YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
lifido9999 is Offline
Contact lifido9999:

lifido9999

Contributor

Messages by lifido9999

    

Re: Sagat by Fido released 05/31/11

 June 02, 2011, 12:39:12 pm View in topic context
avatar  Posted by lifido9999  in Sagat by Fido released 05/31/11 (Started by Shunt666 May 31, 2011, 09:23:25 pm
 Board: Found Releases 1.0+

Quick notices.

-In stages that use high/super jump when you press Start to show the MX Menu and say your character is in the air the MX menu doesnt fit to screen. Pretty much say a MVC character jumps high and you press start to show menu the menu will not cover the screen.
-Typo in the MX menu for Tiger Cannon and Ground Tiger Cannon. In the MX menu the command is F,DF,F x2 + Punch where it should be D,DF,F x2 + Punch
-This you dont really have to fix because it's just a cosmetic but when you do Tiger Cannon and you hit P2. He goes to state 5030 so in essence he is already flying away but the move still registeres a combo. To make it look good, make it so you do the move and the first 4 hits keep P2 in states 5000-5002 and the last hit puts him in 5030 and he flies away. To achieve that you'll need to count the hits with VarAdd. Again it's not a problem its just a cosmetic.
-Why not use SF4 voices that Layer extracted from the source game?

About me not being able to do Ultras is my fault because I forgot you need the ultra bar filled so that was my mistake haha. They work and look very nice :)

Yes. I know. will be more beauty. when fireball if have 5 hits. the 4 hits P2 still standing and the last hit will fall state.
I had try many method but still cant make the better effect..
I found the other editior like POT or H mugen. their fire ball not using PROJECTITLE. is using HELPER
very difficult...(I never (dont know how to ) use helper for projectitle..they are very strong..haha..my mugen makeing level
so.... :-\
so I will find other method to make that effect..I also want this.
about the MENU..am..I think if cannot fit the screen. then user can cancel. and ress again when the char. is stand..
because I think MENU just for reference. for someone dont know movelist. so is not a important thing in game. (for control and feeling.) I also finding method to fix this.
    

Re: Yang_MX by Fido released 05/24/11

 June 02, 2011, 10:28:05 am View in topic context
avatar  Posted by lifido9999  in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
 Board: Found Releases 1.0+

Hey fido, I noticed that I can use yang, t hawk, and sagat in winmugen when I play using the keyboard but when I try playing with a controller, they all crash. How can I fix that>??
hi druffin!
about your problem. when U using controller play other chars. will all crash?
I havent using controller to play. so let me try in winmugen then answer.
    

Re: Sagat by Fido released 05/31/11

 June 02, 2011, 03:11:34 am View in topic context
avatar  Posted by lifido9999  in Sagat by Fido released 05/31/11 (Started by Shunt666 May 31, 2011, 09:23:25 pm
 Board: Found Releases 1.0+

hi all! the correction i havent upload! will upload tonight! thank you!
around 10 hours later!
    

Re: Sagat by Fido released 05/31/11

 June 01, 2011, 08:01:30 pm View in topic context
avatar  Posted by lifido9999  in Sagat by Fido released 05/31/11 (Started by Shunt666 May 31, 2011, 09:23:25 pm
 Board: Found Releases 1.0+

All Vers of Tiger Uppercut allow aerial recovery (You can't air recover any of these in Alpha 3)
All Vers of Tiger Knee allow aerial recovery (You can't air recover any of these in Alpha 3)
Forward LK and Forward HK aren't cancelable into special/supers (In both SFIV and SSFIV, You can cancel the start up frames of both of these moves into a special/super)
Tiger Shot Super (Not Grounded) can be performed in the air (This should be removed)
Tiger Shot Super (Not Grounded) Misses P2 if Sagat is too close (Should be fixed). This is also true for all tiger shots (Just checked).
There's no EX ver of Ground Tiger shot. (This should be fixed)

More information to come ~

thanks 6ixx.
though cannot recover when sfa3. but compare with Thwak & yang. their special move can recover in air.
so dont know can or cannot is better. like yang sf3.3 no recover..but sfmx have. so need to test by human vs human.
I have idea. projectitle can. light 623P and medium 623P can but heavy cannot. or..recover need power. then prevent
every spec. can reocver.
finally EX cannot recover.

