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OK, one more question

 March 07, 2010, 01:31:12 pm View in topic context
avatar  Posted by prnzokoshiro  in Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE) (Started by shin. [OFWGKTA] July 07, 2007, 01:29:07 am
 Board: Introductions and Guides

I've been messin around for hours now and I'm trying to use Fighter Factory to make a new animation.  It doesn't exactly spell it out for you how to go about doing it (putting the sprites in order is what I thought would be first?), and the tutorial's in Spanish (or Portuguese? I dunno)

Anybody know how to work this program in regards to that?  I'm trying to make a new move for a char to test out...

edit:  and btw, thanks for welcoming me you 2!  cool!
    

Re: Hi... and a question

 March 07, 2010, 04:35:11 am View in topic context
avatar  Posted by prnzokoshiro  in Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE) (Started by shin. [OFWGKTA] July 07, 2007, 01:29:07 am
 Board: Introductions and Guides

Thanks!   :)

but (and I hope this this question isn't impossibly noobish).... how do you edit the .cns file?

edit:  nvm nvm I got it!! tee hee I'm a doofus
    

Hi... and a question

 March 07, 2010, 04:25:14 am View in topic context
avatar  Posted by prnzokoshiro  in Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE) (Started by shin. [OFWGKTA] July 07, 2007, 01:29:07 am
 Board: Introductions and Guides

Hey, I just got into this stuff today.  Having a lot of fun!  Nice to meet you all (err, assuming we meet... :S)

so, I'm not real good with coding or even editing the code, changing inputs for moves was obvious, but everything else....

I'm trying to start off with something simple.  How do you give a char a double-jump?

The first thing I found through a little googling is "airjump.num = 1".... I tried putting that in the .cmd file, but it doesn't do anything... apparently, that's not the place for it or what?

and then I tried this:

--- Code (Mugen): ---
[Command]
name    = "2xjump"
command = U
time    = 1
--- End code ---


--- Code (Mugen): ---
[State -1, Second Jump]
type       = ChangeState
value      = 45
triggerall = var(30) <= 0
triggerall = command = "2xjump"
trigger1   = statetype = A
trigger1   = ctrl
--- End code ---

....but all that did is allow infinite jumping.

How do I get this right?  And beyond that, how would I allow triple jumps and so on?

I'm trying to get the hang of this, but tutorials are too much for me right now, so I'm tryin to dive into this in my own way.... any help greatly appreciated!!

(oh, and I hope this is the right area for this kind of thing)