YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

****
Taybear is Offline
Contact Taybear:

Taybear

Contributor

Messages by Taybear

    

Re: SVK INSPIRED MARROW BY BUCKUS

 September 16, 2014, 06:15:12 am View in topic context
 Posted by Taybear  in SVK INSPIRED MARROW BY BUCKUS (Started by boryema August 17, 2014, 12:01:09 am
 Board: Edits & Addons 1.0+

I am using 1.1

I can try it out on 1.0 as well if you'd like me to.
    

Re: NoZ's Legacy Custom Portrait Thread |First Post THOROUGHLY Updated!!|

 September 16, 2014, 03:20:18 am View in topic context
 Posted by Taybear  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

Ah man, that looks really nice!

    

Re: NoZ's Legacy Custom Portrait Thread |First Post THOROUGHLY Updated!!|

 September 16, 2014, 03:01:29 am View in topic context
 Posted by Taybear  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

Gotcha!

Here's something a little more on topic, there aren't very many portraits for the larger "smaller roster/larger small portraits" version.

So here's a few I did before my computer decided to stop allowing me to actually play this screenpack :L

I will probably remake the hanzo one, it didn't come out too pretty.

but yeah enjoy!











    

Re: NoZ's Legacy Custom Portrait Thread |First Post THOROUGHLY Updated!!|

 September 16, 2014, 12:41:44 am View in topic context
 Posted by Taybear  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

New lifebar portrait looks fantastic. Good stuff osbtm!

(off topic, wolf you gonna send me that update or nah? :P)
    

Re: Huge MUGEN Issue *HELP* *911*

 September 16, 2014, 12:39:58 am View in topic context
 Posted by Taybear  in Huge MUGEN Issue *HELP* *911* (Started by squallsoft September 13, 2014, 09:47:25 pm
 Board: M.U.G.E.N Configuration Help

I've also randomly gotten that error that you got with Krang, all of my portraits are showing, but it crashes when I try to play.
    

Re: NoZ's Legacy Custom Portrait Thread |First Post THOROUGHLY Updated!!|

 September 16, 2014, 12:04:22 am View in topic context
 Posted by Taybear  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

Why is his lifebar portrait a square?

You're only supposed to do the fading part on the bottom..
    

Re: SVK INSPIRED MARROW BY BUCKUS

 September 16, 2014, 12:01:33 am View in topic context
 Posted by Taybear  in SVK INSPIRED MARROW BY BUCKUS (Started by boryema August 17, 2014, 12:01:09 am
 Board: Edits & Addons 1.0+

Not sure if it's because I'm using 1.1 or not but Marrow doesn't show any hitsparks and the occasional times she does, this happens..



and when you do her supers, a clone appears, and a ton of clones come out of her

    

Re: Origins custom 1.0

 September 15, 2014, 07:18:03 pm View in topic context
 Posted by Taybear  in Origins custom 1.0 (Started by BIG BOSS September 12, 2014, 08:09:24 pm
 Board: Your Releases, Mugen 1.0 +

Great lookin' stuff boss! Could I possibly get a mediafire or 4shared mirror? Sendspace hardly loads for me, and when it does it's really slow with the downloads.
    

Re: [1.1] Comic Style

 September 10, 2014, 11:31:43 pm View in topic context
 Posted by Taybear  in [1.1] Comic Style (Started by evilpeibol September 08, 2014, 12:51:36 am
 Board: Projects

If the names are actually going to go up above the big portraits where it says "Player 1" and "Player 2" then I would say get rid of the names under the small portraits. It's not very necessary for the names to be there twice IMO.

And I also think the cursor should be something that just outlines the character small portrait box, but if you want to stick with the green circle, that's all you. :)

Other than that, this looks pretty awesome.
    

Re: NoZ's Legacy Custom Portrait Thread

 September 08, 2014, 09:16:10 pm View in topic context
 Posted by Taybear  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

Hey guys, just a small request. When you're making sets, could y'all possibly make a small portrait for the large version as well?
    

Re: LEGACY HD BY NoZ(Finally lol)

 September 08, 2014, 06:33:26 pm View in topic context
 Posted by Taybear  in LEGACY HD BY NoZ(Finally lol) (Started by NoZ September 07, 2014, 05:01:21 am
 Board: Your Releases, Mugen 1.0 +

Just got it, and it runs like a charm! Thanks for the pack Noz!
    

Re: Jago

 September 04, 2014, 02:39:10 am View in topic context
 Posted by Taybear  in Jago By Shin Mako/Gartanham UPDATE No. 2 (Started by Mako. September 04, 2014, 02:01:51 am
 Board: Your Releases, Mugen 1.0 +

the Hadouken is "D, DF, F, x" not "D, DF" like Jago is programmed.
    

Re: Jago

 September 04, 2014, 02:15:37 am View in topic context
 Posted by Taybear  in Jago By Shin Mako/Gartanham UPDATE No. 2 (Started by Mako. September 04, 2014, 02:01:51 am
 Board: Your Releases, Mugen 1.0 +

I don't think any of the specials/supers should be auto attacks, if the first hit doesn't connect, it should automatically stop, but they keep going. the whole "D, DF, F, D, DF" thing you have going on for the moves is pretty complicated to perform seeing as you have to be extremely precise with the timing. i would make it "D, DF, F, D, DF, F" just to make it a little easier. and i say that for basically every attack.
    

Re: Devon's 1.1 Screenpack and Lifebar Project Thread

 September 03, 2014, 06:04:09 pm View in topic context
 Posted by Taybear  in Devon's 1.1 Screenpack and Lifebar Project Thread (Started by presidentdevon July 14, 2014, 01:35:59 pm
 Board: Projects

Holy hot damn it looks fantastic! :yes:
    

Re: UPDATED add004basic 640X480 patch!

 September 03, 2014, 04:59:50 am View in topic context
 Posted by Taybear  in UPDATED add004basic 640X480 patch! (Started by Zerobruno August 20, 2014, 05:07:36 am
 Board: Your Releases, Mugen 1.0 +

No problem, I had already figured it out :)
    

Re: M.U.G.E.N Screenshots V3

 September 01, 2014, 06:45:57 am View in topic context
 Posted by Taybear  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

ah gotcha. I've never personally played with him, i just new there was a character that included those sprites haha.
    

Re: M.U.G.E.N Screenshots V3

 September 01, 2014, 06:17:17 am View in topic context
 Posted by Taybear  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V3

 September 01, 2014, 05:27:13 am View in topic context
 Posted by Taybear  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: add004basic water code implement help.

 August 31, 2014, 06:58:55 pm View in topic context
 Posted by Taybear  in add004basic water code implement help. (Started by Flowrellik August 30, 2014, 05:42:37 pm
 Board: M.U.G.E.N Development Help

tried it out on electro's KOF95 garou stage, (changed author to water and the startx to -73 & 73) worked perfectly for me!
    

Re: best controls mapping for ps3 remote

 August 31, 2014, 02:50:44 am View in topic context
 Posted by Taybear  in best controls mapping for ps3 remote (Started by LightningZERO August 31, 2014, 02:28:14 am
 Board: M.U.G.E.N Configuration Help

I did abc & xyz backwards. so ignore my post. I do what xan does, and @ sai z & c would be the fierce buttons with that set up, making R1 and L1 the strong hits :)