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The base that support tree,Danzo is public.

 August 26, 2014, 04:38:24 am View in topic context
 Posted by MUGENGOD  in The base that support tree,Danzo is public. (Started by MUGENGOD August 26, 2014, 04:38:24 am
 Board: Your Releases, Mugen 1.0 +

Hi everybody,these days i finish my next Naruto chars,maybe you will ask how about my DBZ chars? yes i am coding dbz and
naruto chars together, but naruto chars are more easy to make,so this Danzo is out quickly,but goku normal will be later.
This summer every people participate in hunting Sasuke!
Danzo Shimura By Mugengod
;==========================================================
Info:
Character Version: 1.0
Mugen Version: 1.0
Code: Mugengod
Sprite: Seninjutsu and David11
FX: MFT Classic & Open source & ZJMING
Sound: Ripped by me & Open source
;==========================================================
Specials:
Fuuton:Wipe Out: DF,a
Fuuton:Tornado: DB,a
Fuuton:Shinku Ha: DF,b
Fuuton:Shinku Gyoku(can be hold): DB,b
Moktuton:Puncture: DF,c
Moktuton:Ground-breaking: DB,c
;==========================================================
Supers:
LV1:
Fuuton:Shinku Renpa: D,a
Fuuton:Shinku Taigyoku: D,b
LV2:
Kuchiyose no Jutsu:Baku: D,c
LV3:
Ura Shisho Fuin Jutsu(need life<300): D,DF,F,B,ab
;==========================================================
Credits:
Mao:sprites edit and making a Sharingan System for me to limit the time when use Izanagi,special thanks to you!
MR.Liang:some miss sprites
489406796:FXS help and all portraits make
Dead Moon:some sprites help
ZJ_MING:some FXS support
Team MFT:Fxs and code reference
Alexei Roschak:i use some your code as a basic.
FLOSSR3:some reference from your Jiraya
MGSSJ2:some reference from your Sharingan Danzo
489406796 & lieyan: thanks for test beta and give me some feedback











Video:  https://www.youtube.com/watch?v=dZ2BJjG_m7I
Spoiler, click to toggle visibilty
    

Re: Kabuto Sage Mode is now public.

 August 19, 2014, 11:55:50 am View in topic context
 Posted by MUGENGOD  in Kabuto Sage Mode is now public. (Started by MUGENGOD August 17, 2014, 04:26:19 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Kabuto Sage Mode is now public.

 August 19, 2014, 08:05:57 am View in topic context
 Posted by MUGENGOD  in Kabuto Sage Mode is now public. (Started by MUGENGOD August 17, 2014, 04:26:19 pm
 Board: Your Releases, Mugen 1.0 +

Hi there!

So here's some feedback:
- I can do an infinite with pratically any button; I press "a" (with correct timing) and continue to do so, killing the enemy.
video: http://www.mediafire.com/watch/pbm3pb50ofl9rxb/mistake0.avi

The same happens with "b" and "c". Do not forget about those!!!


- Down + b gives back too much power (if the enemy blocks),
video: http://www.mediafire.com/download/d23t8hphdzz9t0h/mistake1.avi

- if you get hit when you throw the second kunai/shuriken (a+b) while in air, you will "stand in air" (it's a bug);

in state 584 you put the wrong type:
Code:
[Statedef 584]
type    = S
movetype= A
physics = S
...

it should be:
Code:
[Statedef 584]
type    = A
movetype= A
physics = S
...

- in my honest opinion, doing Down+any button for the supers and Down,Forward + any button or Down, Back + any button for the specials is a bit wrong, but ok;

- why do every attack in air have velset 0,0? It's strange for me, but it's ok;

- if Senko: Muki Tensei misses it continues going on; this should be fixed;
video: http://www.mediafire.com/watch/l9lq753j3hj5jj9/mistake2.avi


(You can only download the videos :-\)

fix some problems as you said, and thanks for feedback, XD
but just one thing, the infinite attack from button A B C,i have no idea to fix, after seen your video, i try a lot of chars, Naruto NZC chars, Dragonball chars, KOF chars,they are all can make infinite if you with the correct time, press "A", then p2 is in get hit anim, press "A" again, if P2 back forwards by hit, we press "forward" BUTTON then press "A" again, p2 will get hit again, then it become infinite, every char can do this, not just me. or do you have some idea to change this? i fix a lot of things, maybe will upload a 1.1 patch later.
    

