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Dr. H

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Re: King 98 UM Updated 10/01/2009 *Final*

 January 10, 2009, 09:25:31 pm View in topic context
 Posted by Dr. H  in King 98 UM Updated 10/01/2009 *Final* (Started by Dr. H January 07, 2009, 08:39:47 am
 Board: Your Releases, older Mugen

Google sites suck ass, not recommended. :P
Already making my move, wait a bit.
    

Re: King 98 UM Updated 10/01/2009 *Final*

 January 10, 2009, 06:35:24 pm View in topic context
 Posted by Dr. H  in King 98 UM Updated 10/01/2009 *Final* (Started by Dr. H January 07, 2009, 08:39:47 am
 Board: Your Releases, older Mugen

    

Re: Raposo's WIPs

 January 10, 2009, 06:32:56 pm View in topic context
 Posted by Dr. H  in Raposo's WIPs: Shiki (Started by Dr. H January 06, 2009, 11:55:04 pm
 Board: Projects

Yeah, it's a bit different though. NGBC's version is to useless, while XI's broken.

BTW, All Specials and Ex Specials are done. His shaping up to be a fast, good combo maker, but nor so good on defense. Pretty nice to play with, specially if you have someone to go versus.

*Weak Shou Ha is fast and set juggle. Comboable from low attacks.
*Strong also set juggle, but it's rather slow. Has more range and does more damage.
*Ex Shou Ha is a hard knockback (like K's one inch punch) but you can ground recover from it. Fast and ranged.
*Weak Senshippo is in it's XI glory, fast, nice recovery.
*Strong Senhippo has more startup, but it's still fast and more ranged.
*Ex Senshippo... It's slow, but has tons of auto guard property before the actual punch. The punch itself destroys projectiles. Very slow, has good recovery time and does many hits. Good to cheap your enemy.
*Weak Ressen Kyaku... first hit OTG, while the rest of the move is an anywhere juggle.
*Strong Ressen has upper body invincibilty (and since his already so small...), and does more damage.
*Ex Ressen is my favorite move so far. The first Kick has total invincibility (still, it's way less than an normal shoryuken), but you can cancel it with forward or back dash. Since the first kick sends the enemy upward, you can do some nice combos in the corner. Pretty versatile move.
*Gekihou can be only performed with strong punch and does not have an ex version. Move is interesting, it's lagged, you can only combo it from 1 hit Near D. Being based in his RBS2, you can imagine the asthetical of this move, but here you have to keep pressing C in order for him to finish the ove with a Hard Knockback that can't be recovered from. It's also his most damaging move. Also, the 4 first hits don't have guard pushback, so it can also be used for pressure. It would also do a decent anti-air if it wasn't so lagged. Try it yourself and see.
*His NGBC's aerial moves are intact.
    

Re: King 98 UM Updated 10/01/2009 *Final*

 January 10, 2009, 05:05:49 am View in topic context
 Posted by Dr. H  in King 98 UM Updated 10/01/2009 *Final* (Started by Dr. H January 07, 2009, 08:39:47 am
 Board: Your Releases, older Mugen

*Clns issue fixed
*Portrait by Cybaster
*Correct Spark pos for projectiles
*Cropped SFF


Meh, sorry for the many updates... the price for quality. :P
    

Re: King 98 UM Updated 09/01/2009

 January 10, 2009, 04:21:22 am View in topic context
 Posted by Dr. H  in King 98 UM Updated 10/01/2009 *Final* (Started by Dr. H January 07, 2009, 08:39:47 am
 Board: Your Releases, older Mugen

That's funny, she's supposed to have a default CLNS covering her body there, why it's not being displayed...?
Will change it to a normal clns, hope it'll fix it. At least it's not the one covering her legs, so the move's priority is still fine.

The bug itself, I'm pretty sure it's Kyo's stuff, tornado's codes are pretty clean and I see not wrong there.
    

Re: King 98 UM Updated 09/01/2009

 January 10, 2009, 12:24:25 am View in topic context
 Posted by Dr. H  in King 98 UM Updated 10/01/2009 *Final* (Started by Dr. H January 07, 2009, 08:39:47 am
 Board: Your Releases, older Mugen

Fixed, character updated and uploaded yet again.
No need to redownload everything, just remove the "p2stateno = 6000" from state 340's hitdef.

Hope it's the last bug. :P

Also, glad you guys liked it.

