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Insigniawarfare

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Messages by Insigniawarfare

    

Re: Shinobi 3 : Forest

 May 17, 2014, 04:23:18 pm View in topic context
 Posted by Insigniawarfare  in Shinobi 3 : Forest (Started by ELECTR0 May 16, 2014, 11:17:43 pm
 Board: Your Releases, Mugen 1.0 +

Shinobi is back, lol those crazy shinobi commercials but yea very nice stage.
    

Re: Vegetation Dome

 May 17, 2014, 04:18:20 pm View in topic context
 Posted by Insigniawarfare  in Vegetation Dome (Started by Ryoucchi May 17, 2014, 10:09:40 am
 Board: Your Releases, Mugen 1.0 +

Nice stage! Hope to see a lot more cool stages in the future from you and kai.
    

Re: Bazaar Cavern & Deathly Spirit

 May 17, 2014, 03:58:32 pm View in topic context
 Posted by Insigniawarfare  in Bazaar Cavern & Deathly Spirit (Started by Insigniawarfare May 16, 2014, 10:49:08 am
 Board: Your Releases, older Mugen

Still got some stages left in you I see :sugoi:

I got plenty of stages to make, i just lack the motivation right now to make some more. The only reason i remade the bazaar cavern stage is because i was in a moving situation in which i had a little free time before i got my internet back on. The deathly spirit stage was just siting in my mugen folder so i just released it.

It reminds me of the Cerberus Ending of R-Type Delta very atmospheric. :D

Lol i see what you mean.

I like it, it's really a nice stage.

Thank you!

Thanks for the comments everyone.
    

Re: Bazaar Cavern & Deathly Spirit

 May 16, 2014, 02:04:19 pm View in topic context
 Posted by Insigniawarfare  in Bazaar Cavern & Deathly Spirit (Started by Insigniawarfare May 16, 2014, 10:49:08 am
 Board: Your Releases, older Mugen

If I remember correctly, Bazaar Cavern had that "Vein animation" wherein there's stuff going through the veins. Does this version still have that, or did you ever add that feature in the previous versions?

Yes the heart and tubes are still animated.
    

Bazaar Cavern & Deathly Spirit

 May 16, 2014, 10:49:08 am View in topic context
 Posted by Insigniawarfare  in Bazaar Cavern & Deathly Spirit (Started by Insigniawarfare May 16, 2014, 10:49:08 am
 Board: Your Releases, older Mugen

Bazaar Cavern & Deathly Spirit

-Stage Description-
Animation - Yes
Normal/High Jump - Yes
Deltas - No
Music - Yes
Mugen 1.0 compatible - yes

-New Screenshot Preview-


Note: Because i lost the files i decided to remake Bazaar Cavern and Deathly Spirit is an update version of Angelic Spirit stage by Profylebryon & (Me) xX-Nero-Xx. Might as well release them.

-Download Link-
http://neroarchives.webs.com/original

    

Re: M.U.G.E.N Screenshots V3

 May 14, 2014, 03:35:14 am View in topic context
 Posted by Insigniawarfare  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: (Sega Genesis) Virtua Fighter 2: Wolf's & Lau's Stage

 April 28, 2014, 02:35:35 am View in topic context
 Posted by Insigniawarfare  in (Sega Genesis) Virtua Fighter 2: Wolf's & Lau's Stage (Started by ScourgeSplitter April 24, 2014, 01:12:00 am
 Board: Your Releases, older Mugen

Your going to have to actually edit the floor sprite in PS or Gimp and increase the width size of it.
    

Re: [Solved]Help on zoffsetlink for my stage please

 April 27, 2014, 12:27:01 am View in topic context
 Posted by Insigniawarfare  in [Solved]Help on zoffsetlink for my stage please  (Started by OldGamer April 26, 2014, 10:05:18 pm
 Board: M.U.G.E.N Development Help

No need to credit me unless you want to.  :)
    

Re: Help on zoffsetlink for my stage please

 April 26, 2014, 10:38:54 pm View in topic context
 Posted by Insigniawarfare  in [Solved]Help on zoffsetlink for my stage please  (Started by OldGamer April 26, 2014, 10:05:18 pm
 Board: M.U.G.E.N Development Help

    

Re: what game are you playing right now

 April 25, 2014, 05:28:50 pm View in topic context
 Posted by Insigniawarfare  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pm
 Board: Gaming

Exactly what DMK said AC3 Liberation was a port from the PS-Vita version, so the game textures would be beneath AC3. The game still looks pretty good though for an arcade game, also i haven't seen any substantial bugs yet so far.
    

