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lifido9999

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Messages by lifido9999

    

ROSE_MX re-release(V08) NEW UPDATE 2011-08-07 (ADD AI)

 July 21, 2011, 04:20:48 pm View in topic context
avatar  Posted by lifido9999  in ROSE_MX re-release(V08) NEW UPDATE 2011-08-07 (ADD AI) (Started by lifido9999 July 21, 2011, 04:20:48 pm
 Board: Your Releases, Mugen 1.0 +

http://www.mugenchina.org/dzbbs/viewthread.php?tid=31087&extra=page%3D1
hi all, this is rose update.
ROSE_V08 (2011 aug 07)
add AI. but normal level. learning AI for few days. let's sharing.

ROSE_V07 (2011. aug -03)

report from
Lost_Avenger , Dazardz, PersonDude

-2qcf+p super looks ugly for the second hit. There is no spark on it either.
I assume you missed something on it.
ans: yes, miss it .

-dust fx seems like it doesnt line up right on Rose. Happens on landing.
It seems to be like... 5 pixels too low or something.
ans: landing explod. had move downward.

-Soul throw custom state looks bad on your Sagat.
ans: change the P2anim. look better

-Was her soul spark that slow to come out before? If it was, ignore this.
ans: ??

-Air Soul throw animation plays more than once.
ans: oh. had change the air file.

-Does she really need an aerial soul spark?
ans: haha...too strong?

-she has underground juggles(personal gripe, can probably ignore).
Catch p2 with the very end of ex spiral arrow or something,
then follow up with an attack. I used her standing medium punch.
ans: had change the air fiole. longer time for EX SPIRAL ARROR.

- Opponent goes into an invalid custom state when hit with Rose's Soul Throw
ans: fixed.

- I dunno if I'm missing something, but when I go to do Illusion Soul Spark,
I get another super instead. It's the one where Rose freezes the opponent in
place and shoots off some projectiles. Oddly enough, it's only usable when
Rose's ultra meter is full, and it doesn't empty the meter when used.
ans: fixed the UC bar and power bar problem. no decrease the poower but UC.

- I dunno if it's because of the way you animated it or the sprites themselves,
but Rose's winpose where she waves her finger looks weird/wrong.
It looks like she's trying to dig up into something with her finger. :P
ans: change win pose.

Dazardz

Another glitch, after vega's knee press nightmare super art if you use her 2nd ultra art (forgot the name) the one that shoots 6 balls at the enemy. In the middle of his knee press nightmare super art use it and another rose will appear. What the WHOLE VIDEO bcuz over stuff can happen while this is activated.  And i only tested it on vega.
http://www.youtube.com/watch?v=XtPgFsNiQcM

ans: fixed.

ROSE_V06

update again. thank Lost_Avenger report.

Let;s DL again. thanks all ;P ;P ;P

hi all, this is rose update.
ROSE_V05

1.) change the super move,  Soul Illusion
2.) 加了一個 空投. add a air throw
3.) add new UC. Illusion Soul Spark , 2424KK
4.) change the jumping vel. and distance of jumping.

Illusion Soul Spark (can change the name of move if anyone suggest! my english not good. dont know how to think a name. the ??? also)

http://www.mugenchina.org/dzbbs/viewthread.php?tid=31087&extra=page%3D1
    

Re: Sean_mx by Fido

 July 21, 2011, 05:01:40 am View in topic context
avatar  Posted by lifido9999  in Sean_mx (Re-RELEASE 03-AUG-2011) V03 (Started by lifido9999 July 20, 2011, 04:32:58 pm
 Board: Your Releases, Mugen 1.0 +

my work is not good enough to have a main site. but I have idea of this. later if the chars. upload more. and better chars. I made. I will make the site. eg. now no AI. now have bugs. for older chars no EX move.
after fix the chars from adon. then update the own site. I also want a site but not this time.
thanks all. and I will make better if any bug U are found. (hope no bug but it is not possible for me.. :-\)
    

Re: Sakura_mx_V02 by Fido (re-release on 15-july-11)

 July 20, 2011, 04:35:41 pm View in topic context
avatar  Posted by lifido9999  in Sakura_mx_V02 by Fido (re-release on 15-july-11) (Started by lifido9999 June 23, 2011, 06:40:57 pm
 Board: Your Releases, Mugen 1.0 +

Hey I just saw tht you released sean for mugen 1.0. SOme chars like sagat work for both winmugen and mugen 1.0 is there any way that you can edit sean to work for winmugen and mugen 1.0???