Re: Kabuto Sage Mode is now public.

 August 18, 2014, 04:54:32 pm View in topic context
 Posted by MUGENGOD  in Kabuto Sage Mode is now public. (Started by MUGENGOD August 17, 2014, 04:26:19 pm
 Board: Your Releases, Mugen 1.0 +

thanks for feedback, are you Alexei Roschak?
1.missing anim 5100 is now fixed.
2.i can"t understand waht you talk about, air A attack have some problem ?
3.i fix the intro, now he won"t be talk after you skip.
4.that down+A super will have debug flood because of this super i use a helper movehit to changestate, so mugen will show that this can"t work, but this super works great indeed. so this debug information is wrong, just mugen can"t read it.
5.for this QCB+A, you mean the spider web? this is a move by kidomaru, kabuto need to use sound ninjia 5"s ability, so this spider web should be a speicial for kabuto.it can let enemy can"t move in sometimes, so i think it is useful. and now i update it, it can absorb p2"s power.
6.of course he have LV3 super, i guess you havn"t read the read me.txt XD, his LV3 is mukitensei, press DOWN+S to see it.
7.i changed something, maybe fix, i also can"t find the problem.

and thanks everyone who download this char!
Hey, no problem. Yes, I am. :)

2.) I mean that the animation used for that move looks wrong.
4.) All debug flood can be fixed. Just keep trying. While your super might work, leaving debug flood in a character shows a lack of completion and care from your end.
5.) I mean the effect lasts for too long, not that it wasn't powerful enough O_o.
6.) I'm sorry, you caught me. I didn't read the readme. XD However, I don't think you should put major moves on "Start." It breaks the flow of combat when you're fighting. Also, now that I see the super, it doesn't do enough damage. It does the same damage as a level 2 super and not that of a level 3.
7.) I downloaded it again. I can still do the infinite. Try lowering the ground hitstun on that move.



i am sorry i havn"t upload the patch now, because i also find bugs today,and i changed something, now i upload a patch here,you can have a try. and the effect of the spider web i think it works fine, so i won"t change it.
and for LV3 super, this char is jusr 4 button, 3 major button is used, so i have to make a LV3 with "Start". i can"t want to add more keys to control, like add a X or Y, now i changed the command, but i will increase the difficult to perform it, now is ~D,DF,F,B,a+b and the damage i have changed, at first damage is 350, now is 400.
and thanks for feedback, i really have no idea with DEBUG information, because i use this code to make the super changestate.
[State 0, change]
type = changestate
trigger1 = Helper(1535),movehit
value = 1501

[State 0]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1

if i change this code, this super will have problems.

this  is new patch change some problems.
http://www.mediafire.com/download/kxcr7m2dkaerjre/patch_for_kabuto_sage.rar

To Legend Ivanhoe:
okay man, i will coding Goku Kaioken.XD
    

Re: Kabuto Sage Mode is now public.

 August 18, 2014, 06:01:32 am View in topic context
 Posted by MUGENGOD  in Kabuto Sage Mode is now public. (Started by MUGENGOD August 17, 2014, 04:26:19 pm
 Board: Your Releases, Mugen 1.0 +

Hey, thanks for the credit. :)

Here's some feedback:
- Missing required animation: 5100
- Animation appears to twitch a bit after doing "A" in the air. The recovery frames of the animation are the culprit.
- If you skip the animation, his long intro continues to talk.
- Using Down+A causes debug flood during his super's transition.
- QCB+A traps the enemy for way too long and you can almost spam it. I say almost, because if you do, you will run out of energy.
- No 3-bar supers?
- Jumping slightly and pressing B can lead to an infinite if you're close enough to the ground to follow up with the next one.

