YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
GoldingCircle is Offline
Contact GoldingCircle:

GoldingCircle

User

Messages by GoldingCircle

    

Re: Help!!!

 April 20, 2011, 05:02:14 pm View in topic context
 Posted by GoldingCircle  in Help!!! (Started by GoldingCircle April 18, 2011, 08:31:04 pm
 Board: M.U.G.E.N Development Help

Code:
[State 550]
type = ChangeState
trigger1 = Time = 0 && movecontact && Anim = 6511 && ( p2name = "SasukeUchichashi" && p2stateno = 6500 || p2name = "GrayCircle" && p2stateno = 6550)
value = 7890

So you want this to be able to activate as soon as you make contact with the opponent? I suggest checking that time trigger, if thats even supposed to be there since most attacks never have hitboxes on the first tick of an animation (and if they do its either because it a projectile or something is seriously wrong)

Sooooooo....  :(
    

Help!!!

 April 18, 2011, 08:31:04 pm View in topic context
 Posted by GoldingCircle  in Help!!! (Started by GoldingCircle April 18, 2011, 08:31:04 pm
 Board: M.U.G.E.N Development Help

There is something wrong, my character seems to be acting weird by this code:
Code:
[State 550]
type = ChangeState
trigger1 = Time = 0 && movecontact && Anim = 6511 && ( p2name = "SasukeUchichashi" && p2stateno = 6500 || p2name = "GrayCircle" && p2stateno = 6550)
value = 7890


And something wrong at this statedef :
Code:
;Collision
[StateDef 7890]
type = S
movetype = A
physics = S
juggle  = 1
velset = 0,0
anim = 5501
sprpriority = 1
 
[State 7890]
type = VelSet
trigger1 = Time > 0 && p2bodydist x > 10 && movecontact
x = 20
 
[state 7890, 5]
type = TargetState
trigger1 = time > 0 && movecontact
ignorehitpause = 1
value = prevstateno

[State 7890]
type = ChangeState
trigger1 = time > 0 && var (0) < 10 && movecontact
value = prevstateno
anim = 6511

[State 7890]
type = ScreenBound
trigger1 = movecontact && (P2Name = "SasukeUchihashi" && p2stateno = 6500) || (P2Name = "GrayCircle" && p2stateno = 6500) || (P2Name = "Uzumaki Naruto" && p2stateno = 7500)
value = 1

[State 7890, 10]
type = VarSet
trigger1 = time = 0
v = 0
value = 0

[State 7890, 9]
type = VarAdd
trigger1 = command = "x" 
v = 0
value = 1

[State 7890]
type = TargetState
triggerall = time > 0
trigger1 = movecontact && (P2Name = "SasukeUchihashi" && p2stateno = 6500)|| (P2Name = "GrayCircle" && p2stateno = 6500)
value = prevstateno

[State 7890]
type = TargetState
triggerall = time > 0
trigger1 = movecontact && (P2Name = "Uzumaki Naruto" && p2stateno = 7500)
value = prevstateno

[State 7890, 1]
type = ChangeAnim2
trigger1 = movecontact && P2Name = "SasukeUchihashi"
trigger2 = prevstateno = 6500
value = 6500

[State 7890, 2]
type = ChangeAnim2
trigger1 = movecontact && P2Name = "Uzumaki Naruto"
trigger2 = prevstateno = 7500
value = 7500

[State 7890, 3]
type = ChangeAnim2
trigger1 = movecontact && P2Name = "GrayCircle" && command = "x"
trigger2 = prevstateno = 6500
value = 6500

[State 7890,4]
type = TargetState
triggerall = time > 15
trigger1 = command !="x"&& movecontact && P2Name = "GrayCircle"
value = 6621

[State 7890,5]
type = TargetState
triggerall = time > 15
trigger1 = command !="x"&& movecontact && P2Name = "SasukeUchihshi"
value = 6621

[State 7890,6]
type = TargetState
triggerall = time > 15
trigger1 = command !="x"&& movecontact && P2Name = "Uzumaki Naruto"
value = 7501

[State 7890,7]
type = ChangeState
triggerall = var (0) >= 10
trigger1 = command = "x"
value = 6621



  :???: I'm specificly trying to do is to make the character to tap the command "x" repeatedly when on a state to a specific character like an interupt bonus but it seems not to be working!!  :???: 
    

Re: New State

 April 11, 2011, 11:46:23 pm View in topic context
 Posted by GoldingCircle  in New State (Started by GoldingCircle April 11, 2011, 01:26:06 pm
 Board: M.U.G.E.N Development Help

I did that but it had an error and said this:
Code:
Error in Collision.cns
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/ffchartest/ffchartest.def
Error loading p1


 How does this happen?!
    

