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Re: Yun_MX by Fido released 06/08/11

 June 11, 2011, 07:55:43 am View in topic context
avatar  Posted by lifido9999  in Yun_MX by Fido released 16 - JUNE - 2011 (Started by lifido9999 June 09, 2011, 01:37:35 pm
 Board: Your Releases, Mugen 1.0 +

@Lost Avenger about the sprite
That attack is fast....enough (and I stretch that comment really wide) not to notice the 3s sprite transition. I mean look at dampir when he converted 3s Yang sprites to cvs format, they are noticable also but they work great.

@fido
So yes Standing Close MK -> Zesshou can you do 3x. In the corner you can follow up after each super for instance:
Raishin Makkahen -> Light Zesshou -> SCMK x3

@Lost Avenger:
OIC!! is the sprite have something problem. OK. I draw and change it,. THANK!

@LaQuak
OK! I know your meaning..
Zesshou 236P I also can do x 3! so I have idea. after try in SF3.3 and CVS2 YUN. when P2 in air. then the air.vel will not so high. and X is more. so let his cant hit p2 3 times. THANKS!
Raishin Makkahen or others super... > light Zesshou 236P > then (SCMK x 3 / Tetsuzankou 623P)..
I have suggestion, if change the AIR.VEL of Zesshou 236P , then cannot hit p2 using SCMK. so solve this. I also think cant use SCMK is better. more balence.
in sf3 and CVS2, 236P when hit p2 in air. p2 AIR.VEL not so high. I will change the AIR.VEL lower.

suggestion2, if not using Zesshou 236P (after super) , but using Tetsuzankou 623P. can do 3 times.  I can change the AIR.VEL of p2state. not too fly so high.(1107/1108). so let  Tetsuzankou 623P cant hit 3 time, I test in SF3 and CVS2. the Tetsuzankou 623P just can 2 times, 1st is medium 623P. then light 623P. in CVS2. cant using 623P again if p2 hitby 623P before. because P2 fly and fall timing not enough for p1 using 623P.


change:

1.) Zesshou (AIR.VELOCITY decrease)
2.) super, YOUHOU (2424P). P2 falling cannot hitby YOUHOU (2424P) again. and also cannot hitby UC. 2626PP
3.) super, Sourai Rengeki (AIR.VELOCITY decrease)
4.) change DAMAGE DEPENDER
5.) CSMK  air.velocity make lower.
that's mean cannot  > 623K > SCMK > 623K > SCMK >........
6.) super, 2626K have error. has correct.
7.) EX 236PP make longer then 236HP. but no change pausetime.



Thanks for your careful and detail report. though my english limited. I know what are U talking..Lucky for me!1!...( I need to find a english teacher later..lazy when school life..)

you: -Not just damage dampner. You can link 3 supers at the same time, and if you have ultra you can do ultra also. So a player can do 3 You Hou and Ultra Sourai Rengeki.
-In corner you launcher p2 in air with standing close medium kick and then do Zesshou and repeat 3 times.

ans: I think if have 3000 power. is dangerous. if p2 careless. easy die.
suggestion: 2001 (2626P) the AIR.VEL make lower. let p2 falling faster. I test CVS2 using LV3. P2 is falling faster then me. so make faster falling and landing timing longer. (like CVS2)
2201 (You Hou2424P) then follow (You Hou2424P)  then follow. I think no good. I will make p1 get p2 state that cannot using 3 x (You Hou2424P).
I also can do 2626K then 623K then 2626K then 623K then 2626K then 623K. no good.. will change. these terrible combo if U not tell me, I m stupid(careless) that havent thinking before..


you: -Also in corner after lets say You Hou -> Zesshou you can do 2-3 Standing Hard Punch. I would say increase corner push so Yun moves farther back so he cant chain standing hard punches.

ans: increase corner push, good idea, and also change the AIR.VEL of Zesshou. SF3 and CVS2 not too high. my YUN is too high. (falling state)


you:-Shoulder, you know Tetzuan Kou or w/e I forget the move name I just woke up. F,D,DF + P. Well for Medium you send p2 into a custom state.
I dont think you should because your clsn2 on that custom animation are very small and even though thats ok but just send to flying and falling animation with air.animtype = Back and fall.animtype = Back.

