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Ataeru

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Messages by Ataeru

    

Re: 1.1 P4A Yu Narukami Release

 July 08, 2013, 10:18:56 pm View in topic context
 Posted by Ataeru  in 1.1 P4A Yu Narukami Release (Started by Magatsu Izanagi July 08, 2013, 08:52:44 pm
 Board: Your Releases, Mugen 1.0 +

Thank you, thank you, thank you! Will test!

(I haven't played the game though, so I won't know for accuracy)
    

Re: DITTO the Pokemon! Download Today! 6/30/13

 June 30, 2013, 11:00:03 am View in topic context
 Posted by Ataeru  in DITTO the Pokemon! UPDATED!! 7/4/13 (Started by DJ_HANNIBALROYCE June 30, 2013, 07:27:47 am
 Board: Your Releases, older Mugen

I'm on that good kush and alcohol...lol.
download again..the infinites are fixed....as far as diglet...thats weird..cause ive blocked it b4...ill lower the priority to give it a lesser advantage...im glad u like it...and GREAT VID! can i use it? XD

Yeah sure, go right ahead.
    

Re: DITTO! Download Today! 6/30/13

 June 30, 2013, 10:51:38 am View in topic context
 Posted by Ataeru  in DITTO the Pokemon! UPDATED!! 7/4/13 (Started by DJ_HANNIBALROYCE June 30, 2013, 07:27:47 am
 Board: Your Releases, older Mugen



I'm seriously wondering if you're on something. Anyway, it's pretty interesting.

UBH already talked about the infinites, but I have a problem with the diglett attack. You literally can't block against it unless you're in the corner, no matter how you block by going back or forward, it will cross you up.

Also most hitboxes are way too low for a for most character attacks, it'll be nice if you would raise them a bit, even if it's only somewhat. Intentional or not, having some being able to hit is better than having possibly none hit.
    

Re: [Uranus Rudra] Updated 5/6/2013 for Winmugen

 June 10, 2013, 02:35:11 am View in topic context
 Posted by Ataeru  in [Uranus Rudra] Updated 5/6/2013 for Winmugen (Started by Ƹ̵̡Ӝ̵̨̄ƷShadyƸ̵̡Ӝ̵̨̄Ʒ June 09, 2013, 08:03:01 am
 Board: Your Releases, older Mugen


I remember saying in an old video "if that's how she is in beta, then I don't want to see her complete".

well... damn... time to get my ass handed to me again.
    

Re: Asking for Suggestions with Archives of Mugen

 June 02, 2013, 01:13:12 am View in topic context
 Posted by Ataeru  in Asking for Suggestions with Archives of Mugen (Started by Ataeru June 02, 2013, 12:40:24 am
 Board: M.U.G.E.N Discussion

I'll tell you what I told Ashram, this kind of project demands a team more than an individual, as almost everything barring bugs and glitches and shit is subjective.  I think your setup is a bit oversaturated and could use some cleaning up as well.  I think you can ditch the gray stuff for simple text overlaied onto the video, or make it transparent so it's easier on the eyes.

Well I can make the bars smaller, now that I think about it, I can make the bar slide in and out of the video for each round/fight. I'll keep that in mind.

Now about that team aspect, I was planning on the general consensus of what people think of the character within that topic, (along with myself). Maybe that will work. But for a "team" team... I am not sure how that will work out. I am worried people would become disinterested or simply not care for the videos any more and will leave. I mean, I could set up a topic like this and try to get people's input per week, but they may not have tried out all the charcters of the week, nor feel like doing these per week. While I understand what you're coming from, I don't think that will work out too well for my, nor anyone's benefit.

While I will only work on this once a week, making a video with this kind of recording and editing, takes a lot of work and time. I don't want these videos to be dictated because someone on the team isn't as dedicated as I am.

     Posted: June 10, 2013, 02:14:25 am
... I guess no one wants this then...

that's disappointing, but I get it...
    

Asking for Suggestions with Archives of Mugen

 June 02, 2013, 12:40:24 am View in topic context
 Posted by Ataeru  in Asking for Suggestions with Archives of Mugen (Started by Ataeru June 02, 2013, 12:40:24 am
 Board: M.U.G.E.N Discussion

I'm not sure if you guys know or not. But for those who don't, I want to create "Archives in Mugen". Now while I don't post here often, I have been in the field for years, and that should be a good qualification to do these videos. Here is what the intro will look like. Short, Sweat, and straight to the point. http://youtu.be/_QlGtToKums?t=1m25s

In a way, it would be like Ashram's old "This Week in Mugen" series, but leaving out the yelling, and making it as professional as possible.

