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Re: "Mortal Kombat: Diology". Update!

 January 15, 2011, 10:15:29 am View in topic context
 Posted by TerryBogard  in "Mortal Kombat II: Dilogy stages". Update! (Started by TerryBogard January 13, 2011, 09:50:17 am
 Board: Projects

You have to make sure they're into the same layer as the others. Most people use layer 0 or layer 1, you have to check and add that to the lifebars that don't have it.
The problem is that the copied data lifebars for "arcade" mode. Apparently there is another layer.
Code:
[Simul Lifebar]
    ;Player 1
p1.pos    = 98,33
p1.bg0.spr = 10,0
p1.bg1.spr = 11,0
p1.mid.spr = 12,0
p1.front.spr = 13,0
p1.range.x  = -81,81
p1.bg0.layerno = 1
p1.bg1.layerno = 1
p1.mid.layerno = 1
p1.front.layerno = 1
    ;Player 2
p2.pos    = 295,33
p2.bg0.spr = 10,0
p2.bg0.facing = -1
p2.bg1.spr = 11,0
p2.bg1.facing = -1
p2.mid.spr = 12,0
p2.mid.facing = -1
p2.front.spr = 13,0
p2.front.facing = -1
p2.range.x = 81,-81
p2.bg0.layerno = 1
p2.bg1.layerno = 1
p2.mid.layerno = 1
p2.front.layerno = 1
    ;Player 3
p3.pos    = 98,13
p3.bg0.spr = 10,0
p3.bg1.spr = 11,0
p3.mid.spr = 12,0
p3.front.spr = 13,0
p3.range.x  = -81,81
p3.bg0.layerno = 1
p3.bg1.layerno = 1
p3.mid.layerno = 1
p3.front.layerno = 1
    ;Player 4
p4.pos    = 295,13
p4.bg0.spr = 10,0
p4.bg0.facing = -1
p4.bg1.spr = 11,0
p4.bg1.facing = -1
p4.mid.spr = 12,0
p4.mid.facing = -1
p4.front.spr = 13,0
p4.front.facing = -1
p4.range.x = 81,-81
p3.bg0.layerno = 1
p3.bg1.layerno = 1
p3.mid.layerno = 1
p3.front.layerno = 1
    

Re: "Mortal Kombat: Diology". Update!

 January 15, 2011, 10:10:26 am View in topic context
 Posted by TerryBogard  in "Mortal Kombat II: Dilogy stages". Update! (Started by TerryBogard January 13, 2011, 09:50:17 am
 Board: Projects

The black bands aren't bugs. The game was created in arcade 400*254 res. So full screening that res means it doesn't fit perfectly into a conventional home screen, hence the black bands.
Thanks, I forgot.

Also your team lifebars haven't got their layers set correctly. Notice smoke coming on top of one lifebar and not on the other.
Thank you noticed a bug with lifebars, but I do not know how it corrected.
    

Re: Mugen Web Sites (advertise here)

 January 15, 2011, 08:06:00 am View in topic context
 Posted by TerryBogard  in Mugen Web Sites (advertise here) (Started by Just No Point March 29, 2006, 03:00:27 pm
 Board: Introductions and Guides

    

Re: Mugen Web Sites (advertise here)

 January 14, 2011, 07:10:42 pm View in topic context
 Posted by TerryBogard  in Mugen Web Sites (advertise here) (Started by Just No Point March 29, 2006, 03:00:27 pm
 Board: Introductions and Guides

    

Re: "Mortal Kombat: Diology". Update!

 January 14, 2011, 11:04:47 am View in topic context
 Posted by TerryBogard  in "Mortal Kombat II: Dilogy stages". Update! (Started by TerryBogard January 13, 2011, 09:50:17 am
 Board: Projects

And most likely why people aren't helping is that this is an MK game. We have seen LOADS of these, all edited from another one. Most people have stopped caring about them now.
If I could create myself, then we would not ask. Especially since the official website of the game have long collapsed. On this site is accessible only to the old version. A new version of the same, I found myself and brought to the proper form (remove all found bugs me). Something else to interfere to help?
    

