Posted by CRZ
in Problem with time, animtime, animelemtime etc (solved) (Started by CRZ November 20, 2010, 05:29:43 pmBoard: M.U.G.E.N Development Help
Aside from the fact i wouldn't really use animelem, your problem isn't too bad
trigger1 = p2stateno = 650 && AnimElem = 1
That doesn't redirect on the anim. It's checking if p2stateno is 650, that's fine. It then checks if YOU are on animelem = 1, not your opponent. Add a redirect.
Yup, added the Enemy redirect and it works. Thanks