ans: why go to customer state?
1.) test in sf3, after hit by TETSUZANKOU 623P. P2 look like falling state. but when falling hit ye p1/ P2 go to NOT falling state. if I not "get p2state". P2 just falling though hit by my normal move in air...
so just GET P2 state. Let P2 look like fall but recover if hit by P1 when "LOOK LIKE FALLING"....
I dont know how to write the state look like falling but not falling... (this kind of attack ALWAYS in SF3. but no appear in CVS2)..So I feel SF3 very deep..(I dont know how to say by my limited english..just say SF3 very great)
In fact Genei Jin SO HARD to change all hitdef look like original SF3... (CAPCOM is CAPCOM....not easy for me). Not a shadow attack. but faster animation..and different hitdef of all attack. pausetimes and velocity.
just test in EMU again and again.


you: -You cant do SLP -> SLK -> SMP -> Shoulder -> Genei Jin and thats usualy one of Yun main Genei Jin starters. (Now this is not the best time to practise Genei Jin in Mugen since SF came out yestrday so I've been messing with that
so just letting you know, my timings could be off in general since I have to re-learn in a way)

ans: cannot change. cant do SLP > SLK > SMP > Shoulder(623P). CVS2 and SF3 look like also cant do that.
and change something. Shoulder(623P) in SF3. can do Medium Shoulder(623P). > Light Shoulder(623P)..(dont know can more or not..I just try many times for test)
and in CVS2. cannot. when P2 in air falling. U using Shoulder(623P) will no playpush and go to P2 back. if in corner. also cannot. P1 have a distance. (capcom make the distance) let U cannot using Shoulder(623P) to hit P2 again.
I find research in combo MV. also cnnot found user using Shoulder(623P) > Shoulder(623P) in CVS2 . but SF3.3. so I floow SF3.3 method. but change the velocity of P2 that cannot 3 times just 2 times.


you: -Yes is fly from Left to Right, Heavy Zesshou hit p2, EX Zesshou does not lol.
-EX Zesshou 2 hit is very fast, I would decrease the pause just by a little so it's kind of like "duj....duj" instead of "duj,duj" now. lol

ans: I find the sf3. EX Zesshou (236PP) also pausetime so shrot..so make it shroter..


you:-EX Senkyutai is 4 hits and they feel weird but it's just personal prefrence. I would make it 2 or 3 hits. 4 seems too much for a EX move for that type of special.

ans: OK. it can change to 2 or 3 hit.

found bug in 2626K. had correction.

about the sound files, on satursday and sunday I m in China area that cannot go to MEGAUPLOAD. (In China area...U know the interenet.. carefull my word :-X..)!! so return to Hong Kong then download the soundfile for replacement.


    

Re: Yun_MX by Fido released 06/08/11

 June 10, 2011, 05:36:47 am View in topic context
avatar  Posted by lifido9999  in Yun_MX by Fido released 16 - JUNE - 2011 (Started by lifido9999 June 09, 2011, 01:37:35 pm
 Board: Your Releases, Mugen 1.0 +

Lol, this isnt a found release, but no biggy.

If you have Yang in in his SF3 appearance then you should drop attacks with Yang in them imo. Esp when the sprites dont match. There is a cvs2 Yang pack out there. I'll test it in a sec though.

Edit:
Feedback(unless someone posts while I edit this)
-fwd+heavy punch has a messed up palette
-dampener might need to be a bit stricter on his juggles. He can easily knock off over half a health bar with a combination of his dp+p, S.mk, qcf+lp, close hp, etc. This might just be my preference though. I'll let Laquak get his stuff in cause Yun feels odd to me.

thank again!
the 6HP what is the meaning of "messed up palette"..is stateno 510? I see the color of ACT look can change. no palette problem..? :???:
 I m correcting the dampener.  will damge less when combo more..
    

Re: Yun_MX by Fido released 06/08/11

 June 10, 2011, 05:23:29 am View in topic context
avatar  Posted by lifido9999  in Yun_MX by Fido released 16 - JUNE - 2011 (Started by lifido9999 June 09, 2011, 01:37:35 pm
 Board: Your Releases, Mugen 1.0 +

Alright I cant do a video because I am having some techincal difficulties with my desktop so I'll just give you feedback this way.

-In A Groove since you have 3k power and supers cost 1k each. You can do 3x Sourai Rengeki, You Hou, Raishin Mahhaken and if you have Ultra stored you can catch opponent with Ultra for over 900 damage.
ans: yes.. I m changing the "damage depener". yesterday night. will upload new "DAMAGE DEPENER" . then will not make too much damage when many combo.