Re: (Sega Genesis) Virtua Fighter 2: Wolf's & Lau's Stage

 April 25, 2014, 04:49:38 pm View in topic context
 Posted by Insigniawarfare  in (Sega Genesis) Virtua Fighter 2: Wolf's & Lau's Stage (Started by ScourgeSplitter April 24, 2014, 01:12:00 am
 Board: Your Releases, older Mugen

That's understandable since VF stages do have that ring out feature. Which i think is possible in mugen through stage interactivity but that involves custom coding. So i think editing the floor width and parallax would be a lot easier to do for a quick update on all the VF stages you have done, even if it causes inaccuracy for the floor it would make the stage look better and not cause exactly what Project.13 said about the characters looking like they are walking in the air. I still would think the stage is accurate even though it doesn't have ring out feature in it.
    

Re: The MFG Push Ups Competition

 April 25, 2014, 04:17:55 pm View in topic context
 Posted by Insigniawarfare  in The MFG Push Ups Competition (Started by ExShadow April 25, 2014, 03:39:19 pm
 Board: All That's Left

^Lmao
    

Re: The MFG Push Ups Competition

 April 25, 2014, 04:16:20 pm View in topic context
 Posted by Insigniawarfare  in The MFG Push Ups Competition (Started by ExShadow April 25, 2014, 03:39:19 pm
 Board: All That's Left

^ Lol
Edit:
    

Re: The MFG Push Ups Competition

 April 25, 2014, 03:42:12 pm View in topic context
 Posted by Insigniawarfare  in The MFG Push Ups Competition (Started by ExShadow April 25, 2014, 03:39:19 pm
 Board: All That's Left

-_-
    

Re: what game are you playing right now

 April 25, 2014, 03:20:40 pm View in topic context
 Posted by Insigniawarfare  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pm
 Board: Gaming

Assassin Creed Liberation HD XBLA:
I don't know if it's just me but the main character Aveline looks like Rihanna a little bit.
    

Re: (Sega Genesis) Virtua Fighter 2: Wolf's & Lau's Stage

 April 25, 2014, 03:00:49 pm View in topic context
 Posted by Insigniawarfare  in (Sega Genesis) Virtua Fighter 2: Wolf's & Lau's Stage (Started by ScourgeSplitter April 24, 2014, 01:12:00 am
 Board: Your Releases, older Mugen

I really like how you been making these VF stages but theirs an issue with the floors in these stages. Since you added parallax to the stage floor, when the characters reach the edge of the stage, they start to go pass the edge of the floor.
I would try to increase the width of the floor so the characters don't walk on the background sprite. 
    

Re: 1.1 P4U Ultimax Suplex Hold Remix Project SP [1280x720] by SXVector

 April 20, 2014, 11:59:24 am View in topic context

Your right it's 5 but I was actually counting each different picture including that small sprite. That's 9 different images you need to add into the screenpack and adding the same image 3 times straight down like you have in the 8th screenshot on player 2 side doesn't look that great imo.
    

Re: 1.1 P4U Ultimax Suplex Hold Remix Project SP [1280x720] by SXVector

 April 20, 2014, 11:40:46 am View in topic context

Nice Screenpack! I really like the reflection/glass portraits in the background. Also i've notice the vs screen takes way to long to end with out having to press a button to end it and i feel like having 8 portraits for each character is a little to much.
Edit: It's actually 9 ports, i forgot about the lifebars portraits.
    

Re: AP - Rainy Ruins.

 April 20, 2014, 10:59:40 am View in topic context
 Posted by Insigniawarfare  in AP - Rainy Ruins. (Started by Bastard Excahm April 20, 2014, 10:26:59 am
 Board: Your Releases, Mugen 1.0 +

Nice Stage! Thanks for sharing.
    

Re: Violet Disaster

 April 20, 2014, 10:55:19 am View in topic context
 Posted by Insigniawarfare  in Violet Disaster (Started by Ryoucchi April 20, 2014, 05:06:11 am
 Board: Your Releases, Mugen 1.0 +

Nice stage! An explosion or some type of huge smoke cloud flowing up when the two buildings start collapsing would have been a nice effect.