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TheShinHado

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Messages by TheShinHado

    

Re: recording new mugen

 October 23, 2010, 02:38:15 am View in topic context
 Posted by TheShinHado  in recording new mugen (Started by smallbo October 23, 2010, 02:06:23 am
 Board: M.U.G.E.N Configuration Help

I use HyperCam 2. To me, always reliable.
    

Re: M.U.G.E.N. X-22

 October 22, 2010, 08:26:58 pm View in topic context
 Posted by TheShinHado  in M.U.G.E.N. X-22 (Started by Kaandorpius October 22, 2010, 08:14:53 pm
 Board: Your Releases, Mugen 1.0 +

Hmm... 22 Slots, pretty straightforward. Me likey.
    

Re: Marvel vs. Capcom 3: Fate of Two Worlds

 October 22, 2010, 04:45:31 pm View in topic context
 Posted by TheShinHado  in Marvel vs. Capcom 3 (first post updated at 03/10) (Started by Titiln October 03, 2010, 06:33:36 am
 Board: Fighting Games

*Plays Arthur's Theme*
 :suttrox:
    

Re: Post your picture thread

 October 21, 2010, 01:54:52 am View in topic context
 Posted by TheShinHado  in Post your picture thread (Started by Gaptooth INC. April 02, 2006, 11:06:12 pm
 Board: All That's Left

Here I am @ the beach...

    

Re: RC8 Combo font problem [SOLVED]

 October 18, 2010, 01:09:02 am View in topic context
 Posted by TheShinHado  in RC8 Combo font problem [SOLVED] (Started by Mugen Man 20X6 October 17, 2010, 10:58:14 pm
 Board: M.U.G.E.N Configuration Help

No problem. I may be a novice, but I still know some stuff about it.
    

Re: RC8 Combo font problem

 October 17, 2010, 11:38:35 pm View in topic context
 Posted by TheShinHado  in RC8 Combo font problem [SOLVED] (Started by Mugen Man 20X6 October 17, 2010, 10:58:14 pm
 Board: M.U.G.E.N Configuration Help

The issue may be in the Combo Counter offset in the fight.def file. Check that, mess around with it, then see if it properly shows.
    

Re: how many mugen characters do you have?

 October 17, 2010, 09:27:35 pm View in topic context
 Posted by TheShinHado  in how many mugen characters do you have? (Started by mugenfan99 October 17, 2010, 08:51:44 pm
 Board: M.U.G.E.N Discussion

215, and looking to expand sometime soon...
    

Re: Epic Battle Of Heroes By DRACO

 October 17, 2010, 03:27:04 am View in topic context
 Posted by TheShinHado  in Epic Battle Of Heroes By DRACO (Started by Taybear October 17, 2010, 02:33:57 am
 Board: Found Releases

I like the concept of it, but it's the lifebars that turn me off, in a BIG way. Don't get me wrong, the lifebars are good, but not go well with the screenpack, that's all.
    

Broken Mugen SP Problem

 October 14, 2010, 10:09:18 pm View in topic context
 Posted by TheShinHado  in Broken Mugen SP Problem (Started by TheShinHado October 14, 2010, 10:09:18 pm
 Board: M.U.G.E.N Configuration Help

I want to use the ever popular Broken Mugen Screenpack for my RC8, but I keep getting an error stating that, it can't read the system273.def file, since I have at least some 215 characters. So, is this even possible? Any help is necessary.
    

Custom Portrait help

 October 13, 2010, 12:18:14 am View in topic context
 Posted by TheShinHado  in Custom Portrait help (Started by TheShinHado October 13, 2010, 12:18:14 am
 Board: M.U.G.E.N Development Help

How would one edit/make a Custom Portrait for a character to put on a lifebar that requires the use of Custom Portraits?
    

Marvel v. Capcom 3 Edited for 1280x720 Resolution

 October 12, 2010, 11:16:49 pm View in topic context
 Posted by TheShinHado  in Marvel v. Capcom 3 Edited for 1280x720 Resolution (Started by TheShinHado October 12, 2010, 11:16:49 pm
 Board: Edits & Addons 1.0+

I took hloader's MvC3 bars that he released, and I edited them for the 720p resolution.