He're is an example of what it will look like.

-On the top-left there will be the video showing off the fight(s)

-The bottom-left will display the character portraits and names. Depending on the fight, additional characters will be presented in the smaller boxes, and will transition by the round.

-On the far right will be a portrait, name, and author of the character that is being reviewed. In addition, they will be scored against criteria like gameplay, ease of use, balance, etc. (albeit, I would probably remove gameplay, as it is redundant) They will receive their "scores" (alphabetical and percentage) once the round or fight finishes.

-And at the end of the video, all of the characters will be compared to each other, and the "best of the week" will be displayed.


With that said, I have no means to have bias with these videos. I will not purposely bash, nor hype any kind of character. The character will only be scored against a criteria. For an example, if the character is a Kula clone or another Ryu, but is very solid, I would give them a "F" in Uniqueness, but an "A" in Balance. As I said before, i'm trying to make this as professional as possible.

Also, all characters that will be presented in that week will be taken from here at MFG. For both Your and Found releases in WinMugen and Mugen 1.0/1.1. Due to the popularity and resourcefulness of this website.

Now what i'm asking here is for some help. Is there anything you would want to see for Archives in Mugen? Any suggestions to make it better? Criticisms? Because it's not a video just for me, but for everyone who enjoys Mugen, and any kind of feed back would be very much appreciated.
    

Re: Persona 4 Arena Labrys 1.0 [Finished]

 May 29, 2013, 09:13:28 pm View in topic context
 Posted by Ataeru  in Persona 4 Arena Labrys 1.0 [Finished] (Started by Reverse Yu August 26, 2012, 10:00:34 am
 Board: Your Releases, Mugen 1.0 +

Wow, and here I thought you gave up on it after the last build didn't work.

Testing.
    

Re: Mugen 1.1 VIGA from "Master Fighter III" by OMEGAPSYCHO

 May 25, 2013, 08:11:08 pm View in topic context
 Posted by Ataeru  in Mugen 1.1 VIGA from "Master Fighter III" by OMEGAPSYCHO (Started by OMEGAPSYCHO May 25, 2013, 11:34:54 am
 Board: Your Releases, Mugen 1.0 +

Oh god, the quotes, the quotes! My sides are eternal!
    

Re: Cloud Strife Updated 05/24/2013

 May 25, 2013, 01:57:12 pm View in topic context
 Posted by Ataeru  in El Stingray Updated- 06/22/2013  (Started by Infinite Crisis May 23, 2013, 06:46:56 pm
 Board: Your Releases, Mugen 1.0 +

...Also, could you add these palettes in the next update for Cloud? I'd appreciate it... Again though, you don't have to.

oh... those are cool.

Also Infinite, if you don't mind mine as well. It's based off of Ross from Senyu... which is based off Cloud. But like he said, only if you would want too.
Spoiler, click to toggle visibilty
    

Re: Tails released 5/19/2013

 May 20, 2013, 03:49:51 pm View in topic context
 Posted by Ataeru  in Tails released 5/19/2013 (Started by The MegaBrony May 20, 2013, 07:01:14 am
 Board: Your Releases, Mugen 1.0 +

Other than the video showing off the unblockable/untechable (and very slow) grabs, and the J.A be spammed to Ad Infintum, there is a few things.

-his supers do too much unscaled damage, just pop off 214X then 236X then say good buy to 66% of an opponent's health. Either have combo-ability and add scaling, or knock down the damage.

-Projectile CLNS are unnecessarily too big. make them smaller

-Projectiles can be spamable and unless they have a counter or teleport, the opponent won't be able to get in. (You can go back from 236A to 236C to get all the coverage you'll need) Add a deley before you can use them again.

-with his 214C barrier, you can't do a bomb or 214X super? not sure if this is intentional or not, but odd none the less.


But yeah, just fix those, and it'll be a decent keep-away character.
    

Re: Card Captor Sakura QOH ver.

 May 20, 2013, 05:32:39 am View in topic context
 Posted by Ataeru  in Card Captor Sakura QOH ver. (Started by e510 May 20, 2013, 04:30:00 am
 Board: Found Releases

Did you edit it?

Either way, it has quite a few problems with it.

