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-Whiplash-

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Messages by -Whiplash-

    

Re: "OLD" POTS Style Thanos

 September 17, 2014, 02:28:57 am View in topic context
 Posted by -Whiplash-  in "OLD" POTS Style Thanos (Started by AVPboy6754 September 07, 2014, 05:52:08 pm
 Board: Projects

If you want I think the Thanos I made has hitboxes accurate to MSH. IDK might help.
    

Re: Super Smash Bros. for Nintendo 3DS / Wii U

 September 17, 2014, 01:45:01 am View in topic context
 Posted by -Whiplash-  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

OMG Lol.

Spoiler, click to toggle visibilty
They've yet to find the Ridley Trophy. LOL.

My new theory is that Ridley's Trophy will be unlocked by connecting the 3DS to the Wii U as the final, ultimate troll.

This should make me mad, but It's just so frigging stupid. I've given up. I have project M, which has every character I want except Little Mac and Mega Man, and I'm not even interested in playing as them.
    

Re: Super Smash Bros. for Nintendo 3DS / Wii U

 September 17, 2014, 12:52:02 am View in topic context
 Posted by -Whiplash-  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games


Same Colours as I had in brawl (or melee/64 depending on if it was in that game). Been using everyone since Melee (Except Yoshi and Luigi, which I used in 64 as well)

I can't imagine trying to use 20 different characters.
    

Re: Super Smash Bros [3DS][Wii U]

 September 15, 2014, 12:01:59 am View in topic context
 Posted by -Whiplash-  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

All my gamecube controllers have the rubber or plastic or whatever torn off from smash anyway.

But I'm glad I don't plan on getting the 3DS version unless rumors are true and I need to for a Character.
    

Re: DC Comics Universe (maybe discussion?)

 September 12, 2014, 11:38:53 pm View in topic context
 Posted by -Whiplash-  in DC Comics Universe (maybe discussion?) (Started by Edtion June 05, 2011, 10:00:42 am
 Board: Entertainment

After long time after N52's shit started, I was enthusiastic about this... until I read this:
Quote
Nrama: Now wait a minute, which Blue Beetle and Booster Gold are these?

Giffen: They're J.M. DeMatteis and my Blue Beetle and Booster Gold.

Our Blue Beetle never got shot in the head. He never split from Booster Gold.

The last memories these two clowns have is that Max was mad at them. Then they woke up in a refrigerator on Takron-Galtos. It's our Justice League.
So... this means Infinite Crisis never existed??

based on the way booster and beetle are dressed it looks like it's them from their JLI days.

    

Re: DC Cinematic Universe: Batman V Superman: Dawn of Justice, an actual movie title

 September 12, 2014, 08:03:26 am View in topic context
 Posted by -Whiplash-  in DC Cinematic Universe: Batman V Superman: Dawn of Justice, an actual movie title (Started by Jmorphman August 31, 2012, 12:01:22 am
 Board: Entertainment

I'm kinda sad they didn't just put them all on CW or something and make them all connect to arrow in some way. That'd been cool.

Especially since Gotham is on Fox, might get confusing if Ra's Appears in some capacity and then we have two Ra's on TV at the same time.
    

Re: How to make chars use fightfx hitsparks

 September 12, 2014, 07:56:29 am View in topic context
 Posted by -Whiplash-  in How to make chars use fightfx hitsparks (Started by Fallen August 30, 2014, 04:11:10 am
 Board: M.U.G.E.N Configuration Help

easy, open the character in fighter factory. go to every CNS File and Find the hitdefs in the each of the characters attacks for whatever characer you want to change these lines:

sparkno = S6001

guard.sparkno = S6000

(For example, probably the character doesn't use these numbers)

So For MOST Life Bars that will mean you change them to:

guard.sparkno = 40
 For Guard Sparks

sparkno = 0
For Light Hitsparks

sparkno = 1
For Medium Hitsparks

sparkno = 2
For Heavy Hitsparks

sparkno = 3
For Special/Hyper Hitsparks

Also, for blood:

sparkno = 10
For Small Blood Sparks

sparkno = 11
For Medium Blood Sparks

sparkno = 12
For Large Blood Sparks

However these may not work if your life bars are no set up like normal Mugen's, but I can't imagine why you would change them if you weren't making a full Game or didn't know what you were doing.