About God's Anger edit: A.I. still in progress, so there's some holes here and there, I know. It does fine against players, but some weird things happens against cpu chars. What I want to ask is about the "neither hit the the other" thing. They really shouldn't hit each other or it just went trough?
About the portrait, thanks, will update it in the next opportunity. :)

Nio: I don't think she'll be update yet again any time soon, but play safe if you will. ;P

    

Re: King 98 UM Updated 09/01/2009

 January 09, 2009, 09:37:55 pm View in topic context
 Posted by Dr. H  in King 98 UM Updated 10/01/2009 *Final* (Started by Dr. H January 07, 2009, 08:39:47 am
 Board: Your Releases, older Mugen

Site is ok now, you're good to go.
    

Re: King 98 UM Updated 09/01/2009

 January 09, 2009, 06:31:35 pm View in topic context
 Posted by Dr. H  in King 98 UM Updated 10/01/2009 *Final* (Started by Dr. H January 07, 2009, 08:39:47 am
 Board: Your Releases, older Mugen

Updated 09/01/2009:

-Can now perform Super Jump during Run.
-Jump sounds are corrected.
-More juggle fixes, can't land Surprise Rose after Throw or non-counter CD.
-New custom anim for Moushuu Kyaku using 99 sprites, check Config CNS. Looks nice, so be sure to give it a try.
-Enemy will now fall to its feet if juggled by a Normal Move.
-Sliding Kick has air.fall now.
-CD has XI's sparks.
-Fixed throw range bug.

Quote
But.. but... Illusion Dance IS King.  I think I finally figured out why I couldn't get on with the 'Master King' incarnation... she just doesn't have Illusion Dance.
The thing I'm proposing is a 98UM Ex form, and that's what kept me motivated. Actjapan and M.M.R. already covered here normal self, so why bother.



Edit: Google site error, wait a bit.
    

Re: King 98 UM Updated

 January 08, 2009, 07:54:08 pm View in topic context
 Posted by Dr. H  in King 98 UM Updated 10/01/2009 *Final* (Started by Dr. H January 07, 2009, 08:39:47 am
 Board: Your Releases, older Mugen

The 99 anim was my first attempt, ended up looking weird to me. But since it can be done so fast, will give both and let the player choose it via config.cns.

Quote
Meh going into my roster but i would prefer the other 2 supers that were in the cmd that you coulda made.

Ex trap shot pretty much overrides any usefulness Silent Flash could bring. And Illusion Dance would feel off in her current gameplay, would feel like a KOFMI2 character. :(
    

Re: Raposo's WIPs

 January 08, 2009, 07:37:16 pm View in topic context
 Posted by Dr. H  in Raposo's WIPs: Shiki (Started by Dr. H January 06, 2009, 11:55:04 pm
 Board: Projects

I think I'll take the command path, so one can play with both during a playthrough. Another thing I could do is to give the player the option of which version should be the default one.
    

Re: King 98 UM Updated

 January 08, 2009, 07:10:11 pm View in topic context
 Posted by Dr. H  in King 98 UM Updated 10/01/2009 *Final* (Started by Dr. H January 07, 2009, 08:39:47 am
 Board: Your Releases, older Mugen

Quote
or some reason her doko can't juggle after a CD.
Quote
her dokomademo can easily hit after a trip (not important as it is better to do a full combo).
That's how Xi's anywhere juggle works, unless you're saying that you can't juggle over a counter CD?

Quote
She can't cancel her crouching weak kick to weak punch, which serves to balance her because she would be able to combo her doko.
She has CrouchB->CrouchA chain, I just gave her the 98 timing so it won't be too abusable.

Quote
A version of the weak punch can be cancelled to crouching weak kick, that's one thing to fix.
Weak Punch being cancellable with weak kick, you're saying? I agree that it's weird, but she can actually do that in 98.

Quote
for some reason if you hit p2 with a basic after the launcher it will not fall to its feet
Yeah, will give it an extra effort.

Quote
Her launcher is not very aesthetically pleasing, like doing a close stand D to the launcher means watching the close stand D thrice, so I suggest to recycle the animation form kof instead.

Agreed, but there's not so much to do, I even gave her Mirage Kick anim for the Ex version as it's looks alright, but it's kinda odd giving that anim to normal version too.
Currently thinking about giving her CVS near D anim.

Thanks.





 
    

Re: Raposo's WIPs

 January 08, 2009, 04:29:43 pm View in topic context
 Posted by Dr. H  in Raposo's WIPs: Shiki (Started by Dr. H January 06, 2009, 11:55:04 pm
 Board: Projects

Tung is progressing nicelly, all normals and the 3 versions of Shou Ha are done. Weak Senshippo is almost as well.


Fixed.
    

Re: King 98 UM Updated

 January 07, 2009, 11:09:31 pm View in topic context
 Posted by Dr. H  in King 98 UM Updated 10/01/2009 *Final* (Started by Dr. H January 07, 2009, 08:39:47 am
 Board: Your Releases, older Mugen

Are they really that big/shaped like that? I also noticed her Venom Striker hit box looks kinda funky, its just so huge, covers way more than the actual projectile itself.