-You can juggle close mk -> Zesshou x3 times.
ans: U mean's MK > Zesshou > MK >Zesshou>MK>Zesshou ? have any idea about it?
because I havnt try this type of combo. let me go home try then think how to change...

-Heavy Zesshou catches opponent all the way across the screen, but EX Zesshou does not.
ans: U mean HEAVY Zesshou can fly from left to right very far. but EX shorter then HEAVY?

-Custom state for medium shoulder has some weird clsn2 and alot of times it's hard catching opponent when they are falling down.
-Cannot link target combo -> light shoulder.
-Cannot link light shoulder -> Genei Jin.
ans and qus: what is the move"medium shoulder" ? ;P is the special move ZENPOU TENSHIN?

-Very hard to link Raigeki Shuu -> Target Combo. Medium is ok but others are off.
ans: Raigeki Shuu is  mid-air 3+K. after landing then target combo? then I change light and heavy 3+K landing state.

-Genei Jin feels very sloppy and off. Sometimes the vels feel normal and sometimes its hard to do ->mk into kobokushi.
ans: U mean  MKhard to > kobokushi? (Genei Jin very hard to make sf3 style control feeling.) I see the sf3 MV. YUN using this super then combo. I cannot follow the MV to do in my EMU sf3..so.. :S
maybe I make MK more easy into kobokushi? or make the time of CLSN1 longer.

-EX Zesshou hits feel stiff while EX Senkyutai hits feel like there is too many of them.
ans: sorry limited again....EX Zesshou just 2 hits. U mean too many hits of EX Zesshou?

-Ultra can use sounds on the kicking part after you spin opponent.
ans: ok. add sound effect. ;D..easy change.

SF4 voice, good news!! ;)
[/quote]
    

Re: Yun_MX by Fido released 06/08/11

 June 09, 2011, 06:42:09 pm View in topic context
avatar  Posted by lifido9999  in Yun_MX by Fido released 16 - JUNE - 2011 (Started by lifido9999 June 09, 2011, 01:37:35 pm
 Board: Your Releases, Mugen 1.0 +

I also change something.
    

Re: Yun_MX by Fido released 06/08/11

 June 09, 2011, 04:41:00 pm View in topic context
avatar  Posted by lifido9999  in Yun_MX by Fido released 16 - JUNE - 2011 (Started by lifido9999 June 09, 2011, 01:37:35 pm
 Board: Your Releases, Mugen 1.0 +

-Zenpou Tenshin is listed as F, D, B, K it's set to D, B, K
-Saving attack needs width.


thanks GT Yzan!!   ;) I had add the "width" into stage 963,964 and 965. but havent upload now.
waiting more correction then upload again. ok? ;P
    

Re: Yun_MX by Fido released 06/08/11

 June 09, 2011, 04:33:47 pm View in topic context
avatar  Posted by lifido9999  in Yun_MX by Fido released 16 - JUNE - 2011 (Started by lifido9999 June 09, 2011, 01:37:35 pm
 Board: Your Releases, Mugen 1.0 +

 :???: but I can play in WINMUGEN??
    

Yun_MX by Fido released 16 - JUNE - 2011

 June 09, 2011, 01:37:35 pm View in topic context
avatar  Posted by lifido9999  in Yun_MX by Fido released 16 - JUNE - 2011 (Started by lifido9999 June 09, 2011, 01:37:35 pm
 Board: Your Releases, Mugen 1.0 +

 ;D Hi again,
YUN have update!!!

report by GT Yzan, LaQuak, Lost_Avenger, druffin from MFG. Many Thanks!

1.) Zesshou 236P cant gethit in mid-air 2~ 3 times.. (AIR.VELOCITY decrease)

2.) super, YOUHOU (2424P). P2 falling cannot hitby YOUHOU (2424P) again. and also cannot hitby UC. 2626PP (MUST USE SPECIAL ATTACK between SUPER and SUPER)

3.) super, Sourai Rengeki 2626P (AIR.VELOCITY decrease)
MUST USE SPECIAL ATTACK between SUPER and SUPER)

4.) change DAMAGE DEPENDER, decrease damage

5.) CSMK  air.velocity make lower. that's mean cannot  > 623K > SCMK > 623K > SCMK >........