I try ssf4 sagat look like cannot cancel so I make cannot cancel. if can cancel then I change it tonight. thanks for your test.

about the  problem of Tiger Shot tonight fix. sorry about that. I no test at home when 236P in corner. just test close to P2 (sagat hands too long..when using 236P/K corner. will make projectiltle(fireball)  remove..I will try to fix it..(also too close will not attack p2)..but I test at home is sagat vs sagat. when they are close.
236P EX236PP and 2626P can hit p2..

and ground EX 236K. I have this EXmove. but why U cannot use?

Well, it's kind of a big problem with Sagat in particular. The Air recoverable attacks i mean. It makes it basically impossible to do his basic Tiger Uppercut -> High Step Kick -> Ultra. Not sayint that's the only way to get around it, but both step kicks are slower than their SFIV/SSFIV counter parts. If I had a happauge PVR, I'd show you that it works in SSFIV, but I'm sure you're capable of performing it.


I had fixed all of the problem tonight using 6 hours.. --; :S

your front step LK and HK I know the meaning.. I opwn the SSF4 for test..can use special/ super move before the
( front step LK / HK 's attack).
and I know your meaning if can recover then cannot do the sf4 combo like  623LP > FHK > (super / ultra)
so I cancel the air recover of all 623P/PP . and now 623K still can recover dont know is ok or not.
besides, fix the fire ball cannot attack p2 proble.
now can attack when close P2 or corner. though not too beautiful. (using "width" to fix. and some other command.
and make the fireball backward. bigger "AIR" clsn1..etc
hope better now.
    

Re: Sagat by Fido released 05/31/11

 June 01, 2011, 02:42:37 pm View in topic context
avatar  Posted by lifido9999  in Sagat by Fido released 05/31/11 (Started by Shunt666 May 31, 2011, 09:23:25 pm
 Board: Found Releases 1.0+

GREAT JOB FIDO. I'm using sagat on winmugen and i have no complaints. Are you going to update Yang and T hawk for winmugen?? anyways keep up the good work

thanks you!! :) I m using RC1.0 to play and test but havent test in winmugen
but some command winmugen havent but  thawk and yang used.
I cant tell U what time I can fix about yang and thwak. if will try to fix when have time.
finally thank again! ;D
    

Re: Sagat by Fido released 05/31/11

 June 01, 2011, 08:33:31 am View in topic context
avatar  Posted by lifido9999  in Sagat by Fido released 05/31/11 (Started by Shunt666 May 31, 2011, 09:23:25 pm
 Board: Found Releases 1.0+

All Vers of Tiger Uppercut allow aerial recovery (You can't air recover any of these in Alpha 3)
All Vers of Tiger Knee allow aerial recovery (You can't air recover any of these in Alpha 3)
Forward LK and Forward HK aren't cancelable into special/supers (In both SFIV and SSFIV, You can cancel the start up frames of both of these moves into a special/super)
Tiger Shot Super (Not Grounded) can be performed in the air (This should be removed)
Tiger Shot Super (Not Grounded) Misses P2 if Sagat is too close (Should be fixed). This is also true for all tiger shots (Just checked).
There's no EX ver of Ground Tiger shot. (This should be fixed)

More information to come ~

thanks 6ixx.
though cannot recover when sfa3. but compare with Thwak & yang. their special move can recover in air.
so dont know can or cannot is better. like yang sf3.3 no recover..but sfmx have. so need to test by human vs human.
I have idea. projectitle can. light 623P and medium 623P can but heavy cannot. or..recover need power. then prevent
every spec. can reocver.
finally EX cannot recover.

I try ssf4 sagat look like cannot cancel so I make cannot cancel. if can cancel then I change it tonight. thanks for your test.

about the  problem of Tiger Shot tonight fix. sorry about that. I no test at home when 236P in corner. just test close to P2 (sagat hands too long..when using 236P/K corner. will make projectiltle(fireball)  remove..I will try to fix it..(also too close will not attack p2)..but I test at home is sagat vs sagat. when they are close.
236P EX236PP and 2626P can hit p2..

and ground EX 236K. I have this EXmove. but why U cannot use?
    

