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Messages by Darek

    

Re: 3 stages Problem using them in mugen 1.0

 July 19, 2011, 01:53:31 am View in topic context
 Posted by Darek  in 3 stages Problem using them in mugen 1.0 (Started by evilakuma1000 July 18, 2011, 12:47:49 pm
 Board: Development

For the first and two stages only change the values of tile, velocity and delta to integers ... Mugen 1.0 can't handle correctly decimal numbers... You must do this in all BG Codes of the stage that use tile.

For the 3er. problem seems to be the parallax, it would be better if you leave the full-code of it...  :P
    

Re: Topic Guide Blazblue Stages 15/18 + Extra!!

 July 19, 2011, 01:16:50 am View in topic context
 Posted by Darek  in Topic Guide Blazblue Stages 18/18 + Extra!! (Started by Darek July 04, 2011, 10:50:03 am
 Board: Your Releases, older Mugen

Thanks Guys!!

Wait, isn't Ragna's stage the Monorail? :-\
Yes, and Yoda is working on it...

As for the stages, I really like the work you've put into them! The 2.0 versions are much improved and I haven't noticed any glaring problems with the rest. [Yes, I just got them] If you do decide to go for a complete set, that'd be awesome but I like what you've got so far. :D
That is the goal, but it will little by little, I have no hurry to finish ... thanks for you comment.  :)


Kagutsuchi PM and Altar Released!!

Adventus Coccon and Altar Custom Updated!!

Kagutsuchi AM updated to the version 1.5....

More info on the first post..   

The next will be Clownish Calendula Rachel!! :twisted:

Enjoy!!  :)
    

Re: Topic Guide Blazblue Stages 12/18!!

 July 15, 2011, 06:48:40 am View in topic context
 Posted by Darek  in Topic Guide Blazblue Stages 18/18 + Extra!! (Started by Darek July 04, 2011, 10:50:03 am
 Board: Your Releases, older Mugen

Thank you for your comment Cybaster!

Question, Darek.  Are there no plans to do Arakune or Litchi's stages?  Or the massive railcar stage that I believe belongs to Ragna?  I just noticed they weren't in your picture collection so I was curious.
Well, the Arakune-stage, I've only finished version of BBCS, of Litchi-stage only the base of the version afternoon ... so this beta yet .. Monorail-stage, I started it, but leave it incomplete, since it's a WIP by Sensei Yoda, so you should wait for the version of him...  :P

some vids of prev released
http://www.youtube.com/watch?v=6hbl_kV85sE (taokaka world)
http://www.youtube.com/watch?v=n8csQM5mrC8 (kagutsuchi AM)
http://www.youtube.com/watch?v=izlQwN8zp34 (Sheol Gate)
http://www.youtube.com/watch?v=cAfBSDtiCQg (updated Closed Gate)
Wow, Very nice!! I'll add that to the first post ..

Thanks!!  :)

    

Re: Topic Guide Blazblue Stages 12/18!!

 July 14, 2011, 11:23:24 am View in topic context
 Posted by Darek  in Topic Guide Blazblue Stages 18/18 + Extra!! (Started by Darek July 04, 2011, 10:50:03 am
 Board: Your Releases, older Mugen

    

Re: KOF XIII Egypt stage need a bit help

 July 14, 2011, 07:19:36 am View in topic context
 Posted by Darek  in KOF XIII Egypt stage need a bit help (Started by evilakuma1000 July 13, 2011, 01:08:40 am
 Board: Development

The best thing to do would be to wait for the clean rips that will be released in October.
This!!

Seriously dude, do not waste your time on this .. makes no sense ...

A long time ago, I finished all the stages of KOFXII and XIII ... everyone is animated, and this was so much before they launched the hack...  :P
http://mugenguild.com/forumx/index.php?topic=127024.msg1342566#msg1342566

But now, that the sprites can be extracted, not worth continuing...

Even, I have already lost interest in updating and released the stages of KOFXII and KOFXIII... :sadgoi:

Better wait for the original rips.  ;)
    

Re: Topic Guide Blazblue Stages 12/18!!

