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mastertkof

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Messages by mastertkof

    

(REQUEST) more info about this Fight game based on SFIV

 November 07, 2014, 04:14:37 pm View in topic context
avatar  Posted by mastertkof  in (REQUEST) more info about this Fight game based on SFIV  (Started by mastertkof November 07, 2014, 04:14:37 pm
 Board: M.U.G.E.N Discussion

    

Re: The Blood of champions :LOCKDOWN

 October 30, 2014, 03:55:59 pm View in topic context
avatar  Posted by mastertkof  in The Blood of champions : In development (Started by C.v.s The Abstract January 07, 2014, 05:04:27 am
 Board: Fighting Games


Janet kyii
light punch
your work is perfect man, but only a sugestion
i training mma,
only for fun... but this is a "Direct punch"
in boxe, muay thai, mma, thai kick and all others, this is a medium or strong punch
the light punch is the jab

jab as light

cross punch as medium or strong







    

Spriter generator KOF classic style for DAZ 3d 4.6

 October 27, 2014, 07:41:16 pm View in topic context
avatar  Posted by mastertkof  in Spriter generator KOF classic style for DAZ 3d 4.6 (Started by mastertkof October 27, 2014, 07:41:16 pm
 Board: Your Releases, Mugen 1.0 +

i no will need it anymore, so i want to post it here for you guys, if anyone wants to use in something.
this is the scene file u need
http://www.mediafire.com/download/e31d887dw783ffa/RAN+LOW.duf
if DAZ ask you will need to give this texture for legs
Spoiler, click to toggle visibilty
this 5 colors works in this style
edit this colors if you need, but change only the "HUE" or you will crash the 5 colors base in the final sprite generating only 4 or 3 colors,
generate a render with the worst quality in the cartoon mode
use the resolution 1000*750 in the render and get the png file
Spoiler, click to toggle visibilty
use image rescale to reduce the size of image to 165*124
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
make a good pal and aply, do some fixes in the sprite (it works for generate 90% of the sprite, not 100% cause u need do a "human" retouch)
Spoiler, click to toggle visibilty
hope you like it
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
:)






    

Re: Interactive Mugen Update #2

 October 16, 2014, 03:01:04 pm View in topic context
avatar  Posted by mastertkof  in Interactive Mugen Update #2 (Started by ELECTR0 October 16, 2014, 01:04:25 pm
 Board: Your Releases, Mugen 1.0 +

nice news!
    

Re: Ran KOF XIII Style (Lin Trio girl) and Sheila KOF CLASSIC Style

 March 27, 2014, 01:03:27 am View in topic context
avatar  Posted by mastertkof  in Ran KOF XIII Style (Lin Trio girl) and Sheila KOF CLASSIC Style (Started by mastertkof May 17, 2011, 11:46:00 pm
 Board: Projects

i finally found the better way to develop textures for auto "sprite"
i finish the skin of the Hi ress version
i'm doing this cause i will make the 2 versions
in the same time (bases)
cause i can import the position and the animations of the models

    

Re: GAROU MOTW 2

 March 21, 2014, 10:01:07 pm View in topic context
avatar  Posted by mastertkof  in GAROU MOTW 2 (Started by L... February 15, 2012, 03:48:09 pm
 Board: Projects

*new programmer join for programming Mary Ryan
*i'm doing the new screenpack
*keep the 640*480 resolution
*change the engine for 1.1 (transparences in screenpack and zoom in some special moves)
second day of work in screenpack by me:
enjoy us:
really need programmer (an experient and who can be co-owner of this with me)

    

Re: The Blood of champions :LOCKDOWN

 March 19, 2014, 12:52:50 pm View in topic context
avatar  Posted by mastertkof  in The Blood of champions : In development (Started by C.v.s The Abstract January 07, 2014, 05:04:27 am
 Board: Fighting Games

you will do alll this work for mugen? (this will be very welcome)
but can be good found an "Unity Engine" programmer
for releases in Android, IOS and pc in .exe file
without limitations
    

