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ELECTR0

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Messages by ELECTR0

    

Re: Explods that DON'T shake with screen?

 November 26, 2014, 08:20:49 am View in topic context
 Posted by ELECTR0  in Explods that DON'T shake with screen? (Started by Sheng Long November 25, 2014, 07:50:07 pm
 Board: M.U.G.E.N Development Help

    

Re: Castle of Darkness (WH2Jet Zeus)

 November 26, 2014, 04:12:40 am View in topic context
 Posted by ELECTR0  in Castle of Darkness (WH2Jet Zeus) (Started by ELECTR0 November 25, 2014, 08:43:34 pm
 Board: Your Releases, Mugen 1.0 +

Glad ya'll like it! It's fun to take some liberties with the original stages. I imagine Zeus is full of himself like most bosses, so I figured might as well have some paintings of himself and his pets hanging on the walls etc...

Man, the most of stages that you have released are from unknown games for me, but all of them are awesome.
And the noise of nature is really great. Congrats.

You've never heard of World Heroes? :shocked2: You call yourself a fighting game fan LoL.  ;P

 
    

Re: Explods that DON'T shake with screen?

 November 25, 2014, 10:02:05 pm View in topic context
 Posted by ELECTR0  in Explods that DON'T shake with screen? (Started by Sheng Long November 25, 2014, 07:50:07 pm
 Board: M.U.G.E.N Development Help

Set these in your explode.

postype = left
bindtime = -1
    

Castle of Darkness (WH2Jet Zeus)

 November 25, 2014, 08:43:34 pm View in topic context
 Posted by ELECTR0  in Castle of Darkness (WH2Jet Zeus) (Started by ELECTR0 November 25, 2014, 08:43:34 pm
 Board: Your Releases, Mugen 1.0 +

When I started this stage I assumed it would be an easy conversion. 5 days later I finally finished it LoL. Comes with standard, zoom, 720P and 720P zoom. The 720P version is assuming your using a localcoord of 427,240 for your characters. It can be found in the ultimate section of my site.

Link : http://electroslair.blogspot.com/

    

Re: SNES SPAWN UPDATED! (7/31/14)

 November 25, 2014, 04:58:15 pm View in topic context
 Posted by ELECTR0  in SNES SPAWN UPDATED! (7/31/14) (Started by DJ_HANNIBALROYCE July 31, 2014, 10:35:26 pm
 Board: Your Releases, Mugen 1.0 +

Nice stomp animation.
    

Re: Mortal Kombat D.A. Project M.U.G.E.N 1.0 - Updated

 November 24, 2014, 03:25:18 am View in topic context
 Posted by ELECTR0  in Mortal Kombat D.A. Project M.U.G.E.N 1.0 - Updated (Started by gabesz911 November 04, 2014, 08:41:55 pm
 Board: Your Releases, Mugen 1.0 +

Chip damage is way to high. In fact most of the damage in this game is to high. I don't even have to worry about landing moves because I can just pressure the opponent to block a few attacks and there dead.
    

Re: IKEMEN Video Thread

 November 22, 2014, 06:46:26 am View in topic context
 Posted by ELECTR0  in IKEMEN Video Thread (Started by ShinRei September 13, 2014, 04:49:42 am
 Board: IKEMEN

Are you guys still logging in? I though you guys gave up cause of pretty much no one was joining in other than the 4 or 5 people as usual, im really surprised of that, this being a mugen forum and ikemen pretty much made us the online dream come true and not many people are that excited about it , shame :-( oh well let me know when you guys are joining so i can jump in

I think the problem with this Kain is that there is no one in charge of setting times and dates to play. I log in and no one is there so I log back out & others probably do the same. So this won't change until someone that we all respect takes charge.

    

Re: IKEMEN Video Thread

 November 21, 2014, 09:31:54 pm View in topic context
 Posted by ELECTR0  in IKEMEN Video Thread (Started by ShinRei September 13, 2014, 04:49:42 am
 Board: IKEMEN

You can't hang against my Balrog Hannibal, but your willing to try. ;P
    

Re: Attacks from Helper, then redirect Target to Root?

 November 20, 2014, 07:51:27 am View in topic context
 Posted by ELECTR0  in Attacks from Helper, then redirect Target to Root? (Started by Sheng Long November 20, 2014, 06:17:59 am
 Board: M.U.G.E.N Development Help

Let's try this Sheng, why don't you send me the char and tell me what you want and i'll try to make it happen. If I can't do the task then no harm no foul. If I can then you win. I want to explain my idea, but now i'm scared because I couldn't help you in your partner thread, even though i'm sure by myself I could make it happen, but maybe I didn't explain it as well as I should have.
    

