenshin: Soul And Sword Full Game WIP

 February 16, 2014, 07:07:47 am View in topic context
 Posted by cj2fly07  in Rurouni Kenshin: Soul And Sword Full Game WIP (Started by Aoshi24 June 30, 2012, 11:45:58 pm
 Board: Rurouni Kenshin: Soul And Sword

lol as i said im not a spriter so ill see what I can do to make the base more correct i cant make any promises itll be good though lol
    

Re: Rurouni Kenshin: Soul And Sword Full Game WIP

 February 15, 2014, 07:32:39 pm View in topic context
 Posted by cj2fly07  in Rurouni Kenshin: Soul And Sword Full Game WIP (Started by Aoshi24 June 30, 2012, 11:45:58 pm
 Board: Rurouni Kenshin: Soul And Sword

Ill see if I can or at least get the sprites he used for a basis for this sprite

     Posted: February 15, 2014, 10:03:51 pm
Also I noticed that you wrote you were planning on having 18 characters have you thaught about The sword hunter Cho which could be easily editing from Yoshitora from samurai Showdown here is a mediocre edit i mad from him *I am not a spriter.....AT ALL lol*


    

Re: Rurouni Kenshin: Soul And Sword Full Game WIP

 February 15, 2014, 08:14:59 am View in topic context
 Posted by cj2fly07  in Rurouni Kenshin: Soul And Sword Full Game WIP (Started by Aoshi24 June 30, 2012, 11:45:58 pm
 Board: Rurouni Kenshin: Soul And Sword



A base from EXBlade for hiko
    

Re: teleporting to helpers

 October 22, 2012, 08:50:30 pm View in topic context
 Posted by cj2fly07  in teleporting to helpers (Started by cj2fly07 October 21, 2012, 04:50:27 pm
 Board: Development

<iframe width="420" height="315" src="http://www.youtube.com/embed/9wBQPEiwXZw" frameborder="0" allowfullscreen></iframe>

the code from the first guy did like u said if im faceing left it makes me move backwards and faceing right i works perfectly so how are u saying i should fix that exactly. heres a vid of what it the first guys code did.

     Posted: October 22, 2012, 09:10:50 pm
thanx cyanide for the help i was supposed to change it from posadd to posset now i works perfectly :)
    

Re: teleporting to helpers

 October 21, 2012, 05:28:04 pm View in topic context
 Posted by cj2fly07  in teleporting to helpers (Started by cj2fly07 October 21, 2012, 04:50:27 pm
 Board: Development

so it will look like this???

[State 0, PosAdd]
type = PosAdd
trigger1 = AnimElem = 2
x = helper(15091),pos x
    

teleporting to helpers

 October 21, 2012, 04:50:27 pm View in topic context
 Posted by cj2fly07  in teleporting to helpers (Started by cj2fly07 October 21, 2012, 04:50:27 pm
 Board: Development

ive been away from mugen for a while and saw a file that i didnt finish so i started back on it and was wandering what is the code for getting your character to teleport to its own helper instead of player 2. ive seen it done on youtube a while back but i cant find the vid
    

Re: First try at Roy Mustang base for game

 June 25, 2011, 05:39:48 pm View in topic context
 Posted by cj2fly07  in First try at Roy Mustang base for game (Started by cj2fly07 June 09, 2011, 01:42:35 am
 Board: Graphics

kool thanx
    

Re: First try at Roy Mustang base for game

 June 24, 2011, 04:13:44 pm View in topic context
 Posted by cj2fly07  in First try at Roy Mustang base for game (Started by cj2fly07 June 09, 2011, 01:42:35 am
 Board: Graphics

naw these one r good. I was usin them for my new sasuke and his katon after effects but then i got tired or coding naruto cuz 5 other sasukes just came out. actualy some of the effect i have are very similar to the ones stormex used on his momo. and riptide do u kno of any spriters that arent busy at the moment who wouldnt mind helpin me on this project. cuz i still have alot of bases that need sheetin but they were edited from kof characters so thed just need to edit the sheet. so it wont be to hard fo even a new spriter to do.
    

Re: First try at Roy Mustang base for game

 June 24, 2011, 02:25:00 am View in topic context
 Posted by cj2fly07  in First try at Roy Mustang base for game (Started by cj2fly07 June 09, 2011, 01:42:35 am
 Board: Graphics

well i liked the kof kyo sprites and actually while he is spritein it ive been lookin up alot of high-res fire sprites i gotta whole folder on my computer of them actually
    

Re: First try at Roy Mustang base for game

 June 23, 2011, 04:19:44 pm View in topic context
 Posted by cj2fly07  in First try at Roy Mustang base for game (Started by cj2fly07 June 09, 2011, 01:42:35 am
 Board: Graphics

eh the person editin the sheet can actually sprite unlike me lol so im guessin hell fix that to hopfully lol
    

Re: First try at Roy Mustang base for game

 June 21, 2011, 04:03:50 pm View in topic context
 Posted by cj2fly07  in First try at Roy Mustang base for game (Started by cj2fly07 June 09, 2011, 01:42:35 am
 Board: Graphics

oh yeh i saw that pic on the fullmetal wiki thanx though :) and i have someone editing the sheet for me as we speek so the character should be done soon
    

Re: First try at Roy Mustang base for game

 June 21, 2011, 04:19:31 am View in topic context
 Posted by cj2fly07  in First try at Roy Mustang base for game (Started by cj2fly07 June 09, 2011, 01:42:35 am
 Board: Graphics

u talkin bout the picture of roy rite?
    

Re: First try at Roy Mustang base for game

 June 20, 2011, 04:23:25 pm View in topic context
 Posted by cj2fly07  in First try at Roy Mustang base for game (Started by cj2fly07 June 09, 2011, 01:42:35 am
 Board: Graphics

thanx for that ima do that