 If that's the case though, you will have to open the Lifebar's SFF and AIr files in fighter factory, you'll have to do that manually. look for FightFX.air and FightFX.SFF

Find out what the animations are for the light, Medium, heavy, special (And if they are there) Hyper hitsparks

So essentially, the animation numbers for whatever hitspark you want in the FightFX.air without any letter in front of it.
    

Re: Super Smash Bros [3DS][Wii U]

 September 11, 2014, 10:08:57 pm View in topic context
 Posted by -Whiplash-  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

This roster is total garbage, but if Nintendo adds two more characters via DLC? Best roster in history. Shutup and take my money.

Seriously. If they made Ridley and Mewtwo DLC, They could charge 50 bucks a character and People would still buy them
    

Re: Super Smash Bros [3DS][Wii U]

 September 11, 2014, 09:35:16 pm View in topic context
 Posted by -Whiplash-  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games


Function wise its the same just instead of the bow and arrow he uses the Dark Pit rod.
And I think his side b is a bit different I know it launches in a different way then Pits.

They could've at least gave dark pit his pits moves from brawl that were changed in this game....

Like Dr. Mario. He has the Mario tornado instead the worthless Fludd.

Anyway this roster is pretty ass. I'm not buying this game unless it turns out to have the MOST EPIC DLC EVER. or my theory of more characters in the Wii version that go to the 3DS upon Connecting is a thing.
    

Re: Super Smash Bros [3DS][Wii U]

 September 11, 2014, 08:35:03 pm View in topic context
 Posted by -Whiplash-  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

I always assumed the Wii U version will have more characters in it that you can only unlock on the 3DS by unlocking them on the Wii U then connecting the two.

Just a theory though.
    

Re: Super Smash Bros [3DS][Wii U]

 September 11, 2014, 08:28:55 pm View in topic context
 Posted by -Whiplash-  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

they are all revealed...


the leak from august had everyone, the only reason all-star mode had the lock is they didn't make a mii.


woo....
    

Re: Mugen Fighters Guild Vs Mode!! (Ikemen)

 September 11, 2014, 03:41:04 am View in topic context
 Posted by -Whiplash-  in Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)  (Started by ShinRei September 09, 2014, 06:08:18 am
 Board: IKEMEN

ugh.....

I can't figure out how to change these controls to how I want them. can someone explain this?

or just do it for me.

I want them to be Up, down left right arrow keys for controls

a = HK
s = MK
d = LK
c = LP
x = MP
z = HP
Enter = Start/taunt.

Help would be appreciated.
    

Re: Mugen Fighters Guild Vs Mode!! (Ikemen)

 September 11, 2014, 03:16:01 am View in topic context
 Posted by -Whiplash-  in Mugen Fighters Guild Vs Mode (POTS/CVS)!! (Ikemen)  (Started by ShinRei September 09, 2014, 06:08:18 am
 Board: IKEMEN

I'm interested, though I suck at fighting games in general but especially the slower ones.

Also, you didn't post a roster for who's in this? I'm downloading now so it won't take much longer but it would be nice to know in advance.
    

Re: Super Smash Bros [3DS][Wii U]

 September 10, 2014, 11:50:54 pm View in topic context
 Posted by -Whiplash-  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Bowser lost his pimp gold colour.

That actually makes me mad.
    

Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]

 September 10, 2014, 11:33:33 am View in topic context
 Posted by -Whiplash-  in Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS] (Started by D.Magician May 07, 2014, 07:41:11 pm
 Board: Gaming

These all make me happy but Mega Sharpedo has me PUMPED. I've loved that Pokémon since I Played emerald in 2008.
    

