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DaisukeTensei

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Messages by DaisukeTensei

    

Re: Black border on Ogre Tekken mugen stage

 October 14, 2014, 10:24:19 pm View in topic context
 Posted by DaisukeTensei  in Black border on Ogre Tekken mugen stage (Started by DaisukeTensei October 14, 2014, 09:36:26 pm
 Board: M.U.G.E.N Configuration Help

    

Re: The Daily M.U.G.E.N

 October 14, 2014, 09:49:45 pm View in topic context
 Posted by DaisukeTensei  in The Daily M.U.G.E.N (Started by DaisukeTensei September 04, 2014, 07:17:38 pm
 Board: M.U.G.E.N Discussion

Late Reply:  youtube: mrfirebrander
    

Re: Black border on Ogre Tekken mugen stage

 October 14, 2014, 09:45:02 pm View in topic context
 Posted by DaisukeTensei  in Black border on Ogre Tekken mugen stage (Started by DaisukeTensei October 14, 2014, 09:36:26 pm
 Board: M.U.G.E.N Configuration Help

    

Black border on Ogre Tekken mugen stage

 October 14, 2014, 09:36:26 pm View in topic context
 Posted by DaisukeTensei  in Black border on Ogre Tekken mugen stage (Started by DaisukeTensei October 14, 2014, 09:36:26 pm
 Board: M.U.G.E.N Configuration Help

Added this today, and unfortunately, there is a black border in the middle of the stage.
    

The Daily M.U.G.E.N

 September 04, 2014, 07:17:38 pm View in topic context
 Posted by DaisukeTensei  in The Daily M.U.G.E.N (Started by DaisukeTensei September 04, 2014, 07:17:38 pm
 Board: M.U.G.E.N Discussion

Pleased to meet you all. I am Daisuke Tensei, an advent fighting game player/M.U.G.E.N, player.

I myself enjoy the streaming and discussing of M.U.G.E.N, which is what my stream, The Daily M.U.G.E.N is about(Commentary Included).

So be sure to drop by, and check things out. Suggestions, and request are welcome. Weekly, tournaments will be featured soon.

Thank you for your time.
    

Mugen Stream ( M.U.G.E.N)

 May 17, 2014, 03:32:03 am View in topic context
 Posted by DaisukeTensei  in Mugen Stream ( M.U.G.E.N) (Started by DaisukeTensei May 17, 2014, 03:32:03 am
 Board: M.U.G.E.N Discussion

I am not sure if this may be the proper place but, if anyone would be interested I have a M.U.G.E.N. Stream. In which, I host matches and do arcade-runs, though I often fall short of completing them.

I also take character requests, as well.

I generally stream around, 5-p.m-11.p.m

http://www.twitch.tv/theothertensei
    

M.UG.E.N, randomly shutting off, at any time.

 March 22, 2014, 12:24:52 am View in topic context
 Posted by DaisukeTensei  in M.UG.E.N, randomly shutting off, at any time. (Started by DaisukeTensei March 22, 2014, 12:24:52 am
 Board: M.U.G.E.N Configuration Help

It will randomly close down without warning., and it does not give any reason at all, it acts as if I am closing it myself. No error window at all.

Using Mugen 1.0
    

Re: Color Border around Sprite when creating.

 April 09, 2013, 06:38:46 am View in topic context
 Posted by DaisukeTensei  in Color Border around Sprite when creating. (Started by DaisukeTensei April 04, 2013, 06:21:50 am
 Board: M.U.G.E.N Development Help

Much obliged. Your advice was quite useful.
    

Re: Mugen Online beta 1 by duck@ss

 April 04, 2013, 08:12:58 pm View in topic context
 Posted by DaisukeTensei  in Mugen Online beta 1 by duck@ss (Started by DuckSS Farm April 01, 2013, 10:45:56 am
 Board: Your Releases, older Mugen

It is possible, using Team Viewer. Ultimately laggy though.
    

Re: Color Border around Sprite when creating.

 April 04, 2013, 08:03:48 pm View in topic context
 Posted by DaisukeTensei  in Color Border around Sprite when creating. (Started by DaisukeTensei April 04, 2013, 06:21:50 am
 Board: M.U.G.E.N Development Help

Indexed. But as I mention before, Gimp exported the picture as .pcx, and the sprite turned out horribly wrong.
    

Re: Color Border around Sprite when creating.