Re: GAROU MOTW 2

 March 09, 2014, 02:22:14 pm View in topic context
avatar  Posted by mastertkof  in GAROU MOTW 2 (Started by L... February 15, 2012, 03:48:09 pm
 Board: Projects

game still is a beta...
so... really need adjusts ;P

this is a basic tuto for the new member
the work will be change the camera angle:

pick the rb sprite:

fast adjusts for new stand:

reduces head-boddy proportions (garou 2 have heads with adult proportions):

pick a garou sprite as base:

compare and adjust some things:
rescale to 90% or no (this maybe ingame):

Good Luck!
and i will be ever helping and doing something

      Posted: March 21, 2014, 10:00:24 pm

    

Re: Ryu KOFXIII style

 March 06, 2014, 12:53:21 pm View in topic context
avatar  Posted by mastertkof  in Ryu KOFXIII style (Started by KO-KI March 05, 2014, 03:07:35 pm
 Board: Projects

Nice animations!
i really love this...
and I really don't know if i say this but

why no other char?
methiou are doing a Ryu too

i really no want to be rude... is only a question
    

Re: GAROU MOTW 2

 March 04, 2014, 04:14:01 pm View in topic context
avatar  Posted by mastertkof  in GAROU MOTW 2 (Started by L... February 15, 2012, 03:48:09 pm
 Board: Projects

in Garou II   Terry now can use Burning Knucke in air
is the same command
and have a ex version
    

Re: GAROU MOTW 2

 March 04, 2014, 02:17:14 pm View in topic context
avatar  Posted by mastertkof  in GAROU MOTW 2 (Started by L... February 15, 2012, 03:48:09 pm
 Board: Projects

L have some problems with her time...
and no have time to continue
i wait he for a long time...
but he still in other works
so i ask him for gimme all the project
and now
L is the creator and old programmer
and i'm alone with the project in my hands now...
unfortunally... only a designer can not do nothing with this
I'm the new owner of the game and have all the development in open mode (not molebox)

need build a good team to restart
nothing will be comissioned
only credits in the game releases

need:
Programmer (a good programmer with large experience cause the codes of L is a lot complex)
Screenpack Maker (with 1 or more good screenpack released and in 640*480 p) cause the game will have this resolution
spriter (this is optional and only for speed up the project, i will continue active in this, and really a want to do very much work in this, and direct all the things in this work)

so... is this need 2 guys to help me
programmer and screenpack maker, but if only a programmer want to join, will be enough
    

Re: PROJECT ARC 2D SPRITE ARTIST NEEDEDFOR 2D FIGHTING GAME

 February 24, 2014, 03:03:10 pm View in topic context
avatar  Posted by mastertkof  in PROJECT ARC 2D SPRITE ARTIST NEEDEDFOR 2D FIGHTING GAME (Started by Respec-Studios February 15, 2014, 09:35:23 am
 Board: Projects

i do a fast test sugestion 4 u
    

Re: Ran KOF XIII Style (Lin Trio girl) and Sheila KOF CLASSIC Style

 February 22, 2014, 10:33:42 pm View in topic context
avatar  Posted by mastertkof  in Ran KOF XIII Style (Lin Trio girl) and Sheila KOF CLASSIC Style (Started by mastertkof May 17, 2011, 11:46:00 pm
 Board: Projects

i need know how is this

walk developing
    

Re: Ran KOF XIII Style (Lin Trio girl) and Sheila KOF CLASSIC Style

 February 20, 2014, 09:18:04 pm View in topic context
avatar  Posted by mastertkof  in Ran KOF XIII Style (Lin Trio girl) and Sheila KOF CLASSIC Style (Started by mastertkof May 17, 2011, 11:46:00 pm
 Board: Projects

thanks...
i use some of your points to finish the model
now i finish her 3d model and will start spriting the low res

palete template...