I just think about new mugen (1.0) . I just say may not run in winmugen. so maybe can run in winmugen
    

Sean_mx (Re-RELEASE 03-AUG-2011) V03

 July 20, 2011, 04:32:58 pm View in topic context
avatar  Posted by lifido9999  in Sean_mx (Re-RELEASE 03-AUG-2011) V03 (Started by lifido9999 July 20, 2011, 04:32:58 pm
 Board: Your Releases, Mugen 1.0 +

streetfighter MX
Sean_mx_V03.rar

http://www.mugenchina.org/dzbbs/viewthread.php?tid=31752&extra=page%3D1

1.) decrease the damage of super move. " shouryuu cannon" about 30%
2.) movelist wrong typing. Hyper trnado.


Sean_mx_V02.rar
Now Upload again. have some bugs change. thanks! :sugoi:

change juggle point of stateno 957  / 955

Sean_mx.rar

FOR MUGEN 1.0 . MUGEN old ver. maynot work!

    

Re: Sakura_mx by Fido

 July 14, 2011, 06:34:48 pm View in topic context
avatar  Posted by lifido9999  in Sakura_mx_V02 by Fido (re-release on 15-july-11) (Started by lifido9999 June 23, 2011, 06:40:57 pm
 Board: Your Releases, Mugen 1.0 +

I've gotta say this Sakura is iffy.

-Sometimes your Target Combos aren't very unresponsive. I have a hell of a time doing your Sakura's LP, Cr.HK.
-When they aren't, they're just too responsive. It's so inconsistent
-During Training Mode, you can infinitely activate x+a mode (Both A and B grooves)

I haven't tested fully, because honestly... it just feels weird to me.

No excuses. Use Google site or Webs like most lazyfolk do.

thanks comment, but I m dont know what is "x+a mode" ? what is the meaning, can be more detail. thank so much!
    

Re: SSF2THDR Fei Long

 July 14, 2011, 01:42:54 pm View in topic context
avatar  Posted by lifido9999  in SSF2THDR Fei Long (Started by parse July 13, 2011, 11:47:27 pm
 Board: Your Releases, Mugen 1.0 +

so great!! i love this chars! and your work!! thank you parse!
    

Re: Sakura_mx by Fido

 July 13, 2011, 06:31:36 pm View in topic context
avatar  Posted by lifido9999  in Sakura_mx_V02 by Fido (re-release on 15-july-11) (Started by lifido9999 June 23, 2011, 06:40:57 pm
 Board: Your Releases, Mugen 1.0 +

Wouldn't a lp->sweep be a link and not a target combo? Target combo would be something like Ken's mp->hp combo.

-The target combos Sakura does have dont feel right. They would be fine as links.
-Tatsu with a finisher seems to lead to underground juggles. That could just be how big T.Hawk is though?
-Tatsu finisher would be better used as the ex finisher.
-hadouken misses T.Hawk in a corner when he is dizzied
-Light shoryuken has too many juggle possibilities. You can juggle light shoryuken->c.hp->light shoryuken->c.hp->3 shinkuu hadoukens for like 80% damage.
-shinkuu hadouken needs more recovery time. If timed right you can do shinkuu hadouken -> c.hp->shinkuu hadouken->c.hp->light shoryuken and so on.
-Shinkuu only gets 3 hits in the corner on T.Hawk
-no ex moves
-taunt doesnt do damage

If I find anything else, I will let you know.

thanks so much. I will change them tomorrow. thank again!!! :)
    

Re: Sakura_mx by Fido

 July 13, 2011, 05:49:17 pm View in topic context
avatar  Posted by lifido9999  in Sakura_mx_V02 by Fido (re-release on 15-july-11) (Started by lifido9999 June 23, 2011, 06:40:57 pm
 Board: Your Releases, Mugen 1.0 +

>> adding LED into the gundam
Oh you are a 模型達人!?  :o

making the MG model of    
UNICORN. I made the color become black. and add 16 LED insides, so hard to do. now making the electric part. finished then upload picture here..haha!!! :P
    

Re: Sakura_mx by Fido

 July 10, 2011, 06:52:29 pm View in topic context
avatar  Posted by lifido9999  in Sakura_mx_V02 by Fido (re-release on 15-july-11) (Started by lifido9999 June 23, 2011, 06:40:57 pm
 Board: Your Releases, Mugen 1.0 +

thx all friends support and leave message. this week lazy. and work hard. lazy is no make mugen this week. take a break? and work hard is this week making (playing) my GUNDAM MG model. brough them for year but havent finish the model. adding LED into the gundam. about 80%finish. now solving the problem of electric.
    