Yes, they're not pixel accurated, but that's how they are. Talk about overpriorized pokes.
    

Re: King 98 UM Updated

 January 07, 2009, 09:19:30 pm View in topic context
 Posted by Dr. H  in King 98 UM Updated 10/01/2009 *Final* (Started by Dr. H January 07, 2009, 08:39:47 am
 Board: Your Releases, older Mugen

Quote
- Can't perform a long jump while running, she just does a normal jump.
Fixed, silly typo mistake. :P
Quote
- Far HK and Jump LK hit boxes could need some tweaking, doesn't really look right to me.
They're right, at least they're good enough, you can check 98 data.
Quote
- Knock Down Attack (HP+HK) has the ugly old 2k2 hit sparks and not the newer XI hit sparks.
Oh, so that's the wrong hitspark I have been told... will fix that.
Quote
- I really think she should have a DM and SDM versions of Double Strike and Surprise Rose, but thats just me.
Would have been an overkill, as she already has Ex moves pumping up her arsenal. Feels very balanced that way.
Quote
- I think she could use a better small portrait.
Will only exchange that for her 98 Um Ex portrait.

Thanks, will upload the fixes soon.
    

Re: Raposo's WIPs

 January 07, 2009, 08:09:29 pm View in topic context
 Posted by Dr. H  in Raposo's WIPs: Shiki (Started by Dr. H January 06, 2009, 11:55:04 pm
 Board: Projects

Yeah, I like that standart. But he would have other 2 for his Ex self. ;)
    

King 98 UM Updated

 January 07, 2009, 07:06:36 pm View in topic context
 Posted by Dr. H  in King 98 UM Updated 10/01/2009 *Final* (Started by Dr. H January 07, 2009, 08:39:47 am
 Board: Your Releases, older Mugen

Character updated. Projectiles couldn't be comboed, hope it's solved. Thanks to Thedge for let me know.
    

Re: Raposo's WIPs

 January 07, 2009, 05:09:59 pm View in topic context
 Posted by Dr. H  in Raposo's WIPs: Shiki (Started by Dr. H January 06, 2009, 11:55:04 pm
 Board: Projects

Well, two modes like the previous versions, but now Ex mode will use some new, scratch done moves for different gameplay. Normal mode is his NBC self plus some RBS2 things.

Will post the command list planned for the normal ver (names from Tel's faqs):

 THROWS                         MOVE NAME                     
 b/f+C or D                        Thousand Palms               

 COMMAND ATTACKS
 f+A                           Kourin Hazaki                 

 SPECIAL MOVES
 qcb+P  (Ex)                        Senshippo                     
 charge b,f+P (Ex) (Sc)          Shou Ha                                         
 f,d,df+K  (Ex) (Sc)               Ressen Kyaku                     
 f,d,df +P (Hold) (Ex)               Gekihou                       
 qcb+B in air                   Raimei Kyaku                 
 qcb+C in air                   Joujiken                     
       
Screen Shots later.
 [DM]
 f,hcf+P (1 Gauge)                        Senpuu Gouken                 
 qcf(x2)+KK (2 Gauges)                      Teigeki Ken             

 -Ex Shou Ha is Daishou Ha, somewhat fast projectile with great range.
- Weak Ressen Kyaku will have some invincibility, while the first hit frame of strong and Ex will be an anywhere juggle (Those moves that aways juggle like Oswald and K9999 SDMs).
- Gekihou is his RBS2, and will be more of a great damage dealer than a defensive move.
- Currently thinking about make an aerial version of Senpuu Gouken. Not sure yet. 
    

Re: 98 UM King

 January 07, 2009, 08:41:41 am View in topic context
 Posted by Dr. H  in Raposo's WIPs: Shiki (Started by Dr. H January 06, 2009, 11:55:04 pm
 Board: Projects

Character released, now recoding Tung Fu Rue, more news later. :)
    

King 98 UM Updated 10/01/2009 *Final*

 January 07, 2009, 08:39:47 am View in topic context
 Posted by Dr. H  in King 98 UM Updated 10/01/2009 *Final* (Started by Dr. H January 07, 2009, 08:39:47 am
 Board: Your Releases, older Mugen

    

Re: 98 UM King

 January 07, 2009, 01:19:05 am View in topic context
 Posted by Dr. H  in Raposo's WIPs: Shiki (Started by Dr. H January 06, 2009, 11:55:04 pm
 Board: Projects

That's how AOF King is, so that's how 98 Um Ex mode is.
Anyway, Surprise Rose has become a DM since 2K1, you can't have missed that. ;P