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Messages by MUGENforever

    

Re: Mb-02 Palletes

 March 04, 2008, 11:32:49 pm View in topic context
avatar  Posted by MUGENforever  in Mb-02 Palletes (Started by MUGENforever March 04, 2008, 07:17:01 pm
 Board: M.U.G.E.N Configuration Help

Yeah, it probably should be.

When I was going to post I was going to ask if any one knew how I could fix the pallete problem he had where his colors flickered, but then I just decided to see if there was a fix.
    

Mb-02 Palletes

 March 04, 2008, 07:17:01 pm View in topic context
avatar  Posted by MUGENforever  in Mb-02 Palletes (Started by MUGENforever March 04, 2008, 07:17:01 pm
 Board: M.U.G.E.N Configuration Help

Does anyone have an MB-02 with fixed pallets for the old version or for the newer one or is there a place I can get them?
    

Re: Best way to distribute stages?

 March 04, 2008, 06:33:32 am View in topic context
avatar  Posted by MUGENforever  in Best way to distribute stages? (Started by PotS March 03, 2008, 11:50:05 pm
 Board: M.U.G.E.N Discussion

I'm gonna say packed together, I mean 5 megs vs 500KB isn't much of a difference unless your on dial up, and if you don't like or don't want the song you can always delete it.  I thinks its just more convinient when it's all in one.
    

Re: making a video for ur character???

 March 04, 2008, 04:22:56 am View in topic context
avatar  Posted by MUGENforever  in making a video for ur character??? (Started by SilviaZeroShift March 04, 2008, 03:42:37 am
 Board: M.U.G.E.N Development Help

Download Snag-it, it's kinda shitty, but it works.

And if you need to know how to use snag-it, you can youtube it, there are tutorials on youtube.
    

Re: P.O.T.S Shin Akuma Shun Goku Satsu move question

 March 03, 2008, 02:30:56 am View in topic context
avatar  Posted by MUGENforever  in P.O.T.S Shin Akuma Shun Goku Satsu move question (Started by LuckyN69 March 01, 2008, 08:09:44 pm
 Board: M.U.G.E.N Discussion

    

Re: making a stage

 March 03, 2008, 02:26:32 am View in topic context
avatar  Posted by MUGENforever  in making a stage (Started by freddy March 02, 2008, 06:43:24 pm
 Board: M.U.G.E.N Development Help

Try actually READING the sticky topic, and if you still can't find one, well, lets just say if your not smart enough to find one after someone directs you where to go, then you probably shouldn't be making a stage...
    

Re: making a stage

 March 02, 2008, 10:45:15 pm View in topic context
avatar  Posted by MUGENforever  in making a stage (Started by freddy March 02, 2008, 06:43:24 pm
 Board: M.U.G.E.N Development Help

you can find a tool by reading the sticky topics...
    

Re: proj qs.

 March 02, 2008, 05:42:11 pm View in topic context
avatar  Posted by MUGENforever  in proj qs. (Started by IEatRamen February 29, 2008, 12:25:21 am
 Board: M.U.G.E.N Development Help

They have to be three different states I believe, and then in your CMD you have to set up the trigger that will activate each one.
    

Re: i have a mugen problem

 March 02, 2008, 07:28:54 am View in topic context
avatar  Posted by MUGENforever  in i have a mugen problem (Started by phillipj5 March 02, 2008, 07:25:36 am
 Board: M.U.G.E.N Configuration Help

    

Re: .Zip vs .RAR

 March 02, 2008, 06:35:08 am View in topic context
avatar  Posted by MUGENforever  in .Zip vs .RAR (Started by Wildman January 10, 2008, 08:55:24 am
 Board: M.U.G.E.N Configuration Help

Most windows PCs should be able to extract zip files without any required program... but if you need one, winrar works with zip files as well as .rar and many others.
    

Re: Changing the portrait...

 March 02, 2008, 04:18:55 am View in topic context
avatar  Posted by MUGENforever  in Changing the portrait... (Started by DNZRX768 March 01, 2008, 06:10:36 pm
 Board: M.U.G.E.N Development Help

I don't know if you solved the problem or not, but incase you havent, if you already had a potrait image, DO NOT go to add new image, find the old portrait image in your sprites section and click the change image button (I believe its the the second button fromt he left on the top row), then select your new image and it should work right.
    

Re: Creation of Mewtwo (Sprite Ripping).

 March 01, 2008, 08:45:29 pm View in topic context
avatar  Posted by MUGENforever  in Creation of Mewtwo (Sprite Ripping). (Started by MUGENforever March 01, 2008, 06:10:38 am
 Board: M.U.G.E.N Development Help

Thanks guys, now if I could find my game pad, I would get on it... Might have to buy a new one...

Does anyone know if dolphin emulator will work with any gamepad or does it have to be a gamecube looking one?  I'm not actually gonna be playing so anything that can just get the guys to move around and attack is fine.
    

Re: Creation of Mewtwo (Sprite Ripping).

 March 01, 2008, 07:04:18 am View in topic context
avatar  Posted by MUGENforever  in Creation of Mewtwo (Sprite Ripping). (Started by MUGENforever March 01, 2008, 06:10:38 am
 Board: M.U.G.E.N Development Help

When I screen shot him he becomes 2D...

Thanks for the useless comment btw.
    

Creation of Mewtwo (Sprite Ripping).

