YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
lifido9999 is Offline
Contact lifido9999:

lifido9999

Contributor

Messages by lifido9999

    

Re: T. Hawk_MX by Fido released 05/19/11

 May 19, 2011, 05:21:21 am View in topic context
avatar  Posted by lifido9999  in T. Hawk_MX by Fido released 05/19/11 (Started by Seph May 18, 2011, 06:35:31 pm
 Board: Found Releases 1.0+

THANK!!! GT Yzan
thanks! 220 can change in CMD.
your testing so good. I play for long time nosee this problem.I know that.

U mean I need to add the "dampener test".
I found the "dampener test" code of mugen.but too difficult for me to write this code... :-\
many fvar and var need setting..how to make this "dampener test".

or you mean's the damage have problem? need to decrease the damage level?

besides. after MX power up. the ATTMULSET change to attack level to 0.6.
because MX power up make SPECIAL MOVE can connect each together. so too much amage make if
too many combo. to ATTACKMULSET is 0.6
[-3 , attackmulset]
type=attackmulset
trigger1=var(20)>0
value=0.6
something like that.
my damage setting in sfmx project:
LP/K attack=30
MP/K = 45
HP/K = 60
special = ~80-100 (just around)


    

Re: T. Hawk_MX by Fido released 05/19/11

 May 19, 2011, 05:04:10 am View in topic context
avatar  Posted by lifido9999  in T. Hawk_MX by Fido released 05/19/11 (Started by Seph May 18, 2011, 06:35:31 pm
 Board: Found Releases 1.0+

Thank comment! GT Yzan
have juggling system. they are 2 when MX power up. and 3 when normal (no mx power up)
and have FALLING RECOVER ;). so U can recover when falling.
FALLING RECOVER is important in this SFMX project. and from Thawk. other chars. are using this system.
so dont afraid falling and no infinite combo!

what is "dampener"? my bad english dont know what is this!!! :S
Is the damage too much?  I see the word "DAM" look is the problem of damage...
my setting in -3. the defmulset always is 1.
I see the "dampener test" VDO in youtube. you mean's this thing?
http://www.youtube.com/watch?v=JbaKxzkFfts

LK. LK. SPECIAL THROW:
OK..because I want more powerful so I can change to cannot throw after normal move.(when hit state)
but. if MXX power up. stil can SPECIAL THROW after normal move gethit. THANKS! :sugoi:

"-MP, Condor Spire , LP, Condor Spire , LP, Condor Spire "
dont know what is your meaning? U want to say the juggling problem?
maybe using "LP+LK" for recover
because I see the SFZ and SF3 combo MV..many combo can make when the P2 is falling

"LK has some ctrl problems. There's probably a bad ctrlset in there because I can spam LK and have a new LK come out before the previous LK's animation is complete."
LK is state220. state320? or state400?
I go home to finding problem..thanks!
    

Re: Ibuki by GM updated 28/03/11

 April 20, 2011, 10:56:02 am View in topic context
avatar  Posted by lifido9999  in Ibuki by GM updated 28/03/11 (Started by Seph March 28, 2011, 07:34:44 pm
 Board: Found Releases 1.0+

Thanks's GM! your SF3.3 is the best MUGEN charcters.
cos. less creator make sf3.3 characters.
thanks!
    

Re: Yang UM by NGI released

 April 18, 2011, 11:33:47 am View in topic context
avatar  Posted by lifido9999  in Yang UM by NGI released (Started by Errdor December 11, 2010, 10:15:31 pm
 Board: Found Releases

very good job of yang NGI!

have all thing. throw. special. EX special and super.
jumping speed , walking speed very like sf3.3.

the attack feeling very good.

p.s. report!
1.) the "SA4" when using.  (D,B,D,B,x) the stand light punch now can make 3 hits combo.
but in sf3.3. using this super. stand light punch just 2 combo. though have 3 punchs hit p2.
(hope U know my bad english!!) ;D

2.) when coner. attack p2 when p2 in the sky. can attack again when p2 still in the sky.
not falling state 5050. is state 5040. in SF3.3. cannot attack again when the state like 5040 in mugen
unless the p2 is in fall state.

