Board: M.U.G.E.N Development Help
Pseudo-code:
1.) When in the Win state, check is player 2's name is "RYU" or whoever you want. This can be accomplished using the trigger "P2Name."
So for example, trigger1 = P2Name = "RYU"
2.) Use the ChangeAnim state controller to change your character's animation to the appropriate win animation you've set up in your AIR file.
See? Easy!

Edit: Beat me to the punch GT Yzan.