Re: Sagat by Fido released 05/31/11

 June 01, 2011, 05:14:49 am View in topic context
avatar  Posted by lifido9999  in Sagat by Fido released 05/31/11 (Started by Shunt666 May 31, 2011, 09:23:25 pm
 Board: Found Releases 1.0+

-I dont like the new stance
-clsns go away at then end of his crouching light punch, and his medium kick.
-tiger shot(high) and his tiger shot super miss up close and in corners. The tiger shot special only misses on certain enemies, but the tiger shot super misses even Sagat up close.
-I dont remember if tiger shot had an fx sound or not. This one doesnt so ignore this for the moment

I'll test more later

Edit: Found a bug, Stun the opponent with Tiger Raid. The burn spark lingers for a bit. I dont know if it was intentional or not. Ive also seen ex uppercut pass through an opponent before, but I havent managed to duplicate it since then. Just a heads up just in case


Sorry Lost_Avenger . my english very limited... :P
let me say once more times is it your meaning?
the tiger shot cannot attack P2 when close. and in corner.  and EX tigher shot cannot attack p2 when cloase,? isnt t?
and super tiger shot cannot att. enemy when close?

about the bug (fire) I fix tonight. sorry.. ;P (and the crouching light punch, and his medium kick.)
thanks your report. many thanks!!!
p.s. I feel the atnd post verycool.. (my personal opinion..!! ;P) .I have a method. when press x+b for taunt. then change stand post.
is it ok solution to solve it? (I love this stand post.. :-\)

thanks!
    

Re: Ken

 May 31, 2011, 04:33:53 am View in topic context
avatar  Posted by lifido9999  in Ken - Updated 5/31/11 (Started by Jmorphman May 29, 2011, 01:44:37 am
 Board: Your Releases, Mugen 1.0 +

THANKS Jmorphman! I m your fans! ....
So beautiful effect and style.
if less fire effect will be better.  thanks,..the chars. very great!! ;P
I m very enjoy can play this chars. in mugen!!
    

Re: Yang_MX by Fido released 05/24/11

 May 30, 2011, 06:25:01 pm View in topic context
avatar  Posted by lifido9999  in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
 Board: Found Releases 1.0+

very tied today. so tomorrow upload YUN for your test.
now makeing SEAN. have original new speciial move. like playing basketballl...
am..also is time fot me to sleep now..just 6 hours for me to sleep then go to work ...oh..shit!!!
    

Re: Yang_MX by Fido released 05/24/11

 May 30, 2011, 06:19:42 pm View in topic context
avatar  Posted by lifido9999  in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
 Board: Found Releases 1.0+

sorry that debug again. NOW OK! FIXED!
using 1 more hour because the bug are:

1.) using EX 236PP. then P2 in air. can 236PP again. then again and agiain til die..shit!!!
2.) some move can recover but (maybe) some chars. is no recover command. so I change to
command = "x" && command = "a"   ; this is something like SFA
command = "x" && command = "y"    ; this is KFM
3.) when MXPOWER. then 623K. when U are in air. then 3K. then landing and 623K. > air3K > 623K > air3K > will make big damage.
so decrease the damage. (though can recover in air when hit by 623K!)

    

Re: Yang_MX by Fido released 05/24/11

 May 30, 2011, 05:16:36 pm View in topic context
avatar  Posted by lifido9999  in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
 Board: Found Releases 1.0+

Much appreciated, Fido. My only goal at this moment as far as MUGEN is concerned, is to assist you in testing your characters. I figured If I was going to test them, I might as well make them fun to watch so it'll convince other people to want to play your characters as well. The way I think is, we should educate as much players as we possibly can.

I agree in the uploading part. You don't want to release everything all at once. I feel the same for my videos. If I uploaded something everyday, then it will lose hype and people start to get bored because it's so frequent. While I'd be happy with all the characters being released at once time, having that feeling of something new is about to come, makes me happy as well.

Keep that factor into your schedule. I like it, and it'll be that much more appreciated when a person favorite character comes out. The characters in your MX series that I'm looking most forward to would be Yun, but I'm also looking forward to Ryu, Ken, Akuma, Sagat, Bison (Dictator), and Vega (Claw).

And yes, I would like to test Yun before the official release if that's alright with you <3

I'm not sure if you plan on creating sprites for the SFIV series characters such as C.Viper, but if you do, I look forward to her and Oni Akuma.

I had update the Yang agin. now is YANG_V04
    

Re: Yang_MX by Fido released 05/24/11

 May 30, 2011, 10:31:42 am View in topic context
avatar  Posted by lifido9999  in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
 Board: Found Releases 1.0+

@fido

The 100% damage combo is far from easy to do, lol. I'm already aware about the air recovery for the st.close.mk's. That's why I annotated that it wouldn't work. It's just something fun to look at.

The combo that I used on my video that LaQuak discovered is also able to be recovered on the 1st st.close mk. I've tried to get it to work like a million times before Dan recovered, but to no avail. Also, after the 2nd hit of tourou zan, the opponent can also recover unless you FASDC into a c.lp. If you hit with the 3rd Tourou Zan, the opponent cannot recover, which is why 3x Tourou Zan -> c.hk is possible.

after retrun home I will test again. because I had stop the recover of all Tourou Zan
I said that the combo want to change is  MP>HP>CMK.

besides, I had finsih sagat, yun and vega.(boss)
so if yang is ok. then will upload them one by one. since someone said that I make and upload too fast,
someone said made mugen is no time limited (though I m not agree)
becasue they think I m no heart & not careful to make. but NOT. everyone know need test and debug which I cant do by me only.
like your combos MV..I never think can use your method to these combo.. it is creative and everyone also different style.
then different bug will find. (appear) I made every. chars for long time. and day by day. tell U taht this YANG. last finish and Upload  is 2008..now 2 years laster. I redo most of move and and place new MX system inside it again. add new sprite.

if U want YUN I can upload for U first. and next chars. will be SAGAT. then YUN. I m making (update) sean. last satursday & sunday cannt online. but no stop working mugen. hope faster upload for every user.
    

Re: T. Hawk_MX by Fido released 05/19/11

 May 30, 2011, 09:41:37 am View in topic context
avatar  Posted by lifido9999  in T. Hawk_MX by Fido released 05/19/11 (Started by Seph May 18, 2011, 06:35:31 pm
 Board: Found Releases 1.0+

HAVE NEW UPDATE
PLZ visit
http://www.mugenchina.org/dzbbs/viewthread.php?tid=31435&page=1&extra=#pid409590

THANKS!

加油!  add oil!   :2thumbsup:
現在 MUGENChina 只有你一個是比較活躍和積極吧。

Mr. Wood!
how about your SF4 characters?
why U can output the SF4 chars. sprite to 2D picture..?? it is a magic..
waiting your chars.!!

Time is the magic word!  Actually, no magic just taking thousands of screenshots from SF4 PC...........
正所謂「一寸光陰一MB SFF」。哈哈哈哈哈哈哈哈哈哈哈哈........hahahahaahahaha..... :D :D :D :D
wood! I want to ask where is your country? sometimes chinese and english...(I m from HK! )
sorry my limited english. I feel that your are one of the powerful creator. can do something other cannot or no done before..
your SF4.
and someone creator sprtie for original creator..(not edit sprite)
are very strong.
    

Re: Yang_MX by Fido released 05/24/11

 May 30, 2011, 06:33:35 am View in topic context
avatar  Posted by lifido9999  in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
 Board: Found Releases 1.0+

about the chars. in 6ixx MV.
have problem I need to change somthings... :P

1.) the MK(close) kick p2 to sky. though can recover. but many user may dont know. so I will correct to only can hit 3 times..
(or 4 times or 2 times)?? can anyone know the max times in SF3.3 have? then I can copy. (using varset and p2 stateno to make)
I test SF3.3 at home the move only can 3times if I m remember that.

2.) the TARGET COMBO. MP>HP>FHP. the 2nd hits. MP>HP  then > CMK.
I think cannot CMK is better. too easy combo if MP>HP>>CMK.then....

some tip:
coner: after 214P. can connet 236P. (NO MXPOWER) (copy from sf3.3 MV by some professional player..I just make this combo more easy to use)

236P 1st hit. then can stand light kick.(SLK)

EX236P after 2nd hits. can use 236P. means 236PP.(EX1) P.(EX2)  then 236P. (normal)

then can chain EX236PP. P. 236P. SLK. EX236PP. (because light kick only can combo 236PP. )
the P. 236P. LK. EX236PP. P. 236P. LK. EX236PP. P...
p.s. why EX236PP can using P for 2nd hits ~5th hits. but capcom sf3.3 must EX236PP.236P.236P.236P..
because is simple command for KB with mugen.