3.) when using crouch HP 420/  near stand HP225  hit p2. if p2 in air. only hit 1. no 2 hits combo.
4.) sf3.3. air.hit time for LIGHT ATTACK is 3 tick. medium is 5 tick heavy attack have 7 tick
your yang is 8 /10/12 tick.
5.) pausetime for light attack is 7,7 . your yang is 8,8
but I think these is so small different. when playing your yang. so hard to feel the different.

dont know my report is correct or not. but just for you reference.

thank for your good character!! ;)




    

Re: SFMx Twelve (released) and Rose (re-released) by Fido 3/12/2011

 March 29, 2011, 05:05:47 am View in topic context
avatar  Posted by lifido9999  in SFMx Twelve (released) and Rose (re-released) by Fido 3/12/2011 (Started by MaxBeta March 17, 2011, 01:50:05 pm
 Board: Found Releases

    

Re: SFMx Twelve (released) and Rose (re-released) by Fido 3/12/2011

 March 29, 2011, 05:01:10 am View in topic context
avatar  Posted by lifido9999  in SFMx Twelve (released) and Rose (re-released) by Fido 3/12/2011 (Started by MaxBeta March 17, 2011, 01:50:05 pm
 Board: Found Releases

OK, finally I could play with Rose. I've to say it's a big improvement compared to the last version, which makes me happy. But there're various things it has to be fixed:
-Normal grab needs to be adjusted to head
-The special air grab is WAY missaligned. I mean, the opponent should be in the ground during the grab, not floating in the air (soon a shot of that)
-Lacks some sounds and I really miss her taunt
-The new moves are interesting but not much as I would like it

That's for now, soon I'll make a deep analysis and some shots to explain them... but for now it's an improvement



THANKS SO MUCH ;D! and your comment I will improve. thanks for test.
    

Re: Rolento released (2/10/11) Remy re-released (2/7/11) by Fido

 February 14, 2011, 09:38:14 am View in topic context
avatar  Posted by lifido9999  in Rolento released (2/10/11) Remy re-released (2/7/11) by Fido (Started by Mictlantecuhtli February 10, 2011, 04:08:57 am
 Board: Found Releases

I found some bug. about the GUARDING for some spec. move. some need crouch guard but can stand guard..(hope anyone english guys know my meaning..haha.. :-\)
also is the answer. will fix later.. I aways say fix later and later. very sorry but after yun will fix again from adon.
    

Re: Q by Fido released 1/19/11

 February 14, 2011, 09:30:33 am View in topic context
avatar  Posted by lifido9999  in Q by Fido released 1/19/11 (Started by Mictlantecuhtli January 20, 2011, 01:44:33 am
 Board: Found Releases

Ok then I just have one question... whats up with the weird palette colors man are u gay? Unless ur a girl... anyways Just asking...

HAHA!! I m not gay I like girl....I have wife. my wife is girl..haha...the color mixing just for fun.
if anyone feeling any good idea also can do the pattern for chars. ACT. file can change in many software like PS or paintshop pro. or fighterfactory..etc..

about the "pause" and menu. many guys feel is not good. but I m afraid the player doont know the movelist. specially the ultra move. so next debug. I willremove the "pause menu".
    

Re: Q by Fido released 1/19/11

 February 14, 2011, 09:27:13 am View in topic context
avatar  Posted by lifido9999  in Q by Fido released 1/19/11 (Started by Mictlantecuhtli January 20, 2011, 01:44:33 am
 Board: Found Releases

^
He's looking for a couple and doesn't care about the people's sex, that's all.

Fido, keep it up!! Have a nice day!

Thanks for all comemnt. after Yun then debug chars again.
thanks Felo. your sprite very strong!!
Next chars upload is your rose. I must pay efford to do it.

many guy feel I m too fast and no pay attendion. but the chars. uploadwhich had upload before since 2007-2008. I m not a good player of sf. so many place need all guys help me.
sorry if have many place not like the original one.  :P

have a nice days too. today is valentine day. hope all guy find their true love. ;P
    

Re: Q by Fido released 1/19/11

 February 08, 2011, 01:45:35 pm View in topic context
avatar  Posted by lifido9999  in Q by Fido released 1/19/11 (Started by Mictlantecuhtli January 20, 2011, 01:44:33 am
 Board: Found Releases

hi all!thanks for all comment cos. i m not a "q" user,just follow the emu in pc and follow the "q" to make!
    