paletes will be welcome
first clothes option

start+ (second) clothes option

    

Re: Ran KOF XIII Style (Lin Trio girl) and Sheila KOF CLASSIC Style

 February 20, 2014, 05:37:24 pm View in topic context
avatar  Posted by mastertkof  in Ran KOF XIII Style (Lin Trio girl) and Sheila KOF CLASSIC Style (Started by mastertkof May 17, 2011, 11:46:00 pm
 Board: Projects

FUCK YEAH!  :buttrox:
the first is mine
the second is blender with my adjusts
the last is pure blender render...
still adjusting some details
proportions and scale fixes

paletes template

    

Re: Ran KOF XIII Style (Lin Trio girl) and Sheila KOF CLASSIC Style

 February 20, 2014, 12:40:06 am View in topic context
avatar  Posted by mastertkof  in Ran KOF XIII Style (Lin Trio girl) and Sheila KOF CLASSIC Style (Started by mastertkof May 17, 2011, 11:46:00 pm
 Board: Projects

will have alot of possibles clothes
tomorrow i finish the 3d model

    

Re: Ran KOF XIII Style (Lin Trio girl) and Sheila KOF CLASSIC Style

 February 19, 2014, 12:04:02 am View in topic context
avatar  Posted by mastertkof  in Ran KOF XIII Style (Lin Trio girl) and Sheila KOF CLASSIC Style (Started by mastertkof May 17, 2011, 11:46:00 pm
 Board: Projects

today work
only 1 hour or less

    

Re: Ran KOF XIII Style (Lin Trio girl) and Sheila KOF CLASSIC Style

 February 18, 2014, 12:55:24 am View in topic context
avatar  Posted by mastertkof  in Ran KOF XIII Style (Lin Trio girl) and Sheila KOF CLASSIC Style (Started by mastertkof May 17, 2011, 11:46:00 pm
 Board: Projects


[/quote]

According SNK WIkia, your char is called Luan, not Ran :

http://snk.wikia.com/wiki/Luan,_Chat_and_Sai

So, why don't you try a LR version of Luan / Ran, rather Sheila ?
[/quote]
May be have a low res version
and Luan is an Ocidental name
the Oriental and Original name is Ran

today i no work in Ran or Sheila
i do a schoolgirl
only cause i love schoolgirls
tomorrow i return to the develop.

some work of today
3d render with pal and resize to the kof classic sistem

kof xiii resize

kof xiii resize with adjusts
http://i.imgur.com/t9f4uYI.png
comparation

this girl will be a base for future develop of kof xiii style cause she have
4 of the 7 colors i need... i only adjust and add 3 colors... the line of the final of shadow
and the 2 extra light colors...
need more advance... but at now... is all i have... but will try make it better
    

Re: Ran KOF XIII Style (Lin Trio girl) and Sheila KOF CLASSIC Style

 February 16, 2014, 10:37:32 pm View in topic context
avatar  Posted by mastertkof  in Ran KOF XIII Style (Lin Trio girl) and Sheila KOF CLASSIC Style (Started by mastertkof May 17, 2011, 11:46:00 pm
 Board: Projects

more 3 moves (or not, only trayning and trying to get better with animations)


    

Re: Ran KOF XIII Style (Lin Trio girl) and Sheila KOF CLASSIC Style

 February 15, 2014, 08:45:23 pm View in topic context
avatar  Posted by mastertkof  in Ran KOF XIII Style (Lin Trio girl) and Sheila KOF CLASSIC Style (Started by mastertkof May 17, 2011, 11:46:00 pm
 Board: Projects

i will keep it in mind
thanks the content you post is really good
new moves for Sheila



i'm doing Sheila for training animation skills for use in Ran
Sheila will be a girl of Hizoku's Clan too
and will use wind powers
a female ninja with some Rasengans ;P
or not... i really don't know
final palete