Re: Sakura_mx by Fido

 June 24, 2011, 04:50:39 am View in topic context
avatar  Posted by lifido9999  in Sakura_mx_V02 by Fido (re-release on 15-july-11) (Started by lifido9999 June 23, 2011, 06:40:57 pm
 Board: Your Releases, Mugen 1.0 +

Fido you make some of the best characters from the street Fighter world I have seen but as many have said YOU NEED A DAMAGE DAMPENER the damage from these characters is ridiculous everything else I have no found any issues with. keep it up and please add a dampener.

in [state -3, dampener] have this.

[state -3, dampener]
type = attackmulset
triggerall = stateno = [200,799]
triggerall = numtarget >= 1
trigger1 = var(20)>0 && var(19) > 0
trigger2 = var(20)<=0 && var(19) <=0
value = 0.93 ** target, gethitvar(hitcount)
[state -3, dampener]
type = attackmulset
triggerall = stateno = [200,799]
triggerall = numtarget >= 1
trigger1 = var(20)>0 && var(19) <= 0
value = 0.88 ** target, gethitvar(hitcount)
[state -3, dampener]
type = attackmulset
triggerall = stateno = [200,799]
triggerall = numtarget >= 1
trigger1 = var(20)<=0 && var(19) > 0
value = 1.03 ** target, gethitvar(hitcount)

[state -3, dampener]
type = attackmulset
triggerall = stateno = [1000,1999]
triggerall = numtarget >= 1
trigger1 = var(20)>0 && var(19) > 0
trigger2 = var(20)<=0 && var(19) <=0
value = 0.95 ** target, gethitvar(hitcount)
[state -3, dampener]
type = attackmulset
triggerall = stateno = [1000,1999]
triggerall = numtarget >= 1
trigger1 = var(20)>0 && var(19) <= 0
value = 0.9 ** target, gethitvar(hitcount)
[state -3, dampener]
type = attackmulset
triggerall = stateno = [1000,1999]
triggerall = numtarget >= 1
trigger1 = var(20)<=0 && var(19) > 0
value = 1.02 ** target, gethitvar(hitcount)

[state -3, dampener]
type = attackmulset
triggerall = stateno = [2000,3999]
triggerall = numtarget >= 1
trigger1 = var(20)>0 && var(19) > 0
trigger2 = var(20)<=0 && var(19) <=0
value = 0.98 ** target, gethitvar(hitcount)
[state -3, dampener]
type = attackmulset
triggerall = stateno = [2000,3999]
triggerall = numtarget >= 1
trigger1 = var(20)>0 && var(19) <= 0
value = 0.94 ** target, gethitvar(hitcount)
[state -3, dampener]
type = attackmulset
triggerall = stateno = [2000,3999]
triggerall = numtarget >= 1
trigger1 = var(20)<=0 && var(19) > 0
value = 1.01 ** target, gethitvar(hitcount)

var(20) for MX power.
var(19) for taunt...(x+b)
so maybe the "VALUE" not small enough so let U feel no damage dampener
    

Re: Sakura_mx by Fido

 June 24, 2011, 04:37:11 am View in topic context
avatar  Posted by lifido9999  in Sakura_mx_V02 by Fido (re-release on 15-july-11) (Started by lifido9999 June 23, 2011, 06:40:57 pm
 Board: Your Releases, Mugen 1.0 +

Where's my vega/Bison/Dictator

I'd love to use his 2nd ultra from SSF4.

Anyways..... Testing. Update Soon

EDIT: So I can say, I was suprised that sakura's hadouken did not go far

- Needs EX moves

- Needs a damage depender

- I use 640x480 and her standing positions get messed up once in a while.

Spoiler, click to toggle visibilty
yes. EX move like SF4. I remember that have damage depender.
sakura's hadouken  in SFA not so far..(her power not like her master. so cant make the projectitle far, :P)
    

Re: Sakura_mx by Fido

 June 24, 2011, 04:35:54 am View in topic context
avatar  Posted by lifido9999  in Sakura_mx_V02 by Fido (re-release on 15-july-11) (Started by lifido9999 June 23, 2011, 06:40:57 pm
 Board: Your Releases, Mugen 1.0 +

I've gotta say this Sakura is iffy.