Re: Fei Long by fido re released

 January 13, 2011, 10:35:10 am View in topic context
avatar  Posted by lifido9999  in Fei Long by fido re released (Started by Garuda September 08, 2010, 02:27:20 pm
 Board: Found Releases

The feeling of this Megamix system is strange and so different to Street Fighter system legacy.  :(
It is like there is glue on every hit attack.

I tried Makoto_mx and her hit box is bad (her forward+HK is always missed). It is also very difficult to do simple link combo like down+MP -> HP hayate (it is always slipped to down+HP). :(

I thought CVS system is still far more better than this. So I will keep using CVS characters.

this is not CVS2. so different. but I using some rule from CVS2
thanks your report. will fix later. thanks!
    

Re: Fei Long by fido re released

 January 13, 2011, 10:32:10 am View in topic context
avatar  Posted by lifido9999  in Fei Long by fido re released (Started by Garuda September 08, 2010, 02:27:20 pm
 Board: Found Releases

Dear Fido,

Why is command throw on your gameplay Street Fighter MegaMix = MP + HP?
The standard command throw for Street Fighter now is LP + LK (SFIII 3rd Strike & SFIV). It is also more comfortable to use it on gamepad.

I haven't checked it yet but I hope there is no air guard and rolling on your gameplay system because that is the true Street Fighter system.

Anyway thank you Fido-san. You make my dream come true with Street Fighter MegaMix.

Thanks support.
let me answer you my idea.
LP+LK for rolling so not for throw. so LP+MP
but why have rolling. I like CVS2 and like C mode. so have rolling.
air guard is just for guaring air-move. so if U can guarding emeny's land move.
is bug. will fix later.
(air guarding only, can guard air-move. like jump punch, jump kick, if you in air. 2P using special move (land or air) or normal move (on land) cannot guarding)
I m lazy, this month.(from Dec 10 till now.playing MHP3. funny..I m HR6 hunter....)
    

Re: Fei Long by fido re released

 December 08, 2010, 04:52:16 am View in topic context
avatar  Posted by lifido9999  in Fei Long by fido re released (Started by Garuda September 08, 2010, 02:27:20 pm
 Board: Found Releases

Wow...you seriously bothered to call me out on this?
Such a nerd...but viewing your post history, I see it is what you do on a regular here.

Keep at it...maybe you'll accomplish something one day. ;)

Yes, I called you on it. Is that a problem?
You don't care about SF4? That's fine by me, but if you're going to complain about something from SF4, I expect you to know how it works at least.
You looked at my post history and? Are you now going to assume I'm always wrong and talk a load of bull?
Whatever dude.

Why does he have to do research if he doesn't care about the game?

Because he was complaining about something that is part of the thing he doesn't care about.

OK. I WILL LEARN SSF4 AND PLAY IT. TO LEARN HOW TO ADD SSF4 COMBO TO PUT INTO ALL
CHARS. I FIND MANY PROBLEM IN FEILONG. SO WILL DEBUG AGAIN.
THANKS YOUR COMMENT
    

Re: Fei Long by fido re released

 December 08, 2010, 04:49:20 am View in topic context
avatar  Posted by lifido9999  in Fei Long by fido re released (Started by Garuda September 08, 2010, 02:27:20 pm
 Board: Found Releases

RYU KEN FROM CVS2. GOUKI FROM SF3.3
    

Re: Fei Long by fido re released

 December 08, 2010, 04:48:39 am View in topic context
avatar  Posted by lifido9999  in Fei Long by fido re released (Started by Garuda September 08, 2010, 02:27:20 pm
 Board: Found Releases

streetfighter MX
time table.

chars. upload:
(X = hard to do (well))
Q   XX
remy
rolento
rose
sagat
sakura
sean
sodom
thawk
twelve XX
urien X
vega
yang X
yun X
(all finished..but debug(ING)....)

after Yun, chars update:
from adon to yun:
will debug again, and add AI

(so plz send me the bug report, and will debug after YUN)
special Gill. many many BUG!!!

after all debug, maybe hope FEB...

