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chuchoryu

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Messages by chuchoryu

    

Re: Mortal Kombat X (Last update on 12.07.14)

 July 18, 2014, 08:11:00 am View in topic context
 Posted by chuchoryu  in Mortal Kombat X (Last update on 01.01.15) (Started by Bad News GBK June 01, 2014, 08:19:49 pm
 Board: Fighting Games

I didn't play MKvsDC, but it doesn't look that bad, the only things I disliked from only seeing were the fatalities. Also, Dark Kahn is probably the worst idea, fusion characters are so boring, why didn't they create an exclusive boss like MvC2's Abyss?
In MKvsDC Darseid and Shao Kahn is equal to Thanoseid from amalgan comics, in this case amalgam Dark Kahn
    

Re: Mortal Kombat X (Last update on 12.07.14)

 July 18, 2014, 08:09:39 am View in topic context
 Posted by chuchoryu  in Mortal Kombat X (Last update on 01.01.15) (Started by Bad News GBK June 01, 2014, 08:19:49 pm
 Board: Fighting Games

What's wrong with Mk vs Dc? It was a solid game at the time.
[youtube]https://www.youtube.com/watch?v=iABgrhiC-Y8[/youtube]
STOP IT! I hate MK vs DC I prefer MK vs SF...from MK vs DC Dark Kahn is the best only him

MK Vs. SF? Correct me if I'm wrong, but that game does not exist. Which is absolutely mental considering both Ono & Boon have both stated that they'de be interested in working on that project. Why they have yet to contact each other is beyond me.
Yes, MKvsSF not exist...MKvsDC is the reason why this MKvsSF not exist the reason for why I hate MKvsDC

I hope the capcom producer try to make MKvsSF
    

Re: Mortal Kombat X (Last update on 12.07.14)

 July 17, 2014, 10:48:02 pm View in topic context
 Posted by chuchoryu  in Mortal Kombat X (Last update on 01.01.15) (Started by Bad News GBK June 01, 2014, 08:19:49 pm
 Board: Fighting Games

    

Re: Mortal Kombat 9 SFX

 July 17, 2014, 10:27:40 pm View in topic context
 Posted by chuchoryu  in Mortal Kombat 9 SFX (Started by DreamBrother November 08, 2013, 12:15:26 am
 Board: Resource Releases

Did you have the normal voices?
    

Re: Characters of varo_hades (pots gameplay) 7 character are coming

 July 17, 2014, 10:18:39 pm View in topic context
 Posted by chuchoryu  in Characters of varo_hades (Rose is here, and Blanka is coming) (Started by varo_hades April 15, 2014, 11:08:31 am
 Board: Projects

Tu haces esos efectos? o alguien te ayuda? de los poderes ya que nesecitare ayuda en mis chars
    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 July 17, 2014, 10:04:52 pm View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects

It's good to see Juri :D

But I don't know if she looks choppy while playing or it's the video quality. Send me the sprites for taking a look(maybe I can improve things!! ;) ) or make some animations for us to see and help giving suggestions.
Sure, the video is the bad quality my PC cant support other Video programs I use Windows Movie Maker

Indeed! Hell if I recall I made like 10 palettes you might like.
For Juri Han or Shao Kahn?
    

Re: Virtua Fighter vs Tekken spritesheets

 July 17, 2014, 08:00:07 am View in topic context
 Posted by chuchoryu  in Virtua Fighter vs Tekken spritesheets (Started by prof. mugen May 22, 2014, 09:03:57 pm
 Board: Resource Releases

Good! Kazuya is up
    

Re: CvS Mike and Geki upgrade!!!

 July 17, 2014, 06:55:14 am View in topic context
 Posted by chuchoryu  in CvS Mike and Geki upgrade!!! (Started by chuchoryu July 11, 2014, 12:14:58 am
 Board: Your Releases, older Mugen

Chuchoryu, dude do not use Kyo's legs or Terry's legs on Mike dude.

The problem is that the legs are not scaled properly with the body. That's the main problem. It wouldn't matter who's legs you use because you'll still run into the same problem unless the legs are about near the same size as the upper body and they fit right.

If not, then I suggest you just re-size his entire upper body, including the head, arms, and torso.

