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Mr.Karate JKA

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Messages by Mr.Karate JKA

    

Re: KOF XI: Rugal, Omega, God

 December 27, 2013, 11:02:45 am View in topic context
 Posted by Mr.Karate JKA  in KOF XI: Rugal, Omega, God (Started by Kasumi1030 December 22, 2013, 12:41:33 am
 Board: Your Releases, older Mugen

    

Re: Kazuya + Jin update

 December 27, 2013, 11:01:28 am View in topic context
 Posted by Mr.Karate JKA  in Kazuya + Jin update (Started by chuchoryu November 01, 2013, 04:43:25 pm
 Board: Your Releases, older Mugen

Nice see more progress on Kazuya!
    

Re: Gallon "MvC Debut"

 December 25, 2013, 09:10:15 pm View in topic context
 Posted by Mr.Karate JKA  in "Vs Style DEBUTS"(Official Thread) (Started by ShinZankuro December 25, 2013, 07:28:43 pm
 Board: Projects

Looks very good and play very fun! Why will you remove the diagonal beast cannon FX :( ???

This way you doing Looks more a mvc char. If you dont have the sprites, try using as a Helper with the angledraw. Thanks for the credit and feel free to ask anything!!!
    

Re: CAPCOM VS SNK 3 HD SP 1.1

 December 25, 2013, 04:27:51 pm View in topic context
 Posted by Mr.Karate JKA  in CAPCOM VS SNK 3 HD SP 1.1 (Started by EnlightendShadow July 16, 2013, 05:57:45 am
 Board: Your Releases, Mugen 1.0 +

does not work here...

    

Re: Jmorphman's WIP thread: Ryo palette template up and CHRISTMAS SURPRISE

 December 25, 2013, 05:09:44 am View in topic context
 Posted by Mr.Karate JKA  in Jmorphman's WIP thread: Rolento template up!!!! + the true meaning of Christmas  (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

http://i.imgur.com/nOBaPXs.png
I don't know what this image is supposed to represent but I will not stand here having these aspersions cast against my character. And on Christmas of all days.

Hey JM tell me, did you made this CS in the KOF XIII stance too???
Yes. I did. I did it for all the sprites. All of them.

:)

Well, thanks for your hard work!!! Looks great!
    

Re: Jmorphman's WIP thread: Ryo palette template up and CHRISTMAS SURPRISE

 December 25, 2013, 02:42:55 am View in topic context
 Posted by Mr.Karate JKA  in Jmorphman's WIP thread: Rolento template up!!!! + the true meaning of Christmas  (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

Hey JM tell me, did you made this CS in the KOF XIII stance too???
    

Re: Central Highway (640,480)

 December 25, 2013, 02:37:35 am View in topic context
 Posted by Mr.Karate JKA  in Central Highway (640,480) (Started by Dissidia December 24, 2013, 11:54:01 pm
 Board: Your Releases, Mugen 1.0 +

Awesome release!!! Perfect to be a zero stage!!!
    

Re: SF 4 Seth UP

 December 21, 2013, 04:15:19 pm View in topic context
 Posted by Mr.Karate JKA  in SF 4 Seth UP (Started by chuchoryu December 21, 2013, 12:40:55 am
 Board: Your Releases, older Mugen

Checking this now! I'm glad to see a new up for Seth! Tell me, do you want the ruming sprites!?

Saludos!
    

Re: RamzaNekoWIPs : Maverick Hunter Zero MVC3+MMX games

 December 17, 2013, 11:20:21 pm View in topic context
 Posted by Mr.Karate JKA  in RamzaNekoWIPs : Maverick Hunter Zero MVC3+MMX games (Started by RamzaNeko June 25, 2011, 03:42:37 am
 Board: Projects

It wanna be a hybrid style. The only features from mvc is the air combos and the super jump. All the rest are elements from cvs like power charge, dodge, parryng, zero counter. I can mak a config cns to separate theese elements (its a plan for the future). I did not made Zero only in CVS because Zero with your moves and gameplay system is  naturally a MVC char. If Zero it were only one cvs char maybe he lost his essence in a fighting game, whereas in tvc its gameplay was also mvc. I  can make a config cns to enable/disable some optional changes or i can make two folders: CVS (remving air combos and superjump) or MVC (removing cvs features). You choose it.

Hehe these stuff you guys can discuss with Karateman, but I can say, the comboability of Zero is so fluid and awesome


Some fun stuff


Ranza your fag you should make X in  the Ultimate Armor suit! ITs just AWESOME!!! :)
    

Re: Jmorphman's WIP thread: Ryo palette template up

 December 17, 2013, 01:33:07 am View in topic context
 Posted by Mr.Karate JKA  in Jmorphman's WIP thread: Rolento template up!!!! + the true meaning of Christmas  (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

hope see the new jouen Shoryuken!
    

