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hebekie

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Messages by hebekie

    

How can i add Animated Objects to the Character Select screen?

 June 03, 2012, 12:33:34 pm View in topic context
avatar  Posted by hebekie  in How can i add Animated Objects to the Character Select screen? (Started by hebekie June 03, 2012, 12:33:34 pm
 Board: M.U.G.E.N Development Help

Like the title says, how can i add Characters or anything else that is ANimated to the Character select screen?
    

How do i give the VS screen and the Winner screen a different background?

 June 02, 2012, 07:37:28 pm View in topic context
avatar  Posted by hebekie  in How do i give the VS screen and the Winner screen a different background? (Started by hebekie June 02, 2012, 07:37:28 pm
 Board: M.U.G.E.N Development Help

The background from the VS screen and the WIN screen is the same as the character select screen.
How can i change this?

    

Re: Holding start while selecting Character gives alternate version?

 May 31, 2012, 05:17:51 pm View in topic context
avatar  Posted by hebekie  in Holding start while selecting Character gives alternate version? (Started by hebekie May 28, 2012, 09:03:14 pm
 Board: M.U.G.E.N Development Help

Ok Il try that out.
    

Re: Character Vs Character Intro's.

 May 31, 2012, 05:16:05 pm View in topic context
avatar  Posted by hebekie  in Character Vs Character Intro's. (Started by hebekie May 29, 2012, 08:26:11 pm
 Board: M.U.G.E.N Development Help

Ouch sorry, i deleted it, il keep that in mind for the next time then...
    

Re: Does this thing exist?/who is the author?/etc. thread.

 May 30, 2012, 09:08:57 pm View in topic context
avatar  Posted by hebekie  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests



Maybe this helps some more?
Can anyone help me find a orochi that looks like that one?

    

Re: Mugen Story Mode 2.2a [Source Code Released]

 May 30, 2012, 07:38:32 pm View in topic context
avatar  Posted by hebekie  in Mugen Story Mode 2.2a [Source Code Released] (Started by kamiloxnumetal November 24, 2011, 10:05:09 am
 Board: Edits & Addons 1.0+

aha that'll do.

Thanks! :D

Is this a bug? Each time i KOed my enemy the battle doesnt go to round 2 smooth, it just like, kinda restarts the whole round...
anyway to change this?
    

Re: Mugen Story Mode 2.2a [Source Code Released]

 May 30, 2012, 06:35:08 pm View in topic context
avatar  Posted by hebekie  in Mugen Story Mode 2.2a [Source Code Released] (Started by kamiloxnumetal November 24, 2011, 10:05:09 am
 Board: Edits & Addons 1.0+

Urgh maybe a dumb question, but how can i change the "Story mode" screenpack?
Its just default mugen now?  :-\
    

Re: Does this thing exist?/who is the author?/etc. thread.

 May 30, 2012, 04:53:10 pm View in topic context
avatar  Posted by hebekie  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Does anyone have a KOF 97 styled Orochi?
I once used Orochi Herman's one but the AI was plain stupid on that one, he was even easier then Shingo...
I found one but he was very OP, he had no openings...

So anyone has one?
    

Re: Holding start while selecting Character gives alternate version?

 May 30, 2012, 02:21:59 pm View in topic context
avatar  Posted by hebekie  in Holding start while selecting Character gives alternate version? (Started by hebekie May 28, 2012, 09:03:14 pm
 Board: M.U.G.E.N Development Help

Aw...

Oh well, not to much of a problem. Il suppose il just rematch him till he has his non super armor version.
    

Re: Character Vs Character Intro's.

 May 29, 2012, 09:18:41 pm View in topic context
avatar  Posted by hebekie  in Character Vs Character Intro's. (Started by hebekie May 29, 2012, 08:26:11 pm
 Board: M.U.G.E.N Development Help

aha. 
Il check that out and il edit my post later

[Statedef 192]
type = S
ctrl = 0
anim = 193
velset = 0,0

I came across this. Thats the only 192. So what does this mean?
    

Character Vs Character Intro's.

 May 29, 2012, 08:26:11 pm View in topic context
avatar  Posted by hebekie  in Character Vs Character Intro's. (Started by hebekie May 29, 2012, 08:26:11 pm
 Board: M.U.G.E.N Development Help

So yes ive been wondering about this a long time now...

I know there is a tutorial video for it, but god is it hard to follow, the guy that explain its is doing it pretty fast and is doing stuff while he is talknig about something else (Ex. Change this code and he removes another one...)

So is there anyone who could tell me a bit about this? Learn me some? Ive looked into Kyo his code and he has one VS iori but its just this

[State 190,‘Δª_]
type = ChangeState
trigger1 = p2name = "iori" | p4name = "iori"
trigger2 = p2name = "yagami" | p4name = "yagami"
trigger3 = p2name = "iori yagami" | p4name = "iori yagami"
trigger4 = p2name = "d-Yagami" | p4name = "d-Yagami"
trigger5 = p2name = "Yagami-AKOF" | p4name = "Yagami-AKOF"
value = 192

So any help?
    

