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felineki

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Messages by felineki

    

Re: Let's make an interactive Artmoney tutorial. Yay!

 April 22, 2006, 07:38:44 pm View in topic context
 Posted by felineki  in Let's make an interactive Artmoney tutorial. Yay! (Started by Just No Point April 07, 2005, 07:34:48 am
 Board: Tips, Tricks, Tutorials

X Axis worked. I frozed teh Akuma. :D It's so funny to just watch him waddle in place like that. And after narrowing the search using the address I found, I was able to find P2's X axis rather easily, (and very quickly) too. Looks like I'm off to a good start! Thanks for the help.

Oh God, you can get some hilarious stuff to happen while searching for these values. Akuma is currently flopping about like a fish, because he keeps repeating his "get knocked down" state ad nauseum.

Now I've got him throwing stationary and backwards fireballs >D. I'm not having much luck finding character Velocities, but I'm sure having a lot of fun along the way.
    

Re: Let's make an interactive Artmoney tutorial. Yay!

 April 22, 2006, 07:13:17 am View in topic context
 Posted by felineki  in Let's make an interactive Artmoney tutorial. Yay! (Started by Just No Point April 07, 2005, 07:34:48 am
 Board: Tips, Tricks, Tutorials

Was trying Super Turbo. I followed the instructions as best as possible, but maybe I screwed up somewhere along the line...

I changed all of the ArtMoney settings that were brought up, started up Kawaks with Super Turbo, paused it with the timer at 99, selected Kawaks from the process selector, then searched. I got a bazillion values, as expected. So I go unpause Super Turbo, then pause it again when the timer reached 98 and filtered. At this point one of two things happened; either I got *no* results, or I got one or two that apparently were not the timer, because when I checked the "Freeze" option and went back to Super Turbo, the timer would still count down. Tried the whole process several times, and the end result was always one of the above two outcomes.

Maybe I'll try SFA3 and see if I have better luck, buit I have this feeling that I'm just making some sort of stupid error that I'm overlooking.
    

Re: Let's make an interactive Artmoney tutorial. Yay!

 April 21, 2006, 10:50:03 pm View in topic context
 Posted by felineki  in Let's make an interactive Artmoney tutorial. Yay! (Started by Just No Point April 07, 2005, 07:34:48 am
 Board: Tips, Tricks, Tutorials

I can't even get the Timer to work. What the hell?
    

Re: Submit an abomination

 January 21, 2006, 03:40:39 am View in topic context
 Posted by felineki  in Submit an abomination (Started by Lil M January 18, 2006, 07:24:33 am
 Board: Hall of Fame

    

Re: Module Music in WINMUGEN!!!111

 September 18, 2005, 07:36:27 am View in topic context
 Posted by felineki  in Module Music in WINMUGEN!!!111 (Started by Davod Sirloin September 18, 2005, 02:02:52 am
 Board: Tips, Tricks, Tutorials

Since I'm planning on the music for Silver's stage to be a module, this will come in handy. Thanks a bunch!