Please take this feedback seriously man. If you can do all of this, then I know you can re-size this stuff like I'm telling you
Ok only I need to give more proportion in the legs
    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 July 17, 2014, 06:48:27 am View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects

Overall I'm happy that Juri han is doing awesome even as a wip.
Keep in mind in spriting her of her animation fluidity and proportions and I can assure a good looking Juri in 2D.
Thanks bro! And soon comming other MK character

    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 July 16, 2014, 10:49:00 pm View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects

Tekken in 2D = A Wish Come True! *_*

Good job man! ;)
Yes!! I like to make soon Lars and Alisa...and the master of the masters TRUE OGRE!!!!

Would be great to see you take on some of the SFEX cast like C. Jack, D. Dark and Allen Snider. For now, loving Cammy and Geki and eagerly awaiting Juri and Hokuto.

Will Hokuto have a Bloody Hokuto mode?
Thanks bro! Hokuto is released in alhpa mode but soon when Juri Han is release (1 month is release) I continue to make more basic moves for she and I starting to work in Nanase and C. Viper



More to come...
    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 July 16, 2014, 05:04:37 am View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects

    

Re: SETH_SF4_HR

 July 14, 2014, 09:34:02 pm View in topic context
 Posted by chuchoryu  in SETH_SF4_HR (Started by Helder Santos June 28, 2014, 04:31:19 am
 Board: Edits & Addons 1.0+

Wow!...I see Geki and now Seth...IS REALLY AWESOME MI AMIGO!!!!!

    

Re: GEKI_HR

 July 14, 2014, 09:31:53 pm View in topic context
 Posted by chuchoryu  in GEKI_HR (Started by Helder Santos June 30, 2014, 04:16:26 am
 Board: Edits & Addons 1.0+

Nice edit! you can use my upgrade Geki for re.make the stance and the strong kick, if you like to make Mike in HD do it no need to ask mi amigo
    

Re: CvS Cammy Delta Red!

 July 14, 2014, 09:14:12 pm View in topic context
 Posted by chuchoryu  in CvS Cammy Delta Red! (Started by chuchoryu July 11, 2014, 12:32:31 am
 Board: Edits & Add-ons

Pretty dang sure that this here is misanimated

Its jumping pixels left and right instead of animating them or having any transitions fromt he waist up shes a rushed job.

you can see the same here for one of his other characters:



Not to mention how there are sprite count loss every now and then on those animations.

I dont know why you would assume I wanted bouncing boobs.
I assumed it because her fringe moves and if you look at the shoulder and forearm, you can see that they move pretty normally as well. Compare the two stances, both SFA style.


Her left arm moves exactly as it does in SFA save for the open hand, which can be explained by the fact that it's normal to keep an open knifehand rigid, and so does her right arm (although with the arm rotated, but you can see the shoulder still moves). Since this is an SFA edit, you'll likely notice that there's actually a tiny bit more animation in the way of hair swinging more than it used to (though that isn't exactly much). The only thing that doesn't move in the Delta Red Cammy idle is the boobs/chest area.

Unless you're asking for Chuchoryu to modify Cammy's stance even more from where it used to be, in which case I must ask you what you think the point of this character is, considering it's basically a costume swap with her arms changed in the stance to come a bit closer to SFIV.
Yes this 2 are very diffrent, I need to revamp Cammy like this

Really a nice edit i see. Hope that Chu has some work for her soon. And i can't wait to see that Juri in action.
Me to:  https://www.youtube.com/watch?v=gzDiGa0N2Hk
    

Re: DR Chars: Oro, Elena, Makoto, Dudley, Alex, Ibuki.

 July 14, 2014, 08:58:07 pm View in topic context
 Posted by chuchoryu  in DR Chars: Necro, Now with EX-GROOVE bar. (Started by GigaHertz June 28, 2013, 01:00:14 am
 Board: Edits & Add-ons

I LOVE THIS CHARS!!!
    

Re: Blanka SF1

 July 14, 2014, 08:51:16 pm View in topic context
 Posted by chuchoryu  in Blanka SF1 (Started by Lows90 July 12, 2014, 03:55:02 pm
 Board: Sprite Projects

AWESOME!! is really nive mi amigo! cant I wait for him!

    

Re: CvS Mike and Geki upgrade!!!

 July 14, 2014, 08:42:05 pm View in topic context
 Posted by chuchoryu  in CvS Mike and Geki upgrade!!! (Started by chuchoryu July 11, 2014, 12:14:58 am
 Board: Your Releases, older Mugen

they looks like 100% like in the sf1 old one in CvS, good sprites bro I really love that mike.
Thanks! and soon comming Lee and Retsu

mike is good on the attacks but the stance needs work, nice.
The stance is more similar like a Street Boxer (I fight whit guys like this) this is a tribute for one of my real rivals

Nice!!!