EX236PP when 4th hits can chain super. (like 236P when 2nd hits.)

when MXpower. 214K.(throw) can after normal or special hits when p2 is gethit state. but no MXPOWER cannot.
p.s. (all specail throw for MX chars. can using when mxpower.)
so can 214K. then normal move. then 214K. normal mvoe...etc... till MXPOWER finish.


    

Re: Yang_MX by Fido released 05/24/11

 May 30, 2011, 04:56:03 am View in topic context
avatar  Posted by lifido9999  in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
 Board: Found Releases 1.0+

@fido
Ah come on dont bring that level stuff around me man. You're my good friend and you helped me out when I first started also with allowing me to use your fx. This is the very least I could do for you :)

Infinite/100% Combo
In the corner juggle p2 with close medium kick to pop up and keep carefully doing Light -> Medium Tourou Zan over and over. Also if you are carefull enough you can do Raishin Makkahen for super damage.

hi LaQuak , thank so much for testing.
In the corner juggle p2 with close medium kick to pop up can recover.
and the juggle point. if the p2 is setting 15. so no over and over..max. can do 5 times. (cos. Tourou Zan have 3 point juggle point)
so it is my accident count the juggle wrong. I see the MV by 6ixx can make many many times..I debug tonight and prevent too much Tourou Zan
I will fix tonight about the proble found by 6ixx.
    

Re: Yang_MX by Fido released 05/24/11

 May 30, 2011, 04:36:22 am View in topic context
avatar  Posted by lifido9999  in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
 Board: Found Releases 1.0+

@Fido

Can you fix the hitbox on the final kick of Yangs Ultra. The final kick never makes contact if done normally, and the damage is pretty mediocre without it. It's like less that 3x torou zan

@LaQuak

If you hit the opponent with a st.lp while they're aerial, they can recover instantly. I've never tested the combo myself as of yet, but with my experience with st.lp while an opponent is airborn, is that they can recover instantly and there is no time for other moves.

Btw, you can SA -> HK/c.hk. It'll be in the video I'm uploading in 3 or so hrs

EDIT:

The video's finally complete <3

http://www.youtube.com/watch?v=CkpRM9ZQxCI

EDIT 2:

Downloaded Yang V3 and I found a couple problems.

You can still 2x Tourou Zan -> Raishin Mahaken
Whenever you focus/saving attack short hop cancel, you get full ultra
The final hit of Ultra 1 doesn't make contact
Seii Enbu allows normals to be aerial recovered (That should've been fixed since V1)

That's all I've found for now ~ Enjoy the vid

very good vdo. very good..thanks 6ixx professinoaL. your combo is creative.
2x tourou zan. > Raishin Mahaken
this is the design that can using 2 x tourou zan then Raishin Mahaken. (need power 2000 or MXPOWER + 1000power.)
you cannot 1 x tourou zan or 3 x tourou zan to use super..
have any problem in it..? or the command problem..?
the full UC bar. I will fix. since I test at home later. these 2 days not at home..so no repair all of you and testing..sorry
the final UC I will fix tonight too...sorry :o

"Seii Enbu allows normals to be aerial recovered (That should've been fixed since V1)"
you mean can recovey when using normal move? then I change the normal move cannot recover. I think in v1 stilll can recover.
I think it is no good when Seii Enbu then can recover..I see the combo MV Seii Enbu cannot recover.

sorry late repair..not at home and no see message... ;P
    

Re: Yang_MX by Fido released 05/24/11

 May 27, 2011, 02:00:57 pm View in topic context
avatar  Posted by lifido9999  in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
 Board: Found Releases 1.0+

Hmm not quite there yet, but it's improving. I am still in A Groove testing

The new changes made Tourou Zan linking act very weird. For instance, 3 Light Tourou Zan combo very slow but 3 Heavy Tourou Zan combo faster. Play around with "MoveHit && Time > X" and make it more fluid. Comboing into Rainshin Makken still feels off but again it could be setting on my gaming keyboard.