thanks for feedback, are you Alexei Roschak?
1.missing anim 5100 is now fixed.
2.i can"t understand waht you talk about, air A attack have some problem ?
3.i fix the intro, now he won"t be talk after you skip.
4.that down+A super will have debug flood because of this super i use a helper movehit to changestate, so mugen will show that this can"t work, but this super works great indeed. so this debug information is wrong, just mugen can"t read it.
5.for this QCB+A, you mean the spider web? this is a move by kidomaru, kabuto need to use sound ninjia 5"s ability, so this spider web should be a speicial for kabuto.it can let enemy can"t move in sometimes, so i think it is useful. and now i update it, it can absorb p2"s power.
6.of course he have LV3 super, i guess you havn"t read the read me.txt XD, his LV3 is mukitensei, press DOWN+S to see it.
7.i changed something, maybe fix, i also can"t find the problem.

and thanks everyone who download this char!
    

Kabuto Sage Mode is now public.

 August 17, 2014, 04:26:19 pm View in topic context
 Posted by MUGENGOD  in Kabuto Sage Mode is now public. (Started by MUGENGOD August 17, 2014, 04:26:19 pm
 Board: Your Releases, Mugen 1.0 +

Hi everyfriends! it is time to public my latest char,he is a naruto char, in nzc size and with my own style. i post some informations and pictures here for you,more details please download this char and have a try, i hope you will like it! XD
Kabuto Sage Mode By Mugengod
;==========================================================
Info:
Character Version: 1.0
Mugen Version: 1.0
Code: Mugengod
Sprite: base from the web & remake by mao
FX: MFT Classic & Open source & ZJMING
Sound: Ripped by me & 603869876 & Open source
;==========================================================
Credits:
Mao:sprites
MR.Liang:some miss sprites
489406796:FXS help and all super portraits make
603869876:some sprites help and sound help
lieyan:big portrait make
ZJ_MING:some FXS support
Team MFT:Fxs and code reference
Alexei Roschak:some basic reference
489406796 & 603869876 & lieyan: thanks for test beta and give me some feedback









Spoiler, click to toggle visibilty
    

shed the snake skin become a dragon!! (add a video here)

 August 08, 2014, 06:48:02 pm View in topic context
 Posted by MUGENGOD  in shed the snake skin become a dragon!! (add a video here) (Started by MUGENGOD August 08, 2014, 06:48:02 pm
 Board: Projects

long time no see every friends! i am back and bring my lateset project, he is a Naruto char who has evolved into a dragon, yes his name is Kabuto ! ! XD
i started this char at july and spend a lot of times everyday to code him, now he is in 95% and releasing soon. i will public him in next week.
and he is in NZC style(maybe), i use the Alexei Roschak"s nzc char as a base and coding with my own style, so he will have some basic look like Alexei Roschak"s char system. and i use the MFT FXS in this char, it is looks cool and comfortable.
info:
code:mugengod
sprites: from web and edit by mao and liang.
sound: ripped by me and 603869876
basic: 4 button, abc is basic combo and S is a key to charge chakra.
supers:two lv1, one lv2 and one lv3.
specials: 6

and forgive me with the video, my internet works bad these days, so i just can upload a video in my country"s website, hope you guys can watch it successful.
video:https://vimeo.com/102996366
here are some pics for you:








hope you will like it ! XD
    

Re: The prince of destruction ,Majin Vegeta!!!

 February 21, 2014, 05:07:53 am View in topic context
 Posted by MUGENGOD  in The prince of destruction ,Majin Vegeta!!! (Started by MUGENGOD February 17, 2014, 03:37:42 pm
 Board: Your Releases, Mugen 1.0 +

thanks for the feedbacks, now i upload a final patch for everyone, i think it is the final update of this char, because fix bugs is too hard, this is the link: http://www.mediafire.com/download/0mp5b4e21985wj8/patch_1.3(final_version).rar
 just extract it to the chars folder and replace all things in this rar to your folder it will be new version. i fix much bugs and change Energy Rings FXS. if you find some BUGS still alive, i think it is just appear in 1.1 mugen, because this char isn"t make for 1.1, just make for win mugen and mugen 1.0 XD, thanks, good luck!
    

