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He was asking like other chars form other games, like KOF, Jojo and for any other MUGEN character out there.
And the portaits are with the 9000,0 and 9000,1 sprites.
ohh, well, I can't use the char portaits, because the hexagonal select screen have a diferent order.
Here I make a screen of the order of the screen.

you see why i cant use the char portaits 9000, 0. because its not a horizontal line, its like a zig zag line xD.
And for the 9000, 1, the portaits its too small on the char, its work perfect on 320*240 resolution, but not good for the 640 *480 res.
so... I use and older method I learned on Rednavi Screenpack called CVSW 2.8
If you dont understand i explain to you.
The little icon (9000, 0) are incluided in the screenpack select screen sprite, in te cell sprite, s.. i dont modify the other chars creator, simply I dont use the 9000, 0 sprite.
The big portaits (9000,1) I you know, in the system.def, you have a configuration to use a Cell Size and Spacing
In the Cell Size I changet to my res game, 640*480, (Yeah I know, Its a Big Cell) and, in this Cell Sprite, y have to multiplicate the resolution with the number of colums and rows.
If yo see in the image, are 12 row and 20 colums.
(ok I know its a big sprite ...12800px*5760).
I have to create 2 sprite like this, 1 for player 1 and 2 for player 2 select portaits
and on this sprite you put the p1 glove and the big portaits of the respective chracter.. example, ryu.
I cant work with big sprite on Fighter Factory, so y Changes to the old tool MCM v2.0 and work perfectly to compile and dont give me memory error.
Sorry bad english spoke T_T.




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