But I still prefered previous version of Mike LEGS.
The legs from Dudley make him look a little too classy and disproportioned.

Also Lee must be small and fat. If I recall.

Keep it up
Chuchoryu, dude please, man, please resize those legs man

That was the main problem with the first version and it still exists with this one

To me it is a bit of improvement but he still looks too much like Balrog/Bison
I still prefered previous version of Mike LEGS.
The legs from Dudley make him look... too... disproportioned.
That's how I see it. The old version was better even if it had a lot of errors in it. This seems more like a downgrade than an update.

Also, that way of animating sprites is horrible, why do you still continue shifting pixels here and there?

You have to learn that frankenspriting works for a while but used that much like in your sprites shows exactly what we, as spriters, should avoid to do. The frankensprite should be something that tells you: "hey, it looks official" when in reality it isn't. In your case, it's very very very very easy to see the bases. That's when you start editing the sprites, so that they look better and "more official" and "accurate" to the style you're aiming for (although there isn't any official sprite for Mike aside from those from SF1).
Because this doesn't look at all like a CvS styled Mike.
I mean the details are totally different in his T-shirt, in his legs (mind you, they're SF3 legs with a CvS palette, but the palette doesn't make anything automatically CvS), in his muscles (and that's when moving pixels up and down becomes a bad thing if not done correctly).

The left foot (your right) moves in the stand for no reason. The leg becomes broken in one part of the animation, the muscles in the right arm (in your left) too.
There's no movement in the shoulders, nor the clothing when you animate them.
The small and big portraits have a different hair that is not the same as the one in the sprites.

The head is bigger than the other version (when it was better to make it smaller). You just had to make the torso smaller in size with little edits.

Let me show you with this image:


tl;dr: there is feedback on how to improve the sprites quality, there's no hate in all this post. Please read carefully and acknowledge it. If you don't want to read, then skip this post.
But remember: "knowledge is power". And you can get a lot of it by learning from others' feedback.

Ah, I forgot, you can spam light punch-> light punch to make an infinite (you can kill the enemy with ease).

Spoiler: post translated in Spanish with Google Translate (click to see content)


I planning to use the Kyo or Terry (again) legs for re-make him this one is the char have most revamp in the spriting. I see the example in the image is really awesome, more detals are more good in Mike, I change the model for one think...no need 2 Balrog/Mike Bison in one SF, Mike is the SF one character never comming in the new generation or Alpha, I use the move set from Balrog and Dusley for acomplish this

surely it's better than the previous versions, but mike sprites still not looking good, why don't you use david bazbar sprites as a base?
Long time ago, I try to revamp his chars but he say "YOU DONT HAVE PERMISSION FOR USE MY CHARS" I ask him but he say me "YOU STEAL MY WORKS!" but this is not true, the reason why I make this SF one chars by myself and soon comming more from SF SERIES! like C. Viper, Juri Han, Retsu and many more

https://www.youtube.com/watch?v=gzDiGa0N2Hk&feature=youtu.be
    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 July 14, 2014, 08:08:38 pm View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects

HYPE!! :D

Finally some new delta red Cammy.
I'll try it!!

Beware, the face seems a little off. I recomend you to use some reference like CVS mai eyes to make her look more cute.

Good luck!
Thanks bro! I need to add more details in Cammy

Good to see that SF1 characters are going to receive some love again.

PS: Give credit to KIWI, whose Lee was the base for yours:
http://kiwi-rgb.deviantart.com/art/Street-Fighter-1-Redux-153812835


Thanks for find the original autor of the sprite I use, Kiwi, I revamp the face only but soon is release Lee and the next are Retsu...I no need to make Joe 2 diffrent auhors make this one

chuchoryu I got the sprites left for psycho guile. I'll be online watting for you.xD on facebook or here. let me know
Yes, working in Psycho Guile and...



More to come...
    

CvS Cammy Delta Red!

 July 11, 2014, 12:32:31 am View in topic context
 Posted by chuchoryu  in CvS Cammy Delta Red! (Started by chuchoryu July 11, 2014, 12:32:31 am
 Board: Edits & Add-ons


By chuchoryu (sprites) & Varo_Hades (Coding)


Cammy:  http://www.4shared.com/rar/IDhxAkfDba/Cammy2014chuchoryu.html?

More to come...
    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 July 11, 2014, 12:20:10 am View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects