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Messages by Loona

    

Re: Help with sprites

 September 02, 2007, 05:51:35 pm View in topic context
 Posted by Loona  in Help with sprites (Started by Methados September 02, 2007, 04:02:57 pm
 Board: M.U.G.E.N Development Help

The sprite needs to use the same palette as the rest of the images in the SFF file, or Mugen won't know how to handle it colour-wise.
The good new is that you can expand the amount of colour if there's still enough room in the palette - the total is of 255 colours.
    

Re: list index out of bounds (-1)???????????????????

 September 02, 2007, 05:48:23 pm View in topic context
 Posted by Loona  in list index out of bounds (-1)??????????????????? (Started by Iori Fue September 02, 2007, 07:59:02 am
 Board: M.U.G.E.N Development Help

FF = Fighter Factory?
    

Re: Questions about sprites/making the characters palette.

 September 02, 2007, 05:47:24 pm View in topic context
 Posted by Loona  in Questions about sprites/making the characters palette. (Started by Guerrero (Neko-jin) September 02, 2007, 01:46:42 am
 Board: M.U.G.E.N Development Help

Ok, here is what I did, I got a sprite sheet of sanji got every singles one of his sprites (200+sprites.) and made them each one image. (AKA I have 200+ pictures now.) I then went to irfanview and made them into pcx. I want to ask if what I did is right...I think what I should do is go into fighters factory and go to pcx clean and try to put them into sanji's sff. Than start making his .act from all his palettes again. Is this the right way to do it, or not?

If you were working form a sprite sheet, it would have been a good image from which to extract the palette if there was nothing in it you wouldn't use (that's where PCXclean usually comes in handy, but for that to work you already need a palette) and no colour clashes.

Inverse's tutorial may come in handy, it covers some pretty solid techniques for every step of handling your Mugen graphics:

http://inverse.mgbr.net/
http://inverse.mgbr.net/TutorialRippingEng.htm
    

Re: Intro Making Help

 September 02, 2007, 05:33:26 pm View in topic context
 Posted by Loona  in Intro Making Help (Started by The Lord of the Flies September 01, 2007, 10:49:29 pm
 Board: M.U.G.E.N Development Help

While I haven't messed with this type of coding, I hear some people make their actual character sprites invisible during intros that involve moving, and get Explods to move around the screen for them.
As for the distance thing, perhaps you just have to consider how close they are to the center of the stage?...
    

Re: Need help with the special intro

 September 02, 2007, 05:31:17 pm View in topic context
 Posted by Loona  in Need help with the special intro (Started by Nate Speed September 01, 2007, 06:17:53 pm
 Board: M.U.G.E.N Development Help

How could I make a special intro?  ???

Changing the way a character acts before the fight against another specific character?

You'll want to look into triggers that'll allow you to see that other character's name, and the number of the state corresponding to the pre-fight moment.
    

Re: New Character Development; Bring in your Ideas!

 September 02, 2007, 05:26:38 pm View in topic context
 Posted by Loona  in New Character Development; Bring in your Ideas! (Started by The Lord of the Flies August 17, 2007, 05:12:20 am
 Board: Projects

how bout this for an idea. a move where you Sacrifice your hitpoints for damage results. I'm sure this has been done before.

Yep, Wan-Fu in Samurai Shodown II had a move where he'd hit his head againt his stone pillar, which would damage him but fill his rage bar... or Heat Mode in KoF Neowave... ot TESTP's Yuri C-Type.
Keeping the damage/benefit ratio would be a wise thing to do though...

A way to avoid unbalancing the use of time manipulation would be for the character to have an action that would basically "save" the data relating to a given moment, so you'd only be able to heal up to the life values you had in the moment when the action was performed for example - basically you could have variable assigned to keep track of the data you wanted, like life, and that action would be the moment when they'd be assigned a value.
    

Re: Quality Stamp for the High Quality work?

 September 02, 2007, 02:26:19 am View in topic context
 Posted by Loona  in Quality Stamp for the High Quality work? (Started by stig87 August 30, 2007, 03:51:06 pm
 Board: Feedback

This reminds me of something that crossed my mind the other day, what about a sub-section for reviews in one of the discussion boards?
Topics started there would be open for debate (unlike the classic review style) and meant to, on one side, get more people to give useful feedback and, on the other, get whoever made that creation to fix mentioned issues (if not against what he had in mind for the char) and learn something from it in the process.

