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MUGENforever

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Messages by MUGENforever

    

Re: Training Menu (I have no Pause or Break Button cause I have a laptop)

 July 25, 2010, 12:02:03 am View in topic context

You press the pause button to bring up the menu. If your laptop doesn't have a pause button preset, go to options, press f1 twice to set your controls.
    

Re: Updating a character's CMD for 1.0RC8?

 July 23, 2010, 02:51:47 am View in topic context
avatar  Posted by MUGENforever  in Updating a character's CMD for 1.0RC8? (Started by SuperMaxZero July 19, 2010, 08:46:35 am
 Board: M.U.G.E.N Configuration Help

What is the error it gives you about the cmd?
    

Re: can i make problems in Ai of char changing the movelist in his .bat file?

 July 23, 2010, 02:50:10 am View in topic context

Changing the way a command is done won't effect the AI. The AI uses changestates or the command name to trigger those commands.
    

Re: Need a versus pic for Andy Bogard and a Select pic

 July 15, 2010, 07:30:02 am View in topic context
avatar  Posted by MUGENforever  in Need a versus pic for Andy Bogard and a Select pic (Started by Spawn July 15, 2010, 07:06:39 am
 Board: Requests

For the select pic just crop one of his sprites to the head only.

here is a pick you can use for the versus picture:


If you don't like that one, there are many other pictures on google.
    

Re: Mugenforever's Request Thread

 July 15, 2010, 06:56:19 am View in topic context
avatar  Posted by MUGENforever  in Mugenforever's Request Thread (Started by MUGENforever July 01, 2010, 07:28:20 am
 Board: Requests

My e-mail can be seen if you click my profile name. :P

I have the old MB-02, I was looking for one with fixed palettes, sam ewith the new one. If you have it with fixed palettes and wouldn't mind sending it to me, thanks ahead of time. E-mail is trikon88@hotmail.com

Thanks for the info on the Chunli.
    

Re: Gaming Laptop Help/Advice

 July 15, 2010, 05:17:09 am View in topic context
avatar  Posted by MUGENforever  in Gaming Laptop Help/Advice (Started by Onju July 14, 2010, 12:17:15 pm
 Board: Off-Topic Help

Please tell you didn't spend that much on that laptop.. Or at least you haven't opened it so you can return it. For that much you can get a much better laptop. Toshibas are not good gaming laptops or that great in general. For $50-$100 more than your price range you could have gotten a much better computer. Here is one for example.

http://www.bestbuy.com/site/Samsung+-+Laptop+/+Intel%26%23174%3B+Core%26%23153%3B+i5+Processor+/+17.3%22+Display+/+4GB+Memory+/+500GB+Hard+Drive+-+Red/Black/9728443.p?id=1218161511080&skuId=9728443&st=gaming laptop&cp=1&lp=4
    

Re: Ryu HDR Stage

 July 14, 2010, 05:59:29 am View in topic context
avatar  Posted by MUGENforever  in Ryu HDR Stage *updated for rc8 (Started by parse March 22, 2010, 10:49:00 pm
 Board: Your Releases, Mugen 1.0 +

Nice job. Only problem I noticed was the house in the backround moves backwards when you super jump. Since you are higher up you can see further over the fence in the back, meaning you should see more of the house, not less the higher you go.
    

Re: Playstation 2 question about Memory Card.

 July 14, 2010, 04:53:10 am View in topic context
avatar  Posted by MUGENforever  in Playstation 2 question about Memory Card. (Started by Hannah Montana Forever July 14, 2010, 03:07:52 am
 Board: Off-Topic Help

Yeah you can insert the game or the memory card at that screen and it's fine. Just don't ever pull out the memory card while it's loading or saving.
    

Re: Emulator Tutorial

 July 14, 2010, 04:48:55 am View in topic context
avatar  Posted by MUGENforever  in Emulator Tutorial (Started by MUGENforever July 13, 2010, 05:36:51 am
 Board: Off-Topic Help

Thanks, got it working I think, once I update my Direct X.
    

Emulator Tutorial

 July 13, 2010, 05:36:51 am View in topic context
avatar  Posted by MUGENforever  in Emulator Tutorial (Started by MUGENforever July 13, 2010, 05:36:51 am
 Board: Off-Topic Help

Is there a tutorial on how to get the emulator's (specifically a PS2 one) working so I can rip sprites?

I downloaded Pcsx2, but it says I need som bios thing.
    

Re: rare character request

 July 12, 2010, 06:21:43 pm View in topic context
avatar  Posted by MUGENforever  in rare character request (Started by THEbadazz July 10, 2010, 09:53:47 pm
 Board: Requests

    

Re: Does this thing exist?/who is the author?/etc. thread.

 July 12, 2010, 04:10:13 am View in topic context
avatar  Posted by MUGENforever  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Mugenforever's Request Thread

 July 12, 2010, 04:06:53 am View in topic context
avatar  Posted by MUGENforever  in Mugenforever's Request Thread (Started by MUGENforever July 01, 2010, 07:28:20 am
 Board: Requests

More Request.
    

Re: Works vs AI but not Human

 July 10, 2010, 08:56:51 am View in topic context
avatar  Posted by MUGENforever  in Works vs AI but not Human (Started by MUGENforever July 10, 2010, 08:09:50 am
 Board: M.U.G.E.N Development Help

The creator of the character implemented AI triggers into the character's cmd for each attack and has them trigger as long as var(59) != 2. So instead of going and deleting each one (and possibly messing up the character) I figured it would do the same to just have the character use var(59) = 2 as the AI.

