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Lost_Avenger

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Messages by Lost_Avenger

    

Re: Capcom Fighting Jam 2

 August 28, 2014, 12:14:55 am View in topic context
 Posted by Lost_Avenger  in Capcom Fighting Jam 2 (Started by Lost_Avenger February 28, 2012, 04:37:54 pm
 Board: Capcom Fighting Jam 2

They will be stand alone releases in the future. Still with the system coding in place, but it will only activate against my stuff

Elena is only going to be a separate release. She can be ported, but she wont be a priority for CFJ2. Most of her standing normals are done. She has pos changes on almost every frame so it takes longer. Im actually working on her now. I definitely prefer her Ultra self to X Tekken.
    

Re: Capcom Fighting Jam 2

 August 27, 2014, 03:21:49 pm View in topic context
 Posted by Lost_Avenger  in Capcom Fighting Jam 2 (Started by Lost_Avenger February 28, 2012, 04:37:54 pm
 Board: Capcom Fighting Jam 2

I didn't know Memo was making her. Thanks, man
    

Re: Abandoning Projects?

 August 27, 2014, 09:47:28 am View in topic context
 Posted by Lost_Avenger  in Abandoning Projects? (Started by DNZRX768 August 25, 2014, 08:36:42 pm
 Board: M.U.G.E.N Discussion

They shouldn't keep their porn o the same computer as their mugen. Just imagine how many characters it killed in the old days
    

Re: Capcom Fighting Jam 2

 August 27, 2014, 09:32:38 am View in topic context
 Posted by Lost_Avenger  in Capcom Fighting Jam 2 (Started by Lost_Avenger February 28, 2012, 04:37:54 pm
 Board: Capcom Fighting Jam 2

Anyone here good at sff alignment? Ill need help when I do Viper.

As of right now, Im off almost a whole week next week. Im going to finish Elena(my laptop FF3 has a broken .air editor) that week and finish up Ryu. If I have time, Ill start Commando. He's gaining additional juggles as well as small damage nerfs. Everyone is getting some form of boost.

Taunt System:
-I might switch the command to x+c to use start for a movelist menu(someone had a template for me if I wanted it and it looked awesome)
-Taunts have bonuses now. Ranging from split second boosts to altered move properties and more

Stun System:
-Id like to allow throws and supers to inflict stun damage like in 3s

Chip damage:
Im considering increasing chip damage from roughly 14% to roughly 25-28%(with some doing more. Like Kyosuke's Break super). If I added a guard crush system, I should probably add a bit more emphasis on block strings and chipping

Meter usage, lv 3 selection, etc:
-EX moves are now super cancelable. Every character has a level 3(some having more than one). I was considering an option to allow you to have an Ultra system. A low health requirement or side meter so that your level 3's can connect off of ex moves. So you can have additional uses for your ex moves.

The ultra thing is mostly an idea at this stage. It may not get added. The rest is more likely. Anyone opposed? Questions? Feedback?

Also, Im going back to my characters having their own sparks and sounds so they can function outside of CFJ2. Im told my versions of certain characters are better than available ones. I still need some small portraits for some of them though
    

Re: Abandoning Projects?

 August 26, 2014, 07:56:01 pm View in topic context
 Posted by Lost_Avenger  in Abandoning Projects? (Started by DNZRX768 August 25, 2014, 08:36:42 pm
 Board: M.U.G.E.N Discussion

Ive abandoned several:
Cvs K'(grooves patch of Kod's K')
Cvs Annie(Rotd)
Multiple planned CFJ2 SF characters(Blanka, Dhalsim, Zangief, Urien)
Pots style Terry, Rock, and KFM(already made lol)
Pots balrog
Etc. I cancelled a lot of crap
    

Re: Lost Avengers CFJ Mugen Chars (PLEASE BUMP!)