6.) super, 2626K have error. has correct.

7.) EX 236PP make longer then 236HP. but no change pausetime.

8.) Add some of SF4 VOICE of YUN.  (THANK LaQuak) upload sound for me!
thanks LaQuak , from MGF, Just no point Forum.

DIRECT LINK: http://www.mugenchina.org/fido/yun_mx_V03.rar


 ;D hi all,
here is YUN.
mix with sf3.3 and cvs2.. (more like cvs2, using cvs2 sprite... :P)
any problem (like any bugs) please give me message if have time.
it is a sopport for me.. ;D
ENJOY!!
MC linking, if cannot go MC. plz give me message( I find mediafire)
http://www.mugenchina.org/dzbbs/viewthread.php?tid=31549&extra=page%3D1

P.S.
yang, thawk and sagat have some correction but no upload. will upload
after AI plug in. thanks!!




THANK YOU! :sugoi:

    

Re: Yang_MX by Fido released 05/24/11

 June 09, 2011, 01:33:00 pm View in topic context
avatar  Posted by lifido9999  in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
 Board: Found Releases 1.0+

sorry..I will make winmugen ver..( 1.0 very like winmugen..then upload again..) :(
in fact, using rc1.0 will more common late.
    

Re: Sodom by (^o^) released 06/02/11

 June 09, 2011, 12:29:09 pm View in topic context
avatar  Posted by lifido9999  in Sodom by (^o^) released 06/02/11 (Started by Shunt666 June 02, 2011, 10:21:02 pm
 Board: Found Releases

This guy is becoming the next Fido. They both make characters in a matter of days but they all suck.
Except Fido is listening to feedback and fixing his mistakes.

I had tell everyone again and again..the bugs before I must fix.
plz give me time. what is mistakes. have bugs is normal. if U feel my work so rubbish then delate!

Fido I like your MX chars  8) , But why isn't the original pallet for your Blanka_mx? the closest is pink... but it should be orange  ;D but that's no problem, and I think it might need to improve it, because I keep shocking my apponent all the time... maybe to easy? and too much? just leaving some ideas Fido bro  ;)

really? you like my chars..? :o.... :sugoi:
about the pattern, I will add original color in it. but the bugs happen before (the chars released before), I will change. so give me some time.
after release URIEN. (havent re-make.) then will solve the bug and change the move from adon. (also AI)
maybe my limited english make many misconstrue. :P thanks again!
    

Re: Birdie by (^o^) released 05/29/11

 June 09, 2011, 06:42:33 am View in topic context
avatar  Posted by lifido9999  in Birdie by (^o^) released 05/29/11 (Started by Shunt666 May 30, 2011, 11:02:16 am
 Board: Found Releases

    

Re: Sodom by (^o^) released 06/02/11

 June 09, 2011, 06:40:32 am View in topic context
avatar  Posted by lifido9999  in Sodom by (^o^) released 06/02/11 (Started by Shunt666 June 02, 2011, 10:21:02 pm
 Board: Found Releases

This guy is becoming the next Fido. They both make characters in a matter of days but they all suck.
Except Fido is listening to feedback and fixing his mistakes.

I had tell everyone again and again..the bugs before I must fix.
plz give me time. what is mistakes. have bugs is normal. if U feel my work so rubbish then delate!
    

Re: Sodom by (^o^) released 06/02/11

 June 09, 2011, 06:37:00 am View in topic context
avatar  Posted by lifido9999  in Sodom by (^o^) released 06/02/11 (Started by Shunt666 June 02, 2011, 10:21:02 pm
 Board: Found Releases

This guy is becoming the next Fido. They both make characters in a matter of days but they all suck.

what's your meaning? if U powerful enough then U make them.if U want to play then play.
dont like then dont play. I havent tell U to DL my characters if U dont want.
besides, plz. leave useful comment for creator. no just say suck and then leave. have any suggestion?
any idea? I m work on it and correct the bugs again and again for the project. just want better. I m improving.
    