About binds for Zenpou Tenshin, when P1 does the move on P2 custom state, P1 doesnt touch P2 on his flip animation. What I could suggest testing is performing the move on KFM, as alot of people test on KFM when it comes to binds and custom states. Make it look good on KFM and chances are high it will look for many characters.

Good job on Sei'ei Enbu damage reduction. Now it feels more proper :) How ever some combos and vels seem a bit strange. Target Combo SMP->SHP->B+SHP->Sei'ei Enbu->F+MK tends to miss and alot of attacks under Sei'ei Enbu sem to give P2 recovery in air. I'll probably make a video demo tommorow since I am busy today to show you later.

Saving Attack -> say....Crouching Sweep doesnt combo. In fact I've only been able to combo SA->Light attacks.

Some CLSN1 are still  >:( but it's understanble for Sei'ei Enbu :)

Since this is Mugen 1.0 product I would highly recommend using AILevel triggers instead of impossible commands.

thanks LaQuak! your question very professional. my mugen knowledge..cannot go to your level... o_O
1.) Tourou Zan linking problem
the animation of Light / Medium & Heavy Tourou Zan are same. so maynot heavy Tourou Zan faster then light Tourou Zan .
maybe the forwaed speed let you feel the light Tourou Zan is slower..? ;P
only the 2nd hit of Tourou Zan can connect the super "Raishin Mahhaken". because want the super can after the special move.
and the command are very same. also are 236P and 236236P...so just use movecontact is easy combo.
so add time<=12. because the second hit. the last animation time of attak is 12. so lower then 12 and must movecontact I think is only method to balance it. I using my keyboard havent have the problem when using 3rd hit of Tourou Zan but change to "Raishin Mahhaken" (2626P) ... :sugoi: maybe dont too fast to input the 3rd hit of  Tourou Zan .

2.)About binds for Zenpou Tenshin,
I m using KFM at home for correction. feel quite OK for KFM. but I using the command "p2headpos"..something like that to find P2
position. so if the creator setting the P2 head pos is wrong then will make the flip look ok.
I know your meaning is P1 go into P2 custom state. My method of throw is P1 bring P2 to my state. my mugen knowledge not too good. I make throw just know using this method.. it is not hard and wasy to make the result what I want.

3.)Sei'ei Enbu damage reduction
P2 recover in air. I will change it. now normal attack cannot recover. but LP/K can.

special can recover. (for yang) but 2 connot:
Tourou Zan cannot recover in sky. prevent p2 recover. cannot finish 3 hits combo.
byokko cannot. the spec. move look powerful..
because sf3.3 is no recover. so need thinking..maybe change later again.

EX move cannot. since EX move need power or MX power. it is powerful move. if can recover then why need power to using these EX move.? (just my opinion..)

super cannot.

MK.(kick P2 to sky) can.

your video demo I will waiting. feel free is ok. everything / suggst are  bonus for me.take your time is ok.


4.) Saving Attack -> say....Crouching Sweep doesnt combo.
this problem like the point 2. dont too know the meaning.. I will find some friend good english to translate.. :sugoi:
I guess..Crouching Sweep.(630) then SA.. or  Crouching Sweep.(630) then SA.??
I can use SA after Crouching Sweep.(630). and also can Crouching Sweep.(630) after SA.
press LP+LK for dash(need power or MXpower) or FF..(slower. but no need power, but cannot make combo. after Crouching Sweep.(630)
you can SA > Light attack.
SA have 3 level. only level 2 and level 3 can do combo. but level 2, the timing very tie. sometimes cannot..
I dont know the original SA the timing level2 or level 3 how long .( how long the P2 in gethit state).. just feel free to make..
but every MX characters have the same timing. if SA gethit.