 August 26, 2014, 05:26:47 am View in topic context
 Posted by Lost_Avenger  in CVS Pro Lifebars For Mugen 1.0 - 640x480 with Powerbars(PLEASE BUMP!) (Started by WatsonGrim69 July 17, 2014, 10:13:42 pm
 Board: Requests

    

Re: FELO/CVSNB Collabration CVS JURI!

 August 25, 2014, 07:33:58 pm View in topic context
 Posted by Lost_Avenger  in FELO/CVSNB Collabration CVS JURI! (Started by C.v.s The Abstract July 23, 2014, 03:12:20 pm
 Board: Sprite Projects

Maybe put the two side by side for proportion comparison? How tall are Ryu and Viper anyway?
    

Re: Lost Avengers CFJ Mugen Chars (PLEASE BUMP!)

 August 25, 2014, 07:29:37 pm View in topic context
 Posted by Lost_Avenger  in CVS Pro Lifebars For Mugen 1.0 - 640x480 with Powerbars(PLEASE BUMP!) (Started by WatsonGrim69 July 17, 2014, 10:13:42 pm
 Board: Requests

Those are really old and outdated. There is a release in the 1.0 section(possibly in the CFJ2 link section?) With the most up to date public files. These are outdated too, but still newer.
    

Re: Remove air block/guard

 August 22, 2014, 07:27:49 am View in topic context
 Posted by Lost_Avenger  in Remove air block/guard  (Started by ShinRei August 22, 2014, 06:42:04 am
 Board: M.U.G.E.N Development Help

Guardflag = M or L works too. Disabling air guard for your character will screw them over unless they share a common system. Projectile heavy characters, beams, etc
    

AI stuff(notes, updates, ideas, etc)

 August 15, 2014, 07:34:55 am View in topic context
 Posted by Lost_Avenger  in AI stuff(notes, updates, ideas, etc) (Started by Lost_Avenger August 15, 2014, 07:34:55 am
 Board: Capcom Fighting Jam 2

So Im bored and on lunch so I decided to add this topic. The general purpose is for an AI discussion in general. Bugs, difficulty, suggestions, etc.

My goal is to eventually have level 8 be brutal. Right now, its rather weak for the majority of the cast and average for the better ones. Id like them to have as many high level tactics as possible and use whatever they have at their disposal.

My main AI focus lately has been Ryu(while I wait on some stuff for Elena). Ill periodically throw up polls or whatever.
    

Re: JOE

 August 15, 2014, 05:40:02 am View in topic context
 Posted by Lost_Avenger  in JOE (Started by Just No Point June 12, 2014, 05:51:19 pm
 Board: MFG Presents Street Fighter

Good luck and I hope it heals soon.
    

Re: Final Updates?

 August 13, 2014, 07:37:11 am View in topic context
 Posted by Lost_Avenger  in Final Updates? (Started by Lost_Avenger July 17, 2014, 01:38:07 pm
 Board: Capcom Fighting Jam 2

Ive really only seen Daigo play Ryu till now. Ill need to look at Alex more. I need to basically adjust his dash and work on his block strings now. He is reliably landing c.mk xx hado around max range now. Should I make a topic for just AI stuff? Its my favorite part of coding
    

Re: Final Updates?

 August 12, 2014, 02:55:33 pm View in topic context
 Posted by Lost_Avenger  in Final Updates? (Started by Lost_Avenger July 17, 2014, 01:38:07 pm
 Board: Capcom Fighting Jam 2

Ryu:
-Damage reduced on lk and mk joudan. Mk and hk travel slightly further. Lk has reduced recovery.
-Lp shoryuken has additional juggle follow ups if you catch the enemy high enough. Now includes all forms of joudan
-Ex shoryuken can juggle off of lk tatsu and lk joudan in corners
-AI gains additional combos off of lp shoryuken.

