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Messages by drewski90

    

Re: Iori 98 released by Ikaruga 20-02-2017

 February 26, 2017, 01:40:44 am View in topic context
avatar  Posted by drewski90  in Iori 98 released by Ikaruga 20-02-2017 (Started by tehdevil February 22, 2017, 03:58:44 am
 Board: Found Releases

feedback time:

orochi yashiro has normal yashiro's moves instead of having orochi yashiro's moves
    

Re: Sakura Street Fighter (Pots Gameplay)

 February 26, 2017, 01:02:31 am View in topic context
avatar  Posted by drewski90  in Sakura Street Fighter (Pots Gameplay) (Started by varo_hades February 15, 2017, 04:54:29 am
 Board: Your Releases, 1.0+

question, what portrait did you use for sakura's level 3 supers?
Quote
At least you seen the video of her or try?


i did the level 3 super for both sakura and dark sakura and i wanna know what portrait it is from, or are they custom made?
    

Re: Iori 98 released by Ikaruga 20-02-2017

 February 25, 2017, 04:40:10 pm View in topic context
avatar  Posted by drewski90  in Iori 98 released by Ikaruga 20-02-2017 (Started by tehdevil February 22, 2017, 03:58:44 am
 Board: Found Releases

its easy. i remove winner screens and added eiji kof98um voice to him in my game!

https://www.youtube.com/watch?v=UClgu4eK1VI&index=174&list=PL7E146E491C959FE7

how do you remove the winner screens for ikaruga's kof98 characters? I know i can remove the victory screens for kof02um characters but i want to know how

its in there win states. 181,182 etc and just remove the codes that deals with the winner screens.

show me the code, just so i don't get confused

;---------------------------------------------------------------------------
; Clark98 Example. These the Codes I Remove. All 98 Chars Have same Codes So Do The Same For All

;In State 180 Remove these Codes Like This

[State 180, VarAdd]
type = null;VarAdd
trigger1 = wintime = 0
trigger1 = numhelper(8100) = 0
var(26) = 1

[State 180, PlaySnd]
type = null;PlaySnd
trigger1 = wintime = 0
trigger1 = var(26) > 16
trigger1 = numhelper(8100) = 0
value = s15,1
volume = 255
persistent = 0

[State 180, ƒXƒe[ƒg•ÏX]
type = null;ChangeState
trigger1 = wintime = 0
trigger1 = var(26) >= 32
trigger2 = wintime
trigger2 = time = 0
trigger3 = time = 200
value = 181 + var(0)

;-------------------------------------------------------------------------------

In State 181 to 185 depends on the char they might have more win states
remove these codes in these states like this

[State 181, VarSet]
type = null;VarSet
trigger1 = 1
var(27) = 0

[State 181, ƒGƒtƒFƒNƒg•\Ž¦]
type = null;Explod
trigger1 = wintime
trigger1 = time = 100
anim = 8120
ID = 180
ownpal = 1
pos = 103,45
postype = left
bindtime = -1
ontop = 1
persistent = 0

[State 181, Super A]
type = null;playsnd
trigger1 = wintime
trigger1 = time = 100
value = s15,2
persistent = 0

[State 181, ‰¹‚ð–‚炷]
type = null;playsnd
trigger1 = wintime
trigger1 = time = 205
value = s15,1
persistent = 0

[State 181, “ÁŽêŒø‰Ê]
type = null;AssertSpecial
trigger1 = wintime = 0
trigger1 = Time = [0,220]
trigger2 = wintime
trigger2 = Time = [0,380]
flag = roundnotover

[State 181, ƒGƒtƒFƒNƒg•\Ž¦]
type = null;explod
triggerall = teammode = single || teammode = turns
trigger1 = wintime = 0
trigger1 = Time = 200
trigger2 = wintime
trigger2 = Time = 360
anim = 8000
ID = 78000
ontop = 1
postype = left
scale = 500.0,10.0
ownpal = 1
bindtime = -1
ignorehitpause = 1

[State 181, “ÁŽêŒø‰Ê]
type = null;AssertSpecial
trigger1 = numexplod(78000) = 1
flag = nobardisplay

[State 181, ChangeState]
type = null;ChangeState
triggerall = matchover
trigger1 = wintime = 0 && Time = 216
trigger2 = wintime && Time = 376
value = 189


thanks for the info, i'll go do that right away
    

Re: Iori 98 released by Ikaruga 20-02-2017

 February 23, 2017, 03:11:22 am View in topic context
avatar  Posted by drewski90  in Iori 98 released by Ikaruga 20-02-2017 (Started by tehdevil February 22, 2017, 03:58:44 am
 Board: Found Releases

its easy. i remove winner screens and added eiji kof98um voice to him in my game!

https://www.youtube.com/watch?v=UClgu4eK1VI&index=174&list=PL7E146E491C959FE7

how do you remove the winner screens for ikaruga's kof98 characters? I know i can remove the victory screens for kof02um characters but i want to know how

its in there win states. 181,182 etc and just remove the codes that deals with the winner screens.