Re: IKEMEN Video Thread

 November 20, 2014, 06:00:15 am View in topic context
 Posted by ELECTR0  in IKEMEN Video Thread (Started by ShinRei September 13, 2014, 04:49:42 am
 Board: IKEMEN

Damnnn I never expected Toonar to be such a good player, dunno just didn't expect it. If It wasn't for Evil Ryu's over powered hyper I wonder if Toonar wouldn't have had the better of you for most of those matches Grim, but being this build is what it is I have to give the nod to you Watson for being the better player. Fun matches to watch :}
    

Re: ELECTR0's Stage Tutorials

 November 19, 2014, 06:43:30 am View in topic context
 Posted by ELECTR0  in ELECTR0's Stage Tutorials (Started by ELECTR0 September 19, 2014, 08:00:58 am
 Board: Tips, Tricks, Tutorials

New video up of me making a stage from start to finish. Not really a tutorial but more of a walk-through. The sound gets offset from time to time because I speed some sections on the video up to save time on repetitious parts. This video is good for people who have zero knowledge of how to start, rip and code a simple stage. I'll have the second part up soon as I edit it.
    

Re: Interactive Mugen Discussion

 November 19, 2014, 04:04:28 am View in topic context
 Posted by ELECTR0  in Interactive Mugen Discussion  (Started by ELECTR0 February 03, 2014, 04:14:53 am
 Board: Projects

Just write [statedef -2] ;)
    

Re: Interactive Mugen Discussion

 November 18, 2014, 04:04:15 pm View in topic context
 Posted by ELECTR0  in Interactive Mugen Discussion  (Started by ELECTR0 February 03, 2014, 04:14:53 am
 Board: Projects

Wanna colab in the future?

not trying to steal your shine but as you see I am experienced in this field also:

Spoiler, click to toggle visibilty

I am happy to see someone else taking global interactivity seriously.


Sorry took so long to respond & yes I would gladly accept your help.

caught a error from Ash Williams by lumppowraca

here's the error code

Error detected.

Need at least one state controller
Error in [Statedef -2]
Error in ASH.cns:50178
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/ASH/ASH.def
Error loading p2

Looking into it now.

You and the creator Rent are taking Mugen to a whole new level.... Final fight stage is awesome..... question for the interactive stages to work you have to code a little something in every character for the stage to work correct?

Yes. Code & hitbox in chars with the sprites held in screenpack.
    

Re: Is Partner, or Check ID if Partner?

 November 18, 2014, 01:34:24 am View in topic context
 Posted by ELECTR0  in Is Partner, or Check ID if Partner? (Started by Sheng Long November 17, 2014, 07:15:40 pm
 Board: M.U.G.E.N Development Help

I was just saying that numpartner = 0 is the same as saying that your not in simul mode. You said you where getting an error with numpartner = 0.

Did you try, trigger1 = numpartner = 1 && id>partner,id  or  trigger1 = numpartner != 1 && id<partner,id

If that doesn't get you what you want then i'm afraid I've gone as far as I can go with my knowledge of partners.
    

Re: Is Partner, or Check ID if Partner?

 November 18, 2014, 12:26:10 am View in topic context
 Posted by ELECTR0  in Is Partner, or Check ID if Partner? (Started by Sheng Long November 17, 2014, 07:15:40 pm
 Board: M.U.G.E.N Development Help

Instead of writing NumPartner = 0 use TeamMode != Simul.
    

Re: Stages Edited to Have Zoom (1.1)

 November 17, 2014, 08:29:32 pm View in topic context
 Posted by ELECTR0  in Stages Edited to Have Zoom (1.1) (Started by Toxic May 19, 2014, 03:23:03 am
 Board: Edits & Addons 1.0+

Nice work all around Toxic.
    

Re: Is Partner, or Check ID if Partner?

 November 17, 2014, 07:42:11 pm View in topic context
 Posted by ELECTR0  in Is Partner, or Check ID if Partner? (Started by Sheng Long November 17, 2014, 07:15:40 pm
 Board: M.U.G.E.N Development Help

Here is the trigger I use to detect partners. Basically this will trigger if partner 1 ID is less than partner 2. Just change the < symbol to reverse that.

trigger1 = numpartner = 1 && id<partner,id 

    

Re: MORTAL KOMBAT 2 NEW character Trailer by OMEGAPSYCHO

 November 16, 2014, 06:15:05 am View in topic context
 Posted by ELECTR0  in MORTAL KOMBAT 2 NEW character Trailer by OMEGAPSYCHO (Started by OMEGAPSYCHO November 16, 2014, 04:52:20 am
 Board: Projects

Nothing better than showcasing a character and having them lose in there own showcase vid. Nice work she looks great!
    

Re: SUPERSTAR KIRBY

 November 16, 2014, 12:30:26 am View in topic context
 Posted by ELECTR0  in SUPERSTAR KIRBY (Started by DJ_HANNIBALROYCE November 15, 2014, 01:06:29 am
 Board: Projects

    

Re: Arcade story

 November 14, 2014, 07:18:19 pm View in topic context
 Posted by ELECTR0  in Arcade story (Started by Adida November 14, 2014, 06:40:37 am
 Board: M.U.G.E.N Development Help

You can trigger it by playing against the same character. It will automatically work in every mode unless the mode is specified. I have no idea about the Omega Ryu thing. I suggest to look at Juano16's MK chars and how diff chars are triggered by palselect.