Posted by GoldingCircle
in Chars unselectable (Started by GoldingCircle May 17, 2011, 11:41:32 pmBoard: M.U.G.E.N Discussion
I did that! I only face three foes and it went into the win screen. Is there another way please?
Posted by GoldingCircle
in Chars unselectable (Started by GoldingCircle May 17, 2011, 11:41:32 pm
I did that! I only face three foes and it went into the win screen. Is there another way please?
Posted by GoldingCircle
in Chars unselectable (Started by GoldingCircle May 17, 2011, 11:41:32 pmNope! Its the random select button. Like you've said, randomselect goes at the bottom.
Your random select looks like a character, then.
Anyway, what's the problem? What am I supposed to say from the image? You have to tell me more.
Posted by GoldingCircle
in Chars unselectable (Started by GoldingCircle May 17, 2011, 11:41:32 pm
Posted by GoldingCircle
in Chars unselectable (Started by GoldingCircle May 17, 2011, 11:41:32 pmIf you add a ";" before what you write, MUGEN is going to consider it as a comment, and therefore will not even treat is as an empty space (just so you know). Anyway, I don't see anything wrong right now. Just test it yourself and see if it works, okay? How does the select screen look like when you add the hidden character?
Posted by GoldingCircle
in Variables Tutorial (Started by DM October 19, 2009, 06:17:27 am
Posted by GoldingCircle
in Chars unselectable (Started by GoldingCircle May 17, 2011, 11:41:32 pm| ;--------------------------------------------------------------------- [Characters] ;How to add characters ;--------------------- ;Use the format: ; charname, stagefilename ; ;eg. For a player with filename "kfm", ; and stage filename "stages/mybg.def" ;type (without the semicolon): ; kfm, stages/mybg.def ; ;If you want to load a different def file, you can enter it ;as a directory plus the def file. This example loads up ;chars/kfm/alt-kfm.def: ; kfm/alt-kfm.def, stages/mybg.def ; ;If you put "random" as the stagefilename, then a random stage will ;be selected for that player. eg. ; kfm, random ; ;Optional parameters may follow on the same line, separated ;by commas. Each parameter has the form: ; paramname = paramvalue ;where paramname is the name of the parameter type, and ;paramvalue is the value to assign that parameter. ;The optional parameters are: ; ; - music ; Set the paramvalue to the name of the music file to use ; as the BGM for that character. This overrides the bgmusic ; parameter in the stage's .def file, so you can re-use the ; same stage for multiple characters, but have a different ; BGM playing for each person. ; ; - includestage ; Set the paramvalue to 0 to avoid including this stage ; in the stage select list (in VS, training modes, etc) ; ; - order ; Set the paramvalue to the ordering priority to give the ; character. Valid values are from 1 to 10. A smaller value ; means you will fight the character sooner. You will never ; fight an order 2 character before an order 1 character, ; and never an order 3 character before an order 2 one. ; For example, you might want to set your boss character ; to have order=3. The default order value is 1 if you omit ; this param. See *.maxmatches under [Options] for how to ; limit the number of matches per order priority. ; ; Some examples: ; kfm, stages/mybg.def, includestage=0 ; kfm, stages/mybg.def, music=sound/song.mp3 ; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0 ; kfm, stages/mybg.def, order=3 ; ;You can also add a randomize icon to the select screen. To do ;this, put the word "randomselect" on a line of its own, with no ;extra parameters. ; ;Insert your characters below. ;Row 1 ;---------------------------------- empty grayci~1, stages/konoha.def, order = 4 butter, stages/smsilver, order = 5 gztenten, stages/konoha.def, order = 5 megamanx, stages/konoha.def, includestage=0, order = 7 pulseman, stages/konoha.def, includestage=0, order = 7 gzKiba, stages/konoha.def, order = 8 treatma, stages/konoha.def, order = 8 metmario, stages/stage0.def, includestage=0, order = 10 empty ;Row 2 ;---------------------------------- empty metool, stages/konoha.def, includestage=0, order = 9 Gaara, stages/kfm.def, order = 9 neji, stages/sailor1.def, order = 3 gzSasuke, stages/konoha.def, order = 4 chibi,stages/smsilver.def, order = 5 smoon, stages/sailor2.def, order = 6 kfm,stages/konoha.def, order = 8 Dosu,stages/gato_bg.def, order = 7 empty ;Row 3 ;---------------------------------- empty itachi55,stages/ddarena.def, order = 1 Temari,stages/konoha.def, includestage=0, order = 4 rukia, stages/gameosap.def, order = 6 tsunad~1, stages/konoha.def, order = 7 hitsug~1, stages/ddarena.def, includestage=0, order = 7 kabuto, order/gato_bg.def, order = 10 vdichigo, stages/gameosap.def, order = 4 zabuza,stages/gato_bg.def, order = 1 empty ;Row 4 ;---------------------------------- empty hinata, stages/konoha.def, order = 2 vrenji, stages/sailor1.def, order = 5 gzino, stages/konoha.def, order = 2 uzunar~1, stages/konoha.def, order = 3 gaisen~1, stages/konoha.def, order = 2 cshika~1, stages/konoha.def, order = 5 kankur~1, stages/kfm.def, order = 10 char empty ;Row 5 ;---------------------------------- empty char char char char char char char char empty ;Row 6 ;----------------------------------- empty char char char char char char char char randomselect empty ;Row 7 ; Hidden Characters ;----------------------- tayuya, stages/sailor2.def, order = 4 empty empty empty empty empty empty empty empty sakon, stages/sailor2.def, order = 6 ; Row 8 ; Hidden Characters ;----------------------- kimimaro, stages/smsilver.def, order = 3 empty empty empty empty empty empty empty jirobo, stages/smsilver.def , order = 10 ;Row 9 ;Hidden Characters ;----------------------- DruckLee, stages/konoha.def, order = 2 empty empty empty empty empty empty empty empty SK'Haku, stages/gato_bg.def, order = 5 ;----------------------- [ExtraStages] ;Put extra stages here. They will be available in VS and Watch modes. ;For example, you can insert "stages/mybg.def". stages/kfm.def stages/stage0.def stages/konoha.def stages/sailor2.def stages/sailor1.def stages/gameosap.def stages/smsilver.def stages/dewa.def stages/downtown.def stages/ddarena.def stages/gato_bg.def ;--------------------------------------------------------------------- [Options] ;Here you set the maximum number of matches to fight before game ends ;in Arcade Mode. The first number is the number of matches against ;characters with order=1, followed by order=2 and order=3 respectively. ;For example, for 4,3,1 you will fight up to 4 randomly-picked ;characters who have order=1, followed by 3 with order=2 and 1 with ;order=3. arcade.maxmatches = 6,3,10,4,3,1,4,3,3,0 ;Maximum number of matches to fight before game ends in Team Mode. ;Like arcade.maxmatches, but applies to Team Battle. team.maxmatches = 4,5,3,10,2,5,4,3,3,3,0 |
Posted by GoldingCircle
in Chars unselectable (Started by GoldingCircle May 17, 2011, 11:41:32 pmI tried all what guy had said. I put the hidden characters were it soppose to be and I don't know were to type for the character "empty"? I also took all the characters and put only one character. After defeating the character in arcade mode. It went straightly to the win screen. Any help?
One, I'm not "that guy", I'm Nanashi. Second, it's normal that when you defeat the only character you have, Arcade Mode ends. After all, it doesn't repeat the same character, you will always fight one time a character of your roster. Add more so it lasts (you can then decide how many matches you want to fight before it ends in the "select.def". Three, I don't understand what you mean for the character "empty". You just need to add in the "select.def" this.Spoiler, click to toggle visibilty
It doesn't have to be exactly like that, it also depends on the screenpack you're using (if you decided to use one).
And again, check the tutorial I posted for more accuracy about what to do. Try to do an effort to understand it.
;---------------------------------------------------------------------
[Characters]
;How to add characters
;---------------------
;Use the format:
; charname, stagefilename
;
;eg. For a player with filename "kfm",
; and stage filename "stages/mybg.def"
;type (without the semicolon):
; kfm, stages/mybg.def
;
;If you want to load a different def file, you can enter it
;as a directory plus the def file. This example loads up
;chars/kfm/alt-kfm.def:
; kfm/alt-kfm.def, stages/mybg.def
;
;If you put "random" as the stagefilename, then a random stage will
;be selected for that player. eg.
; kfm, random
;
;Optional parameters may follow on the same line, separated
;by commas. Each parameter has the form:
; paramname = paramvalue
;where paramname is the name of the parameter type, and
;paramvalue is the value to assign that parameter.
;The optional parameters are:
;
; - music
; Set the paramvalue to the name of the music file to use
; as the BGM for that character. This overrides the bgmusic
; parameter in the stage's .def file, so you can re-use the
; same stage for multiple characters, but have a different
; BGM playing for each person.
;
; - includestage
; Set the paramvalue to 0 to avoid including this stage
; in the stage select list (in VS, training modes, etc)
;
; - order
; Set the paramvalue to the ordering priority to give the
; character. Valid values are from 1 to 10. A smaller value
; means you will fight the character sooner. You will never
; fight an order 2 character before an order 1 character,
; and never an order 3 character before an order 2 one.