 March 01, 2008, 06:10:38 am View in topic context
avatar  Posted by MUGENforever  in Creation of Mewtwo (Sprite Ripping). (Started by MUGENforever March 01, 2008, 06:10:38 am
 Board: M.U.G.E.N Development Help

I jsut downloaded the Gamecube emulator with supersmash brothers melee and was thinking about ripping Mewtwo's sprites and creating a character.

I've read tutorials on ripping sprites and stuff, but they all are for specific emulators.  Does anyone know how I can rip sprites form the dolphin emulator without pressing print screen, pasting in photoshop, and erasing the background or am I on headed on a long journey?
    

Psychotic Ryu Full Release

 February 29, 2008, 05:45:17 am View in topic context
avatar  Posted by MUGENforever  in Psychotic Ryu Full Release (Started by MUGENforever February 29, 2008, 05:45:17 am
 Board: Edits & Add-ons

Get it here!!!

http://rapidshare.com/files/95802453/Psychotic_Ryu.zip.html

Preview Video
http://www.youtube.com/watch?v=T1GZuJull6s
Video is kind of laggy, his character is actually isn't choppy like it looks a few times in the video...Snag it kind of blows...

Changes


Has his own select screen sprite and portrait (No longer Evil Ryu's).

New Palletes if you didn't get the pallete patch (fixed the messed up ones; don't forget, if you hold start and press one of the six buttons, he has more colors; also comes with old palletes so you can change them back).

Projectile Attacks Now carry CLSN 2 boxes and will interact with other projectiles.

Added CLSN boxes to some sprites that were missing them.

Few new attacks.

Added AI (Warning: You probably won't be able to beat this AI as a human player, you will get very frustrated facing him!)  :P

Some other stuff...


Please inform me if you find any glitches or problems with his character so I can get on it ASAP!
    

Changing Sprite Problem

 February 29, 2008, 04:40:32 am View in topic context
avatar  Posted by MUGENforever  in Changing Sprite Problem (Started by MUGENforever February 29, 2008, 04:40:32 am
 Board: M.U.G.E.N Development Help

I'm changing my characters select screen sprite using fighter factory.  In photoshop I Index color my sprite and give it Pallete #1 of my character.  Then I add the sprite using Fighter Factory.

I goto Mugen, My sprite is like inverted in colors and (fixed that problem) when I pick the Character it gives error

Assrt failure in spr-lib.c line 560

I've changed sprities before, first time im ever getting this problem.


Fixed it.
    

Re: Question about a type of attack

 February 28, 2008, 09:15:07 pm View in topic context
avatar  Posted by MUGENforever  in Question about a type of attack (Started by MUGENforever February 28, 2008, 04:33:04 am
 Board: M.U.G.E.N Development Help

wow, if you told i had to set physiccs = to N from the start I wouldn't have had to even break up my animation or anything... I put it all back in one step and it works now... Thanks though.

;-------------------------------
;Air Fist Forward
[StateDef 1050]
type = A
movetype= A
physics = N
juggle  = 1
velset = 15,0
ctrl = 0
anim = 1050
poweradd = 80
sprpriority = 2

[State 1050, 1]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
damage = 100
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 1050, ChangeState]
type = ChangeState
trigger1 = AnimElemTime(3) = 25
value = 50
ctrl = 1
    

Re: Question about a type of attack

 February 28, 2008, 06:00:16 pm View in topic context
avatar  Posted by MUGENforever  in Question about a type of attack (Started by MUGENforever February 28, 2008, 04:33:04 am
 Board: M.U.G.E.N Development Help

He does the first animation then falls straight down...
Skipping 1051 was intentional.
;-------------------------------
;Air Fist Forward
[StateDef 1050]
type = A
movetype= A
physics = A
juggle  = 1
velset = 0, 0
ctrl = 0
anim = 1050
poweradd = 0
sprpriority = 2

[State 1050, ChangeState]
type = ChangeState
trigger1 = AnimTime = 10
value = 1052

[StateDef 1052]
type = A
movetype= A
physics = A
juggle  = 1
velset = 10,0
ctrl = 0
anim = 1052
poweradd = 60
sprpriority = 2

[State 1052, 1]
type = HitDef
trigger1 = AnimElem = 1052
attr = S, NA
damage = 100
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 1052, ChangeState]
type = ChangeState
trigger1 = AnimTime = 50
value = 1053
ctrl = 0

[StateDef 1053]
type = A
movetype= A
physics = A
juggle  = 1
velset = 0,10
ctrl = 0
anim = 1053
poweradd = 0
sprpriority = 2

[State 1053, ChangeState]
type = ChangeState
trigger1 = AnimTime = 20
value = 50
ctrl = 0
    

Re: Question about a type of attack

 February 28, 2008, 05:44:04 pm View in topic context
avatar  Posted by MUGENforever  in Question about a type of attack (Started by MUGENforever February 28, 2008, 04:33:04 am
 Board: M.U.G.E.N Development Help

So I need to split up my animation into three parts as well right?  Right now I have the whole punch (3 images) in one animation.
    

Re: Question about a type of attack

 February 28, 2008, 05:35:55 pm View in topic context
avatar  Posted by MUGENforever  in Question about a type of attack (Started by MUGENforever February 28, 2008, 04:33:04 am
 Board: M.U.G.E.N Development Help

so guess waht, use a velset with Y = 0 for the part of the move in which you want him to fly straight. i.e. the move should be split in 3 parts, start up, fly straght and fall down.

the move is to be activated in the air and he is to go straight forward with a fist across the screen...