 April 04, 2013, 08:15:46 am View in topic context
 Posted by DaisukeTensei  in Color Border around Sprite when creating. (Started by DaisukeTensei April 04, 2013, 06:21:50 am
 Board: M.U.G.E.N Development Help

    

Re: Highest Number value Mugen will accept

 April 04, 2013, 07:09:48 am View in topic context
 Posted by DaisukeTensei  in Highest Number value Mugen will accept (Started by Speedy9199 March 27, 2013, 03:53:52 pm
 Board: M.U.G.E.N Development Help

Baffling.
    

Color Border around Sprite when creating.

 April 04, 2013, 06:21:50 am View in topic context
 Posted by DaisukeTensei  in Color Border around Sprite when creating. (Started by DaisukeTensei April 04, 2013, 06:21:50 am
 Board: M.U.G.E.N Development Help

When creating a character, I am unable to remove the color borders from the sprite. I do NOT own photoshop. If anyone could help with this problem, I would be quite grateful.

Preferably with a picture, showing how to do so.

I am currently using Fighter Factory Ultimate.




Example here ^
    

Introduction.

 April 03, 2013, 08:07:59 am View in topic context
 Posted by DaisukeTensei  in Introduction. (Started by DaisukeTensei April 03, 2013, 08:07:59 am
 Board: Introductions and Guides

Greetings, I am Daisuke Tensei, though I would prefer Daisuke. Even so, I am an aspiring M.U.G.E.N creator. And am currently en-raveled in learning the works of M.U.G.E.N. Any, willing tutors are quite welcome. Greetings to all.
    

Re: Decreasing/Increasing Character difficulty

 April 03, 2013, 07:42:56 am View in topic context
 Posted by DaisukeTensei  in Decreasing/Increasing Character difficulty (Started by hebekie April 02, 2013, 05:09:45 pm
 Board: M.U.G.E.N Development Help

For winmugen(or non AILevel):
Find your AI variable(usually 59). Look for a varset with a list of command triggers(assuming its using impossible commands). Now find the changestates with that var and look for random. Decrease that value on the moves its spamming(if they are high priority/teleports or whatever). This wont work for everyone btw.
-
AILevel:
Look for changestates with AILevel as a trigger. Look for random again, but now you have more options. You can decrease the value or you can scale it based on your AILevel(Pots characters have a scaling method that works amazingly well). That should tone down those spammy tendencies a little. You may have to add a random < value to certain changestates to tone their usage down if the person set it to happen all the time.
-
For no AI:
Learn how to code AI. Its easy(can be tedious), but if you know your character well, it might only take a couple hours. I suck at it, but I have more fun doing AI than I do actually making characters.

If it is all the same, I would require a picture.
    

Re: River City Ransom Edits (Now taking requests for practice purposes)

 August 08, 2011, 04:01:31 am View in topic context
 Posted by DaisukeTensei  in River City Ransom Edits (Now taking requests for practice purposes) (Started by 回Banxmanℨ回 May 05, 2011, 12:00:36 am
 Board: Graphics

    

Re: Riki Kun nes version (Nekketsu/River City)

 August 08, 2011, 03:57:13 am View in topic context
 Posted by DaisukeTensei  in Riki Kun nes version (Nekketsu/River City) (Started by DaisukeTensei August 03, 2011, 11:21:02 am
 Board: Projects

Sure if you want i could find someway to help.... I'm quite the RCR fan myself as you mentioned in your previous post.
    

Team Arcade settings...............

 August 04, 2011, 09:41:01 am View in topic context
 Posted by DaisukeTensei  in Team Arcade settings............... (Started by DaisukeTensei August 04, 2011, 09:41:01 am
 Board: M.U.G.E.N Configuration Help

Usually when I play M.U.G.E.N(Team Arcade) in order for my team to lose it requires both of us to be defeated......

But just recently I've downloaded a new M.U.G.E.N and its configured to only requiring one of my characters to lose

And I'm unsure how to change it.......
    

Re: Riki Kun nes version (Nekketsu/River City)

 August 04, 2011, 02:32:29 am View in topic context
 Posted by DaisukeTensei  in Riki Kun nes version (Nekketsu/River City) (Started by DaisukeTensei August 03, 2011, 11:21:02 am
 Board: Projects

Thanks for the comments..... a may design more than one Nekketsu style character.....but as for a full game I'm unsure at the moment.

@Banxman3 thanks. Nice sprites by the way. Seems you've put quite a lot of work into them.
    

Riki Kun nes version (Nekketsu/River City)

 August 03, 2011, 11:21:02 am View in topic context
 Posted by DaisukeTensei  in Riki Kun nes version (Nekketsu/River City) (Started by DaisukeTensei August 03, 2011, 11:21:02 am
 Board: Projects

Well I'm beginning work on my first character. Riki/Ryan from the Nekketsu series...





 :)

I'll also take request for different attacks as well