Posted by lifido9999
in T. Hawk_MX by Fido released 05/19/11 (Started by Seph May 18, 2011, 06:35:31 pmBoard: Found Releases 1.0+
thanks! 220 can change in CMD.
your testing so good. I play for long time nosee this problem.I know that.
U mean I need to add the "dampener test".
I found the "dampener test" code of mugen.but too difficult for me to write this code...

many fvar and var need setting..how to make this "dampener test".
or you mean's the damage have problem? need to decrease the damage level?
besides. after MX power up. the ATTMULSET change to attack level to 0.6.
because MX power up make SPECIAL MOVE can connect each together. so too much amage make if
too many combo. to ATTACKMULSET is 0.6
[-3 , attackmulset]
type=attackmulset
trigger1=var(20)>0
value=0.6
something like that.
my damage setting in sfmx project:
LP/K attack=30
MP/K = 45
HP/K = 60
special = ~80-100 (just around)



. so U can recover when falling.



