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ELECTR0

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Messages by ELECTR0

    

Re: Palettes won't change during selection

 December 28, 2014, 12:23:54 am View in topic context
 Posted by ELECTR0  in Palettes won't change during selection (Started by melongod December 26, 2014, 03:53:47 am
 Board: M.U.G.E.N Development Help

last thing I can think of to check is to open up your character in the original Fighter Factory and see if the shared palette box is checked for all of your sprites.
    

Re: Bioshock Infinite - False Shepherd 1.0 and 1.1 Versions

 December 27, 2014, 04:02:12 am View in topic context
 Posted by ELECTR0  in Bioshock Infinite - False Shepherd 1.0 and 1.1 Versions (Started by davismaximus December 26, 2014, 09:17:18 pm
 Board: Your Releases, Mugen 1.0 +

Digging the blur effect for far away elements.
    

Re: Post your picture thread

 December 27, 2014, 02:13:58 am View in topic context
 Posted by ELECTR0  in Post your picture thread (Started by Gaptooth INC. April 02, 2006, 11:06:12 pm
 Board: All That's Left

What better weapons could one ask for than a club and a flashlight.
    

Re: Palettes won't change during selection

 December 26, 2014, 09:52:34 pm View in topic context
 Posted by ELECTR0  in Palettes won't change during selection (Started by melongod December 26, 2014, 03:53:47 am
 Board: M.U.G.E.N Development Help

Also make sure that if your using Fighter Factory 3 that you are Not saving the sff as a Mugen 1.1 file. If so then it might not read from the palette. I would save the SFF as a Mugen beta and see if that fix's the issue.
    

Re: Post your picture thread

 December 26, 2014, 05:15:03 pm View in topic context
 Posted by ELECTR0  in Post your picture thread (Started by Gaptooth INC. April 02, 2006, 11:06:12 pm
 Board: All That's Left

No-Lifer selfie.

    

Re: Character "exploding" during KO?

 December 26, 2014, 06:31:46 am View in topic context
 Posted by ELECTR0  in Character "exploding" during KO? (Started by Shulk December 25, 2014, 11:43:38 pm
 Board: M.U.G.E.N Development Help

Paste your code of what you have so far.
    

Re: Palettes won't change during selection

 December 26, 2014, 04:04:58 am View in topic context
 Posted by ELECTR0  in Palettes won't change during selection (Started by melongod December 26, 2014, 03:53:47 am
 Board: M.U.G.E.N Development Help

This code looks fine. Re-check the naming of the acts and make sure there located in your main character folder and not in a sub folder.
    

Re: Character "exploding" during KO?

 December 26, 2014, 03:54:58 am View in topic context
 Posted by ELECTR0  in Character "exploding" during KO? (Started by Shulk December 25, 2014, 11:43:38 pm
 Board: M.U.G.E.N Development Help

Bellow your [statedef -2] you need to add a changestate to a custom state when your characters life hits zero and the match is over. So use these triggers for your chagestate :

trigger1 =life=0
trigger1=MatchOver

In the changestate you want to make the player anim invisible and also spawn an explod and sound effect for the blow up. You also need to add a screenbound and a PosSet :

[State 0, ScreenBound]   ;so the camera won't follow the invisible player
type = ScreenBound
trigger1 = time >=0
value = 0
movecamera = 0,0
ignorehitpause = 1

[State 0, PosSet]  ;Set the character way below the floor so when they go to there statedef 5150 they
                            ;won't reappear on screen.
type = PosSet
trigger1 = time = 3
y = 800
ignorehitpause = 1

[State 0, ChangeState]  ;After everything has triggered in the explosion effect your character goes to his
                                     ;normal lie dead state.

type = ChangeState
trigger1 = time = 5
value = 5150
ctrl = 1
ignorehitpause = 1
    

Re: Ducky V0.8

 December 26, 2014, 03:26:53 am View in topic context
 Posted by ELECTR0  in Ducky V0.8 (Started by shotgun160 June 24, 2014, 07:21:05 am
 Board: Your Releases, Mugen 1.0 +

I was just thinking the other day that there really isn't enough humanoid duck fighters in Mugen. Thanks for fixing that with this Awesome char!
    

Re: Mortal Khristmas - Kano + Palace Gates

 December 26, 2014, 12:28:56 am View in topic context
 Posted by ELECTR0  in Mortal Khristmas - Kano + Palace Gates (Started by ELECTR0 December 25, 2014, 07:39:56 am
 Board: Your Releases, Mugen 1.0 +

Not yet. Kano is still missing a few fatal sprites that I didn't have time to complete for Christmas. So when I finish those up I will include the IM anims and have a optional IM file in the download. So hang tight Lucky Pup.
    

Re: Mortal Khristmas - Kano + Palace Gates

 December 25, 2014, 09:46:46 am View in topic context
 Posted by ELECTR0  in Mortal Khristmas - Kano + Palace Gates (Started by ELECTR0 December 25, 2014, 07:39:56 am
 Board: Your Releases, Mugen 1.0 +

Thanks DK! I uploaded the wrong SFF file which had some black sprites. That has now been fixed.
    

Re: Merry Christmas, everyone! New character pack release!

 December 25, 2014, 08:40:38 am View in topic context
 Posted by ELECTR0  in Merry Christmas, everyone! New character pack release! (Started by Sheng Long December 25, 2014, 07:03:40 am
 Board: Your Releases, Mugen 1.0 +

What a great new toy to play with over the holidays! I'll be downloading this and playing with my brother when he gets here tomorrow.
    

