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Ataeru

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Messages by Ataeru

    

Re: Twilight Sparkle BETA - Fighting is Magic Style

 May 13, 2013, 05:14:14 pm View in topic context
 Posted by Ataeru  in Twilight Sparkle BETA - Fighting is Magic Style  (Started by Ra lord May 11, 2013, 04:02:08 am
 Board: Your Releases, older Mugen


Not 100%, but getting pretty close.

BTW ive been testing some more, and I can't do her J.A, J.B loop like in the game. It'll just cut off at J.A, J.B and won't allow me to do J.A again, only J.C.

also, she doesn't seam to have her wall bounce when a spark sends an opponent to the wall.

I'm not complaining, it's great so far, but it's something to point out since they're in the game.


Edit: Welp, I don't think i'll get any higher. I just did A, B, C, J.A, J.B, J.C, Lvl3 and got 64%~. my previous max combo actually did MORE, like 79%~.
oh well, at least it's a meterless 50%-55% if I don't do a Lvl 3.
    

Re: Deadpool Updated- 05/12/2013

 May 12, 2013, 10:20:20 am View in topic context
 Posted by Ataeru  in Deadpool Updated- 11/22/2013 (Started by Infinite Crisis May 10, 2013, 11:49:13 pm
 Board: Your Releases, Mugen 1.0 +

damn, so much fixes. not that i'm complaining.

getting to testing.
    

Re: Twilight Sparkle BETA - Fighting is Magic Style

 May 11, 2013, 11:52:01 pm View in topic context
 Posted by Ataeru  in Twilight Sparkle BETA - Fighting is Magic Style  (Started by Ra lord May 11, 2013, 04:02:08 am
 Board: Your Releases, older Mugen

While your at it, you can check out tatari mode with Pal 7 - 12 if its activated in the config.cns, if not you can turn it on there, its all listed and user friendly. Your MAX combo will completely change though.

Cool, will do.
    

Re: Twilight Sparkle BETA - Fighting is Magic Style

 May 11, 2013, 01:07:47 pm View in topic context
 Posted by Ataeru  in Twilight Sparkle BETA - Fighting is Magic Style  (Started by Ra lord May 11, 2013, 04:02:08 am
 Board: Your Releases, older Mugen

    

Re: Twilight Sparkle BETA - Fighting is Magic Style

 May 11, 2013, 10:51:10 am View in topic context
 Posted by Ataeru  in Twilight Sparkle BETA - Fighting is Magic Style  (Started by Ra lord May 11, 2013, 04:02:08 am
 Board: Your Releases, older Mugen

-Level 3 does too much damage

-For the love of god, give her a damage dampener for her combos.

He said it's a beta, and is working on the damage dampener. calm down buddy.
    

Re: Twilight Sparkle BETA - Fighting is Magic Style

 May 11, 2013, 08:58:23 am View in topic context
 Posted by Ataeru  in Twilight Sparkle BETA - Fighting is Magic Style  (Started by Ra lord May 11, 2013, 04:02:08 am
 Board: Your Releases, older Mugen

I actually played the alpha for the game, and I got to say, the "feel" for the character is there.  Now, I'm not sure for all the combos, but the ones that I made up in the game were intact here. Good work so far.
    

Re: Deadpool

 May 11, 2013, 08:17:45 am View in topic context
 Posted by Ataeru  in Deadpool Updated- 11/22/2013 (Started by Infinite Crisis May 10, 2013, 11:49:13 pm
 Board: Your Releases, Mugen 1.0 +

I think what has already been posted pretty much sums up my experience.

Except for one thing. The taunt works fine on tall enough characters, but when they're any part shorter then the taunt hitbox and you do it right next to them, the characters still push away each other, but without damage or stun. Not so much of a complaint, but something to point out.



In anyway, keep up the good work, even now it's a keeper.
    

Re: The Incredible Hulk by AxKing

 April 03, 2013, 11:41:03 am View in topic context
 Posted by Ataeru  in The Incredible Hulk by AxKing (Started by Makurayami April 02, 2013, 07:09:30 pm
 Board: Found Releases

Haven't tried him yet, but looking into the char folder reveals a ton of Thor files, so it's most likely Axking's typical stuff - nice sprites and ideas, but borderline unplayable due coding.

You're absolutely right, it's horrendous.
    

