Posted by Lucho
in Siegfried Released Updated (Started by Mako. August 13, 2013, 04:17:32 amBoard: Your Releases, Mugen 1.0 +
Spoiler, click to toggle visibilty
Posted by Lucho
in Siegfried Released Updated (Started by Mako. August 13, 2013, 04:17:32 am
Posted by Lucho
in Siegfried Released Updated (Started by Mako. August 13, 2013, 04:17:32 am
Posted by Lucho
in Kazama Jin Released Updated (Started by Mako. August 06, 2013, 12:05:48 pm

Posted by Lucho
in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
Posted by Lucho
in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 amBueno, no es 100% mi idea, me gustó la combinación en MGS PW
http://cdn.medialib.computerandvideogames.com/screens/screenshot_266147.jpg
Tal vez podría ser mas mostaza o dorado, pero esta suficientemente cercano. Además, que no se parezca a los colores de Guild, para que tenga su propio sabor.
Posted by Lucho
in WereGarurumon (MvC2 Edit) (Started by DarkWolf13 November 14, 2012, 12:22:14 am
Posted by Lucho
in WereGarurumon (MvC2 Edit) (Started by DarkWolf13 November 14, 2012, 12:22:14 am
Posted by Lucho
in WereGarurumon (MvC2 Edit) (Started by DarkWolf13 November 14, 2012, 12:22:14 amDownload Link:
Not for download. The character is being edited for updates.
While in school during a break, I watched a MvC2 video and I saw that on of Charlie's Hyper attacks was a triple somersault. That gave me an idea but I don't if this can work out. If I was to add a third Hyper attack for WereGarurumon, should it be a triple Wolf Claw but with a projectile made from the claws slashing?
Posted by Lucho
in WereGarurumon (MvC2 Edit) (Started by DarkWolf13 November 14, 2012, 12:22:14 am
http://kod.trinitymugen.net/K.O.D%27s_Basic_CLSN_Tutorial.html
Posted by Lucho
in WereGarurumon (MvC2 Edit) (Started by DarkWolf13 November 14, 2012, 12:22:14 am
. Saludos!
Posted by Lucho
in Dante & vergil by Bugya in MvC style? (Started by Lucho October 17, 2012, 12:48:22 amIf you're trying for the MVC3 moveset you will not be able to do that, because Bugya's Dante is missing several sprites for moves with Agni and Rudra, Nevan, Kalina Anne, etc. Vergil might be doable though.
Maybe you'd be better off just going with a 4 button layout, due to lack of anim variants needed for a 6 button layout. Though, I can understand if you just like the 6 button layout better. I myself prefer the 6 button scheme of the early VS series installments. Does Dante not have any other low anims that could suffice for a low HK? Because doing a uppercut would feel/looks quite weird. The only people that can get away with doing mismatched attack for buttons are Kim and Balrog(boxer).
)there's already a UMvC3 Vergil want a download link?
its better then editing by himselfNo it isn't and I'm not mad at you.
He didn't ask for help searching for a certain MvC character, he wanted to remake Dante/Vergil in his own style.
Posted by Lucho
in Dante & vergil by Bugya in MvC style? (Started by Lucho October 17, 2012, 12:48:22 am
Posted by Lucho
in Dante & vergil by Bugya in MvC style? (Started by Lucho October 17, 2012, 12:48:22 amIf it's Marvel vs Capcom, why are you going to add 12 guest characters?
Because Smash Bros. Brawl had Sonic and Snake? I dunno.
Your pros and cons make no sense.
It doesn't matter if there sprites aren't MvC.
In the end, the coding is what matters and what will determine if your char is fun/good to use. Also, why would you need to duplicate their attacks to make a six button character? Couldn't you just simply create your own attacks from scratch...?
Well even then, I still don't see how that's an issue. Dante and Vergil both have a ton of sprites.
Reusing a few frames to create a whole new attack shouldn't be a issue.
Wait a minute, MvC overall (if I'm not mistaken) is a 4-button game. Now I'm confused.
Posted by Lucho
in Dante & vergil by Bugya in MvC style? (Started by Lucho October 17, 2012, 12:48:22 am

Posted by Lucho
in Bass MvC1 (Started by Lucho September 01, 2012, 05:21:38 pm- Air combos cannot be done fully, to be more exact, you should be able to do a hunter series chain while doing an aerial rave, and only in super jump, in normal jump the chain you set is correct so far.
- Some sprites are having troubles with alignment, specially get hit ones
- Cresent kick needs cooldown when landing, you can spam that move quite easily.
- You may want to add a system similar to vs games, and I'm talking about gethit system and hit states, as it is currently, you miss vs gamplay completely (OTG system, AR System and special handling for animations in hit states), is not your fault, you are relying on mugen default system.

Posted by Lucho
in Bass MvC1 (Started by Lucho September 01, 2012, 05:21:38 pm