Also, reviews of stuff currently posted at the releases section probably wouldn't be allowed, since such comments would be better placed in said release topics.

Wouldn't it be simpler to just have a child section to move the release topics to after they've reached page 2 or 3 of the section, or after a few weeks had passed after the release?
There there'd be no problems from topic bumping, and if the creator made updates he'd have the choice of moving it back to Releases or create a new topic.
    

Re: Supercancel and Hypercancel

 September 01, 2007, 05:36:59 am View in topic context
 Posted by Loona  in Supercancel and Hypercancel (Started by Young Shimaiuskoo Doh September 01, 2007, 05:08:59 am
 Board: M.U.G.E.N Development Help

The words on screen should be covered if you read a bit about "Explod"s in Mugen, basically visual effects of no further consequence.

As for the identification of the situation, in the state corresponding to the beginning of the move that's being cancelled into you need to check if the state was that of a different special/super attack - you might want to read about triggers.
    

Re: Request Topic Recovery

 September 01, 2007, 05:31:35 am View in topic context
 Posted by Loona  in Request Topic Recovery (Started by PotS August 27, 2007, 02:49:28 am
 Board: Feedback

    

Re: Any help On making a mugen will do

 August 31, 2007, 06:25:40 pm View in topic context
 Posted by Loona  in Any help On making a mugen will do (Started by MasterjX9 August 31, 2007, 05:52:23 pm
 Board: M.U.G.E.N Development Help

Searching the forum and the web in general should help you, but here are a couple of good starting point in my opinion:

http://inverse.mgbr.net/TutorialRippingEng.htm
Inverse's tutorial may be about sprite ripping, but I find it to be very helpful for understanding how to prepare and build an SFF file.


http://www.mugenguild.net/~winane/software/index.html
The tools at Winane's site allow you to prepare PCX files as well as create and decompose SFF files, and if I recall correctly they come with Elecbyte's own documentation on the matter.

    

Re: [DUDE, PORTUGUESE ONLY.] Português. Woot.

 August 31, 2007, 06:11:06 pm View in topic context
 Posted by Loona  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Teoria parva: brasileiros não gostam muito da ideia de falarem uma língua chamada português e os portugueses muito facilmente caem na tendência de falar o que o resto da gente em volta fala.

Objecções? =P
    

Re: Any help On making a mugen will do

 August 31, 2007, 06:07:38 pm View in topic context
 Posted by Loona  in Any help On making a mugen will do (Started by MasterjX9 August 31, 2007, 05:52:23 pm
 Board: M.U.G.E.N Development Help

That seems to be quite a lot, so for a start you might want to search for information on handling SFF files and the PCX image format - that's what Mugen uses for everything related to graphics.
    

Re: Cutting pieces of sounds out of one file?

 August 31, 2007, 01:21:59 pm View in topic context
 Posted by Loona  in Cutting pieces of sounds out of one file? (Started by Cartoonfanatic August 31, 2007, 03:58:57 am
 Board: M.U.G.E.N Development Help

That may depend on the file format - if it's in WAV, then even Windows' default sound recorder should be able to help, since it allows you to open a file then trim bits off the beginning and end until you're left with the part you want.
    

Re: Hey help me please.Read this.

 August 31, 2007, 01:19:47 pm View in topic context
 Posted by Loona  in Hey help me please.Read this. (Started by Animugen August 31, 2007, 03:37:15 am
 Board: M.U.G.E.N Development Help

I haven't dealt with Fighter Factory, but apparently since what you want is to learn how to extract (PCX) files from the SFF (something FF likely supports) to then work on them (that's something any image editing program should be able to help you with), SFFextract should do the trick as well - you can find it at Winane's site:

http://www.mugenguild.net/~winane/software/index.html


Still, beware of what you do with the files...
    