Re: Dead Pool MK2 [HD]

 January 14, 2011, 08:37:43 am View in topic context
 Posted by TerryBogard  in Dead Pool MK2 [HD] (Started by parse December 18, 2010, 04:26:15 am
 Board: Projects



Just a work in progress, and those are not the right textures yet. How can I improve?
Quality is super. Correctly observed that you did it at an angle (fake 3D), whereas in the original form at right angles (2D).

How about this?

Quality is super. Now everything is correct. It is necessary also because of "Mortal Kombat HD" (which will) pull out the original, if there is a "PS3" ...

Original
    

Re: "Mortal Kombat: Diology"

 January 14, 2011, 07:03:34 am View in topic context
 Posted by TerryBogard  in "Mortal Kombat II: Dilogy stages". Update! (Started by TerryBogard January 13, 2011, 09:50:17 am
 Board: Projects

    

Re: "Mortal Kombat: Diology"

 January 13, 2011, 05:14:56 pm View in topic context
 Posted by TerryBogard  in "Mortal Kombat II: Dilogy stages". Update! (Started by TerryBogard January 13, 2011, 09:50:17 am
 Board: Projects

In other words, I did what I could and I need help. Read in "Realized that\you want to implement"
Added a poll
Do not want to help :???:
    

"Mortal Kombat II: Dilogy stages". Update!

 January 13, 2011, 09:50:17 am View in topic context
 Posted by TerryBogard  in "Mortal Kombat II: Dilogy stages". Update! (Started by TerryBogard January 13, 2011, 09:50:17 am
 Board: Projects

Attention: allwritten by the"Google Translate"

Present to you the process of creating a "Mortal Kombat II: Dilogy stages".

Was based on version of "MUGEN Mortal Kombat II v1.1" and processed:

- Maybe this is not important, but all the game files are structured.

- All music (except the story intro) is replaced by a similar in a good quality.

- Enabled full-screen, but with the bugs in the form of black bands (visible on all screen shots).

- Removed informal modes of play, while the remaining are called according to official names.
Code:
menu.itemname.arcade = "Arcade"
menu.itemname.versus = "1 on 1 kombat"
menu.itemname.teamversus = "2 on 2 kombat"
menu.itemname.training = "Practice"
menu.itemname.survival = "Endurance"
menu.itemname.options = "Options"
menu.itemname.exit = "Exit"


- Someone (probably the author of the above game) spoiled management. I fix it. Only the joystick is configured incorrectly:
-- A responsible for the LP.
-- B responsible for the LK (the keyboard is C).
-- X responsible for the HP.
-- Y responsible for the HK (the keyboard is Z).
-- C responsible for the Run (the keyboard is B).
-- Z responsible for the Block (the keyboard is Y).


- Because a cursor does not allow the voice of characters in the selection screen, I turned to show their names in the selection.


- Fixed the "arcade" mode Scorpion. Now he is always at its icon. Error developers, since the icon is static.


- Characters "Arcade" mode is assigned to the levels. Reptiles have been the level "The Pit Bottom" (a bug with old versions of the game, because this level was not).


- Location choice of the level (for all modes except "arcade") is now different. Levels are according to the official games. Since the beginning levels of MK, and then levels MKII.


- Removed homemade (unofficial) levels. Total per game (screenshot above) 17 level.

- Hidden characters (Jade, Smoke and Noob Saibot) for "arcade" mode designated level of "The Blue Portal" (exclusive for "Sega Mega Drive") instead of the level of "Goro's Lair. " I thought that "The Blue Portal" is better.


- Because a winning name Johnny Cage reduced to Cage, and I always reduced to sameness.



- Lifebars for teams of two players corrected. Now they both Lifebar for one player. Also changed the situation under Lifebar for one player. Note: Lifebar for the second player the team is above Lifebar for a first team player.


- Also corrected the names of the victorious team. Now they're both on Lifebars.


What is the "Mortal Kombat: Diology"? The answer is simple. I'm trying to join MK stages and MKII on the engine MKII.

Realized that\you want to implement:
- Added only to the levels of MK.

- Need to fix the level name on the VS screen.
Code:
-- The Blue Portal for The Blue Portal (not The Portal)
-- The Pit
-- The Pit II




- Fix screen "Choose Your Fighter", namely:
-- Add icons hidden characters (Jade, Smoke and Noob Saibot, Kintaro and Shao kahn).

- It should be "?" on a blue background in the "Arcade" mode to replace the icon Jade.