New State

 April 11, 2011, 01:26:06 pm View in topic context
 Posted by GoldingCircle  in New State (Started by GoldingCircle April 11, 2011, 01:26:06 pm
 Board: M.U.G.E.N Development Help

How can I create another .st or .cns file?
    

Re: CMD HELP!!!

 March 22, 2011, 10:43:52 pm View in topic context
 Posted by GoldingCircle  in CMD HELP!!! (Started by GoldingCircle March 21, 2011, 10:55:10 pm
 Board: M.U.G.E.N Development Help

Ok thanks what about this:

Code:
;Lazer Beam Air
[State -1, Lazer Beam Air]
type = ChangeState
value = 576
triggerall = command = "back_y" | (var (59) = 1 && p2bodydist  x <= 50 && random <= 30)
trigger1 = power >= 400
trigger1 = statetype = A
trigger1 = ctrl

 ;D  This doesn't work either  ;D
    

CMD HELP!!!

 March 21, 2011, 10:55:10 pm View in topic context
 Posted by GoldingCircle  in CMD HELP!!! (Started by GoldingCircle March 21, 2011, 10:55:10 pm
 Board: M.U.G.E.N Development Help

I'm trying to out play this command:

Code:
[command]
name = "Throw Strong"
command = ~D, DB, B, D, DB, B, a

When I use this command, this cmmand does not work or the command will not play off.   :-\  Have any ideas  :-\

Code:
; Anim Throw Repeat
[State -1, Anim Throw Repeat]
type = ChangeState
value = 543
triggerall = command = "Throw Strong" | (var (59) = 1 && p2bodydist x >=50 && random <= 300)
trigger1 = power >= 2000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 220 || stateno = 250
trigger2 = movehit
    

Manual For mugen

 February 15, 2011, 03:11:12 am View in topic context
 Posted by GoldingCircle  in Manual For mugen (Started by GoldingCircle February 15, 2011, 03:11:12 am
 Board: M.U.G.E.N Configuration Help

Do you know where the manual for the mugen codes . Thier are some certain codes I dont not know for mugen so where can i get like a document forums for mugen
    

Re: Making characters unselectable

 January 27, 2011, 01:42:37 pm View in topic context
 Posted by GoldingCircle  in Making characters unselectable (Started by Gosunkugi June 25, 2008, 01:06:42 pm
 Board: Tips, Tricks, Tutorials

I have something like this in the select. def:
Code:
;/*
==       blank area      ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==


 _____________________________________________
|                                             |
|                                             |
|                                             |
|         DO NOT REMOVE THIS BOX              |
|            (CPU characters)                 |
|                                             |
|                                             |
|_____________________________________________|



==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
 _____________________________________________
|                                             |
|                                             |
|                                             |
|         DO NOT REMOVE THIS BOX              |
|            (CPU characters)                 |
|                                             |
|                                             |
|_____________________________________________|


==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
 _____________________________________________
|                                             |
|                                             |
|                                             |
|         DO NOT REMOVE THIS BOX              |
|            (CPU characters)                 |
|                                             |
|                                             |
|_____________________________________________|



==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
 _____________________________________________
|                                             |
|                                             |
|                                             |
|         DO NOT REMOVE THIS BOX              |
|            (CPU characters)                 |
|                                             |
|                                             |
|_____________________________________________|



==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
 _____________________________________________
|                                             |
|                                             |
|                                             |
|         DO NOT REMOVE THIS BOX              |
|            (CPU characters)                 |
|                                             |
|                                             |
|_____________________________________________|



==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==
==       blank area        ==














_
 |
 |
 |
 |
 |
 |_________
 |         |
 |         |
 |       THIS AREA MUST NOT BE REMOVED
 |-------FOR CPU-ONLY CHARACTERS
 |       TO WORK PROPERLY   
 |         |
 |_________|
 |
 |
 |
 |
 |
 |
 |
_|