 July 14, 2011, 06:57:47 am View in topic context
 Posted by Darek  in Topic Guide Blazblue Stages 18/18 + Extra!! (Started by Darek July 04, 2011, 10:50:03 am
 Board: Your Releases, older Mugen

here u go a video of the stage Blazblue Bascule
http://www.youtube.com/watch?v=NGWl4X8csrs&feature=channel_video_title
and for the gate stage I mean the floor well the fog feels different and the stage is darker at least at my version blazblue for PC and I see that U add something new and made the stage wider but its a great stage non the less :)
Thank you very much for the Video!!  :D

Mmm The gate is dark, I check that ...

The width is due to the Art-Work, in game is smaller, but I decided to keep these dimensions ...

Where's Athena Concert Stage?
That stage hasn't been released yet....


Ok, the date has passed, but whatever ... I will finish releasing these stages ...

The Church and Heritage Museum Released!!!

Hanging Gardens Updated!!

Info in the first post ...

Enjoy...  8)

    

Re: Topic Guide Blazblue Stages 9/18!!

 July 09, 2011, 05:18:36 am View in topic context
 Posted by Darek  in Topic Guide Blazblue Stages 18/18 + Extra!! (Started by Darek July 04, 2011, 10:50:03 am
 Board: Your Releases, older Mugen

Thanks for your comments ...  :)

Can u make the stage Blazblue Ronin Gai Night wider and show the other elements of the stage like the weapon and the other side of the stage. I think that there was something like a well with a lamp
Maybe in the next update ....  :P

and will there be a update on the gate stage looks a little off
Off? I don't understand... What do you mean? The stage is dark? It has little animations?... because in fact so is the original, with those color tones ...

A Hype Dog that doesn't bark makes me a sad man. If only there were a way to program the stage to make a certain object in a stage have its own sounds.
It´s not possible, only that it was interactive and for Mugen 1.0 or with Zoffset Method for Wm...

I don't have the rips of this stage, since BBCSII has not been released for the PC ... there is only the console version, the dog was ripped from a Gif. ;P



BTW, if someone could do some video of one of these stage for add to the first post, it would be great, since I haven't time to make videos ...  >_< Thanks for your help!! :)





    

Re: Topic Guide Blazblue Stages 9/18!!

 July 08, 2011, 12:21:48 pm View in topic context
 Posted by Darek  in Topic Guide Blazblue Stages 18/18 + Extra!! (Started by Darek July 04, 2011, 10:50:03 am
 Board: Your Releases, older Mugen

Thank you for your comments!!

Sorry guys, my mistake ... fixed link ...  :P

Bascule and The Gate Released!

Ronin Gai Night updated to version 2.0 ...

Link for Close Gate, now available ....

Info on the First Post!

People, download updates, old versions are crap compared to these ;P



here's something you can try to fix that : in the SFF, move the animation sprites to another X axis, more on the right I think, and adjust accordingly in the DEF file with the start parameter. See if it fixes the problem of anims appearing/disappearing. If it doesn't work, try moving it to another axis on the left. Note that you'll have to move the axis a good bit, such as at least 20 pixels or such.
I don't think that works because it is a single sprite with velocity... the only way is to use a velset and calculate the time and position, for a change of animation, but the calculation is a little hard ...

Taokaka World stage would really benefit from getting some parallax, as it would add a lot more depth to the stage. Since it's a huge static floor covering the whole stage basically, it really need something to make it look more realistic and less pasted on.
I was thinking in animate the flowers, give relief, not just "overlapping" ... although the parallax would be a good idea ...  :)

Thanks Dude for you Feedback....  ;)

Enjoy!!!
    

Re: Topic Guide Blazblue Stages 3/18!!

 July 06, 2011, 01:14:40 pm View in topic context
 Posted by Darek  in Topic Guide Blazblue Stages 18/18 + Extra!! (Started by Darek July 04, 2011, 10:50:03 am
 Board: Your Releases, older Mugen


Nice to see you fixed the fog tiling problem in the Halloween stage for Mugen 1.0. :)
o_O :S The stage has more updates that it ... I have added details about the updates in the first post ...