Re: The prince of destruction ,Majin Vegeta!!!

 February 20, 2014, 03:31:56 pm View in topic context
 Posted by MUGENGOD  in The prince of destruction ,Majin Vegeta!!! (Started by MUGENGOD February 17, 2014, 03:37:42 pm
 Board: Your Releases, Mugen 1.0 +

i think the second bug you said maybe is your chars problem, the debug information said the bug is from ryo sakazaki..
and the first bug i haven"t seen in my MUGEN, are you use mugen 1.1? if it is , this char isn"t make for 1.1 mugen , i have no solution.
    

Re: The prince of destruction ,Majin Vegeta!!!

 February 19, 2014, 06:09:32 am View in topic context
 Posted by MUGENGOD  in The prince of destruction ,Majin Vegeta!!! (Started by MUGENGOD February 17, 2014, 03:37:42 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: The prince of destruction ,Majin Vegeta!!!

 February 18, 2014, 11:32:08 am View in topic context
 Posted by MUGENGOD  in The prince of destruction ,Majin Vegeta!!! (Started by MUGENGOD February 17, 2014, 03:37:42 pm
 Board: Your Releases, Mugen 1.0 +

Nah I'm not mad, I was only joking around, All of my old stuff is open source(for the most part). I meant the intro coding itself though, as it looks like it's from my older majin vegeta's intro, (same effects, same "!" speed line,same flying up and coming down etc.)

Also yea the commands are always in the cmd file, but most cases it's a lot easier to look in a read me to find out how to do a certain move, also it's not always the case of knowing if it's a "kof" move or whatever. There are a lot of kof\sf moves with a lot of different commands.  having to go search through the cmd file can be tedious. Just my opinion though.

Also that AiRiC guy is just making a really bad "Over 9000" Joke.

okay man, the intro is looks like your old majin vegeta, it is right, your old chars can be a sample in may today"s chars, because they are all cool before, so i can"t find the shortcomings in your intro, just can edit some speed and voice and FXS , They are essentially the same XD. forgive me that i can"t understand you are in joke. because many old char authors always said same words to criticize many new author that stolen their old sprites. it is wrong that use a old sprites that not opensourece without permission, but some author really not know who make this sprites, so they can"t give a credit to original author.  :shocked2:

and to God's Anger: i can"t find problem in final impact that fight with POTS shin gouki and geese, it is works fine in my mugen , but i fix the combo2 can"t hit p2 and after final flash he won"t run into screen. :bobby:


    

Re: The prince of destruction ,Majin Vegeta!!!

 February 18, 2014, 10:18:43 am View in topic context
 Posted by MUGENGOD  in The prince of destruction ,Majin Vegeta!!! (Started by MUGENGOD February 17, 2014, 03:37:42 pm
 Board: Your Releases, Mugen 1.0 +

God's Anger:i can"t find the problem in air dash, or you mean in AI? i have no char that who can attack me into the air, or in dbz chars no one can do this, so i can"t find the problem, or it is just a AI problem that human can"t do it ?
and for the bug that can"t hit your char or POTS, i will download these char to test, because i have no this char in my pc, so i can"t test all bugs before release. ;D

Neocide: i really can"t understand what you mean, are you complain that i haven"t write your name in credits or what ? :dizzy2: this sprite isn"t draw by me, i just know it is from zdragonballz (our team member), so i just need credit him, because i get the sprite from him, o_O if he use some sprites edit from your vegeta, he will credit your name when he release his sheet, anyway, the problem of sprites isn‘t my fault, i don"t care where he get the reference in his sprites. i just use a sheet that no char use yet. so please don"t use the ironic tone. --;

and why do his eys bilnk? i don"t know, to be honest i really don"t know how to draw sprites at all, if sprite have some problem i can"t fix. it is beyond my ability. :-\

the readme file is no matter that without a list of commad , i believe that over 90% people know how to see the cmd file or use supers and specials with char, because all chars are same to use, whatever kof char and street fighters char or dbz char, they also can perform a super as D,DB,B,F, x.
but thank you for download this char and praised my work , I've always been a fan of you :smartass2:

AiRiC: adjust to over 9000? you mean i want to adjust the big portrait or waht?
    

