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Re: Learning Japanese

 February 09, 2012, 12:14:50 pm View in topic context
 Posted by Loona  in Learning Japanese (Started by Nanashi_1337 January 28, 2012, 01:27:31 pm
 Board: Off-Topic Help

Reposting to re-answer Loona's question
Anyone know of a good method to search kanji, preferably a site?
http://jisho.org/kanji/radicals/
There, found the site that lets you find a kanji by clicking on the radicals it has.

Thanks - I've heard a bit about radicals here and there, this sounds like it could help in the long run with recognizing patterns in different kanji over time if I stick with it.

Quote
Anyways, as someone who is brand new to japanese itself, how would you suggest I go about the basics? Like, the barebones basics?
Hiraganas - Katakanas first (their pronunciation, don't bother learning them all by heart to the point of being able to write it all at once, just get used to them enough to recognize them) then grammar, which is rather easy for the basics. Things like shounen mangas have furiganas (katakanas on top of the kanjis to let you know how they're read).

This site adds furigana on top of kanji in website in Japanese (just paste the URL in the field near the beginning), could be handy if you don't have some manga or other kinds of literature for children that typically feature that: http://www.hiragana.jp/


Has anyone tried the NHK audio lessons?
http://www.nhk.or.jp/lesson/
I've kept the Namasensei video lessons playing in the background while doing stuff to pick up some vocabulary and review and sharpen some concepts here and there (kinda inspired by the All Japanese All The Time Site, but at this point I think some "bridges" to understand what I'm listening to help), but pure audio sounds more effective for that purpose (less cursing and beer references can't hurt either) - anyone know of other decent audio-only materials, preferably online?
    

Re: KOFXIII

 February 09, 2012, 11:54:26 am View in topic context
 Posted by Loona  in KOFXIII (Started by PotS February 18, 2010, 05:29:34 pm
 Board: Fighting Games

i just hope they don't do something stupid like mr. karate again...

We are now enemies!  >:(


They'll add Mr. Karate II

AllMost of my money! I'm OK with this, there are lots of Ryo moves from previous KoF that didn't make it to this game anyway.
In the icon you get when you complete a time trial with Mr Karate, you see both Mr Karates, but curiously the Ryo version seems to have a handlebar moustache - maybe a beard like this FFWA and MI2 version was intended but doesn't quite look like it due to the size of the pic and him looking away, but it would be funny to see that look making it to a game.
    

Re: Learning Japanese

 February 07, 2012, 04:51:14 pm View in topic context
 Posted by Loona  in Learning Japanese (Started by Nanashi_1337 January 28, 2012, 01:27:31 pm
 Board: Off-Topic Help

The guy at  this site claims to have used a pretty extreme method to learn - I'm reading bits and pieces and there are some interesting points there, even if i don't see myself doing things his way.

Anyone know of a good method to search kanji, preferably a site? I heard that lacking something like the alphabetic order (the other kinds of characters are easier to search for when trying to figure out a text, as there aren't nearly as many), the number of strikes is at least one of the ways to classify them, although I'm not sure if it helps restrict a search that much.
It would be nice to be able to occasionally check the meaning of the occasional kanji you find here and there, hopefully helping to build a vocabulary over time, and that seems like one way to try and do it informally, not sure if it's viable though.
    

Re: Street Fighter X Tekken

 February 03, 2012, 08:13:28 pm View in topic context
 Posted by Loona  in Street Fighter X Tekken (Started by c001357 April 14, 2011, 04:11:06 am
 Board: Fighting Games

    

Re: A grown ass man on a game site with kids.

 February 03, 2012, 05:57:24 pm View in topic context
 Posted by Loona  in A grown ass man on a game site with kids. (Started by Just No Point February 01, 2012, 06:07:51 pm
 Board: All That's Left

32 here, been around on and off for a decade, although the "off" times have been far more recent - some of the earlier one were intense enough to make up for those.

Started handing out in Mugen forums while still in college, been working for over half a decade since, the latest years not really in the area I studied in, but that may still change, these are interesting times and taking that path again might open some options I may end up needing - I recently started dabbling in a little project that might help, and should be fun along the way.

The experiences around here have been of all kinds and even educational in a few ways, both technical (even if I didn't do a lot of Mugen work, I dabbled enough to learn some interesting concepts) and interpersonal (good grief, the arguments... then again, there are "causes" I'd feel bad not pitching in when it seemed nobody else could in quite the same way). The extra perspective on fighting games was nice too, I just get the feeling that any Mugen work would be too contained yet out in the wild to fully commit to, if that makes any sense.

Not married, but I have been living with my GF for over 3 years, which feels fairly close, I'm just not 100% comfortable with the concept of it, and it would feel weird to take that plunge without being fully into it.


