Posted by Diegs
in Fighters Unleashed (Started by Diegs December 07, 2013, 05:11:42 pmBoard: Fighting Games
http://youtu.be/wzB0ohHfz3o
Posted by Diegs
in Fighters Unleashed (Started by Diegs December 07, 2013, 05:11:42 pm
Posted by Diegs
in Fighters Unleashed (Started by Diegs December 07, 2013, 05:11:42 pmWould recommend you to contact the big websites like Kotaku and Destructoid via their submit news emails, sometimes they help promoting kickstarter projects If they think they are good

Posted by Diegs
in Fighters Unleashed (Started by Diegs December 07, 2013, 05:11:42 pm
Posted by Diegs
in Fighters Unleashed (Started by Diegs December 07, 2013, 05:11:42 pm

Posted by Diegs
in Fighters Unleashed (Started by Diegs December 07, 2013, 05:11:42 pm

Posted by Diegs
in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm

Posted by Diegs
in Fighters Unleashed (Started by Diegs December 07, 2013, 05:11:42 pmWait, are you serious? You've come a long way! Good job, man!

Wait, are you serious? You've come a long way! Good job, man!

congratulations and good job! this is bor, right ?


This is the old post of my game: http://mugenguild.com/forum/topics/extreme-fighter-149271.0.htmlmost of the replies in that thread are terrible and you all should be ashamed
it's looking pretty good so far. i have some feedback however
- i hope you get different hitsounds.
- i also hope you can get some voices, unless you already did and they were inaudible because of the loud music in the video
- the falling hitsparks look weird
- green pant enemies have a shoulder attack, i guess? it looks weird. it has zero startup. there's no way for the player to tell an attack is coming
- the running animation around 0:26 looks too fast for the character's actual movement speed
- the character cutout that shows up during supers is too big and i would either remove it or make it smaller. i don't think it works in a beat em up game as well as it does in a fighting game
- the enemies look way too similar, unless there's more variety in the actual game. they seem to be based on 3d models too, so making more variants shouldn't be that difficult compared to using sprites.
- the electricity effect in the game logo at the title screen doesn't look very good, i'd ditch it entirely
i hope some of this feedback is of use to you. good luck with your project


Whoa!! Excellent stuff you got here. This looks amazing!!
See... Mugen also needs to come to the iOS/Android platform. However, is that impossible since Elecbyte never released the source code??
One can always dream I suppose.


Posted by Diegs
in Fighters Unleashed (Started by Diegs December 07, 2013, 05:11:42 pm





Posted by Diegs
in Extreme Fighter (Started by Diegs March 25, 2013, 10:37:21 pmI'm Italian!
you bring patience for writing errors!
I do not understand, where is ambiguous in my post!
I did an engine for beat'em up! stop!
I'm looking for a Graphic Artist to create a brand new game! stop!
What you see at the moment (graphics) is because I do not have my graphics! stop!
There are no Italian Forums / Internet Communities where you could look for artists?
Even deviantART has multiple Italian "groups" there where you can directly see what kind of artists the people are and where you can communicate in Italian without..the most of us shaking their heads and guess the sense of some of your sentences.

hey Diegs
How many characters do you need? So far I see 2 protagonists and 1 enemy.
How many moves does each character have? What type of gethits (getting hurt) does each need?
This is to get a rough idea on how many sprites you need, total final number
Posted by Diegs
in Extreme Fighter (Started by Diegs March 25, 2013, 10:37:21 pmMy post was for Uche, not you. I should've specified, my bad.
Posted by Diegs
in Extreme Fighter (Started by Diegs March 25, 2013, 10:37:21 pm
Posted by Diegs
in Extreme Fighter (Started by Diegs March 25, 2013, 10:37:21 pmIt possibly could be a worthwhile investment for whoever's spriting considering that it's fully functional on phones. Though I think you shouldn't call it a fighter cuz fighters and beat em ups are way different.











Posted by Diegs
in Extreme Fighter (Started by Diegs March 25, 2013, 10:37:21 pmOh Boy...

His english may not be the best, but he's "simply" asking if graphic designers want to join him on the project and resprite everything that has been coded so far so it doesn't use licensed sprites anymore.
Consider all these sprites like place-holders in order to develop the prototype.
He wants to share the profits afterwards.
Question : does your prototype only work on PC for now, or does it positively work on iOS and stuff already ?was given to me by a guy!HUH! LOL
is true, is similar!! (Tonight I can not sleep!)
Posted by Diegs
in Extreme Fighter (Started by Diegs March 25, 2013, 10:37:21 pm
Posted by Diegs
in Extreme Fighter (Started by Diegs March 25, 2013, 10:37:21 pm
Posted by Diegs
in Extreme Fighter (Started by Diegs March 25, 2013, 10:37:21 pm
Posted by Diegs
in Extreme Fighter (Started by Diegs March 25, 2013, 10:37:21 pm
Posted by Diegs
in Mugen + iPhone = iMUGEN (Started by Diegs April 28, 2010, 01:43:35 pm
Posted by Diegs
in Mugen + iPhone = iMUGEN (Started by Diegs April 28, 2010, 01:43:35 pm
Posted by Diegs
in Mugen + iPhone = iMUGEN (Started by Diegs April 28, 2010, 01:43:35 pm