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Taybear

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Messages by Taybear

    

EVE Hi-Res Patch

 August 22, 2011, 10:26:00 am View in topic context
 Posted by Taybear  in EVE Hi-Res Patch (Started by Taybear August 22, 2011, 10:26:00 am
 Board: Edits & Add-ons

Here's the patch to DJ Van's original EVE pack it was low res so i updated it to work with Winmugen+ and Hi-Res and such.  :sugoi:

Link to Original SP here:
http://dj-van.mugen-infantry.net/screenpack

Patch here:
http://www.mediafire.com/?a9x9o61b5yfb7ab

Please tell me if i forgot to fix anything in the select screen ._. i was getting annoyed with all those fucking sprites for the animations and almost shot myself >.> BUT yeah. do that kbai.


Added:I'll Be taking Screenpack Update requests just inbox me with the link to the screenpack and i'll do it as soon as possible, being that my schooling starts back tomorrow i wont be able to work on mugen as much but i'll do my best
    

Re: wheelman543's request thread

 August 20, 2011, 05:12:20 am View in topic context
 Posted by Taybear  in luk234's request thread (Started by luk234 August 20, 2011, 04:28:05 am
 Board: Requests

    

Re: Fairy Tail Gekitou! stages low-res to Hi-res converted

 August 18, 2011, 03:33:06 am View in topic context
 Posted by Taybear  in Fairy Tail Gekitou! stages low-res to Hi-res converted (Started by necro_rk August 13, 2011, 12:45:33 am
 Board: Projects

    

Re: Versus screen portraits wont show?

 August 17, 2011, 05:42:53 pm View in topic context
 Posted by Taybear  in Versus screen portraits wont show? (Started by Taybear August 17, 2011, 01:33:39 am
 Board: M.U.G.E.N Development Help

Ironicly i ended up doing that lol, it's a pain to do but i figured its worth it.  :sugoi:
    

Re: Versus screen portraits wont show?

 August 17, 2011, 02:24:31 am View in topic context
 Posted by Taybear  in Versus screen portraits wont show? (Started by Taybear August 17, 2011, 01:33:39 am
 Board: M.U.G.E.N Development Help

 --;
i gotcha
    

Re: Versus screen portraits wont show?

 August 17, 2011, 02:13:16 am View in topic context
 Posted by Taybear  in Versus screen portraits wont show? (Started by Taybear August 17, 2011, 01:33:39 am
 Board: M.U.G.E.N Development Help

i know!!!
But like in some screenpacks they have the select screen big portrait and the versus screen big portrait 2 different sprites  >:(
    

Versus screen portraits wont show?

 August 17, 2011, 01:33:39 am View in topic context
 Posted by Taybear  in Versus screen portraits wont show? (Started by Taybear August 17, 2011, 01:33:39 am
 Board: M.U.G.E.N Development Help

Hey so im creating my screenpack for winmugen plus and i set the VS screen portraits at 9000,2 in the system.def file but in the game it still shows the 9000,1 pic.  --;
How do i fix that?

this is the coding in the system.def
[VS Screen]
fadein.time = 15
fadeout.time = 15
time = 300
;Big portraits
p1.pos = 29,49
p1.facing = 1
p1.spr = 9000,2
p2.pos = 285,49
p2.facing = -1
p2.spr = 9000,2
p1.name.font = 1,4,0
p2.name.font = 1,4,0
p1.name.pos = 90,218
p2.name.pos = 226,218
    

Re: King Of Streets Hi-Res Patch

 August 16, 2011, 09:19:26 pm View in topic context
 Posted by Taybear  in King Of Streets Hi-Res Patch (Started by Taybear August 15, 2011, 09:45:54 pm
 Board: Edits & Add-ons

no problem :D tell me if theres anything i messed up on o:
    

Re: Fairy Tail Gekitou! stages low-res to Hi-res converted

 August 16, 2011, 06:15:48 pm View in topic context
 Posted by Taybear  in Fairy Tail Gekitou! stages low-res to Hi-res converted (Started by necro_rk August 13, 2011, 12:45:33 am
 Board: Projects

Hey man why'd you post in projects if you're releasing them?  --;
    