This new version is much better than the old!!

- The front layer fog which is at the beginning of the round (and disappears just before the rain stops) disappears all of a sudden. A little fade out would look nicer.
Hi-res Winmugen contains a bug in your engine that can´t handle animations with tile, because when you go on the stage disappears and appears the tile, which is not good esthetically ... so, without that you can´t do the fade out ... this does not happen in Mugen 1.0 , but hey! this stage is for Winmugen... :P

- There's also another fog type layer behind, just in front of the sky layer, on the left, which has X delta compared to the floor structure and not compared to the BG sky; but has Y delta compared to the BG sky and not compared to the floor layer. This doesn't look natural at all.
I will check it, thanks...

I'm looking forward to the other stages, hoping they'll have the same quality as these ones, and not the quality of your 2 or 3 last stages, which had much less work put into them. :)
Make Blazblue stages is very difficult.. as you know .... 3D, textures etc etc ...

For that reason I don´t consider less work, in my previous stages, whatever I already updated the stages...

Thanks for your feedback ...are always very useful ... :)


Taokaka World and Sheol Gate Released!! 

Close Gate Updated!!

Also I have added the details of the updates made on the stages....

All information in the first post !!!....

Enjoy!! ;)
    

Re: Topic Guide Blazblue Stages 3/18!!

 July 04, 2011, 06:55:05 pm View in topic context
 Posted by Darek  in Topic Guide Blazblue Stages 18/18 + Extra!! (Started by Darek July 04, 2011, 10:50:03 am
 Board: Your Releases, older Mugen

What happened with the other stages that you released?

what happens with the other stage ?

Stay where ever, just I'm going to release updates to these stages during the MIL-Week.

wow this is great. Can I ask whats the update on the firs 2 stages just wondering 
Thanks dude, everything was updated, the old version is crap compared to this version 2.0, this updated is more close to the source. You must download it.

Which version of the night Kagutsuchi port are you doing, Carl's version from CT or Hazama's from CS with the rain?
Is the version of CS.

Mode phone, its no good...     
    

Topic Guide Blazblue Stages 18/18 + Extra!!

 July 04, 2011, 10:50:03 am View in topic context
 Posted by Darek  in Topic Guide Blazblue Stages 18/18 + Extra!! (Started by Darek July 04, 2011, 10:50:03 am
 Board: Your Releases, older Mugen

Because is the MIL anniversary, I have decided to release some of my stages of Blazblue  8), but it will gradually... These stages will be released between the dates 3-10 July, also in this pack, you will find the update of my old stages of BlazBlue.

For now I leave three stages, 2 versions of the Rachel Alucard Stage, Halloween y Moonlight_Castle and the Port of Kagutsuchi AM… Enjoy  ;P!!



*TO DOWNLOAD JUST CLICK ON THE IMAGE. FOR GO TO RELEASE THREAD
*IF THE IMAGE IS GRAYSCALE, THIS MEANS THAT THE STAGE ISN´T STILL AVAILABLE


*Unregistered users use the link in code ...


Here the list:


Halloween Ver. 2.0
 
Moonlight Castle
 
Kagutsuchi AM

The Church
 
Sheol Gate

Village Posprandial
 
The Gate

Rachel Clownish Calendula
 
Taokaka World

Bascule
Adventus Coccon

Adventus Altar Custom
 
Hanging Gardens Ver. 2.0

Kagutsuchi PM
Ronin Gai Night
Heritage Museum
 
Closed Gate

Requiem
 


EXTRA:

Adventus Altar


[/center]

Between Week-MIL (July 3 to 10) will be released the missing stages, so you should be pending this topic..  :P

Patch for Kagutsuchi AM
Code:
www.mugenimperiolatino.com/MIL/Parche.rar


IMAGES


Spoiler, click to toggle visibilty



UPDATE DETAILS


Spoiler, click to toggle visibilty


VIDEOS:

• Bascule (Video by evilakuma1000)
http://www.youtube.com/watch?v=NGWl4X8csrs

•Heritage Museum (Video by evilakuma1000)
http://www.youtube.com/watch?v=MSkPYIRoYBk

• The Church (Video by evilakuma1000)
http://www.youtube.com/watch?v=gab_XYvtzfk

•Taokaka World (Video by Wargame-Kun)
http://www.youtube.com/watch?v=6hbl_kV85sE

•Kagutsuchi PORT_AM (OLD) (Video by Wargame-Kun)
http://www.youtube.com/watch?v=n8csQM5mrC8

•Sheol Gate (Video by Wargame-Kun)
http://www.youtube.com/watch?v=izlQwN8zp34

• Closed Gate (Video by Wargame-Kun)
http://www.youtube.com/watch?v=cAfBSDtiCQg

• Ronin Gai Night (Video by Wargame-Kun)
http://www.youtube.com/watch?v=43bmrFgMTZw

•Kagutsuchi PM (Video by Wargame-Kun)
http://www.youtube.com/watch?v=gcHmmwsbexQ

•Rachel Clownish Calendula (Video by Vordh0sbn/rockman_zero)
http://www.youtube.com/watch?v=ufrEiDxQnro

• Village Posprandial (Video by Wargame-Kun)
http://www.youtube.com/watch?v=J5GbweXxqLg

•Coming soon
•Coming soon
•Coming soon



Enjoy!! :)
    

Re: Blazblue Adventus (2), Closed Gate, Hanging Gardens and Ronin Gai Night.

 June 05, 2011, 03:31:24 am View in topic context
 Posted by Darek  in Blazblue Adventus (2), Closed Gate, Hanging Gardens and Ronin Gai Night. (Started by Darek May 29, 2011, 10:50:18 am
 Board: Your Releases, older Mugen

Thanks People!!

Darek, The work of these guys is to find mistakes.
Don´t worry dude, I haven't problem with the feedback ...  8)

I see your point. But the grey is whats ment to be exactly the same red shade.
Ok, I will fixed that ...  :)

Hanging Gardens :
The cutting is nice, but many parts seem to suffer from colorloss or Jpeg artifacts, and the water animations really loop very badly.
JPEG?  :o ...Maybe the problem of shading mugen ....I will check that ..As for the loop, yes, I know ...

Honestly, they feel rushed compared to your other works, such as Halloween or Coliseum of Roses, which were pretty much perfect. :(
These are small details, I guess...  :P

As soon as I can, I´ll update all stages of Blazblue  :twisted: ... thanks!!
    

Re: Blazblue Adventus (2), Closed Gate, Hanging Gardens and Ronin Gai Night.

 May 29, 2011, 09:57:12 pm View in topic context
 Posted by Darek  in Blazblue Adventus (2), Closed Gate, Hanging Gardens and Ronin Gai Night. (Started by Darek May 29, 2011, 10:50:18 am
 Board: Your Releases, older Mugen

Thanks Guys!!  :)

Ronin Gai Night looks like it suffers from color loss, and the cleaning job looks botched. I'm getting the impression that it was rushed,
For anything, That has a lot of work put in the stage ...

It has Slight Colour loss. Look closer at the windmill thing.
Seriously? ... It really is not much, considering that they are animated ...

Too. Much. Saturation.
And... Now?
Spoiler, click to toggle visibilty
;P
Seriously, it works for me .... :P

Well I just tested the Hanging gardens stage and as soon as I saw the "water" I was disappointed because it is poorly looped  :(
If I know, some animations are not good loop ... I need to fix that .. :sadgoi:
    

Blazblue Adventus (2), Closed Gate, Hanging Gardens and Ronin Gai Night.