-She has a block string that is completely safe and can be used right after again. Unless you have a character that can attack within 1 frame, can burst, (or if her AI decides to shutdown) she can not be punished.
-Her projectile is very long (animation and CLNS are half the screen long) and is spam able.
-Her projectile super has major chip damage.

There's probably more, but those are the biggest ones.
    

Re: Agrias Oaks by Ouchi updated!

 May 19, 2013, 08:16:56 am View in topic context
 Posted by Ataeru  in Agrias Oaks by Ouchi updated! (Started by Xenomic October 27, 2012, 05:50:06 am
 Board: Found Releases

 :stare:
Oh god...

I wish I was able to check for priority, because this character is absolute BS offense. If you're in the corner, you're screwed.
    

Re: Deadpool Updated- 05/17/2013

 May 19, 2013, 08:15:16 am View in topic context
 Posted by Ataeru  in Deadpool Updated- 11/22/2013 (Started by Infinite Crisis May 10, 2013, 11:49:13 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Deadpool Updated- 05/17/2013

 May 19, 2013, 06:38:38 am View in topic context
 Posted by Ataeru  in Deadpool Updated- 11/22/2013 (Started by Infinite Crisis May 10, 2013, 11:49:13 pm
 Board: Your Releases, Mugen 1.0 +

Now that I really look at, I don't get why you guys are saying it's an infinite, he is able to do a 100% combo, but not an infinite.
    

Re: Deadpool Updated- 05/17/2013

 May 18, 2013, 08:55:50 pm View in topic context
 Posted by Ataeru  in Deadpool Updated- 11/22/2013 (Started by Infinite Crisis May 10, 2013, 11:49:13 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: MUGEN Video thread

 May 18, 2013, 07:36:54 pm View in topic context
 Posted by Ataeru  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion



I knew you can send Ren to the grave, but not like this.
    

Re: Road Runner! NEW VIDEO ADDED!!! 5/17/13

 May 18, 2013, 02:29:40 pm View in topic context
 Posted by Ataeru  in ROAD RUNNER UPDATED!!! 02/12/14 (Started by DJ_HANNIBALROYCE May 18, 2013, 05:41:54 am
 Board: Your Releases, Mugen 1.0 +

Aside from my message earlier, I do have to say, I really like the fall into the grand canyon super. It's hilarious.

But the fact it's a full screen instant unblockable does throw me off. How about having it work like a shun goku satsu, with Wille Coyote accidentally getting caught up with the opponent?

As for the level 3 though... how about you're able to use it when the opponent is less than 33% or so health. So instead of popping it at round 3 instantly, you'll have to earn that instant kill. (and allows some leeway to use some meter in the first round)

Just my 2 cent's.
    

Re: It's ROAD RUNNER!!! Download Today! 5/17/13

 May 18, 2013, 07:48:15 am View in topic context
 Posted by Ataeru  in ROAD RUNNER UPDATED!!! 02/12/14 (Started by DJ_HANNIBALROYCE May 18, 2013, 05:41:54 am
 Board: Your Releases, Mugen 1.0 +

first of all...i do take criticism well bro....if i didn't..i wouldn't ask for feedback. im not crying, i just said im not deleting it. If you've checked my previous work, u'd see that i apply the feedback to my updates and give proper credit when due. please don't take that statement as me being sour.

Alright, good to know then.
    

Re: It's ROAD RUNNER!!! Download Today! 5/17/13

 May 18, 2013, 07:29:36 am View in topic context
 Posted by Ataeru  in ROAD RUNNER UPDATED!!! 02/12/14 (Started by DJ_HANNIBALROYCE May 18, 2013, 05:41:54 am
 Board: Your Releases, Mugen 1.0 +

Look, no offense to you, but you need to learn how to take criticism and use it to better your character. Yes, there are a lot of characters that aren't 100% perfect, but it doesn't mean they're nor you're above feedback.

You want to keep working on it? Great. But what we're saying is redo the character, under a better template. It will be easier to work with and be a better quality in the long run.
    

Re: Twilight Sparkle BETA - Fighting is Magic Style

 May 14, 2013, 10:43:46 am View in topic context
 Posted by Ataeru  in Twilight Sparkle BETA - Fighting is Magic Style  (Started by Ra lord May 11, 2013, 04:02:08 am
 Board: Your Releases, older Mugen

For the J.A, J.B loop, I am referring to doing (IE:) A, B, C, J.A, J.B, J.A, J.B, J.C, etc. like in this video


oh, and glad to help.