5.)Some CLSN1 are still  >:( but it's understanble for Sei'ei Enbu :)
yes..making mugen sometimes is drawing AIR but no guild to copy or follow.
can give the state no. or AIR no. for me to make them smaller.
in mugen world. not in the original FGT game world..making them bigger will win easy..(HAHA..sorry...) ;P but I will control myself. dont be too big..just little bit bigger .. :P

6.) many thanks for the news..I dont know 1.O have AIlevel triggers..look insteresting. I will learn how to write AI..
all no AI. write AI is a big project.. --;
    

Re: T. Hawk_MX by Fido released 05/19/11

 May 27, 2011, 12:14:17 pm View in topic context
avatar  Posted by lifido9999  in T. Hawk_MX by Fido released 05/19/11 (Started by Seph May 18, 2011, 06:35:31 pm
 Board: Found Releases 1.0+

    

Re: Yang_MX by Fido released 05/24/11

 May 27, 2011, 06:03:27 am View in topic context
avatar  Posted by lifido9999  in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
 Board: Found Releases 1.0+

As promised a video demonstration of stuff i figured in like a couple hrs with Yang. This is V1 Yang. I'm messing with V2 now, and I can already tell you that his divekicks are doing a huge amount of damage as compared with v1's. It's almost doubled. Hopefully, you can remove Yang's infinite. I would cap divekick juggling to no more than 3 divekicks.

And can someone fix rose's custom combo super. It last for like a year, lol.

http://www.youtube.com/watch?v=kTUXk1C47c0

ONCE AGAIN! VERY GREAT MV. I REALY LOVE IT
will place in MC forum.

problem:
1.) Raigeki Shuu  (air 3 +K)  in the sky INFINITE? I see the MV. and thinking why..
the juggle is 3. max juggle point for all is 15..so max hit 5 hits combo..why can INFINITE..? is a bug??
besides, the hitdef is " air.recover = 1."...hope can recover.. I go home test again..since need new update of yang_V04
2.) the UC combo. landing will fall outside the screen..then I see the CNS
landing:
Pos Y >= 0 && vel Y > 0
but why?? so I change the CNS.
time = XXX then landing changestate.
though stupid method. but must changestate.

the big problem still the Raigeki Shuu. your hand so quickly. too fast..can make Raigeki Shuu infinie in sky...
alo others change. EX (623K) now landing time longer. so no after landing and EX (623K) again. your MV can use it 5 times to let p2 die.
now cannot. and besides, the normal (623K) now longer landing time. (I using EMU from SF3.3 to count the time..about 12 tick..so
better then before..before is 6 tick..I dont know why I using 6 ticks before though I m also research from EMU from sf3.3 ..but now correct the time.)

I see the MV youalso use SA > quick jump and SA > super cancel. thanks. if using MX power up will more combo.
hope to see your new MV again..
P.S. using YANG or THAWK for training. since I update the CNS of system that they are different from the older chars.
for example. when  dazzy. in the sky falling. also can hit by. and change the var setting of gaurding bar and dazzy bar.
also change the recover state and falling state. so use yang or thawk for testing trainning will better. no use dan.
but I must change all of them later. from adon to rose.
next must change rose super. (the 2 shadows attack one).like yang shadows attack. the super of rose not too good..
thank all.
    

Re: Yang_MX by Fido released 05/24/11

 May 26, 2011, 04:37:32 pm View in topic context
avatar  Posted by lifido9999  in Yang_MX by Fido released 05/24/11 (Started by Shunt666 May 25, 2011, 12:40:30 am
 Board: Found Releases 1.0+

Lost_Avenger. thank again.
about the saving attack. it has a small change for the MX ver.
I m not sure. it is better or worse then the SF4 one. since after attack the enemy do not fall down.

the SA is MP+MK. (only A-groove) 3 level.
MP+MK is SA. 1  LV can guard. 2nd LV have a "circle effect." cannot guard. 3 LV have a "circle & flower effect."connot guard,with longer pausetime.
holding MP+MK is charging. charging full then auto release to LV3 SA

if not after attack using SA and CHARGING. no decrease power
press FF is dash front.
LP+LK is quick dash.
HP+HK is small jump. (short)
MP+LK is super cancel.

if after attack using SA and CHARGING. decrease 1000 power
press FF is dash front.
LP+LK is quick dash.
HP+HK is small jump. (longer)
MP+LK is super cancel.

if using SA and movecontact.
press FF is dash front.
LP+LK is quick dash. (DECREASE 1000 power)
HP+HK is small jump. (longer) (DECREASE 1000 power)
MP+LK is super cancel.

If MX power  up .will not decrease power just decrease MX power. (the yellow color bar)