 May 29, 2011, 10:50:18 am View in topic context
 Posted by Darek  in Blazblue Adventus (2), Closed Gate, Hanging Gardens and Ronin Gai Night. (Started by Darek May 29, 2011, 10:50:18 am
 Board: Your Releases, older Mugen



• Name of Stage: Blazblue Adventus Coccon
• Autor: Darek
• Permit:Closed Source
• Mugen Version: Winmugen Hi-res, Winmugen plus Hires, Mugen 1.0 










Released Thread::
http://www.mugenimperiolatino.com/index.php?topic=3040
*Unregistered users use the link in code ...
 
Video:
http://www.youtube.com/watch?v=Q5i-SbYgcbI
[/center]





• Name of Stage: Blazblue Hanging Gardens
• Autor: Darek
• Permit: Closed Source
• Mugen Version: Winmugen Hi-res, Winmugen plus Hires, Mugen 1.0 










Released Thread::
http://www.mugenimperiolatino.com/index.php?topic=3042.0
*Unregistered users use the link in code ...
 
Video:
http://www.youtube.com/watch?v=excGBsxFDVY
[/center]





• Name of Stage: Blazblue Closed Gate
• Autor: Darek
• Permit: Closed Source
• Mugen Version: Winmugen Hi-res, Winmugen plus Hires, Mugen 1.0 









Released Thread::
http://www.mugenimperiolatino.com/index.php?topic=3041.0
*Unregistered users use the link in code ...

Video:
http://www.youtube.com/watch?v=T-J3rlw4xBc
[/center]




• Name of Stage: Blazblue Adventus Altar
• Autor: Darek
• Permit: Closed Source
• Mugen Version: Winmugen Hi-res, Winmugen plus Hires, Mugen 1.0 









Released Thread::
http://www.mugenimperiolatino.com/index.php?topic=3040
*Unregistered users use the link in code ...
 
Video:
http://www.youtube.com/watch?v=1rspkGn7VSo
[/center]





• Name of Stage: Blazblue Ronin Gai Night
• Autor: Darek
•Permit:Closed Source
• Mugen Version: Winmugen Hi-res, Winmugen plus Hires, Mugen 1.0   









Released Thread::
http://www.mugenimperiolatino.com/index.php?topic=3043.0
*Unregistered users use the link in code ...
 
Video:
http://www.youtube.com/watch?v=vKH6kKDf4xY
[/center]

Enjoy!!

    

Re: Blazblue Requiem and Halloween-Rachel!!

 May 29, 2011, 09:53:48 am View in topic context
 Posted by Darek  in Blazblue Requiem and Halloween-Rachel!! (Started by Darek May 15, 2011, 11:31:13 pm
 Board: Your Releases, older Mugen

    

Re: [WIPS] Darek Mugen Collection!!

 May 22, 2011, 11:22:30 am View in topic context
 Posted by Darek  in [WIPS] Darek Mugen Collection!!  (Started by Darek March 21, 2011, 10:17:59 pm
 Board: Projects

Shit!! ... now, I need create characters HD ...  ;P


THE KING OF FIGHTERS XII
[/center]







THE KING OF FIGHTERS XIII
[/center]









*Yes, I know, I need to update this topic with new stages ...  :P
    

Re: Blazblue Requiem and Halloween-Rachel!!

 May 22, 2011, 08:36:13 am View in topic context
 Posted by Darek  in Blazblue Requiem and Halloween-Rachel!! (Started by Darek May 15, 2011, 11:31:13 pm
 Board: Your Releases, older Mugen

Thanks everyone ...

Sorry for the late response, I have little time to Mugen these days ...  :P

Everything from the video looks good but that color saturation is too much.
Also it's been mentioned; way too saturated.
Works for me...

on BOTH STAGES DEFINITIONS:
[PlayerInfo]
p1startx =-80<<< need to change to -70
p1starty =0
p1startz =0
p1facing =1
p2startx =80<<< need to change to 70
p2starty =0
p2startz =0
p2facing =-1
it's not really a bug, maybe just for some chars-intros, but not a critical bug ... whatever, fixed .. thanks

Some characters have "Dynamic" Intros where they jump into the screen and vice versa and into their starting position and stuff like that...and these values make them suddenly POP into a closer position to the opponent before the match starts and it sorta end up looking like a glitch. Try any Strider Hiryu or Oro characters as Player 1 to see what I mean...there's many many more characters this can happen with as well...as far as they have a very dynamic entrance/intro.
That is a specific problem, maybe I need to change the intro ...

