YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*****
drewski90 is Online
Contact drewski90:

drewski90

User

Messages by drewski90

    

Re: Pixel Movie?

 July 06, 2015, 02:30:06 am View in topic context
avatar  Posted by drewski90  in Pixel Movie? (Started by ExShadow July 06, 2015, 02:29:35 am
 Board: Entertainment

I saw this when i went to see age of ultron with my dad and i saw this on tv has well
    

Re: Takuma KOF98 released by Ikaruga 11/6/2015

 July 02, 2015, 01:18:56 am View in topic context
avatar  Posted by drewski90  in Takuma KOF98 released by Ikaruga 11/6/2015 (Started by drpepperfan June 11, 2015, 07:51:50 pm
 Board: Found Releases

    

Re: PJ MUGEN Version 2.5 Screenpack+Lifebars(1280x720)(Bugfix 6/30/15)

 July 01, 2015, 05:01:02 am View in topic context
avatar  Posted by drewski90  in PJ MUGEN Version 2.5 Screenpack+Lifebars(1280x720)(Bugfix 6/30/15) (Started by PeeJay Bonobo November 03, 2013, 12:53:34 am
 Board: Your Releases, Mugen 1.0 +

still shows the exact same error, must be my graphics card, i tried both links but it doesn't work still
    

Re: PJ MUGEN Version 2.5 Screenpack+Lifebars(1280x720)(Bugfix 6/21/15)

 July 01, 2015, 03:28:00 am View in topic context
avatar  Posted by drewski90  in PJ MUGEN Version 2.5 Screenpack+Lifebars(1280x720)(Bugfix 6/30/15) (Started by PeeJay Bonobo November 03, 2013, 12:53:34 am
 Board: Your Releases, Mugen 1.0 +

here u go:

---------------------------------------------------
M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log
---------------------------------------------------
Parsing command line...
Command line: C:\Users\new\Desktop\mugen-1.1b1\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 2533318...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM...  OK
Initializing graphics...gameCoord 1280x720...render mode 2_4...trying 1280x720x32 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Session RNG seed is 1435708804
Loading system fonts...OK
Loading options...
Initializing pads...failed
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file systemwide.def...OK
  Load system spr...OK
  Load system snd...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Victory Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...VictoryBG...SelectBG...Optio nBG...OK
  Loading fight data
    Opening fight data file ./data/PJMUGEN2.5_LB/fightwide.def...OK
    Reading [Files]...
Error detected.

Can't load fight.sff
Error loading fight data: data/PJMUGEN2.5_LB/fightwide.def
Error loading system data: data/PJMUGEN2.5_SP/systemwide.def

Clipboard tail:
  Load system file systemwide.def...OK
  Load system spr...OK
  Load system snd...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Victory Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...VictoryBG...SelectBG...Optio nBG...OK
  Loading fight data
    Opening fight data file ./data/PJMUGEN2.5_LB/fightwide.def...OK
    Reading [Files]...Exit with an error.

Log file successfully closed.
    

Re: PJ MUGEN Version 2.5 Screenpack+Lifebars(1280x720)(Bugfix 6/21/15)

 July 01, 2015, 02:02:26 am View in topic context
avatar  Posted by drewski90  in PJ MUGEN Version 2.5 Screenpack+Lifebars(1280x720)(Bugfix 6/30/15) (Started by PeeJay Bonobo November 03, 2013, 12:53:34 am
 Board: Your Releases, Mugen 1.0 +

From the looks of things, it loads everything else, but not fight.sff, which should be located in <mugen folder>/data/PJMUGEN2.5_LB/ along with fightwide.def (assuming instructions were properly followed). That's weird, is the file there, and is it 34.7MB?

the file's there yes, i'm new to mugen 1.1 btw, so will this be the next update?
    

Re: PJ MUGEN Version 2.5 Screenpack+Lifebars(1280x720)(Bugfix 6/21/15)

 July 01, 2015, 12:59:15 am View in topic context
avatar  Posted by drewski90  in PJ MUGEN Version 2.5 Screenpack+Lifebars(1280x720)(Bugfix 6/30/15) (Started by PeeJay Bonobo November 03, 2013, 12:53:34 am
 Board: Your Releases, Mugen 1.0 +

@drewski90: Is RenderMode set to OpenGL in mugen.cfg? Also, if your computer can handle it, you might want to run these settings in mugen.cfg as well (find the values):

Code:
[Config]
SpriteDecompressionBufferSize = 32768

[Misc]
PlayerCache = 8


yeah, but i still have that same error
    

Re: PJ MUGEN Version 2.5 Screenpack+Lifebars(1280x720)(Bugfix 6/21/15)

 June 30, 2015, 11:22:15 pm View in topic context
avatar  Posted by drewski90  in PJ MUGEN Version 2.5 Screenpack+Lifebars(1280x720)(Bugfix 6/30/15) (Started by PeeJay Bonobo November 03, 2013, 12:53:34 am
 Board: Your Releases, Mugen 1.0 +

I get this error and see if i'm doing anything wrong:

Error detected.