Re: SSJ Goku Z2 by Balthazar & Cybaster

 April 01, 2013, 05:49:26 am View in topic context
 Posted by Ataeru  in SSJ Goku Z2 (Updated 15/04/2013) (Started by Cybaster March 31, 2013, 01:31:17 am
 Board: Your Releases, older Mugen

2) You can't do more than 3 teleport attacks in a single combo. However, in justice mode, you can go up to 5 teleports (not teleport attacks) in a single combo. And the more you use teleports in a single combo, the more they give Justice bar.
For example, the 1st teleport will give you 200 JB (justice bar), the 2nd 250, the 3rd 300, the 4th 350, the 5th 400. Performing a combo using 5 teleports will give you 200+250+300+350+400=1500JB, while using teleport 5 times out of a combo will only give you 200*5=1000JB.
Conclusion : you need to master teleports during combos if you want to have access to the 3rd finisher. :P

I see then, much thanks.
    

Re: SSJ Goku Z2 by Balthazar & Cybaster

 March 31, 2013, 01:35:33 pm View in topic context
 Posted by Ataeru  in SSJ Goku Z2 (Updated 15/04/2013) (Started by Cybaster March 31, 2013, 01:31:17 am
 Board: Your Releases, older Mugen

It's definitely a solid character, pretty funny with the win posses.

But there is one thing that concerns me, you can basically spam his A,X throws. It's not a tick throw luckily, but unlike regular throws where there is a delay to do it again, for here you can keep on pressing to do the command again and again as fast as a light punch. If that makes any sense.

Other then that, it's solid. (although trying to raise the justice meter to level 3 is a pain for me, the character does not allow me to do more than 3 teleports in a combo, but maybe it's just me, and I just need to do more regular teleports before the attack teleports, I don't know.
    

Re: Sonia (Orig. Author: RYO2005) Released By NS 30/3/13

 March 31, 2013, 10:15:15 am View in topic context
 Posted by Ataeru  in Sonia (Orig. Author: RYO2005) Released By NS 30/3/13 (Started by Rotten Meldo March 30, 2013, 01:06:57 pm
 Board: Found Releases

I hope this doesn't offend you NS, since some people do get offended. But just some feedback on Sonia.

-It's attack is way too high. Mashing X "light punch" will take away 25% of health. A BNB will take almost half your health away, and a one meter combo can make it 60%-75%
-The dodge is way too good, you can barely be able to punish it. However if you're fighting the AI they'll likely use it to dodge your attack then attack you right afterward, since your character can't react in time.

-AI is highly aggressive, if you're put in the corner and can't roll out safe, you're pretty much dead. And i'm pretty sure the AI reads your attacks commands before your character does an attack to the roll like I said earlier. (correct me if i'm wrong though, if so then this could be ignored)

and that's all I can think of. hope this helps.
    

Re: Chloe Valens by okina released

 February 16, 2012, 05:09:36 am View in topic context
 Posted by Ataeru  in Chloe Valens by okina released (Started by i_oVo_i February 15, 2012, 11:35:12 pm
 Board: Found Releases

Dude... you have no idea how much I'm excited for this.  :o
I have only started Tales of Legendia just recently, and im loving it so far.
Spoiler, click to toggle visibilty

Testing!
Edit:
Just got done with fighting her..
-AI is very beasty
-OTG
-decent hitboxes
-50/50 mix ups, but not hard to figure out and block against
-however you may not be able to get a hit in, if you're not fast enough

Pretty much overall, you won't be defeating it with a regular SF character, but it's not going to wreck you like some of the other Tales of characters. At most, it will be on Muteki Guilty Gear level.
    

Re: Balrog by Michael Armaros released 2/5/12

 February 07, 2012, 07:09:14 pm View in topic context
 Posted by Ataeru  in Balrog by Michael Armaros released 2/5/12  (Started by Phantom Blood February 05, 2012, 11:29:42 am
 Board: Found Releases

 --;
It's from Cave Story you guys...
http://youtu.be/FNhX9X5at6Y?t=29s

In anyway, he does play like his game counterpart. So it would be best for a more megaman style battle, then an actual fight just to say.
    

Re: Harmir by Teaf released 01/25/11

 January 25, 2012, 10:59:05 pm View in topic context
 Posted by Ataeru  in Harmir by Teaf released 01/25/11 (Started by Shunt666 January 25, 2012, 04:04:46 pm
 Board: Found Releases

eh, ill give it a try. Teaf makes some good works, though a little OP.
    