-Sometimes your Target Combos aren't very unresponsive. I have a hell of a time doing your Sakura's LP, Cr.HK.
-When they aren't, they're just too responsive. It's so inconsistent
-During Training Mode, you can infinitely activate x+a mode (Both A and B grooves)
I haven't tested fully, because honestly... it just feels weird to me.

infinitely..? LP > CHK ..? then how to change.? not too know your meaning.. ;D
idea 1: I play this morning, maybe cancel the B+Y , SA.  make CHK cannot dash front..
will all chars. cancel the CHK > SA dash?
idea2: cancel the SLP > CHK if no movecontact. now no need movecontact then can chain CHK..
so too fast. need movecontact then CHK can improve? ;P

    

Re: Sakura_mx by Fido

 June 23, 2011, 08:11:20 pm View in topic context
avatar  Posted by lifido9999  in Sakura_mx_V02 by Fido (re-release on 15-july-11) (Started by lifido9999 June 23, 2011, 06:40:57 pm
 Board: Your Releases, Mugen 1.0 +

thank you. :) your comment sound good.
anyone can test and try. have bugs if I know how to fix,  I will fix them.

I have a design of the web. but build up a beautiful web need time.
now the main mission is making chars. first, then debug, improve. not the best but OK quality. (for me)..no thing is perfec..I know much place not good. and then add AI. after all then web page.

besides, have screenpack had design but need chars. finished then making them. (screenpack and lifebar..etc)
so step by step.



    

Sakura_mx_V02 by Fido (re-release on 15-july-11)

 June 23, 2011, 06:40:57 pm View in topic context
avatar  Posted by lifido9999  in Sakura_mx_V02 by Fido (re-release on 15-july-11) (Started by lifido9999 June 23, 2011, 06:40:57 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Zangief (modified sfa4) UPDATED + IMPORTANT INFO LAST PAGE

 June 18, 2011, 05:25:00 am View in topic context
avatar  Posted by lifido9999  in Zangief (modified sfa4) UPDATED + IMPORTANT INFO LAST PAGE (Started by BC April 29, 2011, 05:47:26 pm
 Board: Your Releases, Mugen 1.0 +

 ;D I love this ZANGIEF!!! :sugoi:
if the command "F,F" can be other command then more happy. (just my personal feeling)because always
easy press F,F then become the special move. sometimes want other like punch and kick.
the super very great!!! I like throw!!! :sugoi: :sugoi:
    

Re: Yun_MX by Fido released 16 - JUNE - 2011

 June 17, 2011, 05:53:14 am View in topic context
avatar  Posted by lifido9999  in Yun_MX by Fido released 16 - JUNE - 2011 (Started by lifido9999 June 09, 2011, 01:37:35 pm
 Board: Your Releases, Mugen 1.0 +

I'll test in a few but those are Layers sound rips so thank him. I just had to send you those from my end because your region would not allow you to download :D From the way it looks you took care of things so I'll provide any additional feedback in a few hours.

the sound I use software make the sound volume bigger. and too many sound. I just use some of them.
I dont know japanese, and my english bad. so just use the sound I know..in state 191, 180, 195..etc..
feel the different ot big. (sf4/ sf3/ cvs2 voice.)
    

Re: Yun_MX by Fido released 16 - JUNE - 2011

 June 16, 2011, 06:38:01 pm View in topic context
avatar  Posted by lifido9999  in Yun_MX by Fido released 16 - JUNE - 2011 (Started by lifido9999 June 09, 2011, 01:37:35 pm
 Board: Your Releases, Mugen 1.0 +

YUN has new update. re-release which is V03
    

Re: Super Street Fighter 4 Arcade Edition Oni, E.Ryu, Yun & Yang jap voices & SE rip

 June 13, 2011, 06:15:09 am View in topic context
avatar  Posted by lifido9999  in Super Street Fighter 4 Arcade Edition Oni, E.Ryu, Yun & Yang jap voices & SE rip (Started by Layer June 08, 2011, 02:48:58 am
 Board: Resource Releases

I cant DL from my area..so bad.
    

Re: Yun_MX by Fido released 06/08/11

 June 11, 2011, 11:23:14 am View in topic context
avatar  Posted by lifido9999  in Yun_MX by Fido released 16 - JUNE - 2011 (Started by lifido9999 June 09, 2011, 01:37:35 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Super Street Fighter 4 Arcade Edition Oni, E.Ryu, Yun & Yang jap voices & SE rip

 June 11, 2011, 11:11:05 am View in topic context
avatar  Posted by lifido9999  in Super Street Fighter 4 Arcade Edition Oni, E.Ryu, Yun & Yang jap voices & SE rip (Started by Layer June 08, 2011, 02:48:58 am
 Board: Resource Releases

good news. so great!  :)