Thanks Dude!!

Here's a fix for the fog, tested on the Halloween version.
Thanks man!!...It´s a strange detail of Mugen 1.0 ... Maybe in future I will update the stage with localcoord, but not yet, it´s not necessary ..

Fix Patch for Mugen 1.0 in the first post .. just download it, or re-download the stage ... whatever ..
    

Re: Blazblue Requiem and Halloween-Rachel!!

 May 16, 2011, 01:22:52 am View in topic context
 Posted by Darek  in Blazblue Requiem and Halloween-Rachel!! (Started by Darek May 15, 2011, 11:31:13 pm
 Board: Your Releases, older Mugen

Is the camera problem something that can easily be fixed?

Quote
(...) Mugen 1.0 (Small bug, read the released thread)

I'd love to, but I don't know Spanish. Care to elaborate what's the problem?

Camera problem.

Mmm no, for the problem of the camera, use Blazblue_Requiem_Mugen1.0.def.... that fixes it ...

The problem is the tilespacing, in Winmugen tilespacing=0 works, but in Mugen 1.0 not, apparently takes it as tilespacing = 1... For this, you will see a line in the fog ...

I need create a patch... :P

Thanks for your comments ... enjoy!!  :)

    

Blazblue Requiem and Halloween-Rachel!!

 May 15, 2011, 11:31:13 pm View in topic context
 Posted by Darek  in Blazblue Requiem and Halloween-Rachel!! (Started by Darek May 15, 2011, 11:31:13 pm
 Board: Your Releases, older Mugen



• Name of Stage: Blazblue Halloween
• Autor: Darek
• Permit: Closed Source
• Mugen Version: Winmugen Hi-res, Winmugen plus Hires, Mugen 1.0







Video:

http://www.youtube.com/watch?v=p2fJYaAx4dY


Released Thread:

http://www.mugenimperiolatino.com/index.php?topic=2922

Fix Patch for Mugen 1.0:
www.mugenimperiolatino.com/MIL/Blazblue_Halloween__Patch.rar
[/center]


*Unregistered users use the link in code ...
*If you're going to use it in mugen 1.0, use the file Blazblue_Halloween__Mugen1.0.def





• Name of Stage: Blazblue Requiem
• Autor: Darek
• Permit: Closed Source
• Mugen Version: Winmugen Hi-res, Winmugen plus Hires, Mugen 1.0







Video:

http://www.youtube.com/watch?v=Qi2X48GmtEg


Released Thread:

http://www.mugenimperiolatino.com/index.php?topic=2921

Fix Patch for Mugen 1.0:
www.mugenimperiolatino.com/MIL/Blazblue_Requiem_Mugen1.0.rar
[/center]

*Unregistered users use the link in code ...
*If you're going to use it in mugen 1.0, use the file Blazblue_Requiem_Mugen1.0.def



Enjoy!!
    

Re: Moon Canyon update 5/8/11

 May 10, 2011, 06:49:35 am View in topic context
 Posted by Darek  in Moon Canyon update 5/8/11 (Started by Insigniawarfare May 04, 2011, 03:53:35 am
 Board: Your Releases, older Mugen

Good Work Nero... Here a small feedback:

• Some edges of the moon and the rocks have pink dots, try to clean it ...
• It would be nice that the rocks fly at random, at different times. (Again lol)
• The shading bug is present and that is notorious in the rocks, try to reduce it ...

Thanks i will change the rocks and what i wanted to do was actually make the ground shake a little while the rocks where rising up but i dont know the coding to do that so i said forget it.
Used BGCtrl Sin.y or simple Sin.y on the floor, more dummy and positionlink with zoffsetlink..

http://elecbyte.com/wiki/index.php/Backgrounds#advanced-parameters

Nice Stage!!, Good Luck Dude!!   :)