Considering how niche fighting games still sort of are, I wonder if a few years down the line forums like these and other FGC hangouts won't all be mostly composed of grown ass men with very few kids (or women) to speak of.
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 February 03, 2012, 03:41:06 pm View in topic context
 Posted by Loona  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Mano eu to loko pelo Card Saga Wars, tem topico aqui no forum?

Há este, mas tanto quanto vejo a maior parte é pessol a a perguntar por novidades.


heh, no outro dia fui espreitar o /m/ à conta de notícias sobre um novo Super Robot Wars - entretanto vi lá um posto sobre um projeto de fan game, e uns quanto mails depois, parece que agora sou o único programador daquilo porque o anterior saiu. Enfim, eu estava a precisar de refrescar as minhas noções de programação, e aquilo usa C#/XNA, que já vi recomendado várias vezes, o que vale é que já há uma base de código por onde começar.
    

Re: KOFXIII

 January 31, 2012, 12:41:53 pm View in topic context
 Posted by Loona  in KOFXIII (Started by PotS February 18, 2010, 05:29:34 pm
 Board: Fighting Games

online patch is being rolled out for europe, it seems to be a good improvement.

It's certainly nice to be able to block single-bar connections when I create a room in Ranked mode, before I seemed to always get laggy connections from people in other continents.
    

Re: are dizzy systems counter productive / bad ?

 January 30, 2012, 09:25:49 pm View in topic context
 Posted by Loona  in are dizzy systems counter productive / bad ? (Started by Bastard Mami January 30, 2012, 08:36:42 pm
 Board: Fighting Games

Yeah, dizzying kinda helps with the slippery slope problem...

The one way I see it being remotely useful is by having it triggered only by isolated heavy/slow hits/throws that can't be comboed from instead of combos, since someone already using the latter is already optimizing his damage usually starting from a quick attack. But maybe I'm also missing something as well.

It may be worth taking into account that SF2, which pretty much created combos by accident, had dizzying intentionally in it, so if the 2 had been planned perhaps they both wouldn't have made it into the final game.
    

Re: KOFXIII

 January 26, 2012, 03:25:57 pm View in topic context
 Posted by Loona  in KOFXIII (Started by PotS February 18, 2010, 05:29:34 pm
 Board: Fighting Games

Ranked matches works as well thats how i got most of my colors.

At one point it seemed to work for me, as it seems to have contributed toward my getting all of andy's colors - when that happened I stopped using him there, and have always used a Takuma/Robert/King team, and after over 100 ranked matches using them, still no new colors other than an extra line, otherwise by now I would have switched at least one of them at this point to farm colors there for someone else.
    

Re: Katawa Shoujo

 January 26, 2012, 11:05:06 am View in topic context
 Posted by Loona  in Katawa Shoujo (Started by Pal January 24, 2012, 01:49:54 pm
 Board: Gaming

I'll try and do Shizune's route next because they say it's the most linear (as in, only one choice decides if you get the good or bad ending). Rin may be last since her route is the one that branches the most.

Did Emi's and Rin's, sort of randomed into Shizune's path yesterday - absolutely no choices at all in Act 2...  :-X
    

Re: KOFXIII

 January 26, 2012, 10:56:37 am View in topic context
 Posted by Loona  in KOFXIII (Started by PotS February 18, 2010, 05:29:34 pm
 Board: Fighting Games

versus doesnt count for the total of character uses
Yes it does.
That's how I unlocked my colors.
I was doing random team selects versus Loona, it only picked the tries from one of us.  =|

It was only counting the player 1 selections, at least as the portraits in the gallery were concerned.

But Versus mode certainly works - I suck at combos, so to get the 50 MAX Cancels trophy I've been using Versus mode team matches against the CPU (I hope that works, I'm only bothering to do 1 of those per day) and going through my least-used characters, and for those I barely touched before, when I reached 10 uses I'd get another line of colors in the Customize menu for that character.

Playing ranked matches doesn't seem to work though, sadly.
    

Re: NEO-GEO POCKET IS BACK

 January 25, 2012, 12:01:46 pm View in topic context
 Posted by Loona  in NEO-GEO POCKET IS BACK (Started by Jesuszilla January 25, 2012, 07:28:38 am
 Board: Gaming

 :sweetheart:

Also hoping for a directional button matching the NGPC's, NGPC game compatibility, and it would be nice if Samurai Shodown 5 Special became available for this too, totally getting it as soon as I can.
    

Re: Is it wrong to seek balance?

 January 24, 2012, 06:29:38 pm View in topic context
 Posted by Loona  in Is it wrong to seek balance? (Started by Baby Bonnie Hood January 21, 2012, 03:19:03 am
 Board: M.U.G.E.N Discussion

Relevant: http://elecbyte.com/forum/index.php?topic=662.0

Starts up shitty, then I post the idea I had, and Loona posts his.

