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Messages by MeLiNhO

    

Re: Capcom VS SNK 3 Screenpack Test 2

 February 28, 2011, 11:24:32 pm View in topic context
 Posted by MeLiNhO  in Capcom VS SNK 3 Screenpack Test 2 (Started by MeLiNhO February 27, 2011, 07:06:00 pm
 Board: Projects

He was asking like other chars form other games, like KOF, Jojo and for any other MUGEN character out there.

And the portaits are with the 9000,0 and 9000,1 sprites.

ohh, well, I can't use the char portaits, because the hexagonal select screen have a diferent order.
Here I make a screen of the order of the screen.



you see why i cant use the char portaits 9000, 0. because its not a horizontal line, its like a zig zag line xD.

And for the 9000, 1, the portaits its too small on the char, its work perfect on 320*240 resolution, but not good for the 640 *480 res.

so... I use and older method I learned on Rednavi Screenpack called CVSW 2.8

If you dont understand i explain to you.

The little icon (9000, 0) are incluided in the screenpack select screen sprite, in te cell sprite, s.. i dont modify the other chars creator, simply I dont use the 9000, 0 sprite.

The big portaits (9000,1) I you know, in the system.def, you have a configuration to use a Cell Size and Spacing

In the Cell Size I changet to my res game, 640*480, (Yeah I know, Its a Big Cell) and, in this Cell Sprite, y have to multiplicate the resolution with the number of colums and rows.
If yo see in the image, are 12 row and 20 colums.
(ok I know its a big sprite ...12800px*5760).

I have to create 2 sprite like this, 1 for player 1 and 2 for player 2 select portaits
and on this sprite you put the p1 glove and the big portaits of the respective chracter.. example, ryu.

I cant work with big sprite on Fighter Factory, so y Changes to the old tool MCM v2.0 and work perfectly to compile and dont give me memory error.

Sorry bad english spoke T_T.

    

Re: Change Nick

 February 28, 2011, 05:29:34 am View in topic context
 Posted by MeLiNhO  in Change Nick (Started by MeLiNhO February 28, 2011, 03:18:38 am
 Board: Feedback

    

Re: Capcom VS SNK 3 Screenpack Test 2

 February 28, 2011, 04:25:25 am View in topic context
 Posted by MeLiNhO  in Capcom VS SNK 3 Screenpack Test 2 (Started by MeLiNhO February 27, 2011, 07:06:00 pm
 Board: Projects

    

Re: Capcom VS SNK 3 Screenpack Test 2

 February 28, 2011, 04:10:15 am View in topic context
 Posted by MeLiNhO  in Capcom VS SNK 3 Screenpack Test 2 (Started by MeLiNhO February 27, 2011, 07:06:00 pm
 Board: Projects

    

Re: Capcom VS SNK 3 Screenpack Test 2

 February 28, 2011, 03:49:05 am View in topic context
 Posted by MeLiNhO  in Capcom VS SNK 3 Screenpack Test 2 (Started by MeLiNhO February 27, 2011, 07:06:00 pm
 Board: Projects

For the CvS Guest characters, You should add them as secrect characters. And there are more CvS characters by Warusaki 3, but I can't remember witch ones.
Check his mediafire folder.

And for Morrigan... I would recommend Rolentos Morrigan.

For the Guest Character you mean Poison? Yoko? I dont understand  :???:

I'm on the warusaki's mediafire now, but I not found other chars.

O thanks, a like more rolento's morrigan, thanks again  ;).
    

Re: Capcom VS SNK 3 Screenpack Test 2

 February 28, 2011, 03:30:05 am View in topic context
 Posted by MeLiNhO  in Capcom VS SNK 3 Screenpack Test 2 (Started by MeLiNhO February 27, 2011, 07:06:00 pm
 Board: Projects

    

Change Nick

 February 28, 2011, 03:18:38 am View in topic context
 Posted by MeLiNhO  in Change Nick (Started by MeLiNhO February 28, 2011, 03:18:38 am
 Board: Feedback

Mod, can you change my nick please, Change to Mhoker

Sorry bad english Spoke.
 ;)
    

Re: Capcom VS SNK 3 Screenpack Test 2

 February 28, 2011, 03:07:04 am View in topic context
 Posted by MeLiNhO  in Capcom VS SNK 3 Screenpack Test 2 (Started by MeLiNhO February 27, 2011, 07:06:00 pm
 Board: Projects

I would need a bit more detailed idea to what you are referring to. Overall all I hope you get this baby done!

Ok, the characters of this screnpack are made by this list of creator:

H'

Adon
Cody
Honda
Iori
Kyosuke
Mai
Maki
Raiden
Sagat

Gal129

Anakaris
Blanka
Chang
Joe
Leo
Nool

Rei

Urien
mukuro
bison
balrog

Warusaki3

Athena
Benimaru
Cammy
Chunli
Ccommando
Dan
GRugal
Geese
Nightmare Geese
Gouki
SGouki
Guile
Guy
haohmaru
Rasetsumaru
Hayato
Hibiki - (mouser)
Hotaru
Ingrid
Jill
Juni
Karin
Ken
FKen
Kim
King
Kuroko
Kyo
Kusanagi
Lilith
Mika
Poison ???? - (tj)
rock
rolento
ryo
ryu
eryu
rugal
Sieger ???
Sakura
Terry
Todo
Vega
F.Vega
Vice
yamazaki
Yoko ???
Yun
Yuri
Zangief

Meta Gouki + Arma_X + N-Mario + Basara-kun

Eagle

.\/.
Morrigan

2

nash
Rose
thawk

BajanFlash

Feilong
Deejay

Jesuszilla

Felicia
--------------------------------------------------------------------------------------------------

I cant find more CVS Characters, I want to search for CVS with Groove bar incluided, but I cant found it.