About his AI, Im trying to buff the hell out of it. Im trying to get him to control a certain range better(55-82 pixels in front of him preferably. Im hoping to get him to better confirm his counter pokes(c.mk xx hp hado or ex joudan). He will still have issues with C.Commando's c.mk and some of Chun-Li's moves. He tends to focus a bit too heavily on getting in(dashing too much) to get max damage off of c.lk and c.mp combos. Once E.Ryu is added, Id like him to have a different approach than Ryu and Akuma.

Should it focus on certain combos only? To make it more unique? Id like to make my AI less... similar.
    

Re: Robin Williams is dead

 August 12, 2014, 02:40:13 pm View in topic context
 Posted by Lost_Avenger  in  Robin Williams is dead (Started by Jmorphman August 12, 2014, 01:07:38 am
 Board: All That's Left

This really sucks. This is one of those celebrity deaths that actually affects me. He was a large part of my childhood and to hear that a man like that was so depressed is upsetting. He did so much to get us to laugh. He will be missed terribly
    

Re: Haggar

 August 11, 2014, 05:53:25 am View in topic context
 Posted by Lost_Avenger  in Haggar (Started by Garuda August 09, 2014, 09:00:42 am
 Board: Capcom Vs The World

Aligned and everything. Im using them too. He's pretty much got enough sprites to be 6 button if you want to convert him. You can extract the sff with FF3 if you want a pack
    

Re: Capcom Fighting Jam 2

 August 11, 2014, 03:07:44 am View in topic context
 Posted by Lost_Avenger  in Capcom Fighting Jam 2 (Started by Lost_Avenger February 28, 2012, 04:37:54 pm
 Board: Capcom Fighting Jam 2

Its mostly recovery frames. His Ryu had shorter animations to compensate, but its mostly the last sprite or two in the animation. Iirc, his overhead(F.mp) is missing a couple wind up sprites, cl.lk is missing 2 frames at the end(this is common throughout). I wanted to just fix the alignment and use it since it had the E.Ryu set as well as the Zero sprites(c.mk) and some edits. I can probably just borrow these.

If I could color separate,  I would just add the frames. Thanks on the Cody sff. The addition of zonk will help cover a main weakness. Hammerhook helps too
    

Re: Blanka,chang, ... by Gal129 (H")

 August 10, 2014, 01:46:31 pm View in topic context
 Posted by Lost_Avenger  in Blanka,chang, ... by Gal129/Rei (H") (Started by ТриПисят August 07, 2014, 12:02:08 pm
 Board: Edits & Add-ons

Im kind of curious about something. Dont get me wrong, Hh isnt a bad coder, but his system could be better. Waru and Jz did it better and Jz has a customizable ex groove that is easy to edit. They have scoring too. Wouldn't it make more sense to use the most up to date system/a common easy to use system? Jz's even has an option to disable grooves iirc.
    

Re: Cody

 August 10, 2014, 08:15:13 am View in topic context
 Posted by Lost_Avenger  in Cody (Started by A$AP Buckus June 23, 2014, 07:08:45 am
 Board: Street Fighter Duo

Thank you! Can you send me the sff when you are done?
    

Re: Capcom Fighting Jam 2

 August 09, 2014, 07:44:06 pm View in topic context
 Posted by Lost_Avenger  in Capcom Fighting Jam 2 (Started by Lost_Avenger February 28, 2012, 04:37:54 pm
 Board: Capcom Fighting Jam 2

I didn't realize it was that bad. I dont know why its considered the best Ryu in mugen cause its not. I really wish he would have brought it up to the standard of his Geese before he retired
    

Re: Capcom Fighting Jam 2

 August 09, 2014, 07:33:15 am View in topic context
 Posted by Lost_Avenger  in Capcom Fighting Jam 2 (Started by Lost_Avenger February 28, 2012, 04:37:54 pm
 Board: Capcom Fighting Jam 2

Using Phantom's sff for Ryu was a massive waste of time. Im going back and using mine. He has a lot of missing frames. Ill have to undo everything I did. Ill just use the Ryu sff from the MFG Ryu when they color separate/finish it