Posted by Darek
in 3 stages Problem using them in mugen 1.0 (Started by evilakuma1000 July 18, 2011, 12:47:49 pmBoard: Development
For the 3er. problem seems to be the parallax, it would be better if you leave the full-code of it...
Posted by Darek
in 3 stages Problem using them in mugen 1.0 (Started by evilakuma1000 July 18, 2011, 12:47:49 pm
Posted by Darek
in Topic Guide Blazblue Stages 18/18 + Extra!! (Started by Darek July 04, 2011, 10:50:03 amWait, isn't Ragna's stage the Monorail?Yes, and Yoda is working on it...
As for the stages, I really like the work you've put into them! The 2.0 versions are much improved and I haven't noticed any glaring problems with the rest. [Yes, I just got them] If you do decide to go for a complete set, that'd be awesome but I like what you've got so far.That is the goal, but it will little by little, I have no hurry to finish ... thanks for you comment.



Posted by Darek
in Topic Guide Blazblue Stages 18/18 + Extra!! (Started by Darek July 04, 2011, 10:50:03 amQuestion, Darek. Are there no plans to do Arakune or Litchi's stages? Or the massive railcar stage that I believe belongs to Ragna? I just noticed they weren't in your picture collection so I was curious.Well, the Arakune-stage, I've only finished version of BBCS, of Litchi-stage only the base of the version afternoon ... so this beta yet .. Monorail-stage, I started it, but leave it incomplete, since it's a WIP by Sensei Yoda, so you should wait for the version of him...

some vids of prev releasedWow, Very nice!! I'll add that to the first post ..
http://www.youtube.com/watch?v=6hbl_kV85sE (taokaka world)
http://www.youtube.com/watch?v=n8csQM5mrC8 (kagutsuchi AM)
http://www.youtube.com/watch?v=izlQwN8zp34 (Sheol Gate)
http://www.youtube.com/watch?v=cAfBSDtiCQg (updated Closed Gate)

Posted by Darek
in Topic Guide Blazblue Stages 18/18 + Extra!! (Started by Darek July 04, 2011, 10:50:03 amgreat stagesThank you very much for the videos!!![]()
here are some vids later today I will make more
Posted by Darek
in KOF XIII Egypt stage need a bit help (Started by evilakuma1000 July 13, 2011, 01:08:40 amThe best thing to do would be to wait for the clean rips that will be released in October.This!!



Posted by Darek
in Topic Guide Blazblue Stages 18/18 + Extra!! (Started by Darek July 04, 2011, 10:50:03 amhere u go a video of the stage Blazblue BasculeThank you very much for the Video!!
http://www.youtube.com/watch?v=NGWl4X8csrs&feature=channel_video_title
and for the gate stage I mean the floor well the fog feels different and the stage is darker at least at my version blazblue for PC and I see that U add something new and made the stage wider but its a great stage non the less

Where's Athena Concert Stage?That stage hasn't been released yet....

Posted by Darek
in Topic Guide Blazblue Stages 18/18 + Extra!! (Started by Darek July 04, 2011, 10:50:03 am
Can u make the stage Blazblue Ronin Gai Night wider and show the other elements of the stage like the weapon and the other side of the stage. I think that there was something like a well with a lampMaybe in the next update ....

and will there be a update on the gate stage looks a little offOff? I don't understand... What do you mean? The stage is dark? It has little animations?... because in fact so is the original, with those color tones ...
A Hype Dog that doesn't bark makes me a sad man. If only there were a way to program the stage to make a certain object in a stage have its own sounds.It´s not possible, only that it was interactive and for Mugen 1.0 or with Zoffset Method for Wm...

Thanks for your help!! 
Posted by Darek
in Topic Guide Blazblue Stages 18/18 + Extra!! (Started by Darek July 04, 2011, 10:50:03 am
here's something you can try to fix that : in the SFF, move the animation sprites to another X axis, more on the right I think, and adjust accordingly in the DEF file with the start parameter. See if it fixes the problem of anims appearing/disappearing. If it doesn't work, try moving it to another axis on the left. Note that you'll have to move the axis a good bit, such as at least 20 pixels or such.I don't think that works because it is a single sprite with velocity... the only way is to use a velset and calculate the time and position, for a change of animation, but the calculation is a little hard ...
Taokaka World stage would really benefit from getting some parallax, as it would add a lot more depth to the stage. Since it's a huge static floor covering the whole stage basically, it really need something to make it look more realistic and less pasted on.I was thinking in animate the flowers, give relief, not just "overlapping" ... although the parallax would be a good idea ...


Posted by Darek
in Topic Guide Blazblue Stages 18/18 + Extra!! (Started by Darek July 04, 2011, 10:50:03 amNice to see you fixed the fog tiling problem in the Halloween stage for Mugen 1.0.
The stage has more updates that it ... I have added details about the updates in the first post ...- The front layer fog which is at the beginning of the round (and disappears just before the rain stops) disappears all of a sudden. A little fade out would look nicer.Hi-res Winmugen contains a bug in your engine that can´t handle animations with tile, because when you go on the stage disappears and appears the tile, which is not good esthetically ... so, without that you can´t do the fade out ... this does not happen in Mugen 1.0 , but hey! this stage is for Winmugen...
- There's also another fog type layer behind, just in front of the sky layer, on the left, which has X delta compared to the floor structure and not compared to the BG sky; but has Y delta compared to the BG sky and not compared to the floor layer. This doesn't look natural at all.I will check it, thanks...
I'm looking forward to the other stages, hoping they'll have the same quality as these ones, and not the quality of your 2 or 3 last stages, which had much less work put into them.Make Blazblue stages is very difficult.. as you know .... 3D, textures etc etc ...