Re: Holding start while selecting Character gives alternate version?

 May 29, 2012, 07:17:05 pm View in topic context
avatar  Posted by hebekie  in Holding start while selecting Character gives alternate version? (Started by hebekie May 28, 2012, 09:03:14 pm
 Board: M.U.G.E.N Development Help

i guess?

lol

So how do i remove this?
    

Re: Holding start while selecting Character gives alternate version?

 May 29, 2012, 06:33:48 pm View in topic context
avatar  Posted by hebekie  in Holding start while selecting Character gives alternate version? (Started by hebekie May 28, 2012, 09:03:14 pm
 Board: M.U.G.E.N Development Help

I found that. But i dont think thats causes it.
What i forgot to mention is (Sorry)

The second version doesnt knockback or anything. Its like your punching a wall, the char doesnt move at all, and because of this he doesnt take damage...
Maybe this heps more?
    

Re: Holding start while selecting Character gives alternate version?

 May 28, 2012, 09:26:24 pm View in topic context
avatar  Posted by hebekie  in Holding start while selecting Character gives alternate version? (Started by hebekie May 28, 2012, 09:03:14 pm
 Board: M.U.G.E.N Development Help

there is no State-2 :/

Maybe i should send you the .cns file ?
    

Re: Holding start while selecting Character gives alternate version?

 May 28, 2012, 09:16:54 pm View in topic context
avatar  Posted by hebekie  in Holding start while selecting Character gives alternate version? (Started by hebekie May 28, 2012, 09:03:14 pm
 Board: M.U.G.E.N Development Help

Well some stuff saying :

[state 1000000]
type = NotHitby
triggerall = ishelper(1000000)
triggerall = PalNo = [1,3]
trigger1 = gametime%60 = 0
value = SCA
time = 5
ignorehitpause = 1
[state 1000000]
type = NotHitby
triggerall = ishelper(1000000)
triggerall = PalNo = [4,6]
trigger1 = gametime%60 = 0
value = SCA
time = 10
ignorehitpause = 1

and some things about Ownpal = 1
Etc.

    

Holding start while selecting Character gives alternate version?

 May 28, 2012, 09:03:14 pm View in topic context
avatar  Posted by hebekie  in Holding start while selecting Character gives alternate version? (Started by hebekie May 28, 2012, 09:03:14 pm
 Board: M.U.G.E.N Development Help

Some characters have this, it either changes their life, Ways to do attacks or even sprites and attacks.
Now i have a character and he has too much health so i edited him. Problem is the Computer takes the alternate version sometimes so his health is back waaay to high :/

How can i edit both characters? I know it has something to do with the .cns file, but i cant find the .cns of the other version :S
    

Re: Does this thing exist?/who is the author?/etc. thread.

 May 28, 2012, 05:02:24 pm View in topic context
avatar  Posted by hebekie  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

I swear i once used those Lifebars. But i cant seem to remember how they where called dammit...

[Solved!]
Anyway, i asked this a few months ago, if someone had this SVC Guile:


It seems i found him back then, but cant remember how....
So does anyone have this guy? I wanted to download Guile XI version, but all the links are dead.
(NVM Esnips helped me out ;D)

(Also is MugenLatino dead?)
    

Re: How to make Boxes overlap Character avatars in the Select screen?

 May 28, 2012, 02:39:39 pm View in topic context
avatar  Posted by hebekie  in How to make Boxes overlap Character avatars in the Select screen? (Started by hebekie May 28, 2012, 12:53:49 pm
 Board: M.U.G.E.N Development Help

Aha, Il do that then!
Thanks for helping me! Your a great guy! ;D
    

Re: How to make Boxes overlap Character avatars in the Select screen?

 May 28, 2012, 01:33:43 pm View in topic context
avatar  Posted by hebekie  in How to make Boxes overlap Character avatars in the Select screen? (Started by hebekie May 28, 2012, 12:53:49 pm
 Board: M.U.G.E.N Development Help

hah sorry its hard to explain. Well you know in the select screen, Characters Avatars are placed in Boxes? (Slots i think?) Well the slots dont overlap the Avatar of the character thats placed in the Slot.


See the white boxes, that's what i mean. Well how can i make something that overlaps the avatars? Like words,drawings?
Does it have to be another group in fighter factory? If so how can i make a group that overlaps the Char. Avatars? Just like the select thingy.
    

How to make Boxes overlap Character avatars in the Select screen?

 May 28, 2012, 12:53:49 pm View in topic context
avatar  Posted by hebekie  in How to make Boxes overlap Character avatars in the Select screen? (Started by hebekie May 28, 2012, 12:53:49 pm
 Board: M.U.G.E.N Development Help

I never really worked with Fighter factory, unless for editing Characters and screenpacks(For my own personal use)
So i don't know how to make the Boxes overlap the characters, i mean not the whole box but just like ex. i want to write at the top of the Box "Iori", i tried this before but the avatar overlaps it. So can anyone help me ? I want it to overlap the avatar so you can ssee the letters saying Iori.