Posted by Lemures
in Learning Fundamentals (Started by Lemures March 14, 2010, 12:12:05 amBoard: M.U.G.E.N Development Help
I havent had much time lately to work on my char (i got a promotion at work which is great, but the downside is my workweek just increased by about 14hrs), but I would still like to dedicate some time to MUGEN creation, even if only a slow crawl. So. next couple of questions...
First...
I would really like to give my char both Parry and Just Defend. I went into the code snippet archive and toyed with the corresponding code there, but even with the instructions, I dont seem to have the understanding to make it work. My shortcoming is probably in the Variables department. To date, Ive only used Vars for velocities and damage values - very elementary stuff.
So what I would like to know is if there is a poormans way to work these features in? A more basic, elementary method? As I said, Im not aiming for accuracy, I dont need these features to feel EXACTLY like they do in CVS/SF3/MoTW. I suppose Im just hoping that the reason the codes in the snippet archive are so complex (to me, at least) is because they aim for accuracy.
Second...
Im interested in giving my char a counter-attack, a la Geese Howard (low, mid and high, depending on button used). Do I simply create a starting state for each counter, then add a changestate triggered by the corresponding attack type and a code to nullify the damage?
Third...
When SNKs Kyo begins his punching combinations with strong punch, theres a frame or two in his windup where he will absorb and push through incoming attacks and swing away, as if blocking mid-attack. What sctrl is used for this?
Thanks.