Re: King Of Streets Hi-Res Patch

 August 16, 2011, 06:02:09 pm View in topic context
 Posted by Taybear  in King Of Streets Hi-Res Patch (Started by Taybear August 15, 2011, 09:45:54 pm
 Board: Edits & Add-ons

Link to original screenpack added to first post
    

King Of Streets Hi-Res Patch

 August 15, 2011, 09:45:54 pm View in topic context
 Posted by Taybear  in King Of Streets Hi-Res Patch (Started by Taybear August 15, 2011, 09:45:54 pm
 Board: Edits & Add-ons

    

Re: GG Zato stage

 August 13, 2011, 11:38:11 pm View in topic context
 Posted by Taybear  in GG Zato stage (Started by GoreWhore October 01, 2008, 04:08:32 pm
 Board: Requests

    

Re: MUGEN IIDX DistorteD

 August 13, 2011, 10:34:24 pm View in topic context
 Posted by Taybear  in MUGEN IIDX DistorteD (Started by Pal August 09, 2011, 07:53:41 pm
 Board: Your Releases, Mugen 1.0 +

Quote
This screenpack is amazing. Definite keeper  ;D (You should really make matching lifebars i'd love you forever)

You must have a secret copy because the one posted doesn't have a system.sff file.......... :???:

i was judging from the screenies xD
    

Re: Saturday Night Slam masters screenpack

 August 13, 2011, 10:18:29 pm View in topic context
 Posted by Taybear  in Saturday Night Slam masters screenpack (Started by Taybear August 13, 2011, 04:43:24 am
 Board: Projects

640*480

and im changing that floor. it was just a place holder for the time being  :sugoi:
    

Re: Saturday Night Slam masters screenpack

 August 13, 2011, 10:09:05 pm View in topic context
 Posted by Taybear  in Saturday Night Slam masters screenpack (Started by Taybear August 13, 2011, 04:43:24 am
 Board: Projects

Scaled what sprites?

Most of them are the actual size or like BARELY scaled down to fit
    

Saturday Night Slam masters screenpack

 August 13, 2011, 04:43:24 am View in topic context
 Posted by Taybear  in Saturday Night Slam masters screenpack (Started by Taybear August 13, 2011, 04:43:24 am
 Board: Projects

I've started making a screepack for slam masters :D

As of right now its just a sprite swap of the basic Mugen screenpack but if anyone would like to help in development i'd be extremely appreciative  :sugoi:

Also the pics below have the slam masters characters in it but you are free to put your own characters :P its not really custom portraits but i felt it'd be a bit cooler showing the actual character :o

Heres some screenies:
OLD TITLE SCREEN


New Title screen(More accurate to the original game)




Custom select screen


   
    

Re: Evil Ichigo Sprite Sheet + Undead Ichigo Preview

 August 10, 2011, 05:19:49 am View in topic context
 Posted by Taybear  in Evil Ichigo Sprite Sheet + Undead Ichigo Preview (Started by Zereao August 10, 2011, 03:57:13 am
 Board: Resource Releases

Move it  --;
    

Re: MUGEN IIDX DistorteD

 August 10, 2011, 05:15:20 am View in topic context
 Posted by Taybear  in MUGEN IIDX DistorteD (Started by Pal August 09, 2011, 07:53:41 pm
 Board: Your Releases, Mugen 1.0 +

This screenpack is amazing. Definite keeper  ;D (You should really make matching lifebars i'd love you forever)
    

Re: Vigilante Stage 1

 August 03, 2011, 03:41:45 am View in topic context
 Posted by Taybear  in Vigilante Stage 1  (Started by Taybear August 02, 2011, 06:52:56 pm
 Board: Your Releases, older Mugen

It supports regular characters too, its not JUST for PDC.  :P
    

Vigilante Stage 1

 August 02, 2011, 06:52:56 pm View in topic context
 Posted by Taybear  in Vigilante Stage 1  (Started by Taybear August 02, 2011, 06:52:56 pm
 Board: Your Releases, older Mugen

This stage was requested via PM by KOW for his PDC Fullgame  :sugoi:

It's from the game on the Sega Master System "Vigilante."

It supports super jump, no bgm :[ but here is some screenshots
this one is where you begin

this one is to the farleft

this one is to the far right

Annnnd here's the stage:
http://www.mediafire.com/?um3pqnhdjfqi6qd

Feedback is welcome  8)