Re: SSF2THDR M. Bison

 June 08, 2011, 12:42:02 pm View in topic context
avatar  Posted by lifido9999  in SSF2THDR M. Bison (Started by parse June 07, 2011, 05:41:04 pm
 Board: Your Releases, Mugen 1.0 +

Oh my God! Parse is back.  :sugoi:
I hope that he will release all SSF2THD chars because only his creations are great.

yes..I m aslo waiting his creations of ssf2tHD... :sugoi:
I like SF!! ;D
    

Re: Yang_MX by Fido released 05/24/11

 June 08, 2011, 05:45:23 am View in topic context
avatar  Posted by lifido9999  in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
 Board: Found Releases 1.0+

Hey fido if you want I could pm you and give you a little explanation on AILevel so you dont have to use outdated impossible commands for AI detection. It cool if this was for old Mugen but like I said, you're working with 1.0 so it's better to use the updated triggers in my opinion. Let me know. :D
hi LaQuak. happy to see U again.. ;P
the KIM is made by U? so fun!! I like it!!  (though play mugen for 10 years..but I m not outgoing less visit others site (other country)in mugen world....many creator and forum I havent gone before.. :sugoi: only work on mugen in my little home..in my small world..I feel mugen world very big now..!! ;D)
in china..too many KOF style game and characters. I m not dont like KOF but too many..
1 forum have 5 different KOF mugen full game. not health!! only KOF? )
hear your news very good. I dont know 1.0can use AIlevel trigger...before U told me.
besides, many user feel winmugen cannot run and hope to play on winmugen.. :'( but changing need much time..)
dont know how to do..
but most important is AI and debug. thanks so much!!! ;P I hope can finish AI later..
I will place YUN later..
    

Re: Master Kim

 June 07, 2011, 07:45:47 pm View in topic context
avatar  Posted by lifido9999  in Master Kim Updated. (Started by LaQuak June 07, 2011, 12:38:28 am
 Board: Your Releases, Mugen 1.0 +

many thanks and I m very like KIM..
and CVS sprite...
thanks! ;D
    

Re: SSF2THDR M. Bison

 June 07, 2011, 07:41:36 pm View in topic context
avatar  Posted by lifido9999  in SSF2THDR M. Bison (Started by parse June 07, 2011, 05:41:04 pm
 Board: Your Releases, Mugen 1.0 +

it is a good news. a great job..I like it...
let me DL and enjoy...thank so much!!
    

Re: Yang_MX by Fido released 05/24/11

 June 07, 2011, 07:17:51 pm View in topic context
avatar  Posted by lifido9999  in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
 Board: Found Releases 1.0+

Wow, there's a lot of text, I'm not going through that. ;P

- You're supposed to use changeanim and not changeanim2 to anim 5052 in qcf+2P, otherwise there's a chance the opponent will disappear during the anim (tested VS Mai by hero).
- Sound is badly timed during qcb+P, and no sound when his foot hits the ground.
- Why using 1.0 only code if it's to load him in precompatible mode afterwards ?

changeanim for p2 because 5052 everyone is different.
and I had change the CNS at home. later upload again. waiting more bugs report.
1100 and 1150 the sound are fixed. (also later upload)
about the precompatible ...let me chack
    

Re: Yang_MX by Fido released 05/24/11

 June 07, 2011, 04:39:33 am View in topic context
avatar  Posted by lifido9999  in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
 Board: Found Releases 1.0+

about the problem, I go home to see tonight since last 2 days I sick...so sad
so no make mugen last 2 days.. --;

this 3 chars. why cannot in winmugen since this 3 chars. using new MX system which using some rc1.0 command.

    

Re: Yang_MX by Fido released 05/24/11

 June 03, 2011, 07:30:00 pm View in topic context
avatar  Posted by lifido9999  in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
 Board: Found Releases 1.0+

Hey fido, I was wondering if you were able to fix the problem with sagat, yang, and t hawk
the problem is, when U play controller. then all crash? is another characters have this problem?
ok.I will test in winmugen later. or using controller to test in winmugen
    

Re: Sagat by Fido released 05/31/11

 June 02, 2011, 12:46:56 pm View in topic context
avatar  Posted by lifido9999  in Sagat by Fido released 05/31/11 (Started by Shunt666 May 31, 2011, 09:23:25 pm
 Board: Found Releases 1.0+

- Tiger Raid misses the opponent during one attack if the opponent is in the corner, which makes the full combo not connect.

- Typo in the start readme screen for qcf*2 attacks.
thank ξ Bastard !!
the "Tiger Raid " I will fix tonight. (around 3 hours later!! and the MENU too.
thanks you for your report..(and support!!) ;P