Aaww, thanks for remembering, I thought nobody else did and I really would have liked to sharpen the idea a bit more back then.


Still, outside closed games, the problem remains that Mugen is pretty much a Noah's Ark of possible interactions waiting to go wrong, and its open nature over time discourages people from doing more interesting things with it in fear of getting their effort taken to something else, and to make something like a closed games takes more work and detachment than most people seem capable of, especially considering the work invariably adds attachment to any project.
    

Re: Project development lessons from Katawa Shoujo

 January 24, 2012, 06:06:44 pm View in topic context
 Posted by Loona  in Project development lessons from Katawa Shoujo (Started by Loona January 24, 2012, 04:25:39 pm
 Board: Development

one of the biggest problems that happen with mugen collaborations is that every individual member of the team wants to make something different so the collaboration eventually breaks, getting a middle point / agreement is not good either because nobody will end up having what they really wanted.

While the nature of the projects is very different, there are some parts that are sort of transferrable: characters paths in a VN, actual characters in Mugen, for example, at which point there's some autonomy - the hard part seems to be the starting point (Act 1 in KS)/core game system (what rules every characters is meant to abide by in a fighting game) and making sure there's aesthetical coherence between all so that work doesn't stop because only one or two people can get a certain look and feel right (and an analogue of that for coding, which can be handled up to a certain point with templates) and they might have other things to do with their time at any moment.
    

Re: Katawa Shoujo

 January 24, 2012, 05:50:19 pm View in topic context
 Posted by Loona  in Katawa Shoujo (Started by Pal January 24, 2012, 01:49:54 pm
 Board: Gaming

A friend of mine who acts like he's partially possessed by 4chan brings this one up a lot, so after hearing him go on and on about it for a while I got curious and started giving it a spin.

It's certainly surprised me in some aspects, doing little things I hadn't seen before in games with a similar format, like small animations not directly tied to changes in the text (while, they sort of are, but not synchronized with it, which is a bit different from what I've see before), some nice work on transitions and effects, and some bits where the writing gets interesting and funny.

The group behind it seems quite aware of the can of worms they were getting themselves into, so if never feels fetishistic despite its unifying theme - in fact, it seems the issues covered tend to have very little to do with the visible disabilities - for example, I finished Rin's path yesterday, and while visibly her issue is the lack of arms, her whole issue is about difficulties with communication - that path can pretty much be defined by awkwardness, but it's rarely related to her lack of arms.


The fan work is starting to look as fascinating as My Little Pony FiM's, if more twisted at times - best example I can think of is Katawa Crash, even if borrows references from lots of other sources.
    

Project development lessons from Katawa Shoujo

 January 24, 2012, 04:25:39 pm View in topic context
 Posted by Loona  in Project development lessons from Katawa Shoujo (Started by Loona January 24, 2012, 04:25:39 pm
 Board: Development

As a few might be aware of, a visual novel project that started in 4chan several years ago was finally completed and released.

There's a dev blog which I'm yet to read, but I did find this post interesting:

http://katawashoujo.blogspot.com/2012/01/youre-doing-it-wrong-but-thats-all.html

Basically it covers a few issues they had to take into account for working as a group over the net, a topic which may hold some relevance for a few Mugen projects out there, especially the part about setting things up so that nobody ends up being a bottleneck in the process - for example, having different people handling specific characters after a certain stage and a starting point all could agree on, and getting the artists to come up with a coherent style so that if one ormore left the others could continue just fine. I figure it shouldn't be hard to draw some parallels between it and collaborative Mugen work.
    

Re: KOFXIII

 January 22, 2012, 09:31:55 pm View in topic context
 Posted by Loona  in KOFXIII (Started by PotS February 18, 2010, 05:29:34 pm
 Board: Fighting Games

    

Re: KOFXIII

 January 22, 2012, 05:20:39 am View in topic context
 Posted by Loona  in KOFXIII (Started by PotS February 18, 2010, 05:29:34 pm
 Board: Fighting Games

Speaking of old SNK backstory, yesterday I saw the Yuri/NESTS Kyo intro, and there they confirm if did take her a year to learn Kyokugenryu (Kyo says it can't be that good if it takes a year to learn, Yuri says it took a year because she's a genius)
I read somewhere, that the Kyokugenryu style is divided in levels, where the more advanced the student is, the more moves he learns and the heavier his training gets. Takuma thinks Yuri is good enough to advance to the next step (she is in the first), but she does not want to.

The Kyokugenryuu article in the wiki used to have some silly division between sub-styles names with names resembling some of the specials, but never provided a source for that - doesn't seem very reliable, if that's what you're referring too.