Re: The prince of destruction ,Majin Vegeta!!!

 February 18, 2014, 06:46:59 am View in topic context
 Posted by MUGENGOD  in The prince of destruction ,Majin Vegeta!!! (Started by MUGENGOD February 17, 2014, 03:37:42 pm
 Board: Your Releases, Mugen 1.0 +

Jarek Bachanek: this is our forum, you can come to find more things you like XD  http://mugengenerations.foroactivo.info/

God's Anger: for the portrait: i have said just use for some special screenpack , i put a normal version portrait in sff file, you can change the 9000.3 to be 9000.1.
the bigball and atomic blast is same command but i like to write again with different name in CMD, this just my habit XD.
air dash is infinite ? i don"t know what you said, it is will be land after 1 second.
what is the bug in final impact with POTS char? i don"t have these char, please upload some pics thanks,
the final flash effects is the deliberately i did, he won"t disappear when hit opponent , it is a special effect not a bug.
for teleports to opponent when in energy ring, or the FXS of energy ring. it is a small problem i think i won"t fix it , because i don"t have too much time to fix the very small bugs that doesn't“ affect the gameplay.
and garlic gun is used in lv2 super in air, so i think one moves just need appear once, so if garlick gun is a super move in ground, it will have two super of garlick gun, it is repeat .
and thanks for the feedback, i maybe will fix the bugs that in code, but in SFF i won"t ,it is too big to upload. :'(

Legend Ivanhoe: i am sure your stages are cool !! because i like night stages, in the night stage we can see more beautiful FXS in with char, and in day stage it is too light that i can"t see the good quality of FXS, but dbz stages are too many day stages, no more night, so i like use yours . and why you said the ki charge is incomplete? it is have some bug?
    

Re: The prince of destruction ,Majin Vegeta!!!

 February 17, 2014, 04:57:39 pm View in topic context
 Posted by MUGENGOD  in The prince of destruction ,Majin Vegeta!!! (Started by MUGENGOD February 17, 2014, 03:37:42 pm
 Board: Your Releases, Mugen 1.0 +

thanks for download, and this sprite is made by zdragonballz, maybe remake from NEOCIDE, i don"t know this XD
and our team is still alive , just because of many members are busy with there life so have less project, but i have many times, i will make more chars later.
    

The prince of destruction ,Majin Vegeta!!!

 February 17, 2014, 03:37:42 pm View in topic context
 Posted by MUGENGOD  in The prince of destruction ,Majin Vegeta!!! (Started by MUGENGOD February 17, 2014, 03:37:42 pm
 Board: Your Releases, Mugen 1.0 +

How is going everyone! this is my new project in Midnight Fighters Team, i started project in January ,and try my best to finish it, he has many interesting moves, i code this char with high speed and great quality, because i like it, interesting makes me speedy. XD  he is close to original, many moves and voice is reference from the dbz anime, so hope you will like this char, he also have a strongAI, so he is the powerful fighter, he is prince of the saiyans--------Majin Vegeta! :devilish:
this is pics:  :smartass:












and for the informations and moves? i put the read me file here:

Spoiler, click to toggle visibilty
and this is download link:  ;)
http://www.mediafire.com/download/h1u8g9rw6x55zvb/Majin_Vegeta(魔人贝吉塔)V1.2.rar
the big portrait is suit for the special screenpack, you can change the 9000.0 and 9000.1 in the sff file, there are a normal portrait in the sff, i haven"t change yet. XD

this is the link for 1.3 patch: http://www.mediafire.com/download/0mp5b4e21985wj8/patch_1.3(final_version).rar
just extract it to the chars folder and replace all things in this rar to your folder it will be new version. i fix much bugs and change Energy Rings FXS. if you find some BUGS still alive, i think it is just appear in 1.1 mugen, because this char isn"t make for 1.1, just make for win mugen and mugen 1.0 XD, thanks, good luck!