Re: DC Cinematic Universe: Batman V Superman: Dawn of Justice, an actual movie title

 September 09, 2014, 05:45:53 pm View in topic context
 Posted by -Whiplash-  in DC Cinematic Universe: Batman V Superman: Dawn of Justice, an actual movie title (Started by Jmorphman August 31, 2012, 12:01:22 am
 Board: Entertainment

Well hey now, he has a few, at least; Merlyn, Constantine Drakon (I guess?... look, it's not a very big field), and best of all Count Vertigo, who is fucking great (although admittedly, that upgrade to fucking great took place in Suicide Squad, but still, he's got a great hook and powerset). And wouldn't you know it, they've all appeared on Arrow in some form. And I guess Clock King started as a GA villain before moving on to Batman, but he was pretty neat in the BTAS, so he might be worth reclaiming.

uh... who else... Onomatopoeia? Maybe? He of course is specifically designed to only work in comics, though. And then Kevin Smith ruined him as he is wont to do to... who else... Deathstroke doesn't count, I don't care what the show did, or the brief period in comics where he had a vendetta against GA. And no, not Doctor Light either, fuck that guy, and fuck that stupid storyline where he depowered cool, heroic Doctor Light. >:[

I read that they were going to use onomatopoeia but gave up and replaced him with that Mr. Blank Guy.

 Though honestly I won't be against them actually adding him eventually. (Though I may have some bias)

Also yeah, I would agree Vertigo Is great, however they killed of the Arrow Version off Vertigo, (which I was all right with, since the REAL Vertigo was much, Much better.)

Clock king has also appeared in the show, not the TAS one, but not a bad version either, he's still obsessed with time and has everything on a schedule.
    

Re: Super Smash Bros [3DS][Wii U]

 September 08, 2014, 03:42:50 am View in topic context
 Posted by -Whiplash-  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

forgive me, Which CSS Leak we talking about? The one with the dog?

If so I thought it was established that that wasen't the final roster, the All star mode had a lock on it and the guy himself said there more characters.
    

Re: MvC2 Charlie Released 9/4/2014

 September 05, 2014, 04:15:29 am View in topic context
 Posted by -Whiplash-  in MvC2 Charlie Released 9/4/2014 (Started by DarkWolf13 September 04, 2014, 02:31:54 pm
 Board: Your Releases, Mugen 1.0 +

IDK. I think things like not being able to do flash kick in the air, His Magic Series (Light-Medium-Hard (AKA "Stronger")),
the Moonsault kick and that command Knee Make him unique.

I'm not calling for full-on Accuracy here, but trying to make it close to source is a good Idea.
    

Re: MvC2 Charlie Released 9/4/2014

 September 05, 2014, 03:43:38 am View in topic context
 Posted by -Whiplash-  in MvC2 Charlie Released 9/4/2014 (Started by DarkWolf13 September 04, 2014, 02:31:54 pm
 Board: Your Releases, Mugen 1.0 +

He shouldn't be able to do the Somersault kick in air.
Guile could do so in MvC2. I don't see why Charlie is any different.

Charlie can't in MVC2, however. (Or any Vs. Game, for that Matter)

Also in MVC2 Charlie has a command move that's Down + Light Kick in the air, it's a knee. it's not here either.

while I agree with Alex on most points, I DON'T think it's necessary to have 4 buttons for MVC2 character, true, it's not TRUE MVC2 Style, but It's Mugen and it's not like you need the assist buttons, (Which is why I think it was done in the first place) If you're really gonna do it, make it a var we can change to have 6 buttons, like Kamikaze's Character's.
    

Re: How do I make any Character AI have Pots Styled AI?

 August 28, 2014, 09:21:31 am View in topic context
 Posted by -Whiplash-  in How do I make any Character AI have Pots Styled AI? (Started by KOManiacJim August 28, 2014, 03:53:44 am
 Board: M.U.G.E.N Development Help

I would recommend Downloading Training by stupa.

It has a feature that allows you to measure distance which will allow you to make sure you know the range of the attack.