Posted by prnzokoshiro
in air dash (Started by prnzokoshiro March 07, 2010, 05:41:53 pmBoard: M.U.G.E.N Development Help
Code:
;SONICBOOM_X
[Statedef 1000]
type = A
movetype= A
physics = A
poweradd= 100
ctrl = 0
velset = 0
anim = 1000
[State 1000, 1]
type = PlaySnd
trigger1 = AnimElem = 1
value = 54,12
channel = 1
volume = 255
[State 1000, 2]
type = PlaySnd
trigger1 = AnimElem = 4
value = 54,17
[State 1000, 3]
type = Projectile
trigger1 = AnimElem = 4, -1
projanim = 1005
projhitanim = 1006
offset = 55, -60
velocity = 2.05, 0
;remvelocity = 0, 0
;velmul = 1.01, 1
;accel = 0, 0
; HitDef part of projectile info
attr = A, SP
damage = 36,4
animtype = Medium
guardflag = MA
hitflag = MAF
pausetime = 0,9
;sparkno = 0
sparkxy = 10, 0
hitsound = 5,3
guardsound = 6,0
ground.type = Low
ground.slidetime = 14
ground.hittime = 16
ground.velocity = -8
air.animtype = Back
air.velocity = -2.5,-5
air.juggle = 3
[Statedef 1000]
type = changestate
trigger1 = animtime = 0
value = 50
ctrl = 0
so, should the movetype be S or A like the other 2? And does attributes: S, SP supposed to be A, SP like I changed it to, or does that S not stand for Standing? How bout the SP? Shouldn't Velset have a value higher than 0? I really don't know...
Bottom line: does this look right to you?