- Winning name Cage reduced to Johnny Cage.


Who can help, write to the topic. For the work can give only the original "MUGEN Mortal Kombat II v1.1".
    

Re: Help start editing "M.U.G.E.N. 1.0 +"

 January 11, 2011, 07:13:58 pm View in topic context
 Posted by TerryBogard  in Help start editing "M.U.G.E.N. 1.0 +" (Started by TerryBogard January 07, 2011, 03:51:34 pm
 Board: M.U.G.E.N Discussion

    

Re: Help start editing "M.U.G.E.N. 1.0 +"

 January 11, 2011, 10:40:24 am View in topic context
 Posted by TerryBogard  in Help start editing "M.U.G.E.N. 1.0 +" (Started by TerryBogard January 07, 2011, 03:51:34 pm
 Board: M.U.G.E.N Discussion

I need all that enjoyed the author of the Mortal Kombat
    

Re: Help start editing "M.U.G.E.N. 1.0 +"

 January 11, 2011, 10:27:51 am View in topic context
 Posted by TerryBogard  in Help start editing "M.U.G.E.N. 1.0 +" (Started by TerryBogard January 07, 2011, 03:51:34 pm
 Board: M.U.G.E.N Discussion

What do I need to work with MUGEN +1.0? I am sure that if he had a not different from older versions, then the section on the forum the same would not be.
    

My Messages brazenly removed

 January 11, 2011, 08:32:53 am View in topic context
 Posted by TerryBogard  in My Messages brazenly removed (Started by TerryBogard January 11, 2011, 08:32:53 am
 Board: Feedback

My Messages brazenly removed. I understand that the topic is idle for more than 30 days, but that is no reason to delete messages that do not conflict with the rules. If a topic, idle for more than 30 are forbidden to write, then close it. Otherwise, do not delete my messages. What kind of arrogance?
    

Re: Help start editing "M.U.G.E.N. 1.0 +"

 January 11, 2011, 08:18:39 am View in topic context
 Posted by TerryBogard  in Help start editing "M.U.G.E.N. 1.0 +" (Started by TerryBogard January 07, 2011, 03:51:34 pm
 Board: M.U.G.E.N Discussion

I understand everything, but differs MUGEN +1.0 from the ordinary? And how do I edit that "Mortal Kombat"?
    

Re: Help start editing "M.U.G.E.N. 1.0 +"

 January 07, 2011, 04:19:30 pm View in topic context
 Posted by TerryBogard  in Help start editing "M.U.G.E.N. 1.0 +" (Started by TerryBogard January 07, 2011, 03:51:34 pm
 Board: M.U.G.E.N Discussion

I can not edit the above game, since all the files in the executable file.
 Also, I asked what you need to edit MUGEN 1.0 +.
    

Help start editing "M.U.G.E.N. 1.0 +"

 January 07, 2011, 03:51:34 pm View in topic context
 Posted by TerryBogard  in Help start editing "M.U.G.E.N. 1.0 +" (Started by TerryBogard January 07, 2011, 03:51:34 pm
 Board: M.U.G.E.N Discussion

I myself can M.U.G.E.N. edit. The problem is that in the "Mortal Kombat 2 MUGEN v1.1" most of the data is in ".exe" file and I will not open.

 Explain what "M.U.G.E.N. 1.0 +" differs from the more common and what I need to edit it?
    

Re: How to download?

 January 07, 2011, 12:25:16 pm View in topic context
 Posted by TerryBogard  in How to download? (Started by TerryBogard November 23, 2010, 01:58:48 pm
 Board: King of Fighters E

Thanks
    

How to download?

 November 23, 2010, 01:58:48 pm View in topic context
 Posted by TerryBogard  in How to download? (Started by TerryBogard November 23, 2010, 01:58:48 pm
 Board: King of Fighters E

How to download? Not Found
    

Re: Ripping Sprites from PSX-3D-Games

 November 16, 2010, 05:17:03 pm View in topic context
 Posted by TerryBogard  in Ripping Sprites from PSX-3D-Games (Started by smogmog81 November 07, 2010, 02:09:14 am
 Board: Development

I do not wish to create a similar thread. I understand all, besides as Jax have been withdrawn from 3D games? It any more PS, and PS2 or XBOX.