------------------------------------------------------------------------------------------------

I would suggest putting the names on the big empty space to the upper right of the big portrait (lower left for 2p) and make the font bigger.

Good Idea, but, where I put the Screen Name and the Stage Select?

Your Idea iluminate my brain, maybe it look like this:



Thanks a lot Gumzilla.




    

Capcom VS SNK 3 Screenpack Test 2

 February 27, 2011, 07:06:00 pm View in topic context
 Posted by MeLiNhO  in Capcom VS SNK 3 Screenpack Test 2 (Started by MeLiNhO February 27, 2011, 07:06:00 pm
 Board: Projects

Well, I continuing the old project of capcom vs snk3, because Im on vacation now, and I have time to finish it.

If you dont remember this screenpack wip, I refresh ur memory right now on this below link.

http://mugenguild.com/forumx/index.php?topic=119831

Now, I have some problem in the Character Icon, I need ideas to order character on the select screen.

here is a screenshot of the select screen cell:



If you can see, I need more SNK character to put on the screenpack, and if you think, delete some capcom character.

Well, I waiting for ideas, you are free to help on my project, if the idea will be owesome, I incluede the respective crecits on this project.

For now I have to continuing finish the lifebar.

Greetings.

(sorry bad english spoke).
    

Re: Batman by Cybaster

 August 27, 2010, 11:38:00 pm View in topic context
 Posted by MeLiNhO  in Batman by Cybaster (Started by Cybaster May 11, 2010, 11:28:11 pm
 Board: Projects

Good work on Batman, I know thats will be more fun to play like that flash game ;)
    

Re: Capcom vs SNK 3 Screenpack

 August 27, 2010, 11:10:29 pm View in topic context
 Posted by MeLiNhO  in Capcom vs SNK 3 Screenpack (Started by MeLiNhO August 27, 2010, 03:51:32 am
 Board: Projects

Awesome man, keep the community posted of further progress. I like the design and the animations look pretty fluid.

Thanks  ;)

i like the idea with the hexagons, would like to see this in action

Me too.

S.shadown?



Samurai Shodown
Fatal Fury (no point after fatal)
King of Fighters (with a "s")

On the title screen, I think 2012 is not necessary, but I understand why you put it.

The design is cool, especially the select screen. I hope you'll be able to pull of the hexagonal icon correctly, because I really hated the way they acted in HLOADER's 2k2UM screenpack.

Thanks for the correction.

Hey man, in 2012 its the world's end.... haha joke. Yea ur right its not necesary, I will fix that on Test 2.

Look, I have 2 way to put the hexagonal icon.

1.- Is to edite the portrait of the character sff, and I dont want to do that, because I dont have permision of chars creator.

2.- The way I like its to put the hexagonal icon on the screenpack, and the big portrait, all of these on Hi Resolution, to got a better performance look.

     I study that posibility and I got it, is easy, if you want to know how I do that to interact the change of character on select screen, only ask me and I explain you  ;)
I like to share my little knowledge.

Will this screenpack be for MUGEN 1.0 or Winmugen(plus)?

Edit: i just read the title ... dangit ... not for winmugen ...

I say Mugen 1.0 because I test the screenpack on 1.0 Versión, if you want to use Winmugen, use it, but if u see bugs on the screenpack on winmugen, I will not repair, I only work for the actual Mugen version RC8.

CVS3's Title screen looks almost exactly like Mayar's CVS2 Screenpack for 1.0

And yeah, Cybaster is right.
2012 isn't needed. Especially if it runs off the pillar.
And where in god's name did you place Ryu on that screenpack?

What do you recommend? I like brainstorming.

And where in god's name did you place Ryu on that screenpack?

I dont understand that line. (sorry bad english spoke).

[EDIT]

Now I understand, The ryu icon is invisible because I will use a better icon on the screenpack, I not use icon from chars.
    

Capcom vs SNK 3 Screenpack

 August 27, 2010, 03:51:32 am View in topic context
 Posted by MeLiNhO  in Capcom vs SNK 3 Screenpack (Started by MeLiNhO August 27, 2010, 03:51:32 am
 Board: Projects

CAPCOM VS SNK 3 SCREEPACK MUGEN 1.0 RC8

I'm working on capcom vs snk screenpack, if you want to ask, first review the bellow questions.

[Screenshot Preview Test 1.0]





[Video Preview Test 1.0]
http://www.youtube.com/watch?v=aNqRBTvJE5M

When is the screepack finish?

I dont know, I'm study engineer now, and I dont have a lot of time to work on the screenpack.

The screenpack only support these number of chars and order?

Yes.

The screenpack suport HD?

No I think it's not necesary, because all cvs chars are made for a 4:3 Aspect ratio and
HD not fix that.

I can put chars on HD changins his local coord?

Yes, but some sprite effect not run correctly, if you want to fix that, you must
edit the chars one by one, of you have the permision of the creator.

I will post the progress of this screenpack on saturdays

(Sorry bad english spoke).

From Chile


~Mhoker Melinho
    

Fraps Solution!!

 August 25, 2010, 03:18:13 am View in topic context
 Posted by MeLiNhO  in Fraps Solution!! (Started by MeLiNhO August 25, 2010, 03:18:13 am
 Board: M.U.G.E.N Discussion

Ok, I have MUGEN 1.0 RC 8

And Fraps work on my laptop.

You only have to change the next configuration on mugen.cfg

RenderMode = OpenGLScreen

BlitMode = PageFlip

Report if dont works for you.

Sorry bad english spoke.

From Chile

Mhoker.