;            **** CPU CHARACTER ROSTER ****
;===========INSERT CPU CHARS PAST THIS POINT==============
                 

 _____________________________________________
|                                             |
|                                             |
|                                             |
|                                             |
|                                             |
|                                             |
|  DO NOT REMOVE THIS BOX  (CPU characters)   |
|                                             |
|                                             |
|                                             |
|                                             |
|_____________________________________________|
==========MastrHnd; ============
==========drunked_rLee============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============



 _____________________________________________
|                                             |
|                                             |
|                                             |
|                                             |
|                                             |
|                                             |
|  DO NOT REMOVE THIS BOX  (CPU characters)   |
|                                             |
|                                             |
|                                             |
|                                             |
|_____________________________________________|
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============



 _____________________________________________
|                                             |
|                                             |
|                                             |
|                                             |
|                                             |
|                                             |
|  DO NOT REMOVE THIS BOX  (CPU characters)   |
|                                             |
|                                             |
|                                             |
|                                             |
|_____________________________________________|
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============





 _____________________________________________
|                                             |
|                                             |
|                                             |
|                                             |
|                                             |
|                                             |
|  DO NOT REMOVE THIS BOX  (CPU characters)   |
|                                             |
|                                             |
|                                             |
|                                             |
|_____________________________________________|
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============



;==========Insert CPU-ONLY character in this line============


 _____________________________________________
|                                             |
|                                             |
|                                             |
|                                             |
|                                             |
|                                             |
|  DO NOT REMOVE THIS BOX  (CPU characters)   |
|                                             |
|                                             |
|                                             |
|                                             |
|_____________________________________________|
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============
==========Insert CPU-ONLY character in this line============





_
 |
 |
 |
 |
 |
 |_________
 |         |
 |         |
 |       THIS AREA MUST NOT BE REMOVED
 |-------FOR CPU-ONLY CHARACTERS
 |       TO WORK PROPERLY   
 |         |
 |_________|
 |
 |
 |
 |
 |
 |
 |
_|
But it doesnt work for my cpu characters

    

Intro back ground help

 January 20, 2011, 12:18:48 am View in topic context
 Posted by GoldingCircle  in Intro back ground help (Started by GoldingCircle January 20, 2011, 12:18:48 am
 Board: M.U.G.E.N Development Help

I am trying to add a background for my intro.def:

Code:
[SceneDef]
spr = GrayCircleIntro.sff
startscene = 0

[Scene 0]
fadein.time = 0
fadein.col = 0,0,0
fadeout.time = 0
fadeout.col = 0,0,0
clearcolor = 0,0,0
layerall.pos = 0,0
bgm = battle2.mp3
bgm.loop = 0
end.time = 800

[BG BackDrop]
type        = anim       
spriteNo    = 2,0           
layerNo     = 1             
start       = 0,0       
delta       = 1,1           
trans       = add       
mask        = 1           
tile        = 0,0           
tilespacing = 0,0           
actionno    = 1

[BG PalFX]
type = AllPalFX
trigger1 = Time < 200
time = 1
add = var(0),Var(0),Var(0)

[BG EnvColor]
type = EnvColor
trigger1 = Time <= 0
value = 0,0,0
ignorehitpause = 1
persistent = 0
under = 1
time = 10

[BG Pause]
type = Pause
trigger1 = Time = 1
time = 10

[BG Lightning]
type        = anim       
spriteNo    = 3,0           
layerNo     = 1             
start       = -103,139     
delta       = 1,1           
trans       = add       
mask        = 1           
tile        = 0,0           
tilespacing = 0,0           
actionno    = 2

[BG Lightning]
type        = normal       
spriteNo    = 4,0           
layerNo     = 1             
start       = 0,0     
delta       = 1,1           
trans       = none       
mask        = 1           
tile        = 0,0           
tilespacing = 0,0       

[Scene Fade]
fadein.time=380
fadein.col=0,0,0
fadeout.time=380
fadeout.col=0,0,0
clearcolor=10,0,0
layerall.pos=0,0
layer0.anim=0
   

how can i do this?
    