This is pretty much the last thing I need to figure out how to fix before the character is done.
    

Re: Works vs AI but not Human

 July 10, 2010, 08:40:54 am View in topic context
avatar  Posted by MUGENforever  in Works vs AI but not Human (Started by MUGENforever July 10, 2010, 08:09:50 am
 Board: M.U.G.E.N Development Help

I did update the character to 1.0. Ugh, what am I doing wrong? The docs doesn't give much help on the AIlevel trigger. I do use it to trigger my AI, but don't know much else about it.

[State -1, Activate AI]
type = Varset
triggerall = var(59) = 0
trigger1 = AIlevel != 0
V = 59
value = 2

Like that ^^

Is there a reason the code I have now isn't working on humans?
    

Works vs AI but not Human

 July 10, 2010, 08:09:50 am View in topic context
avatar  Posted by MUGENforever  in Works vs AI but not Human (Started by MUGENforever July 10, 2010, 08:09:50 am
 Board: M.U.G.E.N Development Help

So I have the following code below for the AI of the character. The problem is that it works when I put her up against another AI in Watch Mode, but when I face her as a human in Arcade or Training, it doesn't take into effect.

[State -1, Set Variable 40]
type = VarSet
triggerall = (var(59)=2) && (P2life !=0)
trigger1 = (var(40) != EnemyNear, ID)
v = 40
value = EnemyNear, ID

[State -1, Hooligan Over Fireball]
type = Changestate
value = 2820
triggerall = (var(59)=2) && (var(41)>=4) && (ctrl=1) && (P2life !=0) && (var(40) = EnemyNear, ID)
trigger1 = (Statetype=S) && (EnemyNear(0), NumProj >= 1) && (P2BodyDist x > 70)

[State -1, Guard Projectile Standing]
type = Changestate
value = 120
triggerall = (var(59)=2) && (ctrl=1) && (P2life !=0) && (var(40) = EnemyNear, ID)
trigger1 = (Statetype=S) && (EnemyNear(0), NumProj >= 1) && (InGuardDist)

[State -1, Guard Projectile Air]
type = Changestate
value = 122
triggerall = (var(59)=2) && (ctrl=1) && (P2life !=0) && (var(40) = EnemyNear, ID)
trigger1 = (Statetype=A) && (EnemyNear(0), NumProj >= 1) && (InGuardDist)

[State -1, Cannon Shot]
type = Changestate
value = 1000
triggerall = (var(59)=2) && (Var(41)<=3) && (ctrl=1) && (P2life !=0)
trigger1 = (Statetype=S) && (P2BodyDist x >= 175) && (NumProj = 0) && (EnemyNear(0), NumProj = 0)

[State -1, Cannon Shot]
type = Changestate
value = 1020
triggerall = (var(59)=2) && (var(41)>=4) && (ctrl=1) && (P2life !=0)
trigger1 = (Statetype=S) && (P2BodyDist x >= 175) && (NumProj = 0) && (EnemyNear(0), NumProj = 0)
    

Increasing Helper Damage? (Solved)

 July 10, 2010, 06:27:27 am View in topic context
avatar  Posted by MUGENforever  in Increasing Helper Damage? (Solved) (Started by MUGENforever July 10, 2010, 06:27:27 am
 Board: M.U.G.E.N Development Help

Thank you!

So I applied an AttackMulSet to be var(57).

Now, the orignial coder of the character set her Cannon Field attack to a helper instead of a projectile, so the AtackMulset doesn't effect it normally. So I went in and multiplied the damage by var(57), so it looks like so:

damage = (15*(var(57))),3

The attack, won't do damage anymore however? It's like it sees var(57) as zero, but I know thats not the case because I applied it to all my TargetLifeAdd attacks, and it works.

Is there a way to increase damage of a helper object by var(57)?
    

Re: Mugen Character Creation Help?

 July 09, 2010, 10:35:20 pm View in topic context
avatar  Posted by MUGENforever  in Mugen Character Creation Help? (Started by FlashfireEX July 09, 2010, 08:35:15 pm
 Board: M.U.G.E.N Development Help

From the doc files:

anim = anim_no (int)
Specifies the animation number (from fightfx.air) to play during the SuperPause. The default is 30, which is a charging effect. If anim is -1, no animation will be played. If you prepend "S" to anim_no, the animation used will be from the player's AIR file. For example, anim = S10.

EnvShake works like all the other sctrls. Give it a state, give it envShake as the type, create a trigger for it probably using anim = ### then use the rest of the things listed in the docs to get it how you like it.
    

Re: Mugen Character Creation Help?

 July 09, 2010, 09:28:18 pm View in topic context
avatar  Posted by MUGENforever  in Mugen Character Creation Help? (Started by FlashfireEX July 09, 2010, 08:35:15 pm
 Board: M.U.G.E.N Development Help

I think you're looking for superpause. It says its used for hypers while the player powers up or in your case transforms.
    

Re: Mugen Character Creation Help?

 July 09, 2010, 08:48:15 pm View in topic context
avatar  Posted by MUGENforever  in Mugen Character Creation Help? (Started by FlashfireEX July 09, 2010, 08:35:15 pm
 Board: M.U.G.E.N Development Help

You can use EnvShake  to make the screen shake.