Re: Two Characters Updatage

 August 31, 2007, 12:56:44 pm View in topic context
 Posted by Loona  in The Lord of the Flies' WIPs (Started by The Lord of the Flies August 30, 2007, 04:26:24 am
 Board: Projects

Thx for the tips, Loona. I'll try to do around 3 special intros for each characteres. V.Ken already has one for Vega/Bison. Also, your avatar inspired my current one  FYI  :ninja:.

Neat =D

Quote
For the intro for G.Rugal vs V.Ken, I was thinking on a speech intro ala SvC. They would argue, then do a semi-original intro pose. Fight then starts. Good or bad idea?

Not to keen on a speech for reasons already stated above, but some animation that'll make sense for both of them would be cool, them being "semi-orochified" "satsui-no-hadoued" crossover characters - what comes to mind as an intro is the two of them dashing at each other from opposite from their opposite sides (Ex: Ken's player 1 and he dashes from the right) so that they clash in the middle of the screen on the way to their places, and when they do clash the screen would go briefly dark with only the orochi energy pillar with the skull in it appearing quickly, perhaps a coupld of times, as an effect of the clash.

Chloe OS'ed her stuff?... All of it?... interesting, I might look into a silly old idea inspired by LimitedMoon's Pocket Athena...
    

Re: Transparency? I scoff

 August 31, 2007, 12:42:24 pm View in topic context
 Posted by Loona  in Transparency? I scoff (Started by Robert The Small August 30, 2007, 07:32:50 pm
 Board: Feedback

Secret sections with actually useful Mugen information (code tips, feedback, etc...) bother me a lot more than secret staff sections - if RS's private section(s?) are anything like the previous Guild's, I know which of the two forums now bothers me the most on that regard due to witholding knowledge from the Mugen community...
    

Re: NOW STOP!!!

 August 30, 2007, 11:39:36 pm View in topic context
 Posted by Loona  in Ideas for the request section (Started by Skank88 August 28, 2007, 12:04:29 pm
 Board: Feedback

i think we should put an unrequestable list, first of all, if a newbie comes in and requests a "unrequestable" characters, most members will take a piss all over him --;

Just because someone requests something doesn't mean (s)he'll get it, and from the comments that might pop up in the request thread in the meantime that person may realise what kind of problem there may be with the creation in question - that may discourage the imitation of whatever reason made the request get frowned upon should that person ever do more than request.
    

Re: Transparency? I scoff

 August 30, 2007, 07:57:04 pm View in topic context
 Posted by Loona  in Transparency? I scoff (Started by Robert The Small August 30, 2007, 07:32:50 pm
 Board: Feedback

Like so many other things in the Mugen world that already happened regardless of you liking them or not, so will it be for such places to continue existing - and for people to be pissed off when that's aknowledged... "the truth will set you free" or something?...
    

Re: [Hi-Res] Fun With Parallax - Training Stage Alpha

 August 30, 2007, 06:32:31 pm View in topic context
 Posted by Loona  in Fun With Parallax - Training Stage Alpha [Hi-Res] (Started by ziltama August 27, 2007, 03:12:05 am
 Board: Projects

Since paralax seems to be one of the things focused on in this project, perhaps this will prove useful - when I checked it the usual geocities bandwidth issue was preventing me from reading it, so I don't recal if it's in english or portuguese, but the math should be eloquent enuogh to be helpful:

http://www.geocities.com/vibhp/mugen/tuto/parallax.html
    

Re: NOW STOP!!!

 August 30, 2007, 06:06:05 pm View in topic context
 Posted by Loona  in Ideas for the request section (Started by Skank88 August 28, 2007, 12:04:29 pm
 Board: Feedback

I don't see how that would make things more efficient - it'd just annoy the people with usernames in the middle of the alphabet who'd have to click several times in the section's page list until they found their topic: peolpe with names starting with A would have it easy in the firt page, and the Zs could just skip to the last one, but people in between, after the thing's a few pages long would have to click every 3 or 5 pages or so to find theirs. Besides, it'd be inneficcient in the case of people who'd only every make a single request yet had an A username, keeping them perpetually in the first page... I don't think it'd be worth it...

I'm more partial to merging topics about the same creation, it might make it easier to know where to find something and de-clutters the section.