Re: Contributor Suggestion Thread

 December 14, 2013, 12:39:49 am View in topic context
 Posted by Mr.Karate JKA  in Contributor Suggestion Thread (Started by Cybaster September 03, 2007, 09:26:13 am
 Board: Feedback

    

Re: ROLEINMUGEN request thread

 December 12, 2013, 10:23:51 pm View in topic context
 Posted by Mr.Karate JKA  in ROLEINMUGEN request thread (Started by ROLEINMUGEN April 12, 2011, 02:52:18 am
 Board: Requests

    

Re: Jmorphman's WIP thread: Ryo palette template up

 December 12, 2013, 12:32:57 am View in topic context
 Posted by Mr.Karate JKA  in Jmorphman's WIP thread: Rolento template up!!!! + the true meaning of Christmas  (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

    

Re: Jmorphman's WIP thread: Ryo palette template up

 December 11, 2013, 02:38:05 pm View in topic context
 Posted by Mr.Karate JKA  in Jmorphman's WIP thread: Rolento template up!!!! + the true meaning of Christmas  (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

I was going to wait until it was completely done, but hey...

Will this shut you dudes up when I finish it? Will it even be used? Will I ever stop asking questions?

Dude you must finish this. I really hate the cvs stance! Cvs Ryo's moves looks very weird comparing to Kof moves. In Kof XIII Ryo really looks like a kyokushin fighter (kyokugenryu is based on kyokushin Karate). And yes, i love the XIII/AOF stance!
    

Re: Davismaximus's WIP thread - I'm Not Your Buddy, Guy

 December 11, 2013, 03:20:41 am View in topic context
 Posted by Mr.Karate JKA  in Davismaximus's WIP thread - Butt Commander (Started by davismaximus October 09, 2012, 10:25:09 pm
 Board: Sprite Projects

    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 11, 2013, 12:45:56 am View in topic context
 Posted by Mr.Karate JKA  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: RamzaNekoWIPs : Maverick Hunter Zero MVC3+MMX games

 December 10, 2013, 08:49:22 pm View in topic context
 Posted by Mr.Karate JKA  in RamzaNekoWIPs : Maverick Hunter Zero MVC3+MMX games (Started by RamzaNeko June 25, 2011, 03:42:37 am
 Board: Projects

for the Twin Dream combo replacement, are you taking suggestions?
or is that something you already have ideas on and don't need suggestions?

No one talked about any replacement yet. But feel free to share your ideas!
    

Re: RamzaNekoWIPs : Maverick Hunter Zero MVC3+MMX games

 December 10, 2013, 05:05:08 pm View in topic context
 Posted by Mr.Karate JKA  in RamzaNekoWIPs : Maverick Hunter Zero MVC3+MMX games (Started by RamzaNeko June 25, 2011, 03:42:37 am
 Board: Projects

That looks nice. I have some concerns with seeing him in action though. One is that his moveset seems over excessive. Mainly with the implementation of MMZ/SvC Zero moves with this incarnation of Zero. They're not the same and it feels unnecessary imo. Maverick Hunter Zero has plenty of his own moves to draw from with all the various X games. Along with the option of combining his TvC/UMVC3 moves. Which it seems like you did for the most part. So, why tack in moves from SvC when it isn't necessary, nor is it the same Zero? 

Another concern is that your helpers/projectiles aren't staying alive long enough for MUGEN hit registry. It's easily apparent in the custom super he has where he shoot blasts from his arm cannon followed by an energy sword slash. I also feel for that super, only the last energy sword slash should knock p2 down. Just feel it'd be more practical and effective with combos and all that way. With the arm cannon blasts putting p2 in extended hitstun to get hit with the following blasts.


Thanks for the feedbacks divinewolf! In fact there is one move from megaman Zero. The z saber combo (the max version was created by us). I think this move is very cool and diferent from the others. Also its a very good combo finisher. We can make a pool discuting if we remove or not theese moves.

About the rest of moveset dont worry. Some of then is just a EX version. For an example the ryuenjin. The EX version is the e-blade move. Its a way i find to use diferent moves for Zero with the same Logic. Also You can see this on sentsuizan. The EX version of sentsuizan is the the flying down kick. You can see the same on hyuretsuzan (weak=saber, medium=junk, strong=ice and EX=fire). I know, some moves like raijingeki are not in mvc3 and maybe can be excessive. But we had the stuff and we are fans of zero so, there is no reason to dont make moves like shouenzan , charged saber, raijingeki and hyuretsuzan. Theese moves are very efective in the MMX series.

For the buster shot combo i agree with you. This move must be improved. It`s some small details and i'll improve it soon!
    

Re: RamzaNekoWIPs : Maverick Hunter Zero MVC3+MMX games

 December 09, 2013, 11:04:41 pm View in topic context
 Posted by Mr.Karate JKA  in RamzaNekoWIPs : Maverick Hunter Zero MVC3+MMX games (Started by RamzaNeko June 25, 2011, 03:42:37 am
 Board: Projects

Zero`s parryng

    

Re: FeLo's Horror Circus

 December 04, 2013, 11:49:43 am View in topic context
 Posted by Mr.Karate JKA  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 am
 Board: Graphics

Nice cyborg!