Next project:
1.Zarbon
2.Goku Normal
3.Future Trunks
    

Re: Dragon Ball AllStars: Goku

 August 21, 2013, 03:21:53 pm View in topic context
 Posted by MUGENGOD  in Dragon Ball AllStars: Goku  (Started by Neocide August 20, 2013, 01:52:23 pm
 Board: Your Releases, Mugen 1.0 +

my team member has already write a good AI for your goku, but i always look forward your friend"s AI, maybe different style. XD
    

Re: Dragon Ball AllStars: Goku

 August 20, 2013, 03:55:04 pm View in topic context
 Posted by MUGENGOD  in Dragon Ball AllStars: Goku  (Started by Neocide August 20, 2013, 01:52:23 pm
 Board: Your Releases, Mugen 1.0 +

cool char, i will waiting for new version vegeta
    

Re: Vegetto normal By Team SB

 August 12, 2013, 06:57:45 pm View in topic context
 Posted by MUGENGOD  in Vegetto normal By Team SB (Started by MUGENGOD August 11, 2013, 12:21:26 pm
 Board: Your Releases, Mugen 1.0 +

oh sorry for the MG fourm"s behavior, maybe this is a misunderstanding or some other things, just don"t care it, this forum is better for you.
like z2 and dbz all stars size is good, looks nice and high quality, i also think it is good, if i have the bigger sprites, i will have a try, now joker is spriting a big vegetto ssj, size is like UB22 and all stars, looks so cool, but progress is slow, so the 2.0 ver is also this size vegetto but more wonderful than this 1.0 sprites, all thing is up to the sprite, no sprite no char :(
and the bug, i will try to fix it, to be honest, the vegetto 2.0 just miss the sprit sword, ssj mode is done, cool transfoming and high quality gameplay and some new supers are finished, these days i am thinking about how to make a cool and simple sprit sword, because this is an LV1 super, so i shouldn"t make this super as complex as it can be, just simple and cool then it will ready for release XD

    

Re: Vegetto normal By Team SB

 August 12, 2013, 06:05:08 pm View in topic context
 Posted by MUGENGOD  in Vegetto normal By Team SB (Started by MUGENGOD August 11, 2013, 12:21:26 pm
 Board: Your Releases, Mugen 1.0 +

okay,i don"t know why you don"t post in MG, and that your some reply in that fourm is missed. these days MG is too quiet, no new post and just a few people will reply me....also in this fourm,,,,just you, my friend, just you have reply me. maybe in this fourm there are few people like dbz chars?
and for char, you mean command "c " will use the fireballs infinite to kill enemy? it has already fix in new ver.
and light punch to light kick X2? i don"t understand what you mean XD,because of my bad english...
    

Re: Vegetto normal By Team SB

 August 11, 2013, 02:17:22 pm View in topic context
 Posted by MUGENGOD  in Vegetto normal By Team SB (Started by MUGENGOD August 11, 2013, 12:21:26 pm
 Board: Your Releases, Mugen 1.0 +

okay G.O.D, thanks for feedback, let me know the problems with this old char, but this is old version, maybe i can"t upload some fix patch here, :( all new thing will be done in 2.0 ver, and the 2.0 ver i have already done 95% in June, because i have started new char, like Naruto"s madara uchiha and Dbz"s Goku. so i stopped updating Vegetto normal and SSJ. maybe i will releasing new version this year. ;)  i also join the MFT(midnight fighter team),so i maybe making there"s char first, so my next dbz wip will be Majin vegeta. :P