Yuri's use of the style is a peculiar thing, between the one year thing, her moves differing considering from the other characters, and in a meta sort of way, borrowing specials from SF's ansatsuken characters (and usually replacing those after a few games too) - the latter might be part of the reason for Takuma's annoyance with her ("that's not what I taught you young lady, what the hell are you doing?!"), but at least in XIII at least a couple of characters comment that she should focus on the basics (at least King mentions she should get Ryo to help her with those when she beats her, iirc). Then there's the minor sub-plot about Ryo not being too keen on her learning the style in the first place, for which I never saw much of an explanation.

Ultimately, she does things her way. Yuri's a curious case anyway - I don't like the character much, but there's potential for some interesting stories to tell there. Like how she's sort of dating the guy on whom her family's financial health seems to rest.


Sort of unrelated, but I found this today: http://www.inplayinteractive.net/inplay/eng/snk.html
    

Re: KOFXIII

 January 12, 2012, 10:36:00 am View in topic context
 Posted by Loona  in KOFXIII (Started by PotS February 18, 2010, 05:29:34 pm
 Board: Fighting Games

Bring back rolling cradle, bring back napalm stretch, bring back frankensteiner and the elbow followup. These things make clark Clark. He makes me think ralf v0.3 at the moment.

Well, Clark sill has the elbow follow-up on his SAB, and Ralf's so different from what he once was that the differences between both characters are even more pronounced.


As for the online issue of searching for a room and funding it full, when that happens I just create my own, problem solved - I usually have the game on arcade mode while I wait and rarely make it out of the character select screen before getting a challenge.


Mr Karate was released yesterday, and he feels awesome - then again, I'm not completely sure if he's actually faster than regular Takuma or I'm just more excited to use him, but combos certainly seem to come out more easily. Maybe I'm just spoiled by having a special uppercut as an option - I just know that AB cancel is going to give me trouble in the trials though.

And man, he's harsh in the few character intros I've seen so far <3
    

Re: KOFXIII

 January 11, 2012, 02:58:16 pm View in topic context
 Posted by Loona  in KOFXIII (Started by PotS February 18, 2010, 05:29:34 pm
 Board: Fighting Games

as for joes stance and his appearance as a whole the reason he looks so bad imo is cuz they went back to his ff2 stance and move animations for some retarded faux-nostalgic reason which is why his slash kick looks weird and his tiger kick is the ff1 holyshit version

Course they did that with a lot of characters (billy whyyy) so yeah

Heh, I wish they'd have made Joe's hair sorter like it was in the early games instead of the huge spiked thing he's got there, which AFAIK was inspired by the FF animes - he can keep his Nobuyuki Hiyama voice and his stratospheric ego from that, but I'd prefer the more down-to-earth hair of old.

I'm liking the dialogue myself.  It's a shame it can't be seen in versus as I would like to see what everybody has to say to each other.  A couple have me trying to figure some things out on tie-ins.  An example would be it looks like Vice and Maxima know each other, or Duo Lon saying King reminds him of someone he knows who kicks a lot.
I doubt Maxima knew Vice personally, but his dialogues imply he closely keeps track of things an people related to the tournament, such as the three Sacred Treasures (Kusanagi, Yagami/Yasakani, Kagura/Yata) and how Elizabeth's abilities seem to be a western equivalent to that, so naturally he's likely to know their antagonists such as the orochi, which includes Vice.
Maybe, but Vice knows him somehow.  She says it's nice to see him again, and that she doesn't get tired of dismantling him.

Interesting, I think I may have seen that intro but had forgotten about it.

Feels like more fuel for my "NESTS was Rugal's R&D department all along theory" - Vice was Rugal's secretary in the game where a cyborg version of him was the final boss...


Speaking of old SNK backstory, yesterday I saw the Yuri/NESTS Kyo intro, and there they confirm if did take her a year to learn Kyokugenryu (Kyo says it can't be that good if it takes a year to learn, Yuri says it took a year because she's a genius) - this is kinda interesting, since it was never confirmed if in the KoF timeline the whole AoF kidnapping business ever happened, and even in AoF it was plausible that Yuri had started learning long before AoF 1 and 2, but was just outnumbered by the time of AoF1.
I love me these tidbits...


Almost unrelated, but I love Yuri's grin portrait in the dialogues when it comes up - I don't even like the character that, but those moments kinda shine.

Quote
Just got Mr. karate, and he is not the jokey type, he's all business (wants to face the strongest and show that he is unbeatable).  Some characters get an eerie demonic aura from him, and on a couple he threatens death.

Hmm, interesting upgrade from Takuma's regular talk of his Demon Fists (I do wonder what exact japanese term was originally used for "demon" there though... not sure if "tengu" would be adequate, and "akuma" would be almost funny).