Can't load fight.sff
Error loading fight data: data/PJMUGEN2.5_LB/fightwide.def
Error loading system data: data/PJMUGEN2.5_SP/systemwide.def

Clipboard tail:
  Load system file systemwide.def...OK
  Load system spr...OK
  Load system snd...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Victory Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...VictoryBG...SelectBG...Optio nBG...OK
  Loading fight data
    Opening fight data file ./data/PJMUGEN2.5_LB/fightwide.def...OK
    Reading [Files]...
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Victory Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...VictoryBG...SelectBG...Optio nBG...OK
  Loading fight data
    Opening fight data file ./data/PJMUGEN2.5_LB/fightwide.def...OK
    

Re: TEKKEN 7 Twilight Conflct Stage [1.1]

 June 29, 2015, 08:23:07 pm View in topic context
avatar  Posted by drewski90  in TEKKEN 7 Twilight Conflct Stage [1.1] (Started by devon28746 June 29, 2015, 08:04:37 pm
 Board: Your Releases, Mugen 1.0 +

this is the most realistic version of a stage ive EVAR SEEEEN OHMAGAWSH

Spoiler, click to toggle visibilty

I know it looks like an mspaint stage, perhaps the stage sprites weren't released yet
    

Re: TEKKEN 7 Twilight Conflct Stage [1.1]

 June 29, 2015, 08:19:28 pm View in topic context
avatar  Posted by drewski90  in TEKKEN 7 Twilight Conflct Stage [1.1] (Started by devon28746 June 29, 2015, 08:04:37 pm
 Board: Your Releases, Mugen 1.0 +

if it's for 1.1 only how come there's no zoomin and zoomout code for a stage, also this stage could be a 640x480 resolution right?
    

Re: Space [1.1]

 June 29, 2015, 03:23:34 am View in topic context
avatar  Posted by drewski90  in Space [1.1] (Started by ExShadow June 03, 2015, 08:14:09 pm
 Board: Your Releases, Mugen 1.0 +

are your 1.1 stages 640x480? if so, is there a way to change it to 1280x720?
    

Re: Damian Shade by Hanyu-maru released 6/28/15

 June 29, 2015, 12:11:02 am View in topic context
avatar  Posted by drewski90  in Damian Shade by Hanyu-maru released 6/28/15  (Started by Roman55 June 29, 2015, 12:04:31 am
 Board: Found Releases

finally a playable one rather than the one who's unplayable
    

Re: Mortal Kombat X (Last update on 02.26.15)

 June 26, 2015, 09:15:43 pm View in topic context
avatar  Posted by drewski90  in Mortal Kombat X (Last update on 02.26.15) (Started by Bad News GBK June 01, 2014, 08:19:49 pm
 Board: Fighting Games

    

Re: Mortal Kombat X (Last update on 02.26.15)

 June 26, 2015, 03:10:26 pm View in topic context
avatar  Posted by drewski90  in Mortal Kombat X (Last update on 02.26.15) (Started by Bad News GBK June 01, 2014, 08:19:49 pm
 Board: Fighting Games

guys, while i was playing mortal kombat x, i noticed something that klassic fatalities return, even sonya's kiss of death and johnny cage's decap return, also scorpion's toasty and sub-zero's spine rip make a return again as well, as it turns out, we have to wait until predator's released in order for this to happen
    

Re: Super Smash Bros. for Nintendo 3DS / Wii U

 June 26, 2015, 01:03:36 am View in topic context
avatar  Posted by drewski90  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

    

Re: Super Smash Bros. for Nintendo 3DS / Wii U

 June 26, 2015, 12:53:40 am View in topic context
avatar  Posted by drewski90  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

since ryu's confirmed, i'm hoping for an snk character to be confirmed, like kyo kusanagi or billy kane
    

Re: Super Smash Bros. for WII U - FINAL DESTINATION

 June 25, 2015, 01:08:54 am View in topic context
avatar  Posted by drewski90  in Super Smash Bros. for WII U - FINAL DESTINATION (Started by PabloSSB June 12, 2015, 02:35:18 am
 Board: Projects

awesome now we will have all the final destination stages, one by kamek, one by exshadow and one by u, that's amazing
    

Re: Legendary film composer James Horner has died

 June 24, 2015, 12:46:04 am View in topic context
avatar  Posted by drewski90  in Legendary film composer James Horner has died (Started by Jmorphman June 24, 2015, 12:24:07 am
 Board: All That's Left

i just found that out on twitter from a guy named cinemasins, may he rest in peace, he composed a couple of don bluth films: an american tail and the land before time. he returned to compose music for fievel goes west and he also composed balto, rip james horner
    

Re: Infinite WIP's-Whatever...probably DBZ something...

 June 22, 2015, 07:07:06 pm View in topic context
avatar  Posted by drewski90  in Infinite WIP's-Whatever...probably Venom or something... (Started by EMO Infinite August 29, 2012, 07:01:14 am
 Board: Projects

I would really love to see lord beerus, we actually need a beerus character for mugen
    

Re: Mortal Kombat X (Last update on 02.26.15)

 June 21, 2015, 09:49:58 pm View in topic context
avatar  Posted by drewski90  in Mortal Kombat X (Last update on 02.26.15) (Started by Bad News GBK June 01, 2014, 08:19:49 pm
 Board: Fighting Games

now that we're halfway through with the kombat pack, my xbox one is having ram problems so i decided to reboot it to get rid of it
    

Re: Suzaku Castle And Sky Arena

 June 21, 2015, 05:18:57 am View in topic context
avatar  Posted by drewski90  in Suzaku Castle And Sky Arena (Started by Emeraldth19 June 21, 2015, 05:02:37 am
 Board: Your Releases, Mugen 1.0 +

I can't see the pictures of them