Here is the Edited version.
NOTE: This is for all modes. I only posted the Single mode cause my other edits, the Super Meter was a tad bit high, so I lowered it.
Spoiler, click to toggle visibilty

Here's the link to the edited bars:
http://www.4shared.com/file/j-qoosJD/Updated_MvC_3_Bars.html

Any feedback is greatly appreciated.

EDIT: hloader edited his to be 720p compatible. Thread CLOSED.
    

Re: Marvel vs. Capcom 3 1.0

 October 12, 2010, 09:35:47 pm View in topic context
 Posted by TheShinHado  in Marvel vs. Capcom 3 1.0 (Started by hloader October 12, 2010, 03:44:54 am
 Board: Your Releases, Mugen 1.0 +

Hmm... Your right. A tad bit more lower will do. Will edit post with the lowered super meter bars.

Got it. How's this?

Spoiler, click to toggle visibilty
    

Re: Marvel vs. Capcom 3 1.0

 October 12, 2010, 09:23:08 pm View in topic context
 Posted by TheShinHado  in Marvel vs. Capcom 3 1.0 (Started by hloader October 12, 2010, 03:44:54 am
 Board: Your Releases, Mugen 1.0 +

After Hours on Trial and Error, I got them scaled to 1280x720 Resolution.
Spoiler, click to toggle visibilty

NOW, they are ready for those 720 SPs. Quick Question. Are these Custom Portrait Bars?
    

Re: FUTURE LIFEBARS UPDATED BY NiO

 October 07, 2010, 09:12:36 pm View in topic context
 Posted by TheShinHado  in FUTURE LIFEBARS UPDATED BY NiO (Started by NiO KuSaNaGi September 28, 2010, 05:56:49 am
 Board: Edits & Add-ons

    

Re: Google

 October 07, 2010, 04:13:17 am View in topic context
 Posted by TheShinHado  in Google - V1.1 *Bug Fix* (Started by SparkZ October 07, 2010, 03:53:47 am
 Board: Your Releases, Mugen 1.0 +

Very...Unique.  ;D
    

Re: Dead or alive 4 lifebars

 October 06, 2010, 04:19:51 am View in topic context
 Posted by TheShinHado  in Dead or alive 4 lifebars (Started by Ness9000 October 05, 2010, 04:34:56 am
 Board: Requests

Not to be rude, but how can people help you if they can't see the lifebars that you speak of?
    

Re: Rugal B. [KOFAllabout]

 October 05, 2010, 05:19:06 am View in topic context
 Posted by TheShinHado  in Rugal B. [KOFAllabout] (Started by dark-shade October 02, 2010, 05:50:11 pm
 Board: Projects

This Rugal looks promising. Can't wait to add him to my roster upon completion.
    

Re: If you thought SF4 was revolutionary

 October 01, 2010, 08:25:08 pm View in topic context
 Posted by TheShinHado  in If you thought SF4 was revolutionary (Started by Blade Art October 01, 2010, 08:16:34 pm
 Board: Gaming

I do. This was a prototype Arcade game with characters from the Capcom Universe in a 3D fighting game. This project later got scrapped, and it never saw the light of day. But I wonder if Capcom had any second thoughts about re-doing Fighting All-Stars...Do you wonder?
    

Re: beatdown screenpack final and lifebar edit by downfighter

 September 28, 2010, 05:13:40 am View in topic context
 Posted by TheShinHado  in beatdown screenpack final and lifebar edit by downfighter (Started by DownFighter September 26, 2010, 10:39:10 pm
 Board: Projects

    

Re: Mugen RX IV

 September 28, 2010, 04:33:51 am View in topic context
 Posted by TheShinHado  in Mugen RX IV (Started by R2 May 05, 2010, 09:22:50 pm
 Board: Your Releases, Mugen 1.0 +

Sort of necro-bump, but...
To add slots in select screen, you may create a new select screen.sff, cause the animation of select is all united, this is a limitation of mugen... And for now, I don't have time to do that, sorry...

Haha nevermind. I had done a bit of editing of the system.def file on my own (basically trial and error). Right now, I'm running it at 11 X 45 slots. That would be 400++ characters. Enough for me. :)
How did you manage to pull that off with the select cell border being large? I really want to know...