(2 weeks)
screenpack (HI) & lifebar (had designed!!!)

after screenpack, chars :

2 chars each month:
Barlog
Chin Li

Dhalsim
zangief

Guile
Ken

Ryu
Gouki


FINALLY, DONT THINK YOUR SUGGEST I WILL NOT READ.I MUST READ.
ALL COMMENT FROM ADON. AND UPDATE AFTER YUN. SO KEEP GOING LEAVE MESSGAE FOR ME.
I WILL TRY TO READ ENGLISH.(SOMETIMES,SEE DICTIONARY ALSO DONT KNOW..)
I MUST MUST READ ALL COMMENT AND MUST CHANGE IF I THINK IS DOING NOT GOOD ENOUGH.
BUT I WANT TO SAY. MY MUGEN KNOWLEDGE NOT GOOD. HOPE TRY MY BEST.
    

Re: R. Mika by fido released. Makoto Updated.

 December 03, 2010, 04:43:20 am View in topic context
avatar  Posted by lifido9999  in R. Mika by fido released. Makoto Updated. (Started by ecthelionv2 December 01, 2010, 03:52:27 am
 Board: Found Releases

I see new update, Thank you for it Fido.

I have question. In every character svf_common1.cns file is different. So if I copy latest one in all chars it will make them better and not broke them ?

thanks and you see my CNS very  attentive. thanks
yes..now have some different. but old char..(before m.bison)is some change.
but I dont want to change the old chars now since maybe have other problem later.
so let all problem and bug have post. that I can change it at once.
many thanks!!thanks again.
    

Re: R. Mika by fido released. Makoto Updated.

 December 03, 2010, 04:41:14 am View in topic context
avatar  Posted by lifido9999  in R. Mika by fido released. Makoto Updated. (Started by ecthelionv2 December 01, 2010, 03:52:27 am
 Board: Found Releases

That Hugo is GM's. The problem is Makoto's required sprites. Sorry for the mess up

OK...thanks a lot. I know the problem
because I delate the sprite in sff amke some sprite also delate or so..dont know how to say..
yesterday I fix and hope can soft. if not. I will correct. thanks and your work. U test it very great
thanks!!! ;)
    

Re: R. Mika by fido released. Makoto Updated.

 December 02, 2010, 05:19:47 pm View in topic context
avatar  Posted by lifido9999  in R. Mika by fido released. Makoto Updated. (Started by ecthelionv2 December 01, 2010, 03:52:27 am
 Board: Found Releases

HUGO and MAKOTO are have problem:
HUGO air file will change
Makoto SFF file have eror.
so will update MAKTOT first. now is makoto_V4
    

Re: R. Mika by fido released. Makoto Updated.

 December 02, 2010, 05:00:00 pm View in topic context
avatar  Posted by lifido9999  in R. Mika by fido released. Makoto Updated. (Started by ecthelionv2 December 01, 2010, 03:52:27 am
 Board: Found Releases

    

Re: R. Mika by fido released. Makoto Updated.

 December 02, 2010, 04:52:15 pm View in topic context
avatar  Posted by lifido9999  in R. Mika by fido released. Makoto Updated. (Started by ecthelionv2 December 01, 2010, 03:52:27 am
 Board: Found Releases

THANKS THE BUG OF HUGO..MANY THANKS

MAKOTO WILL REDO THE SFF. BECAUSE SOMETIME WHEN DELATE THE SPRITE IN SFF. WILL MAKE SPRITE RONG AND SOME ERROR.
BESIDES, UPDATE MIKA. THE BIG BUG. THE PLAYER WEAK UP AFTER THROW BY MIKA IS FIX.
ANY BUG PLZ REPORT TO ME.

MANY THANKS