Re: Orin updated by hetyo 01/19/2012

 January 22, 2012, 03:38:40 am View in topic context
 Posted by Ataeru  in Sunny Milk, Parsee, & Orin updated by hetyo 08/01/2012 (Started by Furn June 21, 2011, 02:32:52 pm
 Board: Found Releases

Quite a big update.  :o

Let's see...
-change in sprites, with it new attacks. some of them being clones of Alice's moves.
-edited hitboxes, but similar to before
-gameplay completly changes from close-med range rushdown, to close-far range zoner, with it her combos from before don't apply here.

interesting update, but I prefer the previous version of Rin.
    

Re: Heartless-Meiling by Flam and Gustab。、M released 12/30/11

 January 03, 2012, 01:30:43 am View in topic context
 Posted by Ataeru  in Heartless-Meiling by Flam and Gustab。、M released 12/30/11 (Started by pophigof January 01, 2012, 05:55:25 am
 Board: Found Releases

It helps on if you elaborate on exactly WHY its bad and not just saying "its bad".

Whoops sorry, I can't assess it fully since I can't control it, but this is what I got from fighting it.

-200 def, and attacks do a lot of damage
-invincible hitboxes when attacking, (so you barely get a hit in)
-large AOE attacks that last for atleast a few seconds
-counter full screen attack from anywhere by any attack
-large AOE assist attacks, including a full screen attack that will last for roughly 5 seconds (IE the left assist in the picture)
-If blocking above, meiling will use an unblockable hit to open you up


That's roughly what I got out of it, sorry it can't be a bit more precise.  :S
    

Re: Heartless-Meiling by Flam and Gustab。、M released 12/30/11

 January 02, 2012, 05:30:30 am View in topic context
 Posted by Ataeru  in Heartless-Meiling by Flam and Gustab。、M released 12/30/11 (Started by pophigof January 01, 2012, 05:55:25 am
 Board: Found Releases

Oh great, it's a KOF god edit char with spam assists, but with meiling sprites.  --;
If you're into adding another overly broken god character to your collection, then this will be for you.
otherwise, keep away from it as much as possible.
    

Re: World Of Shadows

 January 02, 2012, 05:21:30 am View in topic context
 Posted by Ataeru  in World Of Shadows (Started by ExShadow January 01, 2012, 11:09:44 pm
 Board: Your Releases, older Mugen

I wonder how you're able to get the images since the game isn't out yet, but none the less it's awesome. Ill be defiantly using this.
    

Re: Noel Vermillion (alpha release) by ron_ti_chu

 December 22, 2011, 02:28:43 am View in topic context
 Posted by Ataeru  in Noel Vermillion (alpha release) by ron_ti_chu (Started by ferretsshadow December 15, 2011, 08:41:03 am
 Board: Found Releases 1.0+

:wacky:
umm... ok :???:

He was pointing out the fallacy in your statement that "Well it has her sprites, movement, and movelist" somehow makes it accurate. If someone released a Ryu whose Hadoukens dragged the opponent toward him ala Reptile's Force Ball, does that make him accurate? I mean, its a Hadouken right? [size=1pt]NO BECAUSE ITS ORIGINAL RYU CAR!!!11!![/size]

I never said it was accurate, nor did I imply she was. --;
all I said was she has the sprites, movement and movelist. That's it, there is no hidden meaning, nor implying "I mean, it's a Hadouken right?". I also stated that, this current build is gameplay wise shit, but that's a given due to it being an Alpha test. As such, there will be continued work on it until it reaches the Beta test, and ultimately Final release. By then the current lack of accuracy should be resolved. (or at least mostly, hopefully)

We will just have to wait until the beta and final release to give worth while judgement, because complaining about it right now is completely in vain, as the creator (if he keeps on working on it) will resolve that.

Just take my comments at face value, and calm down you guys. im not pulling a "LOL THIS RYU IS PERFECTLY GOOD! Even though I never played any SF game before, he is perfect! I mean, It's a hadouken right? hurr  :sugoi: :sugoi: :sugoi: XDXDXD" on any of you guys.
    

Re: Noel Vermillion (alpha release) by ron_ti_chu

 December 20, 2011, 05:58:00 am View in topic context
 Posted by Ataeru  in Noel Vermillion (alpha release) by ron_ti_chu (Started by ferretsshadow December 15, 2011, 08:41:03 am
 Board: Found Releases 1.0+