Posted by Darek
in Topic Guide Blazblue Stages 18/18 + Extra!! (Started by Darek July 04, 2011, 10:50:03 amWhat happened with the other stages that you released?
what happens with the other stage ?
wow this is great. Can I ask whats the update on the firs 2 stages just wonderingThanks dude, everything was updated, the old version is crap compared to this version 2.0, this updated is more close to the source. You must download it.
Which version of the night Kagutsuchi port are you doing, Carl's version from CT or Hazama's from CS with the rain?Is the version of CS.
Posted by Darek
in Topic Guide Blazblue Stages 18/18 + Extra!! (Started by Darek July 04, 2011, 10:50:03 am
, but it will gradually... These stages will be released between the dates 3-10 July, also in this pack, you will find the update of my old stages of BlazBlue.
!!
www.mugenimperiolatino.com/MIL/Parche.rar
Posted by Darek
in Blazblue Adventus (2), Closed Gate, Hanging Gardens and Ronin Gai Night. (Started by Darek May 29, 2011, 10:50:18 amDarek, The work of these guys is to find mistakes.Don´t worry dude, I haven't problem with the feedback ...

I see your point. But the grey is whats ment to be exactly the same red shade.Ok, I will fixed that ...

Hanging Gardens :JPEG?
The cutting is nice, but many parts seem to suffer from colorloss or Jpeg artifacts, and the water animations really loop very badly.
...Maybe the problem of shading mugen ....I will check that ..As for the loop, yes, I know ...Honestly, they feel rushed compared to your other works, such as Halloween or Coliseum of Roses, which were pretty much perfect.These are small details, I guess...

... thanks!!
Posted by Darek
in Blazblue Adventus (2), Closed Gate, Hanging Gardens and Ronin Gai Night. (Started by Darek May 29, 2011, 10:50:18 am
Ronin Gai Night looks like it suffers from color loss, and the cleaning job looks botched. I'm getting the impression that it was rushed,For anything, That has a lot of work put in the stage ...
It has Slight Colour loss. Look closer at the windmill thing.Seriously? ... It really is not much, considering that they are animated ...
Too. Much. Saturation.And... Now?


Well I just tested the Hanging gardens stage and as soon as I saw the "water" I was disappointed because it is poorly loopedIf I know, some animations are not good loop ... I need to fix that ..

Posted by Darek
in Blazblue Adventus (2), Closed Gate, Hanging Gardens and Ronin Gai Night. (Started by Darek May 29, 2011, 10:50:18 am




Posted by Darek
in Blazblue Requiem and Halloween-Rachel!! (Started by Darek May 15, 2011, 11:31:13 pmAlso, may I ask who the character on the left in the first screenshot is? The one with the long dress.Marilyn by Mikita
Posted by Darek
in [WIPS] Darek Mugen Collection!! (Started by Darek March 21, 2011, 10:17:59 pm




Posted by Darek
in Blazblue Requiem and Halloween-Rachel!! (Started by Darek May 15, 2011, 11:31:13 pm
Everything from the video looks good but that color saturation is too much.
Also it's been mentioned; way too saturated.Works for me...
on BOTH STAGES DEFINITIONS:it's not really a bug, maybe just for some chars-intros, but not a critical bug ... whatever, fixed .. thanks
[PlayerInfo]
p1startx =-80<<< need to change to -70
p1starty =0
p1startz =0
p1facing =1
p2startx =80<<< need to change to 70
p2starty =0
p2startz =0
p2facing =-1
Some characters have "Dynamic" Intros where they jump into the screen and vice versa and into their starting position and stuff like that...and these values make them suddenly POP into a closer position to the opponent before the match starts and it sorta end up looking like a glitch. Try any Strider Hiryu or Oro characters as Player 1 to see what I mean...there's many many more characters this can happen with as well...as far as they have a very dynamic entrance/intro.That is a specific problem, maybe I need to change the intro ...
Here's a fix for the fog, tested on the Halloween version.Thanks man!!...It´s a strange detail of Mugen 1.0 ... Maybe in future I will update the stage with localcoord, but not yet, it´s not necessary ..
Posted by Darek
in Blazblue Requiem and Halloween-Rachel!! (Started by Darek May 15, 2011, 11:31:13 pmIs the camera problem something that can easily be fixed?
Quote(...) Mugen 1.0 (Small bug, read the released thread)
I'd love to, but I don't know Spanish. Care to elaborate what's the problem?
Camera problem.


Posted by Darek
in Blazblue Requiem and Halloween-Rachel!! (Started by Darek May 15, 2011, 11:31:13 pm

Posted by Darek
in Moon Canyon update 5/8/11 (Started by Insigniawarfare May 04, 2011, 03:53:35 amThanks i will change the rocks and what i wanted to do was actually make the ground shake a little while the rocks where rising up but i dont know the coding to do that so i said forget it.Used BGCtrl Sin.y or simple Sin.y on the floor, more dummy and positionlink with zoffsetlink..