; For example, you might want to set your boss character
; to have order=3. The default order value is 1 if you omit
; this param. See *.maxmatches under [Options] for how to
; limit the number of matches per order priority.
;
; Some examples:
; kfm, stages/mybg.def, includestage=0
; kfm, stages/mybg.def, music=sound/song.mp3
; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
; kfm, stages/mybg.def, order=3
;
;You can also add a randomize icon to the select screen. To do
;this, put the word "randomselect" on a line of its own, with no
;extra parameters.
;
;Insert your characters below.
;Row 1
;----------------------------------
empty
gzino
butter
gztenten
megamanx
pulseman
gzKiba
treatma
metmario
empty
;Row 2
;----------------------------------
empty
metool
Gaara
neji
gzSasuke
chibi
smoon
kfm
Dosu
empty
;Row 3
;----------------------------------
empty
itachi55
Temari
rukia
tsunad~1
hitsug~1
kabuto
vdichigo
zabuza
empty
;Row 4
;----------------------------------
empty
hinata
vrenji
grayci~1
uzunar~1
gaisen~1
cshika~1
kankur~1
char
empty
;Row 5
;----------------------------------
empty
char
char
char
char
char
char
char
char
empty
;Row 6
;-----------------------------------
empty
char
char
char
char
char
char
char
char
randomselect
empty
;Row 7 ; Hidden Characters
;-----------------------
tayuya, stages/sailor2.def, order = 4
empty
empty
empty
empty
empty
empty
empty
empty
sakon, stages/sailor2.def, order = 6
; Row 8 ; Hidden Characters
;-----------------------
kimimaro, stages/smsilver.def, order = 3
empty
empty
empty
empty
empty
empty
empty
jirobo, stages/smsilver.def , order = 10
;Row 9 ;Hidden Characters
;-----------------------
DruckLee, stages/konoha.def, order = 2
empty
empty
empty
empty
empty
empty
empty
empty
SK'Haku
;-----------------------
[ExtraStages]
;Put extra stages here. They will be available in VS and Watch modes.
;For example, you can insert "stages/mybg.def".
stages/kfm.def
stages/stage0.def
stages/konoha.def
stages/sailor2.def
stages/sailor1.def
stages/gameosap.def
stages/smsilver.def
stages/dewa.def
stages/downtown.def
stages/forest.def
stages/ddarena.def
stages/forest2.def
stages/kforest.def
;---------------------------------------------------------------------
[Options]
;Here you set the maximum number of matches to fight before game ends
;in Arcade Mode. The first number is the number of matches against
;characters with order=1, followed by order=2 and order=3 respectively.
;For example, for 4,3,1 you will fight up to 4 randomly-picked
;characters who have order=1, followed by 3 with order=2 and 1 with
;order=3.
arcade.maxmatches = 4,3,1,1,1,1,0,0,0,0
;Maximum number of matches to fight before game ends in Team Mode.
;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 4,0,0,1,1,0,0,0,0,1,0
Posted by GoldingCircle
in Character order (Started by GoldingCircle May 19, 2011, 05:25:24 am
Posted by GoldingCircle
in Character order (Started by GoldingCircle May 19, 2011, 05:25:24 am
Posted by GoldingCircle
in Chars unselectable (Started by GoldingCircle May 17, 2011, 11:41:32 pm
Posted by GoldingCircle
in Chars unselectable (Started by GoldingCircle May 17, 2011, 11:41:32 pm
Posted by GoldingCircle
in Chars unselectable (Started by GoldingCircle May 17, 2011, 11:41:32 pm
Posted by GoldingCircle
in Adding chars in DOS (Started by GoldingCircle April 24, 2011, 02:04:25 am
Posted by GoldingCircle
in Adding chars in DOS (Started by GoldingCircle April 24, 2011, 02:04:25 am
Posted by GoldingCircle
in COTM: Nominating, Voting, and Suggestions (Started by Rajaa April 03, 2011, 06:26:45 pm
Posted by GoldingCircle
in My Chars does show on DOS (Started by GoldingCircle April 22, 2011, 08:15:24 pmDo you know the problem?
Posted by GoldingCircle
in Making characters unselectable (Started by Gosunkugi June 25, 2008, 01:06:42 pmBonus_Games/MHand/Mhand, order = 2
Posted by GoldingCircle
in My Chars does show on DOS (Started by GoldingCircle April 22, 2011, 08:15:24 pm
Posted by GoldingCircle
in My Chars does show on DOS (Started by GoldingCircle April 22, 2011, 08:15:24 pm
Posted by GoldingCircle
in Help!!! (Started by GoldingCircle April 18, 2011, 08:31:04 pm