show me the code, just so i don't get confused
    

Re: Iori 98 released by Ikaruga 20-02-2017

 February 22, 2017, 03:37:30 pm View in topic context
avatar  Posted by drewski90  in Iori 98 released by Ikaruga 20-02-2017 (Started by tehdevil February 22, 2017, 03:58:44 am
 Board: Found Releases

    

Re: Iori 98 released by Ikaruga 20-02-2017

 February 22, 2017, 04:24:32 am View in topic context
avatar  Posted by drewski90  in Iori 98 released by Ikaruga 20-02-2017 (Started by tehdevil February 22, 2017, 03:58:44 am
 Board: Found Releases

nice we now have 2 ioris

i want to know, how do i remove the victory screens for all kof98 characters
    

Re: Sakura Street Fighter (Pots Gameplay)

 February 21, 2017, 04:46:37 pm View in topic context
avatar  Posted by drewski90  in Sakura Street Fighter (Pots Gameplay) (Started by varo_hades February 15, 2017, 04:54:29 am
 Board: Your Releases, 1.0+

question, what portrait did you use for sakura's level 3 supers?
    

Re: Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)

 February 20, 2017, 01:07:33 am View in topic context
avatar  Posted by drewski90  in Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

thanks i tried your mvc2 characters out on mugen 1.1
    

Re: Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)

 February 19, 2017, 11:30:10 pm View in topic context
avatar  Posted by drewski90  in Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

here's my feedback on some of your mvc2 characters:

-strider hiryu's having a bug after he hits an opponent with a launcher attack
-dhalsim's yoga inferno doesn't go up and down it does goes into one direction
    

Re: Tessa updated 2/18/17 (mugen 1.1 only)

 February 19, 2017, 03:38:00 pm View in topic context
avatar  Posted by drewski90  in Tessa updated 2/18/17 (mugen 1.1 only)  (Started by Violin Ken April 19, 2016, 02:50:22 am
 Board: Your Releases, 1.0+

    

Re: Tessa updated 2/18/17 (mugen 1.1 only)

 February 19, 2017, 06:12:27 am View in topic context
avatar  Posted by drewski90  in Tessa updated 2/18/17 (mugen 1.1 only)  (Started by Violin Ken April 19, 2016, 02:50:22 am
 Board: Your Releases, 1.0+

    

Re: Heidern POTS/Infinite by Falcon Rapper (Update 18/02/2017)

 February 19, 2017, 06:11:05 am View in topic context
avatar  Posted by drewski90  in Heidern POTS/Infinite by Falcon Rapper (Update 18/02/2017) (Started by Falcon Rapper February 13, 2017, 06:16:22 am
 Board: Your Releases, 1.0+

    

Re: Heidern POTS/Infinite by Falcon Rapper (Update 18/02/2017)

 February 19, 2017, 05:15:17 am View in topic context
avatar  Posted by drewski90  in Heidern POTS/Infinite by Falcon Rapper (Update 18/02/2017) (Started by Falcon Rapper February 13, 2017, 06:16:22 am
 Board: Your Releases, 1.0+

link's dead
    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 18, 2017, 12:00:04 am View in topic context
avatar  Posted by drewski90  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 17, 2017, 06:15:00 pm View in topic context
avatar  Posted by drewski90  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Sakura Street Fighter (Pots Gameplay)

 February 15, 2017, 05:19:55 am View in topic context
avatar  Posted by drewski90  in Sakura Street Fighter (Pots Gameplay) (Started by varo_hades February 15, 2017, 04:54:29 am
 Board: Your Releases, 1.0+

welcome back, i liked your characters back then, when will you update strider hiryu?
    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 14, 2017, 11:12:14 pm View in topic context
avatar  Posted by drewski90  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests



can anyone tell me what mugen 1.1 stage is this and who the author is?
    

Re: Heidern POTS/Infinite by Falcon Rapper

 February 13, 2017, 02:26:34 pm View in topic context
avatar  Posted by drewski90  in Heidern POTS/Infinite by Falcon Rapper (Update 18/02/2017) (Started by Falcon Rapper February 13, 2017, 06:16:22 am
 Board: Your Releases, 1.0+

awesome update added to heidern, now i can fully enjoy him with his color separation palette
    

Re: [1.1] MUGEN Match 2.1 by Shiyo Kakuge

 February 11, 2017, 04:39:05 am View in topic context
avatar  Posted by drewski90  in [1.1] MUGEN Match 2.1 by Shiyo Kakuge (Started by 【MFG】gui0007 February 10, 2017, 04:44:19 am
 Board: Edits & Addons 1.0+

i just realized something, this screenpack acts different compared to other screenpacks like i had to make compatibility to each character i add, right, by using the add004pie and click on the characters def file?
    

Re: [1.1] MUGEN Match 2.1 by Shiyo Kakuge

 February 10, 2017, 06:31:57 am View in topic context
avatar  Posted by drewski90  in [1.1] MUGEN Match 2.1 by Shiyo Kakuge (Started by 【MFG】gui0007 February 10, 2017, 04:44:19 am
 Board: Edits & Addons 1.0+