Board: Graphics
yup its diepod'sWhere did you get? This work HIIVolt-07. Or is it a person?
yup its diepod'sWhere did you get? This work HIIVolt-07. Or is it a person?
Not that it's a rule or anything, but can you not post links to sprites that other people madeReally? It was not I stuck a message (title of the message confirmation) with a link to the video with home-made sprites, most of which were not made parties to this site. Stuck my post answered after..
Post any and all KOFXII styled edits/original sprites in this thread.
awesome kyo sprites awesome amazing Terry just wowwill u make more
You saw the quotes and links? Apparently - no. This is not my work, and authors with "DeviantART"
May play the fool enough and start to read, but not fluently watch?No. Author Unknown by reference and specified when quoting
sorry i saw them now but the megaman it's yours right ?
No. Author Unknown by reference and specified when quoting
Awesommeee sprite !!! That's Kusanagi Sprites animation is outsandingYou saw the quotes and links? Apparently - no. This is not my work, and authors with "DeviantART"![]()
your megaman badasss!! i think duck need a little more shading Respect dude !
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@ C.V.S.N.B
cool nice progress
Here is the "completed" version of Chang. I just added the highlights to make him complete. I know the stomach looks strange....I couldn't figure out how to highlight that part. I'm going to work on Malin and Mamoko next![]()
Accurately completed? Where his chain?
Uh, so that was originally in PROJECTS and I moved it here and merged it. I didn't know what else to do with it even though it's a 2 year old video.That would have been not bad to have all these characters in the "MUGEN the King of Fighters XIV"![]()
These images are not official, and has nothing to do with KOF XIII, but went up because the images are well done, or at least I think so, you enjoy it.
According to comments received these sprites were designed by Efex, Cooper, Zero Armentis, Arthas and more blah blah blah, sorry to tell them, but to be believed that this video is genuine, is because it is a complete idiot.
Sprites are not original, but rather like those of KOF XII.
LEAN LA DESCRIPCION DEL VIDEO!!!!.
Estas imagenes no son oficiales, y no tiene nada que ver con KOF XIII, pero los subi porque las imagenes estan bien hechas, o al menos eso creo yo, que lo disfruten.
Según comentarios que recibi estos sprites fueron diseñados por Efex, Cooper, Zero de Armentis, Arthas y mas bla bla bla, perdonen que se los diga, pero el que vaya creido que este video es original, es porque es un completo tarado.
According to comments received these sprites were designed by Efex, Cooper, Zero Armentis, Arthas and more blah blah blah, sorry to tell them, but to be believed that this video is genuine, is because it is a complete idiot.
Recientemente JeuxActu ha publicado en exclusiva una entrevista realizada a Masaaki Kukino, productor de The King of Fighters XII, dónde explica que SNKPlaymore está trabajando en un gran título para el año que viene. El productor de la nueva entrega de la saga se muestra receloso a decir nada sobre el proyecto pero cuando es preguntado sobre el futuro de The King of Fighters XII afirma que en el próximo King of Fighters habrá más personajes, más modos de juego y se profundizará más en la jugabilidad. Así pues, ¿debemos suponer que SNKPlaymore está trabajando en The King of Fighters XIII? JeuxActu así lo afirma aunque el nombre no llega a decirse en ningún momento. Esperemos ir teniendo noticias más concretas en los meses venideros!
Oficialmente SNK Playmore confirmó la salida de The King of Fighters XIII para Arcade. El nuevo episodio de esta serie de peleas en 2D se está desarrollando sobre la plataforma Type X2, de Taito.
Aunque por ahora no dijo más, SNK Playmore reveló en su sitio que mostrará una versión jugable del episodio en un evento público llamado The King of Fighters XIII Official Preview, que se realizará el 25 de marzo, de las 18:00 a las 19:30, en un lugar llamado Bellesalle, en Akihabara, Tokio.
SNK Playmore lo ha hecho oficial. The King of Fighters XIII es real y tendremos una preview del juego el próximo 25 de Marzo en Bellesdale, Akihabara, Japón. Será de 18:00 a 19:30, por si os pilla cerca. Smile
Por el momento lo único que se sabe es que la placa elegida es la TAITO Type X2 y que tiene un logo feísimo que, esperemos, nada tenga que ver con la calidad del videojuego.
¿Empezamos a tener esperanza? ¿Mejor nos dejamos de ilusiones para no volvernos a decepcionar? ¿Habrán escuchado las críticas los de SNK Playmore? ¿Esperas algo de The King of Fighters XIII? Let's Fight!!
1) How long have these characters are closed?1) How to open a gray characters? Or what version they have to import?
2) Where can I download a selection screen arts?
1.You can't 'open' them. All of them, (except for Rugal which is available anyway, for whatever reason,) are currently unavailable, and will be added in later updates. Oh, and there are characters available off-screen.
2.![]()
I need those files from you:Sorry, you just do not say that it is necessary to edit Cage's win name and the names of the stages in the VS screen; correct Jade's icons (replaced the question on the icon of jade) will fix Scorpion's icon (do not static but dynamic as in icons before him) on the mountain. Also replace non-existent in the game questions at issue with the Jdae's icons.
select.def
system.def
system.sff
So I can edit the portraits for you.
If you guys are going to discuss this sort of thing, i would recommend using PM's or an instant messenger. There is really no point having that discussion in this thread. Tell me and I'll upload it together with the specified file.For the double posts sorry. Else, I condemn and permitted to discuss.
Especially not if it results in double posts
upload your system.def, select.def and system.sff. I'll take a look at that part.Thank you for waiting, I came along with the normal screenshots. See updated first post. There's all written down, what should be done. How to check, say what you want to upnload for editing?
I see you fixed the lifebars. Random or no random is a choice. Same for stages. Alot depends of the user. Many fans have even been requesting Rain and Ermac.... But then you can continue and add infinitely.Everything that is written in the first post and this related to me, will not change.
Alot can be done according to your own taste. Adding chars however, is not easy.
yeah, the char pictures are in system.sff.I can not make the necessary order of characters. A strange structure "select.def". Link to the original I gave. There, everything is there. It remains only to help someone.
You need to add their pics and add a small copy line of coding in the system.def.
yeah, you have to see that. It's been a long time since I worked in this. So you have to see what tweaks are needed.This bug in the screenshot from my first post was. I made a mistake
p1.bg0.layerno = 1Thank you, but for p1 and p2 is not necessary. Only for p3, and p4
p1.bg1.layerno = 2
p1.mid.layerno = 2
p1.front.layerno = 2
These are the ones you have to match onto the simul lifebars as well for each player.