Mortal Khristmas - Kano + Palace Gates

 December 25, 2014, 07:39:56 am View in topic context
 Posted by ELECTR0  in Mortal Khristmas - Kano + Palace Gates (Started by ELECTR0 December 25, 2014, 07:39:56 am
 Board: Your Releases, Mugen 1.0 +

Nothing says Christmas like a Mortal Kombat character. ._. Ultimate Kano plays similar to my other Ult characters in that he can combo like a MvC char, has superjump, air attacks and fire hyper with fireball +two punch/kick buttons etc... He is on top of Juano16's SoulNinja so he is compatible with them to rip each other apart on fatalities and spurt blood, but other than that he's all original. I have also made the Palace Gates stage for Kano. The stage transitions from day to night along with some other extras I tossed in there. The stage and Kano has compatible versions for Mugen 1.0, Mugen 1.1, Zoom and 720P. Just note that the 720P versions are for low res characters that are using a localcoord of 427,240.

Link : http://electroslair.blogspot.com/



------------------Specials------------------

Headbutt : F, F, Punch

Knife Toss : B, F, Punch

Air Knife Toss : B, F, Punch  (Must be high on the stage)

Cannonball : B, F , Kick

Air Cannonball : B, F , Kick  (Can be any height)

Flailing Knives : F, D, F, Punch

Knee to groin and Shin kick : Punch + Kick

Air Throw : F + Hard Punch when close to opponent in the air. It can be combo into from certain attacks.

----------------Hypers-----------------------

Mercenary Assault : D, F, two kick buttons  (level 1)

Laser Eye : D, B, two Punch buttons  (level 1)

Classic Beat Down : B, D, F, two Punch Buttons  (level 2)

---------------Fatality------------------------

Heart Rip : Low Punch (when close to opponent)

Arm Rip : Medium punch (when close to opponent) (Can only be preformed on Juano16 chars)

Pit : Hold Down, Hard Punch  (When close to opponent)

Mercy : Low Kick (When away from opponent)

Friendship : Hard Kick (When away from opponent)

Babality : Hold Down, Hard Kick (when away from opponent)

    

Re: EXCLUSIVE NEWS - I DON'T LIKE THIS YEAR'S PERIOD!!!

 December 24, 2014, 04:57:32 pm View in topic context
 Posted by ELECTR0  in EXCLUSIVE NEWS - I DON'T LIKE THIS YEAR'S PERIOD!!! (Started by electrocaid December 20, 2014, 07:06:45 pm
 Board: Your Releases, Mugen 1.0 +

Ha hA nice stages.
    

Re: Rolento (updated 12/22/14)

 December 23, 2014, 08:52:56 am View in topic context
 Posted by ELECTR0  in Rolento (updated 12/22/14) (Started by Jmorphman December 23, 2014, 12:58:41 am
 Board: Your Releases, Mugen 1.0 +

Nothing but praise! :pleased:
    

Re: Mega Man Powered Up- Light Town Stage & Happy Holidays

 December 22, 2014, 09:53:22 pm View in topic context
 Posted by ELECTR0  in  Mega Man Powered Up- Light Town Stage & Happy Holidays  (Started by OldGamer December 22, 2014, 10:41:31 am
 Board: Your Releases, Mugen 1.0 +

Your hard work paid off because it looks really good.
    

Re: FREEZER HD

 December 21, 2014, 05:55:44 pm View in topic context
 Posted by ELECTR0  in FREEZER HD (Started by abia December 21, 2014, 11:43:58 am
 Board: Your Releases, Mugen 1.0 +

These are pretty good, but some of there moves don't really make sense or just feel awkward. For example Freezer's upward angled kick makes there opponent stay on the ground and move backward, but his hard gut punch makes the opponent fly into the air. These seem like they need to be swaped around. Also his jumping spinning/rolling attack is so close to the ground that it almost seems like a wasted move when I can just use the kick or punch which is quicker and i'm not trapped in a roll animation etc... so I think you should make him go higher and with a bigger arc so he could possibly time the attack to go over a fireball and hit the opponent. I think if you rework some of these things then the characters will be pretty cool.
    

Re: AVP Arcade Original Stages Pack 1

 December 21, 2014, 05:47:08 pm View in topic context
 Posted by ELECTR0  in AVP Arcade Original Stages Pack 1 (Started by sergeus December 16, 2014, 12:10:36 am
 Board: Your Releases, older Mugen

I really like these stages! :pleased:
    

Re: Evolving MUGEN

 December 20, 2014, 05:50:46 am View in topic context
 Posted by ELECTR0  in Evolving MUGEN (Started by delete my account November 29, 2014, 09:51:34 pm
 Board: M.U.G.E.N Discussion

Since where wishing upon a star. I wouldn't mind insertable sounds into stages similar to storyboards. It would make timing of certain sounds a breeze. Storyboards are already so close to BG coding that i'm surprised it didn't dawn on them to add this. To the kind but un-motivated folks at Elecbyte please add this to your 2018 update to Mugen 1.1 beta
.
    

Re: It's that time once again folks! New year's resolution.

 December 20, 2014, 05:28:28 am View in topic context
 Posted by ELECTR0  in It's that time once again folks! New year's resolution. (Started by Errdor December 26, 2013, 07:59:10 am
 Board: All That's Left

Realizing that I am only one man and limited in that fashion, so telling someone no is better than saying yes and never following through. So there not hanging around for that bitter sting of disappointment. 2015 will be filled with no or maybe.