Intro BackGround

 January 14, 2011, 12:02:12 am View in topic context
 Posted by GoldingCircle  in Intro BackGround (Started by GoldingCircle January 14, 2011, 12:02:12 am
 Board: Development

I am trying to add a background for my intro.def:
[SceneDef]
spr = GrayCircleIntro.sff
startscene = 0

[Scene 0]
fadein.time = 0
fadein.col = 0,0,0
fadeout.time = 0
fadeout.col = 0,0,0
clearcolor = 0,0,0
layerall.pos = 0,0
bgm = battle2.mp3
bgm.loop = 0
end.time = 800

[BG BackDrop]
type        = anim       
spriteNo    = 2,0           
layerNo     = 1             
start       = 0,0       
delta       = 1,1           
trans       = add       
mask        = 1           
tile        = 0,0           
tilespacing = 0,0           
actionno    = 1

[BG PalFX]
type = AllPalFX
trigger1 = Time < 200
time = 1
add = var(0),Var(0),Var(0)

[BG EnvColor]
type = EnvColor
trigger1 = Time <= 0
value = 0,0,0
ignorehitpause = 1
persistent = 0
under = 1
time = 10

[BG Pause]
type = Pause
trigger1 = Time = 1
time = 10

[BG Lightning]
type        = anim       
spriteNo    = 3,0           
layerNo     = 1             
start       = -103,139     
delta       = 1,1           
trans       = add       
mask        = 1           
tile        = 0,0           
tilespacing = 0,0           
actionno    = 2

[BG Lightning]
type        = normal       
spriteNo    = 4,0           
layerNo     = 1             
start       = 0,0     
delta       = 1,1           
trans       = none       
mask        = 1           
tile        = 0,0           
tilespacing = 0,0       

[Scene Fade]
fadein.time=380
fadein.col=0,0,0
fadeout.time=380
fadeout.col=0,0,0
clearcolor=10,0,0
layerall.pos=0,0
layer0.anim=0
   
how can i do this?
    

Re: Intros!!

 December 10, 2010, 04:46:20 am View in topic context
 Posted by GoldingCircle  in Intros!! (Started by GoldingCircle December 06, 2010, 10:57:14 pm
 Board: Development

it didnt work!  :???:
    

Re: Intros!!

 December 09, 2010, 01:46:07 am View in topic context
 Posted by GoldingCircle  in Intros!! (Started by GoldingCircle December 06, 2010, 10:57:14 pm
 Board: Development

So do you have a solution?
    

Re: Intros!!

 December 08, 2010, 05:43:25 am View in topic context
 Posted by GoldingCircle  in Intros!! (Started by GoldingCircle December 06, 2010, 10:57:14 pm
 Board: Development

No!
I mean that my character can play its intros during match 1, match 2....
    

Intros!!

 December 06, 2010, 10:57:14 pm View in topic context
 Posted by GoldingCircle  in Intros!! (Started by GoldingCircle December 06, 2010, 10:57:14 pm
 Board: Development

How do I make my character do intros during the start of every match.
    

Re: Making characters unselectable

 November 28, 2010, 12:52:40 am View in topic context
 Posted by GoldingCircle  in Making characters unselectable (Started by Gosunkugi June 25, 2008, 01:06:42 pm
 Board: Tips, Tricks, Tutorials

Do you have aanother  way to do this because both are not working for mines...

    

Re: AI Coding Tutorial

 November 25, 2010, 12:57:39 am View in topic context
 Posted by GoldingCircle  in AI Coding Tutorial (Started by Romeotantan November 17, 2009, 12:13:32 am
 Board: Tips, Tricks, Tutorials

How do you not make the move you activate again after  you activated it
    

Re: Features Adding

 November 22, 2010, 10:31:39 pm View in topic context
 Posted by GoldingCircle  in Features Adding (Started by GoldingCircle October 15, 2010, 03:19:01 am
 Board: Development

    

Re: Features Adding

 November 19, 2010, 12:35:53 am View in topic context
 Posted by GoldingCircle  in Features Adding (Started by GoldingCircle October 15, 2010, 03:19:01 am
 Board: Development

    

Re: Features Adding

 November 18, 2010, 06:24:13 pm View in topic context
 Posted by GoldingCircle  in Features Adding (Started by GoldingCircle October 15, 2010, 03:19:01 am
 Board: Development

Where can I see the forums?
    

CPU adding

 November 17, 2010, 11:20:07 pm View in topic context
 Posted by GoldingCircle  in CPU adding (Started by GoldingCircle November 17, 2010, 11:20:07 pm
 Board: Development

 >:(I'm trying to put some characters as CPU characters in my mugen game.
Like you cannot choose them in the selection screen. >:(